Re: Have you discuss here already that Apple changed SDK to allow cross-tools ?
There is no lock-in with Unity - or so it seems to me. As I understand it it outputs source code to Xcode, which you can tweak and enhance as you wish. If that is the case then Apple need not fear platform lock-in - and so they could agree to license it - though no decision has been made yet as far as I know. I'm not sure Unity outputs source code - I have only gathered this is the case from other posts - but if it did then according to the lock-in logic Apple would have nothing to fear. This requires a different business logic to RunRev - for Unity the value would then be in the IDE and the community and not the source code of the engine. On 13 June 2010 21:26, Robert Mann wrote: > > And I really wonder how can UNITY game developpment platform go through... > it > seems that UNITY controls the apps... (I understood written in javascript) > and that next revision will allow allow to adress all iphone native SDK > libraries too. Good for them, but I do feel it is rather unfair for > runrev!! > ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Have you discuss here already that Apple changed SDK to allow cross-tools ?
And I really wonder how can UNITY game developpment platform go through... it seems that UNITY controls the apps... (I understood written in javascript) and that next revision will allow allow to adress all iphone native SDK libraries too. Good for them, but I do feel it is rather unfair for runrev!! -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Have-you-discuss-here-already-that-Apple-changed-SDK-to-allow-cross-tools-tp2253457p2253736.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Have you discuss here already that Apple changed SDK to allow cross-tools ?
Here's an article about it, that includes the relevant passages: http://www.appleoutsider.com/2010/06/10/hello-lua It seems more geared towards Electronic Arts games, where they use Lua to do overall game control. It's hard to say whether Rev apps would get away with the same conditions, because where as Lua is just controlling a bit of game logic, and not doing much to make the entire app function, Rev's scripts would be completely in control of what the app is doing. So it might fail the "Application may use embedded interpreted code in a limited way if such use is solely for providing minor features or functionality..." part. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Have you discuss here already that Apple changed SDK to allow cross-tools ?
Hi All, On russian news site about iphone I have to read That Apple have silently add in SDK license 3.3.2point That App can use something like this but only after written permission from apple. -- Best regards, Ruslan Zasukhin VP Engineering and New Technology Paradigma Software, Inc Valentina - Joining Worlds of Information http://www.paradigmasoft.com [I feel the need: the need for speed] ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution