RE: 3D Object Viewer (was: Open-source: Presentation software)

2005-01-06 Thread Gordon Webster
A 3D object viewer for rev, now you're talking!

My personal dream would be to see a set of openGL
bindings for rev that would allow you to create a 3D
viewport window on a rev stack - perhaps embedded in
an image object the way Chipp's altBrowser is.

BTW: OpenGL is cross-platform too :-)

Gordon


--- Lynch, Jonathan [EMAIL PROTECTED] wrote:

 What kind of objects does your presentation software
 use? By that, I
 mean, I assume it does fields, pictures, audio, and
 video. Any other
 types of objects? I have been thinking that a 3-D
 object viewer would be
 a great object. (I hope no one objects to my overuse
 of the word
 'object' here, which, objectively speaking, I am
 definitely overusing).
 
 I also think a 3-D animated character generator that
 speaks to the
 viewer, using whatever text is sent to it from a
 handler, would be
 nifty.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
 Behalf Of Mark
 Talluto
 Sent: Thursday, January 06, 2005 2:24 PM
 To: Revolution use Revolution
 Subject: Open-source: Presentation software
 
 Some time ago I created a commercial product called
 Multimedia 
 Generator.  This is presentation software that was
 designed for the 
 education market.  We ended up getting users in many
 different markets 
 over time.  The software is pretty easy to use, but
 does lack some 
 polish and features from talented folks like you.
 
 If you are interested in joining an open-source
 effort to make a better 
 presentation tool using Rev, please join the group I
 have created at 
 Yahoo:http://groups.yahoo.com/group/mmgen/
 
 Thanks for taking a look!
 
 -- 
 Best regards,
 Mark Talluto
 http://www.canelasoftware.com
 
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RE: 3D Object Viewer (was: Open-source: Presentation software)

2005-01-06 Thread Lynch, Jonathan
I have been thinking extensively about that very idea!

It would require having custom properties for each object that would
appear in the 3-D space that defines that object's location in 3-D
space.

Then, when the card preloads, you take the data for all objects inside
the group with the image that will show the 3-D picture, and create an
array of all 3-D pixels. Empty/transparent pixels would not be included
in the array (otherwise it would get too large to be practical).
Although this interim array step would slow down the loading up of a
card, it would speed up the calculations needed for navigating in the
3-D space.

Then, a script calculates a line that is perpendicular to each point on
an imaginary plane (the imaginary plane being the view perspective).
Whatever point in the array of points that is closest to the imaginary
plane, along the line that is perpendicular to that point, is placed in
the Z-buffer.

When the Z-buffer is full, and thus the entire viewpoint for the
imaginary plane has been mapped out, then the Z-buffer is transferred
into the viewing image.

It sounds easy, but there is a lot to consider - like optimizing
calculations so that moving through the 3-D space does not take forever,
and figuring out the parallax equations, so that large objects appear to
taper into the distance.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gordon
Webster
Sent: Thursday, January 06, 2005 2:52 PM
To: How to use Revolution
Subject: RE: 3D Object Viewer (was: Open-source: Presentation software)

A 3D object viewer for rev, now you're talking!

My personal dream would be to see a set of openGL
bindings for rev that would allow you to create a 3D
viewport window on a rev stack - perhaps embedded in
an image object the way Chipp's altBrowser is.

BTW: OpenGL is cross-platform too :-)

Gordon


--- Lynch, Jonathan [EMAIL PROTECTED] wrote:

 What kind of objects does your presentation software
 use? By that, I
 mean, I assume it does fields, pictures, audio, and
 video. Any other
 types of objects? I have been thinking that a 3-D
 object viewer would be
 a great object. (I hope no one objects to my overuse
 of the word
 'object' here, which, objectively speaking, I am
 definitely overusing).
 
 I also think a 3-D animated character generator that
 speaks to the
 viewer, using whatever text is sent to it from a
 handler, would be
 nifty.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
 Behalf Of Mark
 Talluto
 Sent: Thursday, January 06, 2005 2:24 PM
 To: Revolution use Revolution
 Subject: Open-source: Presentation software
 
 Some time ago I created a commercial product called
 Multimedia 
 Generator.  This is presentation software that was
 designed for the 
 education market.  We ended up getting users in many
 different markets 
 over time.  The software is pretty easy to use, but
 does lack some 
 polish and features from talented folks like you.
 
 If you are interested in joining an open-source
 effort to make a better 
 presentation tool using Rev, please join the group I
 have created at 
 Yahoo:http://groups.yahoo.com/group/mmgen/
 
 Thanks for taking a look!
 
 -- 
 Best regards,
 Mark Talluto
 http://www.canelasoftware.com
 
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Re: 3D Object Viewer (was: Open-source: Presentation software)

2005-01-06 Thread Scott Rossi
Recently, Gordon Webster wrote:

 A 3D object viewer for rev, now you're talking!
 
 My personal dream would be to see a set of openGL
 bindings for rev that would allow you to create a 3D
 viewport window on a rev stack

The iGame3D guys have it.  The developed a game for uDevGames with it here:
http://www.igame3d.com/

Regards,

Scott Rossi
Creative Director
Tactile Media, Development  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: 3D Object Viewer

2005-01-06 Thread Scott Rossi
 A 3D object viewer for rev, now you're talking!

I don't know if Bill Griffin (one of the iGame3D guys) is ready to share his
mind-boggling development work with the world (it's pretty complicated
stuff) but as a licensee, I'm hoping to provide a subset of what the iGame
guys are doing as a simple 3D tool.

  http://www.tactilemedia.com/download/3dsample.pdf

This is pretty niche stuff, so development time is scarce, but hopefully, it
will happen later this year.  Props to the iGame guys -- they're doing great
things.

Regards,

Scott Rossi
Creative Director
Tactile Media, Development  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: 3D Object Viewer

2005-01-06 Thread Bob Hartley
At 20:37 06/01/2005, you wrote:
 A 3D object viewer for rev, now you're talking!
I don't know if Bill Griffin (one of the iGame3D guys) is ready to share his
mind-boggling development work with the world (it's pretty complicated
stuff) but as a licensee, I'm hoping to provide a subset of what the iGame
guys are doing as a simple 3D tool.
  http://www.tactilemedia.com/download/3dsample.pdf
This is pretty niche stuff, so development time is scarce, but hopefully, it
will happen later this year.  Props to the iGame guys -- they're doing great
things.

Hi Scott.
I use a lot of high end imaging apps that cost 4-10,000 dollars each 
license. Indeed in our last place we spent 25,000 dollars on 5 licenses of 
one app alone.

These apps do an incredible amount of things that most people don't need.
If you need any pointers on an app that would sell in droves for 200 
dollars a piece, let me know and I'll pass on the info.

cheers
bob

Regards,
Scott Rossi
Creative Director
Tactile Media, Development  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com
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Re: 3D Object Viewer

2005-01-06 Thread Alejandro Tejada
on Thu, 06 Jan 2005 
Scott Rossi wrote:

 The iGame3D guys have it.  The developed a game for
 uDevGames with it here:
 http://www.igame3d.com/

Hi Scott,

Are they working in versions
for OS X and Windows?

Last time i contacted Bill,
it was only for OS X... :-(

al

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Re: 3D Object Viewer

2005-01-06 Thread Scott Rossi
Recently, Alejandro Tejada wrote:

 Are they working in versions
 for OS X and Windows?
 
 Last time i contacted Bill,
 it was only for OS X... :-(

I thought they were doing both, but perhaps Mac is getting more attention
because the number of Mac tools out there is slim.  Best to check with Bill.

Regards,

Scott Rossi
Creative Director
Tactile Media, Development  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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