Re: AW: long (?) filenames in players
Hallo Thomas, Hi Klaus, is it really "Schlockche"? That sounds weird. But apart from this, if the system (whoever is doing the interpretation of the file path) i think it is the engine...(?) understands the %20 encoding for space, you could try the same encoding for the extended charset: put empty into newString repeat for each character i in orgTextString if charToNum(i) > 127 then put "%"& baseConvert(charToNum(i),10,16) after newString else put i after newString end repeat answer newString All the best Thomas -- Thomas Fischer Salzburg/Gottingen Tried it, but did not work :-/ Regards und Servus :-) Klaus Major [EMAIL PROTECTED] http://www.major-k.de ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: AW: long (?) filenames in players
Hi Thomas, Hi Klaus, is it really "Schlockche"? That sounds weird. it is, weird indeed, but that is "Kölsch Platt", the "mundart" (slang/idiom) spoken in "Cologne" :-D But apart from this, if the system (whoever is doing the interpretation of the file path) understands the %20 encoding for space, you could try the same encoding for the extended charset: put empty into newString repeat for each character i in orgTextString if charToNum(i) > 127 then put "%"& baseConvert(charToNum(i),10,16) after newString else put i after newString end repeat answer newString Sounds good, i will surely give it a try! But in the meantime i use my own workaround by using a temporary SMIL file, see my post from yesterday. Thanks a lot. All the best Thomas -- Thomas Fischer Salzburg/Gottingen Regards Klaus Major [EMAIL PROTECTED] http://www.major-k.de ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
AW: long (?) filenames in players
Hi Klaus, is it really "Schlockche"? That sounds weird. But apart from this, if the system (whoever is doing the interpretation of the file path) understands the %20 encoding for space, you could try the same encoding for the extended charset: put empty into newString repeat for each character i in orgTextString if charToNum(i) > 127 then put "%"& baseConvert(charToNum(i),10,16) after newString else put i after newString end repeat answer newString All the best Thomas -- Thomas Fischer Salzburg/Gottingen > -Ursprungliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Auftrag von Klaus > Major > Gesendet: Montag, 24. Oktober 2005 22:53 > An: How to use Revolution > Betreff: Re: long (?) filenames in players > > > Hi Trevor, > > > On Oct 24, 2005, at 1:24 PM, Klaus Major wrote: > >> thanks, will try that, although this will be definitively > >> "overkill"... > > Yep. > > But it works! > Geez, a 1,000,000 $ mousetrap :-D > > >> But i will have to take card to NOT save the SMIL file in a path > >> with umlauts, > >> sounds like a vicious circle :-) > > True, but that is easy - temp file that you control the path of. > > sure, that was a little joke ;-) > > > -- > > Trevor DeVore > > Blue Mango Multimedia > > [EMAIL PROTECTED] > > Best > > Klaus Major > [EMAIL PROTECTED] > http://www.major-k.de > > ___ > use-revolution mailing list > use-revolution@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution