Re: Anomalous Script behavior

2015-09-23 Thread Peter Bogdanoff
Hi,

I am still wrestling with a bug in LC 7 (quoted below if you want to read—but 
not necessary). It’s very difficult to reproduce in a sample stack. LiveCode 
has offered to fix it with credits from the Business program. I do realize that 
there are long-term and short-term bugs in the IDE that people wish were fixed 
by the engineers as a matter of course of time . I wish this one was fixed, but 
it probably won’t be until I pay them to do it. But here, for my own mental 
health, is more information about the issue...

My application has trouble with LC 7 (any version) of it keeping track which 
stack it is in. I tell it to show a button; an error message says there is no 
button, even when there is. I discovered by doing simply:

if there is a button tButton then
show button tButton
else
put the short name of this stack
end if

that I was somehow in another stack at that moment—could be my substack, the 
Message Box, or RevPropertyPalette 1, even the Tools Palette, and there was of 
course, no button tButton  to show—even though my scripts were continuing to 
execute as expected. I put in a command to go to my stack to somehow force it 
to be there, but to no avail, that test kept saying "this stack" was another 
stack. The IDE is at times thinking that I’m in another stack when my scripts 
are functioning totally within my main stack. The problem seems to arise after 
going to one of these other stacks by clicking on them, or somehow unwittingly 
being in some IDE stack—from that point on that other stack keeps coming back 
until I quit and reopen.

I have no idea of how the IDE operates as far as keeping track of which stack 
is the stack-in-question. Making a simple sample stack to reproduce the problem 
didn’t show the issue. The problem didn’t show in earlier versions of LC. 

As I said, I’ve tried to force my way back to my stack, but the IDE seems to be 
in two worlds at the same time, my stack and this other stack, thus creating 
havoc.

Peter Bogdanoff
UCLA


> This is the issue I was having with a stack with a player that sends 
> callbacks that a script handler doesn’t seem to respond to… LiveCode 7.1.0 dp1
> 
> An update. I was able to isolate the problem. SAVING the stack sets things 
> aright, for awhile...
> 
> This is how my script should work:
> 1. I load an audio file from a remote server into a player
> 2. I set the callbacks of the player
> 3. In my application (an image of music notation with button borders marking 
> specific parts of the music notation) I’m setting the showBorder of a series 
> of card buttons to true when a callback is received from the player. So, I 
> set the showBorder of the first button to true, and start the player
> 3. The player sends the first callback and the script sets the showBorder of 
> the first button to false and sets the showBorder of the second button to 
> true. The player sends the second callback and the 2nd button border is set 
> to false and the 3rd border is set to true, and so on with each subsequent 
> callback.
> 
> This works very nicely (for a while). Then I change the audio file in the 
> player. Then things fail:
> 1. The player sends callbacks reliably, the handler is invoked to do the 
> setting of the showBorders, but the lines in the script that set the 
> showBorders are seemingly not performed. The first border is set (number 3 
> above), but the subsequent borders are not.
> 2. I isolated it down to an issue of these lines:
>   set the showBorder of card button tPrevButton to false
>   set the showBorder of card button tNextButton to true
> 
> These buttons exist on the card, but the engine seems to not know about them. 
> It neither turns the border off on the first or the border on on the second. 
> There are no error warnings. In fact these lines SEEM to be skipped. So, I 
> change the script to the following:
> 
>   if there is a card button tNextButton then
>   set the showBorder of card button tNextButton to true
>   else
>   put “ERROR”
>   end if
> 
> I click APPLY in the editor. I start the player and get the ERROR.
> 
> 3. Now I SAVE the stack and start the player and I get NO error. The SAVING 
> of the stack seems to fix the problem. It application works great again as I 
> play the same audio file.
> 
> 4. I load another audio file in, the error returns. I save the stack and it 
> starts working. In fact I can save the stack while the player is playing and 
> the borders are not working, and as soon as the save is finished, the borders 
> start to work properly. Doing a SAVE always works, APPLYING script changes 
> does not.
> 
> It’s a large stack, 179 MB, with over 3000 cards. The application has a total 
> of 10 main stacks using 300 MB of memory that are loaded in. It worked in LC 
> 6.1.3 and LC 6.7.7, but fails in LC 7.
> 
> Memory issue???
> 
> I filed a bug report, 15689.
> 
> Peter Bogdanoff
> UCLA


RE: Anomalous Script behavior

2015-09-23 Thread Ralph DiMola
Peter,

I have just run into a similar problem with the debugger and message box that 
might be related. I put a breakpoint in a library stack. In the script I refer 
to "this stack". The script works OK with/without a breakpoint even when 
stepping though it or just continuing execution. The rub comes when I refer the 
"this stack" in the message box while the breakpoint is active. "put this 
stack" yields the library stack not the main stack that called the library 
stack. I also noticed that the variables within the scope of the procedure 
breakpointed are not available in the message box. This is not a problem if you 
want to just see the contents but you can't "put somevar" in the message box. 
All the message box says is "somevar" not the contents of somevar.

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of 
Peter Bogdanoff
Sent: Wednesday, September 23, 2015 4:50 PM
To: How to use LiveCode
Subject: Re: Anomalous Script behavior

Hi,

I am still wrestling with a bug in LC 7 (quoted below if you want to read—but 
not necessary). It’s very difficult to reproduce in a sample stack. LiveCode 
has offered to fix it with credits from the Business program. I do realize that 
there are long-term and short-term bugs in the IDE that people wish were fixed 
by the engineers as a matter of course of time . I wish this one was fixed, but 
it probably won’t be until I pay them to do it. But here, for my own mental 
health, is more information about the issue...

My application has trouble with LC 7 (any version) of it keeping track which 
stack it is in. I tell it to show a button; an error message says there is no 
button, even when there is. I discovered by doing simply:

if there is a button tButton then
show button tButton
else
put the short name of this stack
end if

that I was somehow in another stack at that moment—could be my substack, the 
Message Box, or RevPropertyPalette 1, even the Tools Palette, and there was of 
course, no button tButton  to show—even though my scripts were continuing to 
execute as expected. I put in a command to go to my stack to somehow force it 
to be there, but to no avail, that test kept saying "this stack" was another 
stack. The IDE is at times thinking that I’m in another stack when my scripts 
are functioning totally within my main stack. The problem seems to arise after 
going to one of these other stacks by clicking on them, or somehow unwittingly 
being in some IDE stack—from that point on that other stack keeps coming back 
until I quit and reopen.

I have no idea of how the IDE operates as far as keeping track of which stack 
is the stack-in-question. Making a simple sample stack to reproduce the problem 
didn’t show the issue. The problem didn’t show in earlier versions of LC. 

As I said, I’ve tried to force my way back to my stack, but the IDE seems to be 
in two worlds at the same time, my stack and this other stack, thus creating 
havoc.

Peter Bogdanoff
UCLA


> This is the issue I was having with a stack with a player that sends 
> callbacks that a script handler doesn’t seem to respond to… LiveCode 
> 7.1.0 dp1
> 
> An update. I was able to isolate the problem. SAVING the stack sets things 
> aright, for awhile...
> 
> This is how my script should work:
> 1. I load an audio file from a remote server into a player 2. I set 
> the callbacks of the player 3. In my application (an image of music 
> notation with button borders marking specific parts of the music 
> notation) I’m setting the showBorder of a series of card buttons to true when 
> a callback is received from the player. So, I set the showBorder of the first 
> button to true, and start the player 3. The player sends the first callback 
> and the script sets the showBorder of the first button to false and sets the 
> showBorder of the second button to true. The player sends the second callback 
> and the 2nd button border is set to false and the 3rd border is set to true, 
> and so on with each subsequent callback.
> 
> This works very nicely (for a while). Then I change the audio file in the 
> player. Then things fail:
> 1. The player sends callbacks reliably, the handler is invoked to do the 
> setting of the showBorders, but the lines in the script that set the 
> showBorders are seemingly not performed. The first border is set (number 3 
> above), but the subsequent borders are not.
> 2. I isolated it down to an issue of these lines:
>   set the showBorder of card button tPrevButton to false
>   set the showBorder of card button tNextButton to true
> 
> These buttons exist on the card, but the engine seems to not know about them. 
> It neither turns the border off on the 

Re: Anomalous Script behavior

2015-08-07 Thread Peter Bogdanoff
This is the issue I was having with a stack with a player that sends callbacks 
that a script handler doesn’t seem to respond to… LiveCode 7.1.0 dp1

An update. I was able to isolate the problem. SAVING the stack sets things 
aright, for awhile...

This is how my script should work:
1. I load an audio file from a remote server into a player
2. I set the callbacks of the player
3. In my application (an image of music notation with button borders marking 
specific parts of the music notation) I’m setting the showBorder of a series of 
card buttons to true when a callback is received from the player. So, I set the 
showBorder of the first button to true, and start the player
3. The player sends the first callback and the script sets the showBorder of 
the first button to false and sets the showBorder of the second button to true. 
The player sends the second callback and the 2nd button border is set to false 
and the 3rd border is set to true, and so on with each subsequent callback.

This works very nicely (for a while). Then I change the audio file in the 
player. Then things fail:
1. The player sends callbacks reliably, the handler is invoked to do the 
setting of the showBorders, but the lines in the script that set the 
showBorders are seemingly not performed. The first border is set (number 3 
above), but the subsequent borders are not.
2. I isolated it down to an issue of these lines:
set the showBorder of card button tPrevButton to false
set the showBorder of card button tNextButton to true

These buttons exist on the card, but the engine seems to not know about them. 
It neither turns the border off on the first or the border on on the second. 
There are no error warnings. In fact these lines SEEM to be skipped. So, I 
change the script to the following:

if there is a card button tNextButton then
set the showBorder of card button tNextButton to true
else
put “ERROR”
end if

I click APPLY in the editor. I start the player and get the ERROR.

3. Now I SAVE the stack and start the player and I get NO error. The SAVING of 
the stack seems to fix the problem. It application works great again as I play 
the same audio file.

4. I load another audio file in, the error returns. I save the stack and it 
starts working. In fact I can save the stack while the player is playing and 
the borders are not working, and as soon as the save is finished, the borders 
start to work properly. Doing a SAVE always works, APPLYING script changes does 
not.

It’s a large stack, 179 MB, with over 3000 cards. The application has a total 
of 10 main stacks using 300 MB of memory that are loaded in. It worked in LC 
6.1.3 and LC 6.7.7, but fails in LC 7.

Memory issue???

I filed a bug report, 15689.

Peter Bogdanoff
UCLA


On Jul 25, 2015, at 11:27 PM, Peter Bogdanoff bogdan...@me.com wrote:

 Mark,
 
 I tried it  in LC 6.7.7 RC1 and did NOT see the problem.
 
 (The same stack works properly in 6.3.1.)
 
 Doubting my sanity, I went back and tried the very same stack in 7.1. RC1 and 
 saw the problem immediately. The script just stops executing.
 
 The player continues to send callbacks with apparently valid parameters (a 
 digit) that do invoke the handler, but that handler won’t continue. No 
 errors, no nada.
 
 We really, really, really want to move to LC 7 for English/Chinese language 
 and Unicode (Chinese looks great in 7, bad in 6). People in China are begging 
 for us to make available our Music History program in China. We are happy to 
 see the improved player in the newest version of LC as all our audio is on a 
 remote server and the Chinese mostly use Windows.
 
 As the Thermian Mathesar with fist over heart cries to Jason Nesmith in 
 Galaxy Quest, “You are our last hope!
 
 Peter Bogdanoff
 UCLA
 
 
 On Jul 24, 2015, at 9:42 AM, Mark Waddingham m...@livecode.com wrote:
 
 Hi Peter,
 
 Do you see a similar thing in 6.7?
 
 The reason I ask is that if the problem is only occurring in an a handler 
 being invoked by the engine as part of callbacks set by the callback 
 property on a player it could be something to do with that specific case.
 
 The player implementation on Mac changed completely from 6.7 onwards...
 
 Mark.
 
 Sent from my iPhone
 
 On 24 Jul 2015, at 06:15, Peter Bogdanoff bogdan...@me.com wrote:
 
 Using LC 7.1 dp1
 
 Part of a script sometimes doesn’t function—sometimes it works just fine. 
 Sometimes it refuses to continue to execute the rest of a handler. This 
 refusal will happen over and over until some point in my testing it starts 
 working again beautifully.
 
 It’s a group script with 35,655 characters. Is there a limit to the number 
 of characters?
 
 I put in breakpoints that are sometimes reached, sometimes not.
 
 It’s a handler that is being called by callbacks in a player as the media 
 plays, so it’s difficult to debug while the media is playing. So I put some 
 code in to put data into a field when those 

Re: Anomalous Script behavior

2015-07-26 Thread Peter Bogdanoff
Mark,

I tried it  in LC 6.7.7 RC1 and did NOT see the problem.

(The same stack works properly in 6.3.1.)

Doubting my sanity, I went back and tried the very same stack in 7.1. RC1 and 
saw the problem immediately. The script just stops executing.

The player continues to send callbacks with apparently valid parameters (a 
digit) that do invoke the handler, but that handler won’t continue. No errors, 
no nada.

We really, really, really want to move to LC 7 for English/Chinese language and 
Unicode (Chinese looks great in 7, bad in 6). People in China are begging for 
us to make available our Music History program in China. We are happy to see 
the improved player in the newest version of LC as all our audio is on a remote 
server and the Chinese mostly use Windows.

As the Thermian Mathesar with fist over heart cries to Jason Nesmith in Galaxy 
Quest, “You are our last hope!

Peter Bogdanoff
UCLA


On Jul 24, 2015, at 9:42 AM, Mark Waddingham m...@livecode.com wrote:

 Hi Peter,
 
 Do you see a similar thing in 6.7?
 
 The reason I ask is that if the problem is only occurring in an a handler 
 being invoked by the engine as part of callbacks set by the callback property 
 on a player it could be something to do with that specific case.
 
 The player implementation on Mac changed completely from 6.7 onwards...
 
 Mark.
 
 Sent from my iPhone
 
 On 24 Jul 2015, at 06:15, Peter Bogdanoff bogdan...@me.com wrote:
 
 Using LC 7.1 dp1
 
 Part of a script sometimes doesn’t function—sometimes it works just fine. 
 Sometimes it refuses to continue to execute the rest of a handler. This 
 refusal will happen over and over until some point in my testing it starts 
 working again beautifully.
 
 It’s a group script with 35,655 characters. Is there a limit to the number 
 of characters?
 
 I put in breakpoints that are sometimes reached, sometimes not.
 
 It’s a handler that is being called by callbacks in a player as the media 
 plays, so it’s difficult to debug while the media is playing. So I put some 
 code in to put data into a field when those lines of the script are reached. 
 Then I can see the progression through the script in real time. When it’s 
 not working properly, while the handler IS receiving the callback calls, 
 that field stays empty.
 
 Any ideas?
 
 Peter Bogdanoff
 UCLA
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Re: Anomalous Script behavior

2015-07-24 Thread dunbarx
Peter.


There is no limit to the size of a script; LC is not HC.


But that was easy. To your real question, I am positive, and this does indeed 
go back to HC, that certain handlers will work one day and not the next. That 
some will work if I step through them, but not run normally.


And that this comes and goes, but generally somehow works itself out, so that 
after a bit of angst, the gremlin goes away, and rarely leaves me with the 
issue. 


Not to say that on occasion I simply rewrite a handler, if it is not too long, 
and then it works. Hidden spurious chars? Hidden spurious chars that evaporate? 
I suspect others believe the same, and similar tales will, in aggregate, be 
like one of those TV shows about haunted houses. 


There are mysteries...


Craig Newman



-Original Message-
From: Peter Bogdanoff bogdan...@me.com
To: How to use LiveCode use-livecode@lists.runrev.com
Sent: Fri, Jul 24, 2015 1:16 am
Subject: Anomalous Script behavior


Using LC 7.1 dp1

Part of a script sometimes doesn’t function—sometimes it
works just fine. Sometimes it refuses to continue to execute the rest of a
handler. This refusal will happen over and over until some point in my testing
it starts working again beautifully.

It’s a group script with 35,655
characters. Is there a limit to the number of characters?

I put in
breakpoints that are sometimes reached, sometimes not.

It’s a handler that is
being called by callbacks in a player as the media plays, so it’s difficult to
debug while the media is playing. So I put some code in to put data into a field
when those lines of the script are reached. Then I can see the progression
through the script in real time. When it’s not working properly, while the
handler IS receiving the callback calls, that field stays empty.

Any
ideas?

Peter
Bogdanoff
UCLA
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Re: Anomalous Script behavior

2015-07-24 Thread Peter Bogdanoff
Craig and Peter,

Thanks for your replies.

Yes, I’ve seen this happen other times, but then it does just go away.

Here I’m seeing it reoccur over and over...

I tried the same script in LC 6.1.3 and it seems better there, but will do more 
testing.

It could be that there is an unexpected value being passed, and maybe LC 7 is 
more susceptible to it.

Peter

On Jul 24, 2015, at 8:33 AM, Peter Haworth p...@lcsql.com wrote:

 I've run into situations like this and it usually seems to be caused by an
 unexpected value in a variable passed to an lc function or command which
 causes it to silently quit and stop the rest of the calling script from
 executing.  Hard to define what unexpected means and I'm trying to think
 of an example but it's been a while since it happened to me.
 
 I would add some code to your tracking mechanism to track the value of any
 critical variables, especially those that are passed as parameters to other
 handlers.
 
 On Thu, Jul 23, 2015 at 10:16 PM Peter Bogdanoff bogdan...@me.com wrote:
 
 Using LC 7.1 dp1
 
 Part of a script sometimes doesn’t function—sometimes it works just fine.
 Sometimes it refuses to continue to execute the rest of a handler. This
 refusal will happen over and over until some point in my testing it starts
 working again beautifully.
 
 It’s a group script with 35,655 characters. Is there a limit to the number
 of characters?
 
 I put in breakpoints that are sometimes reached, sometimes not.
 
 It’s a handler that is being called by callbacks in a player as the media
 plays, so it’s difficult to debug while the media is playing. So I put some
 code in to put data into a field when those lines of the script are
 reached. Then I can see the progression through the script in real time.
 When it’s not working properly, while the handler IS receiving the callback
 calls, that field stays empty.
 
 Any ideas?
 
 Peter Bogdanoff
 UCLA
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Re: Anomalous Script behavior

2015-07-24 Thread Peter Haworth
I've run into situations like this and it usually seems to be caused by an
unexpected value in a variable passed to an lc function or command which
causes it to silently quit and stop the rest of the calling script from
executing.  Hard to define what unexpected means and I'm trying to think
of an example but it's been a while since it happened to me.

I would add some code to your tracking mechanism to track the value of any
critical variables, especially those that are passed as parameters to other
handlers.

On Thu, Jul 23, 2015 at 10:16 PM Peter Bogdanoff bogdan...@me.com wrote:

 Using LC 7.1 dp1

 Part of a script sometimes doesn’t function—sometimes it works just fine.
 Sometimes it refuses to continue to execute the rest of a handler. This
 refusal will happen over and over until some point in my testing it starts
 working again beautifully.

 It’s a group script with 35,655 characters. Is there a limit to the number
 of characters?

 I put in breakpoints that are sometimes reached, sometimes not.

 It’s a handler that is being called by callbacks in a player as the media
 plays, so it’s difficult to debug while the media is playing. So I put some
 code in to put data into a field when those lines of the script are
 reached. Then I can see the progression through the script in real time.
 When it’s not working properly, while the handler IS receiving the callback
 calls, that field stays empty.

 Any ideas?

 Peter Bogdanoff
 UCLA
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Re: Anomalous Script behavior

2015-07-24 Thread Peter Haworth
Hi Mark,
Unfortunately, I don't recall the exact circumstances where this happened
because it's been a while.  I seem to remember it was a call to one of the
datagrid library handlers with a bad parameter that caused the handler
containing the handler to stop executing with no error message shown.  I
should have submitted a QCC report and will be sure to do so if and when it
happens again.

I can say with confidence that it was with an LC version prior to 6.7 and
that it was not related to a player callback.

On Fri, Jul 24, 2015 at 9:42 AM Mark Waddingham m...@livecode.com wrote:

 Hi Peter,

 Do you see a similar thing in 6.7?

 The reason I ask is that if the problem is only occurring in an a handler
 being invoked by the engine as part of callbacks set by the callback
 property on a player it could be something to do with that specific case.

 The player implementation on Mac changed completely from 6.7 onwards...

 Mark.

 Sent from my iPhone

  On 24 Jul 2015, at 06:15, Peter Bogdanoff bogdan...@me.com wrote:
 
  Using LC 7.1 dp1
 
  Part of a script sometimes doesn’t function—sometimes it works just
 fine. Sometimes it refuses to continue to execute the rest of a handler.
 This refusal will happen over and over until some point in my testing it
 starts working again beautifully.
 
  It’s a group script with 35,655 characters. Is there a limit to the
 number of characters?
 
  I put in breakpoints that are sometimes reached, sometimes not.
 
  It’s a handler that is being called by callbacks in a player as the
 media plays, so it’s difficult to debug while the media is playing. So I
 put some code in to put data into a field when those lines of the script
 are reached. Then I can see the progression through the script in real
 time. When it’s not working properly, while the handler IS receiving the
 callback calls, that field stays empty.
 
  Any ideas?
 
  Peter Bogdanoff
  UCLA
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Re: Anomalous Script behavior

2015-07-24 Thread Mark Waddingham
Hi Peter,

Do you see a similar thing in 6.7?

The reason I ask is that if the problem is only occurring in an a handler being 
invoked by the engine as part of callbacks set by the callback property on a 
player it could be something to do with that specific case.

The player implementation on Mac changed completely from 6.7 onwards...

Mark.

Sent from my iPhone

 On 24 Jul 2015, at 06:15, Peter Bogdanoff bogdan...@me.com wrote:
 
 Using LC 7.1 dp1
 
 Part of a script sometimes doesn’t function—sometimes it works just fine. 
 Sometimes it refuses to continue to execute the rest of a handler. This 
 refusal will happen over and over until some point in my testing it starts 
 working again beautifully.
 
 It’s a group script with 35,655 characters. Is there a limit to the number of 
 characters?
 
 I put in breakpoints that are sometimes reached, sometimes not.
 
 It’s a handler that is being called by callbacks in a player as the media 
 plays, so it’s difficult to debug while the media is playing. So I put some 
 code in to put data into a field when those lines of the script are reached. 
 Then I can see the progression through the script in real time. When it’s not 
 working properly, while the handler IS receiving the callback calls, that 
 field stays empty.
 
 Any ideas?
 
 Peter Bogdanoff
 UCLA
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