Re: Creating Stack via script help?
On 20 Nov 2004, at 4:02 pm, J. Landman Gay wrote: I usually use create card rather than clone. I suppose this is personal preference, but it seems cleaner to me. A newly created card will automatically include the background (provided the group's backgroundBehavior is set to true,) so unless you need to copy over specific card properties, create works fine. If you've set up a bunch of card properties that you want to retain though, then cloning is one way to carry them over and you could use that instead. Another (possibly preferable) way to set up card properties is by setting properties in the templatecard before creating new cards. Using create card rather than clone can be really important if you are using groups. I recently rescued a stack for someone when it was taking about 7 seconds to go to the next card with no apparent messages in the way. The stack had over 400 cards and it was a data stack with each card containing the same objects. Although the objects were mostly in groups (2 groups per card) they were not set as background groups and the cards had all been made using the clone command. The main effect of this was that there were over 800 separate groups in the message passing hierarchy which seemd to be what was delaying everything! The stack size was over 21 MB, loading saving took for ever and it was really unresponsive. By re-building the stack with just 3 background groups and using create card to make the cards, I got the stack size down to 1.9 MB (after importing all the data) and with the normal instant response times to clicks and arrow keys. Cheers, Sarah ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Creating Stack via script help?
Thanks Jacqueline! Rev's a great product, but I think its real strength is in the communitty of users that use it! The users on this list are the best! Thanks Again! John Patten :-) On Saturday, November 20, 2004, at 00:04AM, [EMAIL PROTECTED] wrote: Message: 14 Date: Sat, 20 Nov 2004 00:01:21 -0600 From: J. Landman Gay [EMAIL PROTECTED] Subject: Re: Creating Stack via script help? To: How to use Revolution [EMAIL PROTECTED] Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii; format=flowed On 11/19/04 4:09 PM, John Patten wrote: I?m attempting to create a script, ?fishing through many of the similar questions in the archive. I?ve been getting all kinds of strange results. I can get it to work, sort of, but it seems to create multiple instances of the new stack at times. And when I go into the Application Browser I see even more of my inept attempts at getting this to work. I don't see anything in your script that would cause multiple stacks to be created, so what I suspect is happening in that you aren't deleting your previous trials before starting a new one. Closing a stack won't necessarily delete it from memory; you must specifically remove it. You can do that by choosing Close and remove from memory from the File menu, or by right-clicking the stack in the app browser and choosing the same thing from the contextual menu. Here?s what I?ve been trying to do: On mouseDown Ask file ?Save stack as:? --set path and filename for new stack Put it into theNewStackname Ask ?How many questions/cards?? Put it into x Create stack theNewStackName with background ?quizTemplate? Set the defaultstack to theNewStackName Put 1 into y Repeat x Clone this card Put y into cd fld ?TheCardNumber? --assuming that when you clone a card it becomes current card Add 1 to y End repeat Put ?? into x Put ?? iinto y Put ?? into theNewStackname End mousedown I'll have a go at this. First, I'd not trigger the action on a mousedown event; that prevents the user from changing their mind. Using mouseup is usually preferable, because it allows the user to click down on a button, change their mind, and slide off again without committing to the action. So I'd do this: on mouseUp ask file Save stack as: -- get path if it = then exit mouseup -- no name entered, or clicked cancel Put it into theStackPath ask How many questions/cards? if it = then exit mouseup -- let them back out here too Put it into x The ask file command returns a path (note it does not save the file to disk; it just gives you back a path) but you probably don't want the whole thing in the stack's title bar, so I'd extract a shorter name from the path to use as the stack name itself: set the itemDelimiter to / put last item of theStackPath into theNewStackName -- get a short name create stack theNewStackName with background quizTemplate set the defaultstack to theNewStackName Now to make the cards. Creating the stack already made one card, so we need one less than the user specified when running the repeat loop. We don't need to set a counting variable (y in your script) because we can use a built-in counter in the repeat loop itself. We do need to put a 1 into the field on the first card though, since we won't start counting until card 2: put 1 into fld theCardNumber -- on first card repeat with count = 2 to x -- we already have the first card, so start with 2 create card put count into fld theCardNumber end repeat I usually use create card rather than clone. I suppose this is personal preference, but it seems cleaner to me. A newly created card will automatically include the background (provided the group's backgroundBehavior is set to true,) so unless you need to copy over specific card properties, create works fine. If you've set up a bunch of card properties that you want to retain though, then cloning is one way to carry them over and you could use that instead. Another (possibly preferable) way to set up card properties is by setting properties in the templatecard before creating new cards. Finally, the stack hasn't been saved to disk yet. We have a file path chosen by the user, but we haven't done anything with it. So the last steps are to save the stack to disk: set the filename of this stack to theStackPath save this stack end mouseUp That's all you need to do, the handler can end here. You don't need to clean up any variables or memory, because local variables are automatically poofed out of existence when the handler ends. There isn't anything left to clean up. (This isn't true of script-local variables or global variables, but your handler doesn't have those.) The final script looks like this then: on mouseUp ask file Save stack as: -- get path from user if it = then exit mouseup -- escape clause put it into theStackPath -- store path here for later ask How many
Creating Stack via script help?
Hi All! Does someone have an example of a recommended strategy for creating a stack from a standalone via a script? I?m attempting to create a script, ?fishing through many of the similar questions in the archive. I?ve been getting all kinds of strange results. I can get it to work, sort of, but it seems to create multiple instances of the new stack at times. And when I go into the Application Browser I see even more of my inept attempts at getting this to work. Here?s what I?ve been trying to do: On mouseDown Ask file ?Save stack as:? --set path and filename for new stack Put it into theNewStackname Ask ?How many questions/cards?? Put it into x Create stack theNewStackName with background ?quizTemplate? Set the defaultstack to theNewStackName Put 1 into y Repeat x Clone this card Put y into cd fld ?TheCardNumber? --assuming that when you clone a card it becomes current card Add 1 to y End repeat Put ?? into x Put ?? iinto y Put ?? into theNewStackname End mousedown At times it appears that I get two new stacks, can?t really explain because I?m unclear what?s happening. It will create the new stack, but then it doesn?t appear to have created the cards after the new stack has been created??? (Also probably because I've been going at creating the script via trial and error...lots of error :-) Eventually, I would like to create the new stack from a standalone, so I?m also concerned that there will be other issues I need to be aware of when doing this from a standalone? True? If so, like what? What I would like to happen, is a new stack is created via a script with the name, as determined by the end user, and with the number of cards. It doesn?t seem like it should be too difficult but I think I?m getting tripped up on naming the new stack, setting the defaultstack for cloning of the cards in the new stack, and then determining what settings need to be set for purging, or cleaning up after the new stack is created? Anybody have an example? Thank you! John Patten Tech Dept SBCUSD ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Creating Stack via script help?
On 11/19/04 4:09 PM, John Patten wrote: I?m attempting to create a script, ?fishing through many of the similar questions in the archive. I?ve been getting all kinds of strange results. I can get it to work, sort of, but it seems to create multiple instances of the new stack at times. And when I go into the Application Browser I see even more of my inept attempts at getting this to work. I don't see anything in your script that would cause multiple stacks to be created, so what I suspect is happening in that you aren't deleting your previous trials before starting a new one. Closing a stack won't necessarily delete it from memory; you must specifically remove it. You can do that by choosing Close and remove from memory from the File menu, or by right-clicking the stack in the app browser and choosing the same thing from the contextual menu. Here?s what I?ve been trying to do: On mouseDown Ask file ?Save stack as:? --set path and filename for new stack Put it into theNewStackname Ask ?How many questions/cards?? Put it into x Create stack theNewStackName with background ?quizTemplate? Set the defaultstack to theNewStackName Put 1 into y Repeat x Clone this card Put y into cd fld ?TheCardNumber? --assuming that when you clone a card it becomes current card Add 1 to y End repeat Put ?? into x Put ?? iinto y Put ?? into theNewStackname End mousedown I'll have a go at this. First, I'd not trigger the action on a mousedown event; that prevents the user from changing their mind. Using mouseup is usually preferable, because it allows the user to click down on a button, change their mind, and slide off again without committing to the action. So I'd do this: on mouseUp ask file Save stack as: -- get path if it = then exit mouseup -- no name entered, or clicked cancel Put it into theStackPath ask How many questions/cards? if it = then exit mouseup -- let them back out here too Put it into x The ask file command returns a path (note it does not save the file to disk; it just gives you back a path) but you probably don't want the whole thing in the stack's title bar, so I'd extract a shorter name from the path to use as the stack name itself: set the itemDelimiter to / put last item of theStackPath into theNewStackName -- get a short name create stack theNewStackName with background quizTemplate set the defaultstack to theNewStackName Now to make the cards. Creating the stack already made one card, so we need one less than the user specified when running the repeat loop. We don't need to set a counting variable (y in your script) because we can use a built-in counter in the repeat loop itself. We do need to put a 1 into the field on the first card though, since we won't start counting until card 2: put 1 into fld theCardNumber -- on first card repeat with count = 2 to x -- we already have the first card, so start with 2 create card put count into fld theCardNumber end repeat I usually use create card rather than clone. I suppose this is personal preference, but it seems cleaner to me. A newly created card will automatically include the background (provided the group's backgroundBehavior is set to true,) so unless you need to copy over specific card properties, create works fine. If you've set up a bunch of card properties that you want to retain though, then cloning is one way to carry them over and you could use that instead. Another (possibly preferable) way to set up card properties is by setting properties in the templatecard before creating new cards. Finally, the stack hasn't been saved to disk yet. We have a file path chosen by the user, but we haven't done anything with it. So the last steps are to save the stack to disk: set the filename of this stack to theStackPath save this stack end mouseUp That's all you need to do, the handler can end here. You don't need to clean up any variables or memory, because local variables are automatically poofed out of existence when the handler ends. There isn't anything left to clean up. (This isn't true of script-local variables or global variables, but your handler doesn't have those.) The final script looks like this then: on mouseUp ask file Save stack as: -- get path from user if it = then exit mouseup -- escape clause put it into theStackPath -- store path here for later ask How many questions/cards? if it = then exit mouseup -- let them back out here too Put it into x -- store card count set the itemDelimiter to / put last item of theStackPath into theNewStackName -- get a short name create stack theNewStackName with background quizTemplate set the defaultstack to theNewStackName put 1 into fld theCardNumber -- on first card repeat with count = 2 to x -- start creating at 2nd card create card -- automatically adopts background put count into fld theCardNumber -- current card is latest one end repeat set the filename of this stack to