Re: Brush Tool in iOS
I think because the LFs allow you place single points (dots) on the card that simulate the appearance of paint. Spaces in the point list of a polygon allow you to create discontinuous segments/lines. Without the LFs, you would wind up with a messy close polygon. Regards, Scott Rossi Creative Director Tactile Media, UX Design Recently, tbodine wrote: > Hope you don't mind a LC newbie coder question. In the code below, why does > the graphic need a linefeed (LF constant)? Or does LF have some other > meaning? > Thanks, > Tom Bodine > > > John Craig-4 wrote: >> >> Here's a simple example using a graphic. Just create a new >> stack, add a line graphic called 'draw', set it's lineSize to 10 then >> put the following script into the card script. Double click clears the >> drawing, and each mouseDown starts a new line. >> >> >> local sDrawing >> >> >> on mouseDoubleUp >> set the points of grc "draw" to empty >> end mouseDoubleUp >> >> >> on mouseDown >> put true into sDrawing >> end mouseDown >> >> >> on mouseMove >> if sDrawing then >>set the points of grc "draw" to the points of grc "draw" & LF & >> the mouseLoc >> end if >> end mouseMove >> >> >> on mouseUp >> put false into sDrawing >> set the points of grc "draw" to the points of grc "draw" & LF & LF >> end mouseUp >> >> > > > -- > View this message in context: > http://runtime-revolution.278305.n4.nabble.com/Brush-Tool-in-iOS-tp3804474p388 > 0386.html > Sent from the Revolution - User mailing list archive at Nabble.com. > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Brush Tool in iOS
Hope you don't mind a LC newbie coder question. In the code below, why does the graphic need a linefeed (LF constant)? Or does LF have some other meaning? Thanks, Tom Bodine John Craig-4 wrote: > > Here's a simple example using a graphic. Just create a new > stack, add a line graphic called 'draw', set it's lineSize to 10 then > put the following script into the card script. Double click clears the > drawing, and each mouseDown starts a new line. > > > local sDrawing > > > on mouseDoubleUp > set the points of grc "draw" to empty > end mouseDoubleUp > > > on mouseDown > put true into sDrawing > end mouseDown > > > on mouseMove > if sDrawing then >set the points of grc "draw" to the points of grc "draw" & LF & > the mouseLoc > end if > end mouseMove > > > on mouseUp > put false into sDrawing > set the points of grc "draw" to the points of grc "draw" & LF & LF > end mouseUp > > -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Brush-Tool-in-iOS-tp3804474p3880386.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Brush Tool in iOS
Randy wrote: > Well, that is very cool. So elegant :) Thanks John! Gerry ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Brush Tool in iOS
Hi John, Well, that is very cool. Thanks for sharing it. be well, randy - On Sep 11, 2011, at 9:02 AM, John Craig wrote: > Hi, Randy. Here's a simple example using a graphic. Just create a new > stack, add a line graphic called 'draw', set it's lineSize to 10 then put the > following script into the card script. Double click clears the drawing, and > each mouseDown starts a new line. > > :) > > > > local sDrawing > > > on mouseDoubleUp > set the points of grc "draw" to empty > end mouseDoubleUp > > > on mouseDown > put true into sDrawing > end mouseDown > > > on mouseMove > if sDrawing then > set the points of grc "draw" to the points of grc "draw" & LF & the > mouseLoc > end if > end mouseMove > > > on mouseUp > put false into sDrawing > set the points of grc "draw" to the points of grc "draw" & LF & LF > end mouseUp > > > > > On 10/09/2011 23:56, Randy Hengst wrote: >> Hi All, >> >> I've begun playing with the brush tool in iOS… I'd like the users to be able >> to draw on the screen. I don't need to save any of the drawings, but I need >> them to be able to draw and erase…. >> >> I hit a problem right off the bat…. set the brush to 8 throws an error in >> the simulator and on the device…. the message reads "An error occurred on >> line: (line number of set brush). >> >> Has anyone successfully used the brush tool in iOS? >> >> be well, >> randy hengst >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Brush Tool in iOS
Hi, Randy. Here's a simple example using a graphic. Just create a new stack, add a line graphic called 'draw', set it's lineSize to 10 then put the following script into the card script. Double click clears the drawing, and each mouseDown starts a new line. :) local sDrawing on mouseDoubleUp set the points of grc "draw" to empty end mouseDoubleUp on mouseDown put true into sDrawing end mouseDown on mouseMove if sDrawing then set the points of grc "draw" to the points of grc "draw" & LF & the mouseLoc end if end mouseMove on mouseUp put false into sDrawing set the points of grc "draw" to the points of grc "draw" & LF & LF end mouseUp On 10/09/2011 23:56, Randy Hengst wrote: Hi All, I've begun playing with the brush tool in iOS… I'd like the users to be able to draw on the screen. I don't need to save any of the drawings, but I need them to be able to draw and erase…. I hit a problem right off the bat…. set the brush to 8 throws an error in the simulator and on the device…. the message reads "An error occurred on line: (line number of set brush). Has anyone successfully used the brush tool in iOS? be well, randy hengst ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Brush Tool in iOS
Randy, Scott, Any idea as to whether this is an Apple limitation or a LC problem? I imagine it is more likely something that Apple hasn't figured out yet, but I've been wrong before! (smile) Guess my project won't be going forward any time soon. BTW, while we're speculating, have anyone heard of multiple iPads being used? I know that sounds really awkward, but multiple monitors did at one time as well. Just another way of expanding the real estate. Thanks, Joe Wilkins On Sep 11, 2011, at 6:01 AM, Randy Hengst wrote: > Joe, > > It doesn't work either. > > be well, > randy > - > On Sep 10, 2011, at 6:27 PM, Joe Lewis Wilkins wrote: > >> Randy, >> >> How about the paint bucket? I have an app I'm thinking about converting from >> OSX to iOS that uses both. >> >> TIA, >> Joe Lewis Wilkins >> Architect >> >> On Sep 10, 2011, at 3:56 PM, Randy Hengst wrote: >> >>> Hi All, >>> >>> I've begun playing with the brush tool in iOS… I'd like the users to be >>> able to draw on the screen. I don't need to save any of the drawings, but I >>> need them to be able to draw and erase…. >>> >>> I hit a problem right off the bat…. set the brush to 8 throws an error in >>> the simulator and on the device…. the message reads "An error occurred on >>> line: (line number of set brush). >>> >>> Has anyone successfully used the brush tool in iOS? >>> >>> be well, >>> randy hengst ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Brush Tool in iOS
Joe, It doesn't work either. be well, randy - On Sep 10, 2011, at 6:27 PM, Joe Lewis Wilkins wrote: > Randy, > > How about the paint bucket? I have an app I'm thinking about converting from > OSX to iOS that uses both. > > TIA, > Joe Lewis Wilkins > Architect > > On Sep 10, 2011, at 3:56 PM, Randy Hengst wrote: > >> Hi All, >> >> I've begun playing with the brush tool in iOS… I'd like the users to be able >> to draw on the screen. I don't need to save any of the drawings, but I need >> them to be able to draw and erase…. >> >> I hit a problem right off the bat…. set the brush to 8 throws an error in >> the simulator and on the device…. the message reads "An error occurred on >> line: (line number of set brush). >> >> Has anyone successfully used the brush tool in iOS? >> >> be well, >> randy hengst > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Brush Tool in iOS
Now that you mention it, that does ring a bell…. be well, randy - On Sep 10, 2011, at 6:21 PM, Scott Rossi wrote: > Recently, Randy Hengst wrote: > >> Has anyone successfully used the brush tool in iOS? > > Last I heard, painting wasn't working on iOS. Don't recall hearing anything > about it being fixed yet. > > Regards, > > Scott Rossi > Creative Director > Tactile Media, UX Design > > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Brush Tool in iOS
Randy, How about the paint bucket? I have an app I'm thinking about converting from OSX to iOS that uses both. TIA, Joe Lewis Wilkins Architect On Sep 10, 2011, at 3:56 PM, Randy Hengst wrote: > Hi All, > > I've begun playing with the brush tool in iOS… I'd like the users to be able > to draw on the screen. I don't need to save any of the drawings, but I need > them to be able to draw and erase…. > > I hit a problem right off the bat…. set the brush to 8 throws an error in the > simulator and on the device…. the message reads "An error occurred on line: > (line number of set brush). > > Has anyone successfully used the brush tool in iOS? > > be well, > randy hengst ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Brush Tool in iOS
Recently, I wrote: >> Has anyone successfully used the brush tool in iOS? > > Last I heard, painting wasn't working on iOS. Don't recall hearing anything > about it being fixed yet. Also, just remembered Colin Holgate may have found a workaround??? Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Brush Tool in iOS
Recently, Randy Hengst wrote: > Has anyone successfully used the brush tool in iOS? Last I heard, painting wasn't working on iOS. Don't recall hearing anything about it being fixed yet. Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode