Re: Launch command

2004-06-22 Thread Yves COPPE
Le 22 juin 04, à 23:54, Sarah Reichelt a écrit :
Hi Yves,
The launch command has some peculiarities, but if you have a look at 
my web page , you can download my 
"Launch.rev" stack which uses a combination of AppleScript & 
Transcript to get the correct file paths and launch. It also handles 
the problem of launcing an already open application or even an 
application that was previously launched by Rev but is now closed.
It doesn't currently handle opening a document, but you should be able 
to extend the techniques once you see what works for applications.
Cheers,
Sarah


Strange behavior :
I only launch the application with your stack
The app doesn't launch and the result is "No such a program" !
What happens ?
Thank you.
Greetings.
Yves COPPE
[EMAIL PROTECTED]
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Re: Launch command

2004-06-22 Thread Yves COPPE
Le 22 juin 04, à 23:54, Sarah Reichelt a écrit :
Hi Yves,
The launch command has some peculiarities, but if you have a look at 
my web page , you can download my 
"Launch.rev" stack which uses a combination of AppleScript & 
Transcript to get the correct file paths and launch. It also handles 
the problem of launcing an already open application or even an 
application that was previously launched by Rev but is now closed.
It doesn't currently handle opening a document, but you should be able 
to extend the techniques once you see what works for applications.
Cheers,
Sarah


I will try your solution. Thnak you for your help.
Greetings.
Yves COPPE
[EMAIL PROTECTED]
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Re: FTP file uploading problem

2004-06-22 Thread Andre Garzia
On Jun 22, 2004, at 6:22 PM, Richard Miller wrote:
  libURLftpUpload fld 
1,"ftp://[EMAIL PROTECTED]"

your url format is wrong it should be  
"username:[EMAIL PROTECTED]/your/folder"

this should fix you!
cheers
--
Andre Alves Garzia  2004  BRAZIL
http://studio.soapdog.org
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Re: [ANN] XML demo part 1 now available

2004-06-22 Thread Pierre Sahores
Sarah,
Thanks so much for this so great tutorial. It's exactly the ressource i 
needed to learn how to add the xml support to my n-tier apps without 
spending weeks but days in this task, because you did that all for us, 
before us :)

Have a nice day and Many Thanks again !
Kind Regards,
Le 23 juin 04, à 00:24, Sarah Reichelt a écrit :
Hi everyone,
The first part of my XML demo / tutorial is now available on my web 
page at 
It will be included in the next revolution release, I think, but if 
anyone wants to have an early look, there it is. I would be very 
grateful for any feedback about either the content or the format.

Cheers,
Sarah
[EMAIL PROTECTED]
http://www.troz.net/Rev/
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--
Bien cordialement, Pierre Sahores
100, rue de Paris
F - 77140 Nemours
[EMAIL PROTECTED]
GSM:   +33 6 03 95 77 70
Pro:  +33 1 41 60 52 68
Dom:+33 1 64 45 05 33
Fax:  +33 1 64 45 05 33
Inspection académique de Seine-Saint-Denis
Applications et SGBD ACID SQL (WEB et PGI)
Penser et produire "delta de productivité"
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Re: Saving a stack on OSX creates a 'classic' stack

2004-06-22 Thread Michael D Mays
I have:
  version:  2.6
  buildNumber:  1
  revAppVersion:  2.2
Michael
On Jun 22, 2004, at 1:07 PM, J. Landman Gay wrote:
On 6/21/04 4:54 PM, Michael D Mays wrote:
When I save a stack in OSX it is saved as a classic stack. Do I have 
something
configured wrong?
I think this used to happen with versions of Rev that were still 
Carbon-based; once the engine was changed to Mach-o it stopped 
happening. I'm guessing you are using an older version of Rev?

--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software   | http://www.hyperactivesw.com
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Re: FTP file uploading problem

2004-06-22 Thread Richard Miller
Dave:
Thanks for the suggestion. I tried this:
  libURLftpUploadfile  
"/Users/richard/Desktop/keylabels.txt","ftp://anonymous%40portable- 
pro.com:[EMAIL PROTECTED]/"

It didn't return an error (in fact, THE RESULT didn't return  
anything...maybe that's good), but the file KEYLABELS.TXT (a simple  
text file) didn't show up in the ftp directory. Were you able to upload  
a file to that directory? Any suggestions?

Much appreciated,
Richard

On Jun 22, 2004, at 6:55 PM, Dave Cragg wrote:
At 5:22 pm -0400 22/6/04, Richard Miller wrote:
I'm trying to upload a file to my public directory on a hosted
server (at IPowerWeb), but having no luck. It's either something I'm
doing wrong in the coding or some problem accessing the server from
Rev.
In Explorer, I can use this address to allow access to my public ftp
directory.
 ftp://[EMAIL PROTECTED]@host180.ipowerweb.com/
This works fine... no problem seeing the files there. I can also use
this info to ftp a file there via an FTP program. No problem
uploading the file.
This doesn't work from within Rev:
  libURLftpUpload fld
1,"ftp://[EMAIL PROTECTED]"
(or any variation I've tried yet). It gives me an immediate ERROR
message (using PUT THE RESULT).
Try this url in Rev:

ftp://anonymous%40portable-pro.com: 
[EMAIL PROTECTED]/

libUrl expects both a user name and password (or none at all) for ftp  
urls. If none is supplied, it uses "anonymous" as the user name and  
"guest" as the password. This works with most anonymous ftp servers,  
although some require an e-mail address format for the password.  
However, it seems your server requires "[EMAIL PROTECTED]" as  
the user name, but anything as the password.

Also, be sure to add the final slash in the url.
Cheers
Dave
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Re: FTP file uploading problem

2004-06-22 Thread Richard Miller
Gosh, I wish I knew what you were saying here. I appreciate the  
feedback, but just don't have enough experience in this particular area  
to figure out what to do with your feedback. Can you give me a few more  
clues...or perhaps someone else can explain the feedback?

Thanks so much.
Richard Miller
On Jun 22, 2004, at 6:34 PM, Sannyasin Sivakatirswami wrote:
Richard,
I just solved similar problems at our new box at OLM...
You may need to use a full path from root if there are no symlinks in  
the user home directory.

e.g.
 put url  
"ftp://user%40somedomain.com:[EMAIL PROTECTED]/../../ 
var/www/formdata/guestbook.dat"  to download a file.

i got to this by using interarchy, backing off the URL to a double  
slash

ftp://user%40somedomain.com:[EMAIL PROTECTED]// to get:
etc
bin
usr
var
etc
appeared, then drilled back up via var/www/formdata/ (a directory I  
had created from root)

key is, find our where the server drops you if you have no path... nav  
from there. in this case ../../ back out of the home directory.

good luck.

On Jun 22, 2004, at 11:22 AM, Richard Miller wrote:
I'm trying to upload a file to my public directory on a hosted server  
(at IPowerWeb), but having no luck. It's either something I'm doing  
wrong in the coding or some problem accessing the server from Rev.

In Explorer, I can use this address to allow access to my public ftp  
directory.

 ftp://[EMAIL PROTECTED]@host180.ipowerweb.com/
This works fine... no problem seeing the files there. I can also use  
this info to ftp a file there via an FTP program. No problem  
uploading the file.

This doesn't work from within Rev:
  libURLftpUpload fld  
1,"ftp://[EMAIL PROTECTED]"

(or any variation I've tried yet). It gives me an immediate ERROR  
message (using PUT THE RESULT).

Solutions?
Thanks.
Richard Miller
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Re: FTP file uploading problem

2004-06-22 Thread Dave Cragg
At 5:22 pm -0400 22/6/04, Richard Miller wrote:
I'm trying to upload a file to my public directory on a hosted
server (at IPowerWeb), but having no luck. It's either something I'm
doing wrong in the coding or some problem accessing the server from
Rev.
In Explorer, I can use this address to allow access to my public ftp
directory.
 ftp://[EMAIL PROTECTED]@host180.ipowerweb.com/
This works fine... no problem seeing the files there. I can also use
this info to ftp a file there via an FTP program. No problem
uploading the file.
This doesn't work from within Rev:
  libURLftpUpload fld
1,"ftp://[EMAIL PROTECTED]"
(or any variation I've tried yet). It gives me an immediate ERROR
message (using PUT THE RESULT).
Try this url in Rev:
   ftp://anonymous%40portable-pro.com:[EMAIL PROTECTED]/
libUrl expects both a user name and password (or none at all) for ftp 
urls. If none is supplied, it uses "anonymous" as the user name and 
"guest" as the password. This works with most anonymous ftp servers, 
although some require an e-mail address format for the password. 
However, it seems your server requires "[EMAIL PROTECTED]" 
as the user name, but anything as the password.

Also, be sure to add the final slash in the url.
Cheers
Dave
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Re: FTP file uploading problem

2004-06-22 Thread Sannyasin Sivakatirswami
Richard,
I just solved similar problems at our new box at OLM...
You may need to use a full path from root if there are no symlinks in  
the user home directory.

e.g.
 put url  
"ftp://user%40somedomain.com:[EMAIL PROTECTED]/../../ 
var/www/formdata/guestbook.dat"  to download a file.

i got to this by using interarchy, backing off the URL to a double slash
ftp://user%40somedomain.com:[EMAIL PROTECTED]// to get:
etc
bin
usr
var
etc
appeared, then drilled back up via var/www/formdata/ (a directory I had  
created from root)

key is, find our where the server drops you if you have no path... nav  
from there. in this case ../../ back out of the home directory.

good luck.

On Jun 22, 2004, at 11:22 AM, Richard Miller wrote:
I'm trying to upload a file to my public directory on a hosted server  
(at IPowerWeb), but having no luck. It's either something I'm doing  
wrong in the coding or some problem accessing the server from Rev.

In Explorer, I can use this address to allow access to my public ftp  
directory.

 ftp://[EMAIL PROTECTED]@host180.ipowerweb.com/
This works fine... no problem seeing the files there. I can also use  
this info to ftp a file there via an FTP program. No problem uploading  
the file.

This doesn't work from within Rev:
  libURLftpUpload fld  
1,"ftp://[EMAIL PROTECTED]"

(or any variation I've tried yet). It gives me an immediate ERROR  
message (using PUT THE RESULT).

Solutions?
Thanks.
Richard Miller
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[ANN] XML demo part 1 now available

2004-06-22 Thread Sarah Reichelt
Hi everyone,
The first part of my XML demo / tutorial is now available on my web 
page at 
It will be included in the next revolution release, I think, but if 
anyone wants to have an early look, there it is. I would be very 
grateful for any feedback about either the content or the format.

Cheers,
Sarah
[EMAIL PROTECTED]
http://www.troz.net/Rev/
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Re: Launch command

2004-06-22 Thread Sarah Reichelt
Hi Yves,
The launch command has some peculiarities, but if you have a look at my 
web page , you can download my "Launch.rev" 
stack which uses a combination of AppleScript & Transcript to get the 
correct file paths and launch. It also handles the problem of launcing 
an already open application or even an application that was previously 
launched by Rev but is now closed.
It doesn't currently handle opening a document, but you should be able 
to extend the techniques once you see what works for applications.
Cheers,
Sarah

On 23 Jun 2004, at 2:51 am, Yves COPPE wrote:
Hi list
On Mac OS X 10.3.4 FR and rev 2.2
If I have a filepath to a document
and a filepathBis to an app
and i write
launch < filepath to doc> with < filepathBis to app>
nothing happens………
wera am I wrong ?
thank you
NB the app is a Mac OS X app but not a Cocoa, well a carbonized one. 
It's not a pkg appli

Greetings.
Yves COPPE
[EMAIL PROTECTED]
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Re: Launch command

2004-06-22 Thread yoy
Launch has been well documented, if the app is already open launch will
fail. This is what is happening? As Klaus mentioned, you should check the
result.

Try it with the app closed and app open. You'll see.

I hate this behavior!

Andy

- Original Message - 
From: "Klaus Major" <[EMAIL PROTECTED]>
To: "How to use Revolution" <[EMAIL PROTECTED]>
Sent: Tuesday, June 22, 2004 1:00 PM
Subject: Re: Launch command


Bon soir Yves,

> Hi list
>
> On Mac OS X 10.3.4 FR and rev 2.2
>
> If I have a filepath to a document
> and a filepathBis to an app
>
> and i write
>
> launch < filepath to doc> with < filepathBis to app>
>
> nothing happens………
> wera am I wrong ?

Hmm, syntax is correct...

> thank you
> NB the app is a Mac OS X app but not a Cocoa, well a carbonized one.
> It's not a pkg appli

Did you check "the result" immediately after that line?

Does "launch < filepath to app>" work?
I mean does it launch that app at least?

Sorry, no other idea...

> Greetings.
>
> Yves COPPE
> [EMAIL PROTECTED]

Au revoir, mon ami...


Regards

Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de

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Re: Launch command

2004-06-22 Thread Klaus Major
Bon soir Yves,
Hi list
On Mac OS X 10.3.4 FR and rev 2.2
If I have a filepath to a document
and a filepathBis to an app
and i write
launch < filepath to doc> with < filepathBis to app>
nothing happens………
wera am I wrong ?
Hmm, syntax is correct...
thank you
NB the app is a Mac OS X app but not a Cocoa, well a carbonized one. 
It's not a pkg appli
Did you check "the result" immediately after that line?
Does "launch < filepath to app>" work?
I mean does it launch that app at least?
Sorry, no other idea...
Greetings.
Yves COPPE
[EMAIL PROTECTED]
Au revoir, mon ami...
Regards
Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de
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Launch command

2004-06-22 Thread Yves COPPE
Hi list
On Mac OS X 10.3.4 FR and rev 2.2
If I have a filepath to a document
and a filepathBis to an app
and i write
launch < filepath to doc> with < filepathBis to app>
nothing happens………
wera am I wrong ?
thank you
NB the app is a Mac OS X app but not a Cocoa, well a carbonized one. 
It's not a pkg appli

Greetings.
Yves COPPE
[EMAIL PROTECTED]
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Re: iGame3D status 062204

2004-06-22 Thread Brian Yennie
FWIW, your bug report appears to be left as "UNCONFIRMED" in BugZilla,
so it doesn't look like anyone at RunRev duplicated it. I downloaded
your test stack and confirmed it within a couple of minutes myself. 
I'm
normally quite defensive of the Rev folks, but this one really is easy
to see at work.
With all due respect, one of our engineers did contact the iGame 
people over
a month ago requesting more information, and didn't get a reply.
Fair enough. You know I'm one of the first people here to badger others 
into properly using the BugZilla process, but William seemed to 
disconcerted that I wanted to give him the benefit of the doubt.

It sounds like there's light at the end of the tunnel, and cool to see 
you jumping in.

- Brian
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Re: iGame3D status 062204

2004-06-22 Thread Frank Leahy
On Jun 22, 2004, at 4:26 PM, [EMAIL PROTECTED] 
wrote:

From: william griffin <[EMAIL PROTECTED]>
Subject: Re: iGame3D status 062204
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed

...
Pop-up buttons stopped working.
They sometimes crashed the application on mousedown.
Replacing pop-ups with tabbed groups makes an unsightly cluttered
interface.
Too many buttons was complaint number one of the metacard version.
To circumvent that problem, pop ups were removed from stacks, UI
re-designed,  and extensive menus with submenus were painstakingly
developed but these Menu bar menu items vanish.
  I get menus with random amounts of content, or menus with nothing at
all in them, even though they show up 100% in menuBuilder.
This breaks opening levels, importing/exporting models, accesing two
dozen or more mesh editing commands, and destroys all functionality of
the iGame3D console.
...
Sincerely,
Bill Griffin
Team iGame3D
[EMAIL PROTECTED]
Bill,
From what I can tell from this thread, I believe this is a problem with 
the Menu Manager, not RunRev.

A long time ago I wrote the Menu Manager for the Mac II (circa 1986), 
and as I recall (it's been awhile...) you cannot use a menu that 
appears in the menubar as a popup menu too.  And if you do, you will 
crash the Menu Manager.  (the problem is two competing data structures 
-- it's possible to do what you want using the toolbox directly, but 
there's no way to do what you want from RunRev)

If you want the same menu items to appear in a menubar menu and in a 
popup menu, you will need to create a separate popup menu and populate 
it with the same menu items.

Make sense?
Good luck,
-- Frank Leahy
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RE: how "use stack panel" works

2004-06-22 Thread MisterX
Use an non-opaque button over your graphics or menu items
to catch the hilite and menuitem selection message.
Use a mouseup event in the script to do your bidding.

Last but not least, the button should not be auto-hilite.

Making submenus is not possible either.

I've tried and it works but you can't push it too far...

Why are the best features so limited?

cheers
Xavier
Resisting very very hard from saying "crash-zilla" ;)

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of
> [EMAIL PROTECTED]
> Sent: Tuesday, June 22, 2004 16:48
> To: [EMAIL PROTECTED]
> Subject: how "use stack panel" works
> 
> 
> I'm trying to create an option menu that when selected, displays 
> a list of 
> colored boxes, with the color-names next to them in field-text.   
> I've so far 
> been able to get the menu to display via the "use stack panel" 
> selection in the 
> properties of an OPTION button.   I then make another stack 
> called "colors", 
> and point the "use stack panel" option to that new stack.
> 
> My question is, how do I get the selections out of that new stack 
> back into 
> my main stack?   I'm finding that if my colors stack's text field 
> has this 
> script:
> 
> on mouseMove
>set the hilitedLine of field "colors" to word 2 of the mouseLine
> end mouseMove
> 
> on mouseUp
>answer "mousedUp!"
> end mouseUp
> 
> that this script runs fine when in editing mode, but when I run 
> it, nothing 
> happens - - - no line hilite in the field, and it doesn't appear 
> to detect 
> mouseUp.
> 
> I did a search in the archives for "option button use stack 
> panel", but it 
> didn't bring up any examples of how to make this work.   Any help 
> is greatly 
> appreciated.
> 
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Re: iGame3D status 062204

2004-06-22 Thread Kevin Miller
On 22/6/04 7:02 am, Brian Yennie <[EMAIL PROTECTED]> wrote:

> FWIW, your bug report appears to be left as "UNCONFIRMED" in BugZilla,
> so it doesn't look like anyone at RunRev duplicated it. I downloaded
> your test stack and confirmed it within a couple of minutes myself. I'm
> normally quite defensive of the Rev folks, but this one really is easy
> to see at work.

With all due respect, one of our engineers did contact the iGame people over
a month ago requesting more information, and didn't get a reply.

Kevin

Kevin Miller ~ [EMAIL PROTECTED] ~ http://www.runrev.com/
Runtime Revolution - User-Centric Development Tools

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ANN: NT CLI GUI (was RE: Revolution gui wrapper)

2004-06-22 Thread MisterX
Alejandro,

As promissed, here is a DOS wrapper... It was tested on WinXP
but should work with W2K or NT4 (yuk) or other windowze command
lines. It should work on Unix but you'll need to change the
commands menu. If someone wants to make a unix command menu, I'll gladly
update the stack.

I didn't write a story for this lame utility but if you want to post
one on my website, I'll submit it noprob.

http://monsieurx.com/modules.php?name=Downloads&d_op=getit&lid=53

There is an api to customize the parameters of each command as
shown with the nbtstat or ipconfig commands but doing so would require
a test and eventually a variations for every command in the menu and
for each windows version. Not my fancy but if you do, send me your
improvements for further updates. Note the Ipconfig command is for
W2K and some of its parameters will not work in NT4 (flushdns for one).

Output parsing and other commands based on the outputs are left as excercise
for the needy. If you need one such tools, you can contact me offlist.

cheers
Xavier

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of MisterX
> Sent: Tuesday, June 22, 2004 09:00
> To: How to use Revolution
> Subject: RE: Revolution gui wrapper
>
>
>
> I will post an example later today for windows.
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Alejandro
> > Tejada
> > Sent: Tuesday, June 22, 2004 00:29
> > To: [EMAIL PROTECTED]
> > Subject: Re: Revolution gui wrapper
> >
> >
> > on Mon, 21 Jun 2004
> > Xavier Bury wrote:
> >
> > > DOS GUI wrappers are easy and very useful.
> >
> > This means that every dos program has the potential to
> >
> > become an auxiliar to RR/MC. Right?
> >
> > > Open a DOS box, type your command with '/?' to
> > > display the help switches.
> >
> > [snip]
> >
> > > you can always
> > > dump the output using the
> > > piping command character at the end of the command
> > > line. ">" or ">>" (one >
> > > to replace the output, 2 to append).
> > > for example
> > >   dir c: > myoutput.txt
> >
> > I'll have to study carefully the dos shell commands.
> > I'm not a DOS wizard! ;-)
> >
> > > Second, you have to be careful about different
> > > commands running on different
> > > system (W98, nt4, 2000, xp, 2003 and their
> > > corresponding reskits) as they
> > > have different inputs and outputs!
> >
> > Could you explain us the ways in which
> > these i/o differs?
> >
> > > I use many GUI kits combining different of these
> > > IO's to do many many things
> > > like user, group, share management much better than
> > > MS's own administrative tools...
> >
> > This is extraordinary! :-)
> >
> > > So if you are interested in more let me know.
> >
> > Of course i'm interested.
> > But i'll like to read a small tutorial
> > with a simple dos application.
> >
> > Understanding the inputs and outputs is crucial
> > to make this works. So you explanations are welcome!
> >
> > Thanks in advance.
> >
> > al
> >
> > =
> > Visit my site:
> > http://www.geocities.com/capellan2000/
> > Search the mail list:
> > http://mindlube.com/cgi-bin/search-use-rev.cgi
> >
> >
> >
> >
> > __
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how "use stack panel" works

2004-06-22 Thread RGould8
I'm trying to create an option menu that when selected, displays a list of 
colored boxes, with the color-names next to them in field-text.   I've so far 
been able to get the menu to display via the "use stack panel" selection in the 
properties of an OPTION button.   I then make another stack called "colors", 
and point the "use stack panel" option to that new stack.

My question is, how do I get the selections out of that new stack back into 
my main stack?   I'm finding that if my colors stack's text field has this 
script:

on mouseMove
   set the hilitedLine of field "colors" to word 2 of the mouseLine
end mouseMove

on mouseUp
   answer "mousedUp!"
end mouseUp

that this script runs fine when in editing mode, but when I run it, nothing 
happens - - - no line hilite in the field, and it doesn't appear to detect 
mouseUp.

I did a search in the archives for "option button use stack panel", but it 
didn't bring up any examples of how to make this work.   Any help is greatly 
appreciated.

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Re: A clue for using Valentina by XCMD

2004-06-22 Thread Michael D Mays
What are the currently known issues?
Michael
On Jun 22, 2004, at 7:07 AM, Jan Schenkel wrote:
Allow me to chime in with the information that the
next version of Revolution will upgrade the VXCMD to
the latest stable version, squashing the currently
known issues.
Valentina Server will be supported as soon as that
goes out of beta and a stable VXCMD is available for
it.
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Re: Sorting marked cards

2004-06-22 Thread David Squance
>--- David Squance <[EMAIL PROTECTED]> wrote:
>> I have a stack with a number of active cards and a
>> few 'spares' which are
>> like templates.  The active cards are marked.  I
>> have a button which sorts
>> the cards by a particular field (empty on the
>> spares).  The sort button is
>> expected to only sort the active cards--the script
>> says "sort marked cards
>> "  The docs say "The sort command is a stable
>> sort. This means that if
>> the sortKey for two cards is the same, sorting does
>> not change their order
>> "  Does this not apply to the mark property?
>> The cards with the empty
>> sort field are coming first, which is not what I
>> want.
>> Dave
>>
>
>Hi Dave,
>
>I think the engine is evaluating this alphabetically,
>where 'false' is smaller than 'true' -- try sort
>descending.
>
>Hope this helped,
>
>Jan Schenkel.

Thanks for the reply.  I did use descending, but then the 'active' cards
are in the reverse order to what I want.  Mainly, I asked because I was
wondering about the mark(ed) property and whether or not it was supposed to
be considered in a sort.  IOW, is there any difference between
 sort stack "xxx" by fld "whatever"  and
 sort  marked cards of stack "xxx" by fld "whatever"

I've used a hidden fld to sort by to work around it.
Dave


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Re: iGame3D status 062204

2004-06-22 Thread Kevin Miller
On 22/6/04 6:23 am, william griffin <[EMAIL PROTECTED]> wrote:

> At this time, I'm too burned out to clearly see the light at the end of
> the tunnel.
> I can just barely express the emotional toll this situation has taken
> on me.
> I'm waiting for a divine spark of inspiration to overcome the current
> obstacles.
> Everything has a purpose, right?

I'm very concerned to hear about the problems you've been having.  I'll
follow up with you off list, lets see if we can get this back on track.

Kind regards,

Kevin

Kevin Miller ~ [EMAIL PROTECTED] ~ http://www.runrev.com/
Runtime Revolution - User-Centric Development Tools

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Paths to inside bundles [was Re: A clue for using Valentina by XCMD]

2004-06-22 Thread Michael D Mays
When I say a stack I mean a stack.
When I say an application I mean a standalone application.
;)
When I make the standalone, Rev puts the VXCMD_Macho_HC into the bundle  
and sets 'the externals' of the standalone. If I tell the standalone to
 put the externals in fld 2
I see
./VXCMD_Macho_MC Untitled 2.app/Contents/MacOS/externals/revdb.bundle
This isn't where Rev puts the Xcmd. The path to the Xcmd in the bundle  
is

./Contents/MacOS/externals/database_drivers/VXCMD_macho/Contents// 
MacOS/VXCMD_macho

I explicitly set 'the externals' to this path in the stack before I  
make it into a standalone application. But that doesn't work. I can put  
the Xcmd in the folder with the standalone outside of the bundle, set  
the externals to this location and after a couple of launches of the  
standalone, it sees the Xcmd. But I can't get the standalone to see the  
Xcmd in the bundle.

The Rev Docs lead  me to beleive I should be able to use pathnames such  
as the one above.

Is this the correct pathname?
In general, how does one put things in the bundle.? And where?
Michael
On Jun 21, 2004, at 5:28 PM, Robert Brenstein wrote:
 guess that by creating the stack you really mean creating a  
standalone. The path for standalone will be different than for a stack  
in IDE. Best is to figure it out programmatically.
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A Litttle Unicode bug?

2004-06-22 Thread Lars Brehmer
I can't get one unicode character to display in RunRev.
It is the ð character, which represents the English voiced "th" sound, 
as in "the, that, rather."  The unicode designation is 00F0 and the 
UTF8 designation is C3 B0.  Is this a bug in RunRev 2.3 and if so, will 
it be fixed in the next version?  Can it be worked around?  I'd 
appreciate suggestions!

Lars Brehmer
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Re: Missing languages...

2004-06-22 Thread Bill Kinnersley
Xavier,

Thanks for the information.  The Language List is currently
located at
http://people.ku.edu/~nkinners/LangList/Extras/langlist.htm

Bill K.

- Original Message - 
From: "MisterX" <[EMAIL PROTECTED]>
To: "How to use Revolution" <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Thursday, June 17, 2004 3:52 PM
Subject: Missing languages...


> Dear list, Bill, Kevin,
> 
> >From a recent entry in Slashdot.org (/.)
> I searched the links and tried to find our favorite
> languages... to no avail...
> 
> the only mention is of HyperTalk in
> ftp://wuarchive.wustl.edu/doc/misc/lang-list.txt
> 
> No transcript or Metatalk... 
> So, here, to the concerned people and to avoid multiple posts...
> 
> Note, there is a mention of yerk...
> 
> MOPS - Michael Hore.  A derivative of Neon.  Multiple inheritance.
> ftp://oddjop.uchicago.edu/pub/Yerk
> 
> Yerk is a late 80's forth shell compiler used by the univ. of 
> Chicago (where Milton Friedman thought one of my econ teachers).
> It was used to control the school's telescope!
> 
> But there is no mention of Metacard.com or RunRev.com
> So hopefully the list will have 2 more languages...
> 
> cheers
> Xavier
> 

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Re: A clue for using Valentina by XCMD

2004-06-22 Thread Jan Schenkel
--- Ben Rubinstein <[EMAIL PROTECTED]> wrote:
> Thanks Andre, Klaus, and Robert (offlist) for your
> swift replies.
> 
> For the benefit of anyone else tracking this in the
> list archives; Rev does
> ship with the VXCMD (although not necessarily the
> latest version); but in
> order to make use of it in your own stacks, you need
> to set the "externals"
> property of the stack and then re-open it.
> 
> So to get started, set the "externals" property of a
> stack to a path to the
> VXCMD, ie to start with to something along the lines
> of
> /Applications/Revolution 2.1/components/global
> environment/database_drivers/MacOSX/VXCMD_macho
> 
> Save this stack, close+remove from memory, open it,
> and either with it as
> the top stack, or after 'start using' it, one can
> then at last call the
> function "Valentina", eg
> 
>put Valentina("version")
> 
> which on Rev 2.2 returned "1.9.8b2".  Hurrah!
> 
> 
> Secondly, one needs to know that Valentina doesn't
> seem to do much in the
> way of error checking; if you make mistakes, you are
> liable to be punished
> by Rev immediately crashing.  So save early and
> often.  For example,
> although you can get the version without
> initialising Valentina, attempting
> to create a database before initialising will result
> in immediate crash.
> 
> Thirdly - the VXCMD_Reference.pdf does not contain a
> reference to the error
> codes.  These can be found in "ValentinaKernel.pdf".
> 
> Well, that's got me started.  Thanks very much. 
> Here we go...
> 
>   Ben Rubinstein

Hi All,

Allow me to chime in with the information that the
next version of Revolution will upgrade the VXCMD to
the latest stable version, squashing the currently
known issues.
Valentina Server will be supported as soon as that
goes out of beta and a stable VXCMD is available for
it.

Best regards,

Jan Schenkel.

=
"As we grow older, we grow both wiser and more foolish at the same time."  (La 
Rochefoucauld)



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Re: iGame3D status 062204

2004-06-22 Thread Wouter
From: Brian Yennie
• Date: Mon, 21 Jun 2004 23:02:38 -0700
William,
 FWIW, your bug report appears to be left as "UNCONFIRMED" in 
BugZilla, so it doesn't look like anyone at RunRev duplicated it. I 
downloaded your test stack and confirmed it within a couple of minutes 
myself. I'm normally quite defensive of the Rev folks, but this one 
really is easy to see at work.

What was the compelling reason to not return to the MetaCard IDE give 
so little luck with the Rev one? I know you said certain features of 
the external failed, but the external interfaces are exactly the same, 
so there must be something more superficial going on, no?

- Brian

Returning to Metacard is not going to solve this problem.
Changing button styles is changing a group of properties at once.
Which is not taken into account in this bug stack.
There are some problems with buttons but the examples in the bug stack 
are not good code.
It is a pity that things like this would prevent a *very* nice addition 
like this external to the rev/mc environment.
I hope that the responses to this thread will encourage them to carry 
on.

Greetings,
WA
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Re: iGame3D status 062204

2004-06-22 Thread Chipp Walters
William,
I, too, took a gander at your Broken Menus mouse stack. And while I 
didn't spend a lot of time with it, I did find some scripting issues of 
concern.

For instance the script of btn "make a popup":
on mouseWithin
  if the mouse is down then popup cd btn "File" of group "menuBar 1"
end mouseWithin
on mouseLeave
  lock screen
  choose pointer tool
  set the menuMode of cd btn "File" of group "menuBar 1" to pulldown
  choose browse tool
unlock screen
end mouseLeave
Without going into detail regarding why you would do all of the 
mouseWithin/mouseLeave stuff instead of a mouseDown...
A cursory reading of the docs specifically state:

"Important!  The menuMouseButton property of a button used with the 
popup command must be set to zero. Setting it to any other value may 
result in unexpected behavior when the menu is used. To control which 
mouse buttons may be used to access the menu, use the mouse button 
parameter of the mouseDown message, as described above."

The cd btn "File" referred to has a menuMouseButton property of 1, which 
we have been duly warned about.

This took me all of about 2 minutes of sleuthing. I would recommend you 
consider spending a bit more time with the docs and perhaps some help 
here online:-) Perhaps you can isolate a specific instance of what 
you're trying to accomplish, and others here could help!

best,
Chipp

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RE: iGame3D status 062204

2004-06-22 Thread MisterX
I couldn't crash your test stack on windows but there are many
issues with menus and popup menus. I added some comments too the
the bugzilla. 

By far the weirdest bug is trying to access the 
test4 menu, it makes the menu pop up anywhere on the IDE! 
But it's half understandable since you have a mousedown 
event handler within the menu button... ;)

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of william
> griffin
> Sent: Tuesday, June 22, 2004 07:24
> To: [EMAIL PROTECTED]
> Cc: [EMAIL PROTECTED]; Tobias Opfermann
> Subject: Re: iGame3D status 062204
> 
> 
> >
> > Date: Mon, 21 Jun 2004 08:09:29 -0700 (PDT)
> > From: Alejandro Tejada <[EMAIL PROTECTED]>
> > Subject: What happens with igame3d?
> > Does anyone knows happens to http://www.igame3d.com
> >
> > The OpenGL programming system that they implemented
> > shows a lot of possibilities, but it has vanished
> > from their site. I was expecting for detailed
> > documentations but looks like they do not publish it.
> >
> > When we could have a OpenGL canvas in RR?
> >
> > Thanks in advance.
> >
> > al
> >
> 
> Alejandro,
> Thanks for your interest.  I don't have good news.
> 
> May 18 was the two year anniversary of our work on this project.
> Tomorrow is the one year anniversary of the first Metacard built  
> release.
> The website was supposed to be revamped to reflect these events,
> read along to find out why the site is now a dead zone.
> 
> For eleven months your name in particular was on my mind to accomplish  
> things with iGame3D that seemed elusive to my mathmetically limited  
> mind, your various vector projects have inspired some interesting   
> iGame3D stacks in the past year.
> 
> I had my heart set on Judy Perry and her class to be the initial  
> "student body" that
> would help develop the roadmap of high level 3D application design  
> education.
> The licensing logistics of that concept were a bit confusing of course.
> 
> It was my intent to get a working stack to someone with the ability to  
> educate the masses when the time was right, with the features/UI well  
> formed. At the beginning of May I was in the middle of the fourth GUI  
> rework, seeking the perfect balance of function and form
> 
> Providing a fully working and user friendly stack was priority number  
> one.
> I had no intention of licensing out a confusing half finished product.
> 
> It is now eleven months since we licensed Revolution.
> This is the iGame3D Feature list as of April 2004
> http://www.igame3d.com/features.html
> 
> Easily a half dozen or more other features were added since that time,
> including shader support, a method of 3D graphing, a new proprietary
> model format, a new model animation method, drawing directly into a Rev  
> wind (very slow), keyframe-like timeline abilities, anti-aliasing,  
> alpha rendering
> I've lost count actually.
> 
> The iGame3D stack, was going to be the template for educating users in  
> the use of iGame3D's extensive features. Writing documentation is not  
> the driving force of this project, in fact it tends to make us brain  
> dead afterwards.
> 
>   iGame3D exists because we needed a tool for making games that doesn't  
> exist on the Mac. Mac users in general were to be the secondary  
> beneficiaries  beneficiaries of the fulfillment of our personal life  
> long goal. Rev users were to get access to a great external in the  
> process of those primary motivators.
> 
> After eleven months of working non stop on this product, it has been
> driven into the ground by the faulty IDE we were "rented".
> 
> The iGame3D stack has been pretty much destroyed by Bugzilla Bug 1655
> http://www.runrev.com/revolution/developers/bugdatabase/show_bug.cgi? 
> id=1655
> 
> Possibly any one of the other 300 or so bugs in the Rev IDE are also  
> culprits.
> 
> Pop-up buttons stopped working.
> They sometimes crashed the application on mousedown.
> Replacing pop-ups with tabbed groups makes an unsightly cluttered  
> interface.
> Too many buttons was complaint number one of the metacard version.
> 
> To circumvent that problem, pop ups were removed from stacks, UI  
> re-designed,  and extensive menus with submenus were painstakingly  
> developed but these Menu bar menu items vanish.
> 
>   I get menus with random amounts of content, or menus with nothing at  
> all in them, even though they show up 100% in menuBuilder.
> This breaks opening levels, importing/exporting models, accesing two  
> dozen or more mesh editing commands, and destroys all functionality of  
> the iGame3D console.
> 
> Revs UI menu items vanish, therefore no saving, no opening stacks,  and  
> 90% of the other controls under the REV menus become non existant. This  
> problem has been frustratingly random, several times, across several  
> months I thought the bug had been vanquished only to find myself  
> un-able to save after extensive optimizations and bug fixes. There one  
> minute, gone the

Re: Sorting marked cards

2004-06-22 Thread Jan Schenkel
--- David Squance <[EMAIL PROTECTED]> wrote:
> I have a stack with a number of active cards and a
> few 'spares' which are
> like templates.  The active cards are marked.  I
> have a button which sorts
> the cards by a particular field (empty on the
> spares).  The sort button is
> expected to only sort the active cards--the script
> says "sort marked cards
> "  The docs say "The sort command is a stable
> sort. This means that if
> the sortKey for two cards is the same, sorting does
> not change their order
> "  Does this not apply to the mark property? 
> The cards with the empty
> sort field are coming first, which is not what I
> want.
> Dave
> 

Hi Dave,

I think the engine is evaluating this alphabetically,
where 'false' is smaller than 'true' -- try sort
descending.

Hope this helped,

Jan Schenkel.

=
"As we grow older, we grow both wiser and more foolish at the same time."  (La 
Rochefoucauld)



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