Re: Flappy bird clone takes = 9 hours in Swift

2014-06-09 Thread Alejandro Tejada
Scott McDonald from http://livecodegamedeveloper.com/index.html
could provide the definitive answer, but your guess of
4 hours or more is accurate for an experienced
LiveCode developer.

Al



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Re: Flappy bird clone takes = 9 hours in Swift

2014-06-09 Thread Alejandro Tejada
Ah, I forgot something really important:
Like Video Players, all Games are greedy
by nurture. They want/need all hardware
resources available to perform better.

Does LiveCode have this behavior?

Could LiveCode grab all hardware resources
available to perform better in a game?

Al



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Re: Flappy bird clone takes = 9 hours in Swift

2014-06-09 Thread Jerry Jensen
On Jun 8, 2014, at 10:31 PM, Geoff Canyon gcan...@gmail.com wrote:

 Apparently it was 9 hours with some interruptions. If we're talking basic
 functionality -- fly the bird, flap the wings, move the pillars left and
 count how many the user has passed, collision detection, start/end games
 and high score tracking -- then I'm guessing this wouldn't go much faster
 in LiveCode. I might shave an hour or two off, which is significant when
 starting from 7 or 9, but I doubt I'd have this running in = 4 hours.
 
 Curious if anyone else would estimate differently.
 
 http://techcrunch.com/2014/06/04/a-developer-cloned-flappy-bird-using-apples-new-programming-language-swift-in-a-matter-of-hours/?ncid=rsssource=gravitycps=gravity

I'm curious about what he started with. If he had on hand a C++ or Obj-C 
implementation source, thats  quite different from a scratch start. I'm 
learning about Swift now, and I'll spend more than 4 hours with the manual (and 
the playground) before I'm ready to do much of anything useful. By the way, I 
like it. It will NOT threaten LiveCode.
.Jerry


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Re: Flappy bird clone takes = 9 hours in Swift

2014-06-09 Thread Wprothero
I wonder if it would be a good platform for developing Xtras.
Bill

On Jun 9, 2014, at 5:29 PM, Jerry Jensen [via Runtime Revolution] 
ml-node+s278305n4680386...@n4.nabble.com wrote:

 On Jun 8, 2014, at 10:31 PM, Geoff Canyon [hidden email] wrote: 
 
  Apparently it was 9 hours with some interruptions. If we're talking basic 
  functionality -- fly the bird, flap the wings, move the pillars left and 
  count how many the user has passed, collision detection, start/end games 
  and high score tracking -- then I'm guessing this wouldn't go much faster 
  in LiveCode. I might shave an hour or two off, which is significant when 
  starting from 7 or 9, but I doubt I'd have this running in = 4 hours. 
  
  Curious if anyone else would estimate differently. 
  
  http://techcrunch.com/2014/06/04/a-developer-cloned-flappy-bird-using-apples-new-programming-language-swift-in-a-matter-of-hours/?ncid=rsssource=gravitycps=gravity
 
 I'm curious about what he started with. If he had on hand a C++ or Obj-C 
 implementation source, thats  quite different from a scratch start. I'm 
 learning about Swift now, and I'll spend more than 4 hours with the manual 
 (and the playground) before I'm ready to do much of anything useful. By the 
 way, I like it. It will NOT threaten LiveCode. 
 .Jerry 
 
 
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Flappy bird clone takes = 9 hours in Swift

2014-06-08 Thread Geoff Canyon
Apparently it was 9 hours with some interruptions. If we're talking basic
functionality -- fly the bird, flap the wings, move the pillars left and
count how many the user has passed, collision detection, start/end games
and high score tracking -- then I'm guessing this wouldn't go much faster
in LiveCode. I might shave an hour or two off, which is significant when
starting from 7 or 9, but I doubt I'd have this running in = 4 hours.

Curious if anyone else would estimate differently.

http://techcrunch.com/2014/06/04/a-developer-cloned-flappy-bird-using-apples-new-programming-language-swift-in-a-matter-of-hours/?ncid=rsssource=gravitycps=gravity
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