Re: Flappy bird clone takes = 9 hours in Swift
Scott McDonald from http://livecodegamedeveloper.com/index.html could provide the definitive answer, but your guess of 4 hours or more is accurate for an experienced LiveCode developer. Al -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Flappy-bird-clone-takes-9-hours-in-Swift-tp4680368p4680384.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Flappy bird clone takes = 9 hours in Swift
Ah, I forgot something really important: Like Video Players, all Games are greedy by nurture. They want/need all hardware resources available to perform better. Does LiveCode have this behavior? Could LiveCode grab all hardware resources available to perform better in a game? Al -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Flappy-bird-clone-takes-9-hours-in-Swift-tp4680368p4680385.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Flappy bird clone takes = 9 hours in Swift
On Jun 8, 2014, at 10:31 PM, Geoff Canyon gcan...@gmail.com wrote: Apparently it was 9 hours with some interruptions. If we're talking basic functionality -- fly the bird, flap the wings, move the pillars left and count how many the user has passed, collision detection, start/end games and high score tracking -- then I'm guessing this wouldn't go much faster in LiveCode. I might shave an hour or two off, which is significant when starting from 7 or 9, but I doubt I'd have this running in = 4 hours. Curious if anyone else would estimate differently. http://techcrunch.com/2014/06/04/a-developer-cloned-flappy-bird-using-apples-new-programming-language-swift-in-a-matter-of-hours/?ncid=rsssource=gravitycps=gravity I'm curious about what he started with. If he had on hand a C++ or Obj-C implementation source, thats quite different from a scratch start. I'm learning about Swift now, and I'll spend more than 4 hours with the manual (and the playground) before I'm ready to do much of anything useful. By the way, I like it. It will NOT threaten LiveCode. .Jerry ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Flappy bird clone takes = 9 hours in Swift
I wonder if it would be a good platform for developing Xtras. Bill On Jun 9, 2014, at 5:29 PM, Jerry Jensen [via Runtime Revolution] ml-node+s278305n4680386...@n4.nabble.com wrote: On Jun 8, 2014, at 10:31 PM, Geoff Canyon [hidden email] wrote: Apparently it was 9 hours with some interruptions. If we're talking basic functionality -- fly the bird, flap the wings, move the pillars left and count how many the user has passed, collision detection, start/end games and high score tracking -- then I'm guessing this wouldn't go much faster in LiveCode. I might shave an hour or two off, which is significant when starting from 7 or 9, but I doubt I'd have this running in = 4 hours. Curious if anyone else would estimate differently. http://techcrunch.com/2014/06/04/a-developer-cloned-flappy-bird-using-apples-new-programming-language-swift-in-a-matter-of-hours/?ncid=rsssource=gravitycps=gravity I'm curious about what he started with. If he had on hand a C++ or Obj-C implementation source, thats quite different from a scratch start. I'm learning about Swift now, and I'll spend more than 4 hours with the manual (and the playground) before I'm ready to do much of anything useful. By the way, I like it. It will NOT threaten LiveCode. .Jerry ___ use-livecode mailing list [hidden email] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode If you reply to this email, your message will be added to the discussion below: http://runtime-revolution.278305.n4.nabble.com/Flappy-bird-clone-takes-9-hours-in-Swift-tp4680368p4680386.html To start a new topic under Revolution - User, email ml-node+s278305n278306...@n4.nabble.com To unsubscribe from Runtime Revolution, click here. NAML - Http://es.earthednet.org -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Flappy-bird-clone-takes-9-hours-in-Swift-tp4680368p4680387.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Flappy bird clone takes = 9 hours in Swift
Apparently it was 9 hours with some interruptions. If we're talking basic functionality -- fly the bird, flap the wings, move the pillars left and count how many the user has passed, collision detection, start/end games and high score tracking -- then I'm guessing this wouldn't go much faster in LiveCode. I might shave an hour or two off, which is significant when starting from 7 or 9, but I doubt I'd have this running in = 4 hours. Curious if anyone else would estimate differently. http://techcrunch.com/2014/06/04/a-developer-cloned-flappy-bird-using-apples-new-programming-language-swift-in-a-matter-of-hours/?ncid=rsssource=gravitycps=gravity ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode