Script not accepting empty line

2004-05-26 Thread Jeremy Smith
Just recently I noticed a very strange 'bug'(?) in my code that I really 
can't figure out There is a repeat script that checks each line of a 
variable to see if it is empty, if it is then add data to that line. Certain 
events will empty a random line (so line 2 would be empty but lines 1,3,4,5 
etc.. are full).

The script doesn't recognise the line as empty though, but if I copy the 
exact line and put answer in front of it in the message box I get back 
True... Why would the messagebox return true while the script returns 
false?

I tried two other methods to check for an empty line, the first was to do an 
if statement and if true was returned for an empty line then continue. That 
didn't work, so I put a check to see if item 1 of the line was empty.. That 
worked!?!

In case the above doesn't make sense here is an example code (I haven't got 
the code with me to paste sorry).

--
This script will add data to lines 1 to 10 but then when lines are emptied 
only line 10 will fill back up.

on Add_New
repeat with x = 1 to 10
if line x of variable is empty then
Add some data to the line here
end repeat
end Add_New
This returns true, and is the exact line (minus the if) from the above 
code!??
answer (line x of variable is empty)

Cheers.
Jeremy.
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RE: animated gifs

2004-03-16 Thread Jeremy Smith
Have you made sure that the ask dialog is included in the standalone? Might 
just be
as simple as that...


From: Andrew [EMAIL PROTECTED]
Reply-To: How to use Revolution [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: animated gifs
Date: Mon, 15 Mar 2004 22:51:24 -0800
One more unrelated question:
I'm still having trouble with my ask window not appearing on my windows 
standalone due to something ill in my script, and the only suggestion that 
has been made is to replace greater than or equals signs with =.  I 
have done this, but windows still seems to find fault in my scripts, and it 
shows its disapproval by refusing to show my ask boxes.  Is there any other 
thing that I should replace in my scripts to appease windows?

Thanks a lot!
-Andrew
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Re: Scrolling a Card?

2004-02-19 Thread Jeremy Smith
It's really just saying set the location size of the group to the window 
size. Doing this
enables you to scroll the group, otherwise the group would span outside the 
stack window
without an option to scroll... It doesn't mean re-orgranize the objects 
within the group so
they all fit into the stack window.

Umm, confusing to word... I hope this makes sense :)

From: Doug Lerner [EMAIL PROTECTED]
Reply-To: How to use Revolution [EMAIL PROTECTED]
To: How to use Revolution [EMAIL PROTECTED]
Subject: Re: Scrolling a Card?
Date: Fri, 20 Feb 2004 09:54:56 +0900
You got me. :)

I haven't actually tried this yet. I've been meaning to though.

All I know is what it says in the docs:

-
You create a scrolling window by placing all the objects on the card in a
scrolling group. If you make the group the same size as the stack window,
scrolling the group causes the whole content area of the window to scroll.
To display the group¹s horizontal or vertical scroll bar, set the group¹s
hScrollbar or vScrollbar property to true. You can either set these
properties in a handler or the message box, or use the Basic Properties 
pane
in the group¹s property inspector to display or hide a vertical or
horizontal scroll bar.

  Tip:  After sizing the group to fit the window, set the group¹s
lockLocation property to true. This prevents it from automatically resizing
to fit the contents when you switch cards.
-
But what confuses is me is what does it mean by make the group the same
size as the stack window...? If you do that, what is the scroll for?
doug

On 2/20/04 9:35 AM, Kathy Jaqua [EMAIL PROTECTED] wrote:


 Thanks Doug!

 OK sooo, I would create a bottom level group larger
 then the card and ... would I lose the groups that are
 on the card If I scrolled them out of sight? Do they
 scroll out of sight? Um :)

 Kathy Graves Jaqua
 A Wildest Dream Software
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Re: emulators

2004-02-12 Thread Jeremy Smith
Stay away from emulators inc. (emulators.com) and any softmac product. They 
are notorius for ripping off the community, the author is the equilvent of 
Dr. Derek Smart :D Although, he does have fusion PC, purchased from a 
leading company in macintosh emulation, it's free and a hundred times better 
than softmac. Although it is a dos application

Otherwise, there is a new PowerPC emulator around, it's only in early stages 
but you are able to run a few things. It requires linux and can be found on 
source forge, I'm not on my computer at the moment and cant think of the 
name

I'm sure it runs OS 9, but I don't think it runs 10/X... Since it's only in 
alpha stages thats to be expected, but if you were ever tracking the mac 
emulation scene, the power pc emulator was promised 5 years ago.. I'm just 
so glad that it's finally here, abit incomplete but still!! :D




From: Stephen Quinn Barncard [EMAIL PROTECTED]
Reply-To: How to use Revolution [EMAIL PROTECTED]
To: How to use Revolution [EMAIL PROTECTED]
Subject: Re: emulators
Date: Thu, 12 Feb 2004 13:42:27 -0800
OK, Ok, if one wants to go through hoops to use this stuff. I just know I 
have old macs lying around that I can't give away that would be easier to 
use than buying into this emulator package, ROM cards, etc. And it's no 
good for OSX. I was wrong before... pre OS 9 software is really dead; 
Apple's making sure it is going away fast.



And there is also

http://www.softmac2000.com/

If you already own the Mac hardware, it is perfectly legal to emulate your
Mac on another machine (although not running simultaneously). We had a
68040 Mac Quadra that died years ago, so we used its ROM in an emulator.
When you are porting HyperCard stacks to Revolution on a Windows machine,
it is nice to be able to run HyperCard in OS 8.1 so I can visually see the
differences.
Of course Apple would not be at all happy if OS X were being emulated.

~Roger

 Sure there is!

 http://www.maconlinux.org/

  Among others.

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Re: Weirdness with global variable declaration

2004-01-19 Thread Jeremy Smith
Instead of doing this

on openCard
global debugMode
global inChatUsers, newChatSocket
global chatRect, chatRectHalf, wbRect
put 8,8,596,314 into chatRect

do this

global debugMode
global inChatUsers, newChatSocket
global chatRect, chatRectHalf, wbRect
on openCard
put 8,8,596,314 into chatRect
...
Then you can access the globals from all the handlers (opencard/closecard) 
etc...

Cheers.

From: Doug Lerner [EMAIL PROTECTED]
Reply-To: How to use Revolution [EMAIL PROTECTED]
To: How to use Revolution [EMAIL PROTECTED]
Subject: Re: Weirdness with global variable declaration
Date: Mon, 19 Jan 2004 15:37:22 +0900
What do you mean by off by themselves?

doug

On 1/19/04 2:47 PM, Thomas J McGrath III [EMAIL PROTECTED] wrote:

 just declare the globals off by themselves...

 then do your on opencard.


 On Jan 18, 2004, at 11:40 PM, Doug Lerner wrote:

 I read about doing that - in a so-called script rather than in a
 handler. But I wasn't clear about how that works.

 How do script commands get executed if they are not part of a handler?

 doug

 On 1/19/04 1:32 PM, Thomas J McGrath III [EMAIL PROTECTED]
 wrote:

 Have you tried creating the global outside of this handler?
 put it by itself before the openCard .

 On Jan 18, 2004, at 9:37 PM, Doug Lerner wrote:

 In an openCard handler I have:

 on openCard
   global debugMode
   global inChatUsers, newChatSocket
   global chatRect, chatRectHalf, wbRect
   put 8,8,596,314 into chatRect
   .
   .
   .

 But a button in that card doesn't seem to know the value of chatRect.
 And
 while globalNames lists inChatUsers, newChatSocket and debugMode it
 doesn't
 list any of the three globals on the third line of the handler above.

 Any reasons why a global should no longer be among the globalNames?

 Thanks,

 doug

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 2.1.2


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 220 Drake Road, Bethel Park, PA 15102



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Re: GameDev in Rev. Seuck explained + suggestion

2004-01-16 Thread Jeremy Smith
I would love to join as well, I've been programming games using 
hypercard/metacard and now revolution. I went the C++/DirectX route but 
missed the speed and ease of xtalk!

It would be great to see just how many people there are out there 
programming games in revolution, as from the list it seems there are only a 
handful but I am sure there are many more.



From: Andre Garzia [EMAIL PROTECTED]
Reply-To: How to use Revolution [EMAIL PROTECTED]
To: How to use Revolution [EMAIL PROTECTED]
Subject: Re: GameDev in Rev. Seuck explained + suggestion
Date: Fri, 16 Jan 2004 05:58:11 -0200
Count with me for this project, I really want to use rev as a game 
development tool (this way I could quit programming in C forever!)



On Jan 16, 2004, at 3:28 AM, Judy Perry wrote:

I'm sorry for coming in late on this one (trying to finish up a couple of
classes I'm taking), but as I am using Rev to teach simple multimedia and
GAME development, I, too, would be VERY interested...
Judy

On Wed, 14 Jan 2004 [EMAIL PROTECTED] wrote:

From: WIlliam Griffin

First up i'm trying to properly focus the next Inkubator project at
www.idevgames.com
[ snips ]

So I'd like to suggest to the rev community that we set up a
place that
we discuss game dev topics in relationship to Revolution as a
continous
resource
instead of the random weeding of this list.
I'm interested in Revolution as an engine for Adventure games (just as a
hobbyist but I know of one commercial Adventure game developer looking at
Revolution.)
iDevGames is a great place but seems mainly focussed on action and arcade
style games (from a cursory glance.)  A place on the web for Revolution 
and
Adventure games would be nice but not sure there'll be much overlap 
between
that and shoot 'em up style games.

This list has been a real help to me but my queries have been pretty 
generic
not specifically game related.

Regards, Peter.
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Andre Garzia ð 2003
imac2 ibook p100 e uma torradeira
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Re: Uh... yet Game Programming... or Is there a way to buildtilemap graphics in

2004-01-09 Thread Jeremy Smith
I once made a Role Playing game in metacard, back then I used a background 
(group) that had buttons sized 64x64 pixels filling the whole screen (ended 
up with over a hundred buttons). I programmed a scripting language that 
would save and load files which contained the icons and name/label of all 
the buttons, so in other words these files were the maps, each time i went 
to a new screen i would load a map which would create a whole new screen 
while only using a few tiles over and over again. Eventually i was able to 
load another map while still displaying part of the other map, this allowed 
for smooter scrolling.

The name/label of the buttons were saved as if the game character was within 
a button and it had a special name it would look that name up in a list and 
do an action, usually something like 'load,map12,5,6 so if the game 
character walked into that button it would load the map file map12 and place 
the character at location 12,6.

So you eventually end up programming your game with your own customized 
scripting language and not metacard/revoltion. This will work for most 
games, platform games are a step up in difficultly from the top-down ones, 
when i did a platform game i usually displayed a large graphic as the 
background and placed invisible buttons as ledges for the game character, 
the scrolling was much smoother and the game was more optimized as 
platformers require more speed than your typical top-down / isometric game.

Cheers.
Jeremy.
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Re: Lost revMenubar on Windows XP

2003-08-28 Thread Jeremy Smith
This problem occurs often to me as well, the solution is to right click on 
revolution in the task bar select move, then hold down shift and press any 
of the arrow keys, then move the mouse (while still holding shift) and the 
menu bar will reappear. Its a bug that sets the location WAYYY off, is 
anyone fixing this?

Cheers.
Jeremy


Please help!

I open Rev 2.03 on Windows XP and sometimes ONLY the toolbar is visible, 
the menuBar does not appear anyplace. Obviously is nothing I can do to open 
even the msg. box and type show revMenuBar.

When this problem occurs, I try to launch Rev again but still no menuBar is 
appearing - only another toolbar.

I then restart the machine but the same problem occurs (no menuBar, only 
toolBar!)

The only solution I have found is to reinstall the program after I shut 
down the machine. However, I am getting sick and tired in doing a couple of 
installations every day because the menuBar does not appear when launching 
Rev.

How do I avoid this irritating problem? Why the menuBar is not showing? Is 
this a Rev or Windows problem?

Any help will be greatly appreciated

Regards,

Anthony Kouvoussis
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Re: revTools + : NEW VERSION

2003-08-28 Thread Jeremy Smith
When I click the application browser using revTools is seems to always stay 
OnTop of the
other stacks (unlike selecting it normally from the menu). Just curious if 
this is a design or
bug?

Windows XP
Rev 2.1
Cheers
Jeremy.
Dear RunRev Afficionados,
  I have just uploaded a new version of my modified
revTools stack to my website: it incorporates Klaus Major's
FAVOURITES stack (with his permission).
Will try to sort out a new version of the horizontal
revTools sometime this afternoon.
Love, Richmond
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ListBrowser

2003-08-22 Thread Jeremy Smith
Just give a big hollo to everyone, after being away from Metacard since 2.2 
release (went on to C++) I needed a better and easier interface to program a 
new education program and so upon searching for good old metacard I was 
quite shocked to find Revolution (still in beta from what I remembered back 
then) Excellent work to the team btw, there's so much improved I am sure 
it will keep me busy for months...

Now I have been looking around the list for awhile and amazed to find no one 
has created a List Browser in Revolution... So I thought I might be missing 
something and see if you guys can point me in the right direction, as this 
web browser of the list is really not effiecent or stylish :)

If no one has done one, would you guys be interested in a Rev stack that you 
can keep in the background to get the lastest List updates, post/read the 
list without needing to load the web browser?? Im sure it can be done, and 
keeping it open source for the list so that anyone can contribute to its 
development...

Cheers
Jeremy.
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