Re: Appropriate syntax for referencing objects in a looping structure?

2004-02-21 Thread Christopher Mitchell
Opie,

Thanks for the reply.  well, yes, you're right that this works - and I 
would have sworn I had tried it, but I guess the confusion stems from 
the fact that in my regular format I have to use the quotes.  So I must 
have just been loading the variable wrong earlier when I was doing it 
before I looked up 'quote' ... :/  It seems weird to not put quotes 
when it is in a variable and to put them when it is not.

The shorter way is the first thing I tried!  I promise!  must have been 
4am typos or something.  Thanks again!

Yours,
Chris, the Newbie
On Feb 21, 2004, at 6:15 AM, Ops wrote:
Christopher,

The name of your graphic pointer is:   pointer1  It's NOT 
"pointer1" (with the double quotes).  In your lone set statement, the 
quotes merely tell the engine that what's enclosed (withing the 
quotes) should be treated (or looked upon) as a literal string and NOT 
a variable/container...so in effect, your lone set statement actually 
conveys to the engine the literal string:  pointer1

In your repeat loop, you are telling the engine to look for a 
container named "pointer1" instead of pointer1, and it does not find 
it, and thus generates the error.  Change your repeat to:

 repeat with i = 1 to 3
 put "pointer" & i into tName
 answer tName -- should now give you the right content: pointer1
 set the angle of graphic tName to rotAngle
   end repeat
A shorter way to write the above would be:

repeat with i = 1 to 3
set the angle of graphic "pointer" & i to rotAngle
end repeat
Hope this was clear.

Opie

Christopher Mitchell wrote:

Howdy,
Another likely simple question for which the specific documentation 
does not seem readily available, or at least accessible.  Hopefully 
someday other newbies will benefit from all these syntax questions 
and you all won't tar and feather me just yet.  I feel like I've been 
spamming the list :/
-
Ok, I've got a card with several graphic objects all named pointer1, 
pointer2, pointer3, etc.  I want a repeat script to change the angle 
property of each one of them.
The usual line that works outside the loop is, of course:
set the angle of graphic "pointer1" to rotAngle
The problem comes in getting the 'set' command to properly parse any 
of the content I'm throwing at it in order to make it work in the 
same way using the counter generated by a 'repeat with' loop, as 
follows:
repeat with i = 1 to 3
put quote & "pointer" & i & quote into tName
answer tName -- this is giving me the right content: "pointer1"
set the angle of graphic tName to rotAngle  -- this line chokes 
with chunk error, no such object. hint: "pointer1"
  end repeat
As indicated by the comment, I put in the 'answer' just as a sanity 
check and the contents of tName at that point are exactly what I 
would type into the usual line; yet it tells me that there is a chunk 
error:no such object -  with the hint, ironically, as "pointer1"  ...
Is there some way i need to escape this variable tName when I put it 
in the 'set' statement in order to make it use the contents 
literally, exactly as if I had typed them in?  I've tried several 
combinations of using the quote constant and the '&' operator, but 
the 'set' command definitely does not like having those things in its 
strings anymore than moving it out into a variable.
Thanks,
Chris
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Re: Appropriate syntax for referencing objects in a looping structure?

2004-02-21 Thread Ops
Christopher,

The name of your graphic pointer is:   pointer1  It's NOT "pointer1" 
(with the double quotes).  In your lone set statement, the quotes merely 
tell the engine that what's enclosed (withing the quotes) should be 
treated (or looked upon) as a literal string and NOT a 
variable/container...so in effect, your lone set statement actually 
conveys to the engine the literal string:  pointer1

In your repeat loop, you are telling the engine to look for a container 
named "pointer1" instead of pointer1, and it does not find it, and thus 
generates the error.  Change your repeat to:

 repeat with i = 1 to 3
 put "pointer" & i into tName
 answer tName -- should now give you the right content: pointer1
 set the angle of graphic tName to rotAngle
   end repeat
A shorter way to write the above would be:

repeat with i = 1 to 3
set the angle of graphic "pointer" & i to rotAngle
end repeat
Hope this was clear.

Opie

Christopher Mitchell wrote:

Howdy,

Another likely simple question for which the specific documentation does 
not seem readily available, or at least accessible.  Hopefully someday 
other newbies will benefit from all these syntax questions and you all 
won't tar and feather me just yet.  I feel like I've been spamming the 
list :/
-

Ok, I've got a card with several graphic objects all named pointer1, 
pointer2, pointer3, etc.  I want a repeat script to change the angle 
property of each one of them.

The usual line that works outside the loop is, of course:

set the angle of graphic "pointer1" to rotAngle

The problem comes in getting the 'set' command to properly parse any of 
the content I'm throwing at it in order to make it work in the same way 
using the counter generated by a 'repeat with' loop, as follows:

repeat with i = 1 to 3
put quote & "pointer" & i & quote into tName
answer tName -- this is giving me the right content: "pointer1"
set the angle of graphic tName to rotAngle  -- this line chokes with 
chunk error, no such object. hint: "pointer1"
  end repeat

As indicated by the comment, I put in the 'answer' just as a sanity 
check and the contents of tName at that point are exactly what I would 
type into the usual line; yet it tells me that there is a chunk error:no 
such object -  with the hint, ironically, as "pointer1"  ...

Is there some way i need to escape this variable tName when I put it in 
the 'set' statement in order to make it use the contents literally, 
exactly as if I had typed them in?  I've tried several combinations of 
using the quote constant and the '&' operator, but the 'set' command 
definitely does not like having those things in its strings anymore than 
moving it out into a variable.

Thanks,
Chris
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Appropriate syntax for referencing objects in a looping structure?

2004-02-21 Thread Christopher Mitchell
Howdy,

Another likely simple question for which the specific documentation 
does not seem readily available, or at least accessible.  Hopefully 
someday other newbies will benefit from all these syntax questions and 
you all won't tar and feather me just yet.  I feel like I've been 
spamming the list :/
-

Ok, I've got a card with several graphic objects all named pointer1, 
pointer2, pointer3, etc.  I want a repeat script to change the angle 
property of each one of them.

The usual line that works outside the loop is, of course:

set the angle of graphic "pointer1" to rotAngle

The problem comes in getting the 'set' command to properly parse any of 
the content I'm throwing at it in order to make it work in the same way 
using the counter generated by a 'repeat with' loop, as follows:

repeat with i = 1 to 3
put quote & "pointer" & i & quote into tName
answer tName -- this is giving me the right content: "pointer1"
set the angle of graphic tName to rotAngle  -- this line chokes 
with chunk error, no such object. hint: "pointer1"
  end repeat

As indicated by the comment, I put in the 'answer' just as a sanity 
check and the contents of tName at that point are exactly what I would 
type into the usual line; yet it tells me that there is a chunk 
error:no such object -  with the hint, ironically, as "pointer1"  ...

Is there some way i need to escape this variable tName when I put it in 
the 'set' statement in order to make it use the contents literally, 
exactly as if I had typed them in?  I've tried several combinations of 
using the quote constant and the '&' operator, but the 'set' command 
definitely does not like having those things in its strings anymore 
than moving it out into a variable.

Thanks,
Chris
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