Re: Fixing Mac OS X standalones

2006-08-22 Thread Sarah Reichelt

When you build a standalone for Mac OS X, at the moment (Rev 2.7.x)
the required display plugins are not copied over, so the app looks
like it was built for OS 9. Also, if you have specified a custom icon,
it does not get displayed.

Here is a script that fixes all that. It is set to work only when
building on OS X systems, I don't know if it is needed on others. Just
put this in the stack script of your mainStack and it will happen
auto-magically after the standalne has been created.



Sorry all, some last minutes changes made it stop working :-(
Here is the correct version.

Cheers,
Sarah



-- after a standalone is created, this is called
-- pFolder is the name of the folder containing the standalone's folder
--
-- this routine copies over the missing display plugins
-- and "touches" the app tho make the icon appear
--
on standaloneSaved pFolder
   -- only works when building on Mac OS X
   if the platform <> "MacOS" then exit standaloneSaved
   set the itemdel to "."
   if item 1 of the systemversion < 10 then exit standaloneSaved

   put the short name of this stack into tStackName

   -- check if building any Mac OS X version
   put the cRevStandaloneSettings["MacOSX"] of stack tStackName into tMacUB
   put the cRevStandaloneSettings["MacOSX PowerPC-32"] of stack
tStackName into tMacPPC
   put the cRevStandaloneSettings["MacOSX x86-32"] of stack
tStackName into tMacIntel
   if tMacUB = false and tMacPPC = false and tMacIntel = false then
exit standaloneSaved

   -- get the full name of the standalone folder
   put the cRevStandaloneSettings["name"] of stack tStackName into tName
   put pFolder & tName & "/" into tAppFolder

   -- if building multiples, there will be a Mac OS X folder,
otherwise, just .app
   if there is a folder (tAppFolder & "MacOSX") then
   put "MacOSX/" after tAppFolder
   end if

   -- get out if can't find the new app
   if there is not a folder (tAppFolder & tName & ".app") then exit
standaloneSaved

   -- get the new app's plugins folder so the display plugins can be
copied across
   put tAppFolder & tName & ".app" & "/Contents/PlugIns/" into tAppPlugins

   -- get the path to the Rev app's plugins folder to find the originals
   put the effective filename of stack "Home" into tRevPath
   set the itemdel to "/"
   delete item -2 to -1 of tRevPath
   put "/Revolution.app/Contents/PlugIns/" after tRevPath

   -- list the plugins
   put the defaultfolder into tOldDefault
   set the defaultfolder to tRevPath
   put the folders into tPlugins
   filter tPlugins with "*.bundle"

   -- copy them to the new app
   -- bundles need revCopyFolder despite what the docs say
   -- revCopyFolder needs the full path for source & destination
   repeat for each line i in tPlugins
   put tRevPath & i into tSource
   revCopyFolder tSource, tAppPlugins
   end repeat

   -- 'touch' new app to make it's icon appear
   put "touch '" & tAppFolder & tName & ".app'" into tCmd
   get shell(tCmd)

   -- reset default folder
   set the defaultfolder to tOldDefault
end standaloneSaved
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Re: Fixing Mac OS X standalones

2006-08-22 Thread Pamela Crossley
Thank you Sarah! You have fixed some of the nagging little issues  
that were plaguing me.


On Aug 22, 2006, at 10:01 PM, Sarah Reichelt wrote:


Hi All,

When you build a standalone for Mac OS X, at the moment (Rev 2.7.x)
the required display plugins are not copied over, so the app looks
like it was built for OS 9. Also, if you have specified a custom icon,
it does not get displayed.

Here is a script that fixes all that. It is set to work only when
building on OS X systems, I don't know if it is needed on others. Just
put this in the stack script of your mainStack and it will happen
auto-magically after the standalne has been created.

HTH,
Sarah



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Fixing Mac OS X standalones

2006-08-22 Thread Sarah Reichelt

Hi All,

When you build a standalone for Mac OS X, at the moment (Rev 2.7.x)
the required display plugins are not copied over, so the app looks
like it was built for OS 9. Also, if you have specified a custom icon,
it does not get displayed.

Here is a script that fixes all that. It is set to work only when
building on OS X systems, I don't know if it is needed on others. Just
put this in the stack script of your mainStack and it will happen
auto-magically after the standalne has been created.

HTH,
Sarah



-- after a standalone is created, this is called
-- pFolder is the name of the folder containing the standalone's folder
--
-- this routine copies over the missing display plugins
-- and "touches" the app tho make the icon appear
--
on standaloneSaved pFolder
   -- only works when building on Mac OS X
   if the platform <> "MacOS" then exit standaloneSaved
   set the itemdel to "."
   if item 1 of the systemversion >= 10 then exit standaloneSaved

   -- check if building any Mac OS X version
   put the cRevStandaloneSettings["MacOSX"] of the topstack into tMacUB
   put the cRevStandaloneSettings["MacOSX PowerPC-32"] of the
topstack into tMacPPC
   put the cRevStandaloneSettings["MacOSX x86-32"] of the topstack
into tMacIntel
   if tMacUB = false and tMacPPC = false and tMacIntel = false then
exit standaloneSaved

   -- get the full name of the standalone folder
   put the cRevStandaloneSettings["name"] of the topstack into tName
   put pFolder & tName & "/" into tAppFolder

   -- if building multiples, there will be a Mac OS X folder,
otherwise, just .app
   if there is a folder (tAppFolder & "MacOSX") then
   put "MacOSX/" after tAppFolder
   end if

   -- get out if can't find the new app
   if there is not a folder (tAppFolder & tName & ".app") then exit
standaloneSaved

   -- get the new app's plugins folder so the display plugins can be
copied across
   put tAppFolder & tName & ".app" & "/Contents/PlugIns/" into tAppPlugins

   -- get the path to the Rev app's plugins folder to find the originals
   put the effective filename of stack "Home" into tRevPath
   set the itemdel to "/"
   delete item -2 to -1 of tRevPath
   put "/Revolution.app/Contents/PlugIns/" after tRevPath

   -- list the plugins
   put the defaultfolder into tOldDefault
   set the defaultfolder to tRevPath
   put the folders into tPlugins
   filter tPlugins with "*.bundle"

   -- copy them to the new app
   -- bundles need revCopyFolder despite what the docs say
   -- revCopyFolder needs the full path for source & destination
   repeat for each line i in tPlugins
   put tRevPath & i into tSource
   revCopyFolder tSource, tAppPlugins
   end repeat

   -- 'touch' new app to make it's icon appear
   put "touch '" & tAppFolder & tName & ".app'" into tCmd
   get shell(tCmd)

   -- reset default folder
   set the defaultfolder to tOldDefault
end standaloneSaved
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