Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-13 Thread Bruce Robertson
 Yep,
 
 but how to get two buttons (and a scroll wheel) on my new i-Book?

Cash, check or charge all seem to work.

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Re: OT Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-04 Thread Alex Rice
On Jan 3, 2004, at 9:41 PM, Chipp Walters wrote:

 I-Tunes is the 'BETAMAX' to the rest of the online Music 'VHS'. And 
those who invest in the 'beta' technology will end up not being able 
to use the scores of other hardware, software and media retail/online 
outlets for their music needs. While I applaud Apple for innovating 
the finest current hardware/software model for music 
distribution,IMHO,  it's only a matter of a couple of years before 
they become an also-ran in this market-- unless they can provide some 
sort of standard which can be shared by other players, including DELL, 
HP, SONY, etc.
No, OggVorbis is the BETAMAX of online music :-)

Burn a CD from iTunes, then rip the files back to .mp3 format- is what 
a lot of users are doing.

That is a major concession by the record companies, thanks to Apple. 
The itunes model is closest there is to having a real-CD-in-hand type 
of ownership.

I read that Apple is using iTunes solely to drive iPod sales. So I 
guess it makes sense they are not being altruistic and supporting other 
brands of players at this point.

But the iTunes store file format is MPEG + the AAC codec. So is the DRM 
the only thing preventing other players from doing .m4p files directly?

Alex Rice [EMAIL PROTECTED] | Mindlube Software | 
http://mindlube.com

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to make machines that are disposable  -Ani DiFranco
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-04 Thread Trevor DeVore
On Jan 3, 2004, at 10:49 PM, Alex Rice wrote:
I think the hockey puck mouse must have been a cruel joke by some 
hardware designer at apple.
FWIW the hockey puck design fit very nicely in the hands of little 
children.  My friend has a couple of little kids and those mice work 
perfectly for them.  Now, why you would distribute all of your 
computers with one is beyond me but they do have a place somewhere :-)

--
Trevor DeVore
Blue Mango Multimedia
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-04 Thread Dar Scott
On Sunday, January 4, 2004, at 12:17 AM, Trevor DeVore wrote:

On Jan 3, 2004, at 10:49 PM, Alex Rice wrote:
I think the hockey puck mouse must have been a cruel joke by some 
hardware designer at apple.
FWIW the hockey puck design fit very nicely in the hands of little 
children.  My friend has a couple of little kids and those mice work 
perfectly for them.  Now, why you would distribute all of your 
computers with one is beyond me but they do have a place somewhere :-)
And the stiff cord that caused it to turn sideways?

Dar

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RE: Interfaces: PC and MAC and the screenGamma property...

2004-01-04 Thread Chipp Walters
You're correct. JPG's (and GIF's) aren't affected by screenGamma, and work
well on both platforms. It's the PNG's that are affected. I've been using
JPG's as 'background images' when I need an animated GIF overlaid on top of
them.

-Chipp

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alex Rice
 Sent: Sunday, January 04, 2004 2:04 AM
 To: How to use Revolution
 Subject: Re: Interfaces: PC and MAC and the screenGamma property...



 On Jan 3, 2004, at 1:39 AM, Chipp Walters wrote:
  Also, while setting the screenGamma to 2.2 on the Mac does solve the
  color
  matching problem, it creates an even larger color perception difference
  between the two platforms. IMHO, not necessarily a good idea.

 Thinking about this issue more, and loaded a JPEG photo into my
 gammatest stack, and I can't notice a difference at all in the JPEG
 display when I switch from screenGamma 2.2 to 1.8. Is that what would
 be expected? I guess I'm still confused

 Alex Rice [EMAIL PROTECTED] | Mindlube Software |
 http://mindlube.com

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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-04 Thread Martin Baxter
Alex Rice wrote

On Jan 3, 2004, at 9:07 PM, Chipp Walters wrote:
 As fine as Macs are for creating print and video, last I heard, they
 only had a 3% marketshare for all computers. So, all those other
 computers are viewing on 'non-Mac' gamma settings. I'm with Richard
 and believe Apple should consider adopting the predominant gamma
 standard. The first thing I did when getting the i-Book was reset the
 gamma.

I am not arguing with 97% making a de-facto standard. But I'm asking,
if there is/was a good reason for the Mac's funky gamma, if it was born
before the MS Windows PC gamma, and if it is a matter of principle that
Mac's haven't switched to the predominant standard. I'm not a graphics
professional- just curious.

Yes there is a reason for Mac funky gamma, which is that it results in
colours on screen that closely reflect the actual image data ;-) - which is
not only a nicety but actually of great importance in the print industry
where colour mistakes have potential to be a serious and expensive issue.
The print industry is one where the mac has had an historical dominance.
Why would it benefit Apple to upset those customers? How many new customers
would it get if it adopted uncorrected gamma as standard? Might it actually
just end up with 2% market share instead?

Richard's (conceivably mischievous) opinion that Apple should discard gamma
correction seems to rest on the assumption that Mac Gamma is just a
perverse nuisance that confers no benefit. I think that in the print
industry at least it is perceived as a superior system to the 'oh who
really cares about colour accuracy?' 'system' that's usual in windows and
unix because that's 'good enough for the average office user or scientific
programmer'. The PC/unix gamma is just what you get with no gamma
correction at all, in other words the issue of display linearity is just
ignored by those platforms.

Back in the nineties I used to teach Photoshop. I recall one time a
PC-using student brought in an image he'd scanned at home and was shocked
to see how washed-out it looked on the Mac, saying it looked much darker on
his PC. He seemed to suspect that there was something wrong with the Mac.
So I showed him the histogram of the image, which turned out to contain no
information whatever below about 20% brightness. On his system however this
level had looked like black.

Surely interoperability can be achieved without abolishing biodiversity?
Isn't that supposed to be the intention of the Internet?
Just because the great majority of users don't know what screen-gamma is or
could care less, it does not follow that no manufacturer should offer a
system designed for those who do.

Let's not lose sight of the fact that the whole point of computers is
precisely that they are tools that may be adapted to individual and
minority requirements.

Martin





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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-04 Thread Jim Carwardine
Just a side bar comment on standards that is slightly off-topic.  What Apple
knows and what Apple does has unfortunately cost them many opportunities.
For proof, visit this little web site...

http://aurejac.dyndns.org/

Seventeen years is very nearly half the entire epoch of commercial
computing.

Jim

on 1/3/04 6:11 PM, Richard Gaskin wrote:

 Alex Rice wrote:
 
 
 On Jan 3, 2004, at 3:56 AM, Richard Gaskin wrote:
 
 Which raises the obvious question:  When will Apple play nice and
 adopt the predominant standard?
 
 For graphics, print and video production Macs *are* the standard.
 
 Except, ironiclly, at Pixar, where they have more Linux machines than Macs.
 
 http://maccentral.macworld.com/news/2003/10/28/pixarosx/index.php?redirect=
 1073135312000
 
 FWIW SGIs also used a similar gamma- and they were used in graphics
 and video a lot. TV and Video production is just different than PC
 computer graphics I guess.
 
 I'm not sure, but from what I've read, it's not as simple as twiddling
 a decimal number for the gamma somewhere in the system defaults.
 
 http://www.poynton.com/notes/colour_and_gamma/GammaFAQ.html
 http://www.poynton.com/PDFs/Mac_gamma.pdf
 
 Good info, thanks.
 
 Now AFAIK quickdraw is obsoleted and now the graphics API is
 Quartz+CoreGraphics, which does not use QuickDraw at all.
 Maybe the gamma model is the same?
 
 We can hope.  Interoperability is critical for wide adoption across any
 large organization, whether corporate or academic.  Everything that helps
 move that goal along helps all of us, esp. Apple.
 
 I hear they're finally considering a two-button mouse; is a universal
 gamma setting so unthinkable?
 
 Hating Macs today, Richard? Actually I use a 3 button scrollwheel mouse
 on all my Macs. But
 
 Control-click == Right click
 
 if you are ever using a 1 button mouse.
 
 Control-Click = two hands
 
 Hating Macs?  On the contrary.   In fact, I'm writing this on a Mac, as I
 have since 1987.
 
 The difference between me and a fair number of other Apple loyalists is
 recognizing that status quo is deadly in an environment of radical dynamic
 change like computing.  As with living organisms, the only organizations
 that aren't moving are dead.
 
 So I ask questions, and once in a while some feel these may appear to be
 anti-Apple sentiments, but that's not the case at all.  I'm just trying to
 think beyond Steve's last keynote.
 
 When the iMac shipped with no means of backing up data without a network
 server or a third-party device, seeing that most of these were going into
 homes and relatively few into the enterprise I called it a mistake.  Some of
 my friends mistook that for being anti-Apple, but later Steve Jobs himself
 publicly called it a mistake and Apple became the last major manufacturer to
 offer CD burners as standard equipment.  Same story with the hockey puck
 mouse.
 
 No human is perfect, not even Steve Jobs.  ;)  And an organization is just a
 collection of imperfect individuals.
 
 Individuals improve their effectiveness through a lifelong process of
 tempering their internal vision of how the world works by incorporating the
 needs and wants of their social context, hopefully moving us day by day
 toward Maslow's self-actualization.
 
 As a collection of individuals, organizations can learn similarly, refining
 their internal understanding of their place in the world through
 constructive engagement with others.
 
 When customers call here for support, the ones who complain are often taken
 aback by how excited I am to hear from them.  But the fact is that while
 flattery feels good, it's not nearly as instructive as criticism; I already
 know the decisions I've made, but I need guidance to determine the next
 decisions I will make.  Everyone has blind spots.  The older I get the more
 willing I am to throw code and designs away when confronted with a
 compelling argument for a new way of doing things.  These days I focus less
 on the software that I make and more on its evolutionary process. Everything
 made by humans can be made even better.
 
 So while I applauded Apple's decision to maintain the single-button mouse
 for years, in the modern context the decision has outlived its usefulness.
 Computers are no longer a novelty, with a market penetration rivalling VCRs.
 If folks can find their way around the many poorly-designed remote controls
 for VCRs they can certainly learn to appreciate the advantages a two-button
 mouse. :)
 
 I've heard rumors that Apple is already leaning that way, and when Steve
 gives it the official blessing it will no longer seem a radical suggestion,
 but will instead be described as brilliant, even if half a decade behind
 the curve.
 
 Much of the Apple customer base is like that, so accustomed to defending
 their choice against stupid Apple is doomed FUD that they've become
 defensive toward anything that hasn't already been blessed by Steve.  I know
 it well, I was one of those for many years until I started working 

Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-04 Thread Richard Gaskin
Martin Baxter wrote the best explanation of the Mac gamma I've read yet:

 Alex Rice wrote
 
 On Jan 3, 2004, at 9:07 PM, Chipp Walters wrote:
 As fine as Macs are for creating print and video, last I heard, they
 only had a 3% marketshare for all computers. So, all those other
 computers are viewing on 'non-Mac' gamma settings. I'm with Richard
 and believe Apple should consider adopting the predominant gamma
 standard. The first thing I did when getting the i-Book was reset the
 gamma.
 
 I am not arguing with 97% making a de-facto standard. But I'm asking,
 if there is/was a good reason for the Mac's funky gamma, if it was born
 before the MS Windows PC gamma, and if it is a matter of principle that
 Mac's haven't switched to the predominant standard. I'm not a graphics
 professional- just curious.
 
 Yes there is a reason for Mac funky gamma, which is that it results in
 colours on screen that closely reflect the actual image data ;-) - which is
 not only a nicety but actually of great importance in the print industry
 where colour mistakes have potential to be a serious and expensive issue.
 The print industry is one where the mac has had an historical dominance.
 Why would it benefit Apple to upset those customers? How many new customers
 would it get if it adopted uncorrected gamma as standard? Might it actually
 just end up with 2% market share instead?

Unfortunately that's already happened:
http://www.fastcompany.com/magazine/78/jobs.html

[An aside about that article:  While it describes the weaknesses inherent in
focusing on technological innovation without also innovating other aspects
of business throughput, the upside is that the other aspects are not as
demanding.  The implication is very positive, suggesting that Apple could at
any time apply their trademark innovative thinking to these less glamorous
aspects as they do with product design, thereby acheiving the same results
as other successful business-process innovators while maintaining advantage
in the product experience.]


 Richard's (conceivably mischievous) opinion that Apple should discard gamma
 correction seems to rest on the assumption that Mac Gamma is just a
 perverse nuisance that confers no benefit.

I'm far too ignorant of the details to have made claims about Apple's
decision on color management, but I did raise a sincere question:  can we
reach a little higher to find a way to have excellent color correction
without the aggregate loss of millions of human hours each year in
multi-platfom workflows?

This article suggests that since Win ME color correction is not the issue it
used to be:
http://www.microsoft.com/whdc/hwdev/tech/color/wincolormgmt.mspx

I recognize the article is published by convicted antitrust violators and
may therefore be even more suspect than any other vendor's argument about
why buying into their solution is superior.

But on balance, I also recognize that both platforms have much in common so
there must be a way for ingenuity to prevail over lost time.

I'm admittedly close to completely ignorant of the demands of color
correction for quality printing; as a multimedia dude I use my cheap printer
less than once a month (Dan Friedman calls my printer crappy and I concur
g).  There may well be many aspects of this that are beyond what little
understanding I can gain from a handful of Web articles.

Still, this color layman can't help but wonder:

Cameras, scanners, displays, printers, and ICC profiles are already
interoperable, so the only remaining element is the OS color management
scheme.  To what degree is the current disparity between OSes driven by
truly technical constraints, and to what degree may technical considerations
be hampered by human weaknesses like NIH (the not invented here syndrome)
or mere adherence to the past?

In short, if the problem of color correction is universal, why can't there
be a universal solution?


This is an excellent point:

 Surely interoperability can be achieved without abolishing biodiversity?
 Isn't that supposed to be the intention of the Internet?
 Just because the great majority of users don't know what screen-gamma is or
 could care less, it does not follow that no manufacturer should offer a
 system designed for those who do.
 
 Let's not lose sight of the fact that the whole point of computers is
 precisely that they are tools that may be adapted to individual and
 minority requirements.

Essential to sound democratic (people-driven) systems is that minorities are
given protections from mob rule.  Assimilation is for lower organisms.

But since all sides suffer a loss from the current disparity with color
management, can we find a way to maintain the experiential benefits of
choosing one OS over another without necessarily accepting lost productivity
as a by-product?


Your dreamy optimist friend who maintains the belief that human-derived
systems can always be improved,
-- 
 Richard Gaskin 
 Fourth World Media Corporation
 

Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-04 Thread Scott Rossi
On 1/4/04 10:57 AM, Richard Gaskin [EMAIL PROTECTED] wrote:

 In short, if the problem of color correction is universal, why can't there
 be a universal solution?

IMHO, I would say because of the hardware, or the way the hardware is
manufactured.  To be done well, color correction must be done on a system by
system basis.  Different monitors display color differently, as do different
printers, as do different scanners.  To get all the variables of image
display in synch requires a good deal of time, experimentation and cost.

Getting back to image display in Rev: I've made the following comment before
but it bears repeating.  You can spend countless hours finessing the color
of your on-screen images to follow some kind of standard, but the standard
is irrelevant when you get to a user who doesn't know their monitor is set
to 256 colors.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
-
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RE: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Chipp Walters
Thanks Scott and Dar,

Update: I've been building an app for both Mac and PC which runs inside the
RR IDE and hope to preview it at the RR conference in SF next week. It is
resizable and uses a white 'hilite PNG' to create a sheen over a background
texture. The titlebar is custom (I'm using Scott's latest 'on mouseMove
handlers' - thanks;-) and it has a blue blinking round lite to indicate
online updates.

I tried a cleaner cut for the GIF, but it still wasn't 'perfect', so one
solution was to make it a square instead of a circle, so the mask is perfect
and crisp, but I really liked the ball. So, even though the card bg pattern
and the hilite img were PNG's, I decided to change the titlebar to a JPG
pattern. Of course, the colors are different from Mac to PC, but the GIF
matches perfectly on both.

BTW, Scott, yep -- I turned off all of the color compensation stuff in
Photoshop on the Mac and PC. And changed the Mac gamma via the Display
control panel to be a bit darker and reflect the PC gamma...though it's
still significantly lighter. You'd think Apple would get that right as so
many websites are designed around the PC gamma. Perhaps I just don't have it
right.

Dar, perhaps you can tell me what the internal gamma setting is for a Pshop
PC generated PNG vs a PShop Mac generated PNG...my guess it they are the
same, as I couldn't get a PNG and trans GIF to ever work correctly on my Mac
unless setting the gamma to the PC value.

-Chipp

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Scott Rossi
 Sent: Saturday, January 03, 2004 12:06 AM
 To: How to use Revolution
 Subject: Re: Interfaces: PC and MAC and the screenGamma property...


 On 1/2/04 9:37 PM, Dar Scott [EMAIL PROTECTED] wrote:

  In
  addition to the multiple graphic formats that we can employ, users will
  rarely have the opportunity to directly compare the appearance of a Mac
  stack with a Windows stack.
 
  But his problem is a gif next to a png.


 In case you missed it, I was responding to Chipp's statement about the
 appearance of his images:

  Don't know about if it's possible to change the gamma for the PNG. Even
  if it were possible, it would probably end up creating even more
  'washed out' images on Macs or 'too dark' images on PC.

 As far as placing an animated GIF next to a PNG goes, Chipp
 himself provided
 one solution.  Another solution I alluded to would be to employ an image
 format other than PNG.  Or the reverse: use a series of PNGs displayed by
 script to replace the animated GIF.  Another solution could be to
 build the
 GIF differently, eliminating as much unnecessary background as
 possible, so
 that only the animated portion of the GIF was visible against the PNG
 background.  Of course, these solutions depend on the specific
 problem -- so
 far I've rarely seen as problem like this that couldn't be solved with a
 little ingenuity in building the image.  I'm sure Chipp can manage these
 being the graphics guy he is.

 Regards,

 Scott Rossi
 Creative Director
 Tactile Media, Multimedia  Design
 -
 E: [EMAIL PROTECTED]
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Dar Scott
On Saturday, January 3, 2004, at 12:38 AM, Chipp Walters wrote:

Dar, perhaps you can tell me what the internal gamma setting is for a 
Pshop
PC generated PNG vs a PShop Mac generated PNG...my guess it they are 
the
same, as I couldn't get a PNG and trans GIF to ever work correctly on 
my Mac
unless setting the gamma to the PC value.
I don't think they are the same.

Send me your grey box via email.

I'll make one on the mac.

I'll look at the files and not the export.

I will make a tiny PNG gamma thingy and mention it here.

Dar Scott

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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Alex Rice
On Jan 2, 2004, at 10:21 PM, Scott Rossi wrote:

The following article provides one explanation as to what is going with
PNGs.  If the author's statements are valid, then apparently the 
problem
with PNG display is universal.

  http://www.hut.fi/u/hsivonen/png-gamma.html

Still, this shouldn't really pose any problem for Rev developers.
That hsivonen article is good, and makes me wonder some things about 
Rev:

1) What exactly does setting the screenGamma property do?  Does it 
cause a correction? Is Rev making the problem worse by even offering 
the screenGamma capability? That question occurs to me only because of 
this passage: from the hsivonen article:

	Writing bogus gamma information to files and then doing gamma 
correction using different bogus gamma information is not solving the 
problemonly perturbing it further.

2) As a Rev developer, what's the best approach of those mentioned in 
the hsivonen article- Opting out or Making the Color Spaces Match?

I guess experimentation is the only way to arrive at a method that's 
good for you. Here is my demo stack
open stack URL http://mindlube.com/download/files/runrev/gammatest.rev;

I created an image in Graphic Converer (Mac) and saved it as GIF, GMP, 
PNG with-Gamma-value and PNG-without-Gamma-value. The PNG without Gamma 
value is the Opting out method mentioned above.

The results are kind of unexpected, but seem to offer a good solution:

Rev on Mac AND Windows- if I set the screenGamma to 2.2, then the BMP, 
GIF and PNG-without-Gamma all are the same color! The 
PNG-with-Gamma-value is the oddball, and that was expected in the 
Opting out approach.

With screenGamma of 1.7, then strangely the GIF and the 
PNG-with-gamma-value are the same color, and the BMP and 
PNG-without-gamma-value are another color.

So save your PNGs without Gamma values, and set the screenGamma to 2.2, 
and you are good to go on Mac and Win.

This is interesting for me because I'm brainstorming up some games and 
will probably use
JPG, GIF and PNGs all mixed together.

Alex Rice [EMAIL PROTECTED] | Mindlube Software | 
http://mindlube.com

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to make machines that are disposable  -Ani DiFranco
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Dar Scott
On Saturday, January 3, 2004, at 12:49 AM, Alex Rice wrote:

With screenGamma of 1.7, then strangely the GIF and the 
PNG-with-gamma-value are the same color, and the BMP and 
PNG-without-gamma-value are another color.
I'm not sure where the strangely applies.  The first two make sense to 
me.  The BMP might be assuming a 2.2 gamma.  The last seems strange to 
me.

Dar

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RE: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Chipp Walters
Alex,

 So save your PNGs without Gamma values, and set the screenGamma to 2.2,
 and you are good to go on Mac and Win.

How do you save w/out Gamma in Photoshop? On the PC?

Also, while setting the screenGamma to 2.2 on the Mac does solve the color
matching problem, it creates an even larger color perception difference
between the two platforms. IMHO, not necessarily a good idea.

Nice stack:-) Shows well the issues.

Chipp


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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Alex Rice
On Jan 3, 2004, at 1:39 AM, Chipp Walters wrote:
How do you save w/out Gamma in Photoshop? On the PC?
Hmmm... I can't find it. ImageReady has Image menu | Adjustments | Gamma
but I don't see an option for turning on or off Gamma values in the 
saved PNG.

BTW Photoshop docs say use Gamma of 2.2 for Windows and 1.8 for Mac.

Also, while setting the screenGamma to 2.2 on the Mac does solve the 
color
matching problem, it creates an even larger color perception difference
between the two platforms. IMHO, not necessarily a good idea.
Donnow. I still have a mental block about what exactly the screenGamma 
property is actually doing :-)

Nice stack:-) Shows well the issues.
Thanks

Alex Rice [EMAIL PROTECTED] | Mindlube Software | 
http://mindlube.com

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to make machines that are disposable  -Ani DiFranco
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Dar Scott
On Saturday, January 3, 2004, at 12:38 AM, Chipp Walters wrote:

Dar, perhaps you can tell me what the internal gamma setting is for a 
Pshop
PC generated PNG vs a PShop Mac generated PNG...my guess it they are 
the
same, as I couldn't get a PNG and trans GIF to ever work correctly on 
my Mac
unless setting the gamma to the PC value.
Your guess turns out better than mine.

The one you sent me has a gamma of 2.22.

The one I created with my Photoshop on OS X has a gamma of 2.200026, 
and it also has a primary chromaticities chunk that might override some 
of that.  Maybe I don't have my photoshop set up right.

Setting screenGamma to 2.2 still might not be a solution.  I saved my 
test stack last night with your test PNG image on it, the one with PNG 
written in the corner.  When I loaded it this morning I found the gamma 
in both the text property and the export showed 1.7.  Based on what I 
saw yesterday and what I see with the test box you sent, this _was_ 
2.2.  Maybe, setting screenGamma to 2.2 is still OK because, I suspect 
the pixel data is still for 2.2.

I set my test image to 80,80,80 (hex) grey in Photoshop.  I don't know 
what values were actually stored in the PNG file.  When I imported it 
into Revolution the pixels became 69,69,69 hex; well, they were 69 as 
soon as I could read them.  Why I saw 86,86,86 (hex) on your png (the 
other one with the png label) beats me.  I thought it was created as 
50% grey, also.  Oh, maybe those were 68s.  Rats.  Sorry.

I made a rectangle with a 50% background and it looks a lot lighter.

put (baseConvert(69,16,10)^(1/2.2))/(255^(1/2.2))  
(128^(1/1.7))/(255^(1/1.7))
==  0.668099 0.89

I _think_ this means that x69 on 2.2 will look the same as x80 on 1.7.

Maybe Rev is not converting the 69s to 80s as it should.  Well, I don't 
know enough to say should.

One experiment might be to fiddle with gamma on images and see if Rev 
respects those.

The more I think on this, the less I know.

Dar Scott

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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Alex Rice
On Jan 3, 2004, at 3:56 AM, Richard Gaskin wrote:

Which raises the obvious question:  When will Apple play nice and 
adopt the
predominant standard?
For graphics, print and video production Macs *are* the standard. FWIW 
SGIs also used a similar gamma- and they were used in graphics and 
video a lot. TV and Video production is just different than PC computer 
graphics I guess.

I'm not sure, but from what I've read, it's not as simple as twiddling 
a decimal number for the gamma somewhere in the system defaults.

http://www.poynton.com/notes/colour_and_gamma/GammaFAQ.html
http://www.poynton.com/PDFs/Mac_gamma.pdf
Now AFAIK quickdraw is obsoleted and now the graphics API is 
Quartz+CoreGraphics, which does not use QuickDraw at all. Maybe the 
gamma model is the same?

I hear they're finally considering a two-button mouse; is a universal 
gamma
setting so unthinkable?
Hating Macs today, Richard? Actually I use a 3 button scrollwheel mouse 
on all my Macs. But

Control-click == Right click

if you are ever using a 1 button mouse.

Alex Rice [EMAIL PROTECTED] | Mindlube Software | 
http://mindlube.com

what a waste of thumbs that are opposable
to make machines that are disposable  -Ani DiFranco
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Dar Scott
On Saturday, January 3, 2004, at 12:33 PM, Alex Rice wrote:

I'm not sure, but from what I've read, it's not as simple as twiddling 
a decimal number for the gamma somewhere in the system defaults.

http://www.poynton.com/notes/colour_and_gamma/GammaFAQ.html
I found note #16 here to be helpful in understanding this.

There might be some tips we can put together for the current Revolution 
and there might be some direct and simple enhancements we can suggest.

However, I find it good to shoot for the moon in initial wishing.  In 
Revolution it is hard for me to see what should be OS oriented or user 
oriented.  I think this should be user oriented.  Like this...

Goal 1
A designer can make a stack from a great variety of images from a 
variety of sources and environments.

Goal 2
If two colors among image colors or other colors display equal in one 
environment, they will display equal in every environment with the same 
or less colors.

Goal 3
The above two apply even to externally referenced (but fixed) image 
files.

Goal 4
There is a strong tendency for colors to look right in the environment 
the stack is in.  Very little darkening or washout when a stack moves 
to a different environment.

Goal 5
Tools and image properties are available that make Goal 1 possible and 
not too painful.

Goal 6
The processing of image information does not go backwards.  Maybe there 
are image properties that help it go forward.

I think the above is possible, but a design might need to take care 
concerning when/what/how many power transforms are needed.

Dar Scott



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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Dar Scott
On Saturday, January 3, 2004, at 01:56 PM, Dar Scott wrote:

Goal 1
A designer can make a stack from a great variety of images from a 
variety of sources and environments.

Goal 2
If two colors among image colors or other colors display equal in one 
environment, they will display equal in every environment with the 
same or less colors.

Goal 3
The above two apply even to externally referenced (but fixed) image 
files.

Goal 4
There is a strong tendency for colors to look right in the environment 
the stack is in.  Very little darkening or washout when a stack moves 
to a different environment.

Goal 5
Tools and image properties are available that make Goal 1 possible and 
not too painful.

Goal 6
The processing of image information does not go backwards.  Maybe 
there are image properties that help it go forward.

By Goal 6, I mean that scripts using imageData etc. should not break 
and perhaps there is more opportunity for image processing.

Goal 7
Repeated twidling of tools in Goal 5 to accomplish the task in Goal 1 
does not cause the image to deteriorate.

Goal 8
Those who like original source compression in the stack are still 
happy, mostly.

Dar Scott

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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Richard Gaskin
Alex Rice wrote:

 
 On Jan 3, 2004, at 3:56 AM, Richard Gaskin wrote:
 
 Which raises the obvious question:  When will Apple play nice and
 adopt the predominant standard?
 
 For graphics, print and video production Macs *are* the standard.

Except, ironiclly, at Pixar, where they have more Linux machines than Macs.

http://maccentral.macworld.com/news/2003/10/28/pixarosx/index.php?redirect=
1073135312000

 FWIW SGIs also used a similar gamma- and they were used in graphics
 and video a lot. TV and Video production is just different than PC
 computer graphics I guess.
 
 I'm not sure, but from what I've read, it's not as simple as twiddling
 a decimal number for the gamma somewhere in the system defaults.
 
 http://www.poynton.com/notes/colour_and_gamma/GammaFAQ.html
 http://www.poynton.com/PDFs/Mac_gamma.pdf

Good info, thanks.

 Now AFAIK quickdraw is obsoleted and now the graphics API is
 Quartz+CoreGraphics, which does not use QuickDraw at all.
 Maybe the gamma model is the same?

We can hope.  Interoperability is critical for wide adoption across any
large organization, whether corporate or academic.  Everything that helps
move that goal along helps all of us, esp. Apple.

 I hear they're finally considering a two-button mouse; is a universal
 gamma setting so unthinkable?
 
 Hating Macs today, Richard? Actually I use a 3 button scrollwheel mouse
 on all my Macs. But
 
 Control-click == Right click
 
 if you are ever using a 1 button mouse.

  Control-Click = two hands

Hating Macs?  On the contrary.   In fact, I'm writing this on a Mac, as I
have since 1987.

The difference between me and a fair number of other Apple loyalists is
recognizing that status quo is deadly in an environment of radical dynamic
change like computing.  As with living organisms, the only organizations
that aren't moving are dead.

So I ask questions, and once in a while some feel these may appear to be
anti-Apple sentiments, but that's not the case at all.  I'm just trying to
think beyond Steve's last keynote.

When the iMac shipped with no means of backing up data without a network
server or a third-party device, seeing that most of these were going into
homes and relatively few into the enterprise I called it a mistake.  Some of
my friends mistook that for being anti-Apple, but later Steve Jobs himself
publicly called it a mistake and Apple became the last major manufacturer to
offer CD burners as standard equipment.  Same story with the hockey puck
mouse.

No human is perfect, not even Steve Jobs.  ;)  And an organization is just a
collection of imperfect individuals.

Individuals improve their effectiveness through a lifelong process of
tempering their internal vision of how the world works by incorporating the
needs and wants of their social context, hopefully moving us day by day
toward Maslow's self-actualization.

As a collection of individuals, organizations can learn similarly, refining
their internal understanding of their place in the world through
constructive engagement with others.

When customers call here for support, the ones who complain are often taken
aback by how excited I am to hear from them.  But the fact is that while
flattery feels good, it's not nearly as instructive as criticism; I already
know the decisions I've made, but I need guidance to determine the next
decisions I will make.  Everyone has blind spots.  The older I get the more
willing I am to throw code and designs away when confronted with a
compelling argument for a new way of doing things.  These days I focus less
on the software that I make and more on its evolutionary process. Everything
made by humans can be made even better.

So while I applauded Apple's decision to maintain the single-button mouse
for years, in the modern context the decision has outlived its usefulness.
Computers are no longer a novelty, with a market penetration rivalling VCRs.
If folks can find their way around the many poorly-designed remote controls
for VCRs they can certainly learn to appreciate the advantages a two-button
mouse. :)

I've heard rumors that Apple is already leaning that way, and when Steve
gives it the official blessing it will no longer seem a radical suggestion,
but will instead be described as brilliant, even if half a decade behind
the curve.

Much of the Apple customer base is like that, so accustomed to defending
their choice against stupid Apple is doomed FUD that they've become
defensive toward anything that hasn't already been blessed by Steve.  I know
it well, I was one of those for many years until I started working with
multiple operating systems and seeing how the other 98% of the world works.

My suggestion about gamma settings was in earnest:  the two-button mouse is
coming sooner or later (I'd be surprised if Apple closes 2004 without it),
and that's a healthy change for everyone.  Perhaps one day we'll see a
standardized gamma across all OSes, and that will be a healthy change too.

Any difference between platforms not 

Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Scott Rossi
On 1/3/04 2:11 PM, Richard Gaskin [EMAIL PROTECTED] wrote:

 The difference between me and a fair number of other Apple loyalists is
 recognizing that status quo is deadly in an environment of radical dynamic
 change like computing.  As with living organisms, the only organizations
 that aren't moving are dead.
 
 So I ask questions, and once in a while some feel these may appear to be
 anti-Apple sentiments, but that's not the case at all.  I'm just trying to
 think beyond Steve's last keynote.

Kudos to Brother Richard for making this point.  No tech company is beyond
question, including Apple, RunRev, etc.  It's up to us developers/users to
push for things that make the systems/tools better.  Do so will make life
better for all; blind faith loyalty won't benefit anyone.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread [EMAIL PROTECTED]
 In fact, I'm writing this on a Mac, as I have since 1987.

i'm glad to see i'm not the only slow typer around here ;-)

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RE: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Ken Ray

 The one-button mouse is (soon) dead! Long live Apple!

In fact, I'm using a Microsoft (gasp!) two-button Wheel Mouse Optical
USB mouse on my Mac and have been using two-button mice with Mac
development ever since OS 9 was released... the nice thing for me is
that I can do things one-handed instead of needing my second hand to
push the Control key...

:-)

Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/ 


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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Thomas J McGrath III
Yeah but look at your statement below. I would agree with you even that 
I am a preferred Mac user except you had to end the following statement 
with an attack with words.

Your attack states that anyone who isn't like you can't see beyond 
Steve's last keynote. This appears to be very much an attack.

My2cents

And I apologize now for my comments.

Tom

On Jan 3, 2004, at 6:02 PM, Scott Rossi wrote:

So I ask questions, and once in a while some feel these may appear to 
be
anti-Apple sentiments, but that's not the case at all.  I'm just 
trying to
think beyond Steve's last keynote.
Macintosh PowerBook G-4 OSX 10.3.1, OS 9.2.2, 1.25 GHz, 512MB RAM, Rev 
2.1.2

Advanced Media Group
Thomas J McGrath III 2003   [EMAIL PROTECTED]
220 Drake Road, Bethel Park, PA 15102


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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Thomas J McGrath III
I am using a wireless Logitech track ball with eight buttons. And now I 
can't even use a two button mouse let alone a one button mouse. And I 
can't use the tracpad at all.

Using a button for command and control modifiers is the only way to go 
for me.

:-)

tom

On Jan 3, 2004, at 7:25 PM, Ken Ray wrote:


The one-button mouse is (soon) dead! Long live Apple!
In fact, I'm using a Microsoft (gasp!) two-button Wheel Mouse Optical
USB mouse on my Mac and have been using two-button mice with Mac
development ever since OS 9 was released... the nice thing for me is
that I can do things one-handed instead of needing my second hand to
push the Control key...
:-)

Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/
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Macintosh PowerBook G-4 OSX 10.3.1, OS 9.2.2, 1.25 GHz, 512MB RAM, Rev 
2.1.2

Advanced Media Group
Thomas J McGrath III 2003   [EMAIL PROTECTED]
220 Drake Road, Bethel Park, PA 15102


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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Chipp Walters
Dar,

You are correct, the original image in the demo stack was set at 
128,128,128 but the one I sent you was different. I left the original 
one at work. Let me know if you'd like another 128,128,128 PNG from a 
PC and I'll fire you one.

--Chipp

On Jan 3, 2004, at 1:15 PM, Dar Scott wrote:

On Saturday, January 3, 2004, at 12:38 AM, Chipp Walters wrote:

Dar, perhaps you can tell me what the internal gamma setting is for a 
Pshop
PC generated PNG vs a PShop Mac generated PNG...my guess it they are 
the
same, as I couldn't get a PNG and trans GIF to ever work correctly on 
my Mac
unless setting the gamma to the PC value.
Your guess turns out better than mine.

The one you sent me has a gamma of 2.22.

The one I created with my Photoshop on OS X has a gamma of 2.200026, 
and it also has a primary chromaticities chunk that might override 
some of that.  Maybe I don't have my photoshop set up right.

Setting screenGamma to 2.2 still might not be a solution.  I saved my 
test stack last night with your test PNG image on it, the one with PNG 
written in the corner.  When I loaded it this morning I found the 
gamma in both the text property and the export showed 1.7.  Based on 
what I saw yesterday and what I see with the test box you sent, this 
_was_ 2.2.  Maybe, setting screenGamma to 2.2 is still OK because, I 
suspect the pixel data is still for 2.2.

I set my test image to 80,80,80 (hex) grey in Photoshop.  I don't know 
what values were actually stored in the PNG file.  When I imported it 
into Revolution the pixels became 69,69,69 hex; well, they were 69 as 
soon as I could read them.  Why I saw 86,86,86 (hex) on your png (the 
other one with the png label) beats me.  I thought it was created as 
50% grey, also.  Oh, maybe those were 68s.  Rats.  Sorry.

I made a rectangle with a 50% background and it looks a lot lighter.

put (baseConvert(69,16,10)^(1/2.2))/(255^(1/2.2))  
(128^(1/1.7))/(255^(1/1.7))
==  0.668099 0.89

I _think_ this means that x69 on 2.2 will look the same as x80 on 1.7.

Maybe Rev is not converting the 69s to 80s as it should.  Well, I 
don't know enough to say should.

One experiment might be to fiddle with gamma on images and see if Rev 
respects those.

The more I think on this, the less I know.

Dar Scott

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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Chipp Walters
Alex,

On Jan 3, 2004, at 1:33 PM, Alex Rice wrote:

On Jan 3, 2004, at 3:56 AM, Richard Gaskin wrote:

Which raises the obvious question:  When will Apple play nice and 
adopt the
predominant standard?
For graphics, print and video production Macs *are* the standard. FWIW 
SGIs also used a similar gamma- and they were used in graphics and 
video a lot. TV and Video production is just different than PC 
computer graphics I guess.
As fine as Macs are for creating print and video, last I heard, they 
only had a 3% marketshare for all computers. So, all those other 
computers are viewing on 'non-Mac' gamma settings. I'm with Richard and 
believe Apple should consider adopting the predominant gamma standard. 
The first thing I did when getting the i-Book was reset the gamma.

best,

Chipp

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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Richard Gaskin
Thomas J McGrath III wrote:

 Yeah but look at your statement below. I would agree with you even that
 I am a preferred Mac user except you had to end the following statement
 with an attack with words.
 
 Your attack states that anyone who isn't like you can't see beyond
 Steve's last keynote. This appears to be very much an attack.

That's not exactly what I wrote.  And what I ended with was Long live
Apple!

But an earnest communicator accepts responsibility for even perceptions, as
clearer writing anticipates and avoids innacurate ones.  Please accept my
apologies for not expressing my feelings more clearly.  It was not my
intention to offend ayone who wants to see Apple succeed as much as I do.
As an Apple customer, developer, and shareholder, their success is also
mine.

There are of course many types of Mac users, and I had tried to describe the
only two types I know intimately because I have been each of them at
different times.

There are those who suggest Apple cannot make sometimes critical mistakes.
I was one of these, and have been in MUGs with others of the same type.
That such a type exists isn't something I invented.  Don't shoot the
messenger.

And there are also those who question Apple from time to time, as Tog
himself does.  Only your best friend will tell you when you have salad on
your teeth.  Sometimes Apple listens, and when they do we all benefit.  The
last thing Apple needs is uncritical support, as that would only broaden the
inevitable blind spots inherent in the human condition.

Everyone makes mistakes, and through constructive feedback we improve. I
appreciate yours, and will tune my writing accordingly.

But there may be no stopping Tog. ;)

-- 
 Richard Gaskin 
 Fourth World Media Corporation
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Chipp Walters
Yep,

but how to get two buttons (and a scroll wheel) on my new i-Book?

:-)

Chipp

On Jan 3, 2004, at 6:25 PM, Ken Ray wrote:


The one-button mouse is (soon) dead! Long live Apple!
In fact, I'm using a Microsoft (gasp!) two-button Wheel Mouse Optical
USB mouse on my Mac and have been using two-button mice with Mac
development ever since OS 9 was released... the nice thing for me is
that I can do things one-handed instead of needing my second hand to
push the Control key...
:-)

Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Thomas J McGrath III
Richard,

I didn't know you wrote the original thread. I was just reacting mid 
thread. Sorry.

Thanks for your earnest reply. And I agree with you 100% as well.

Tom

On Jan 3, 2004, at 11:07 PM, Richard Gaskin wrote:

Thomas J McGrath III wrote:

Yeah but look at your statement below. I would agree with you even 
that
I am a preferred Mac user except you had to end the following 
statement
with an attack with words.

Your attack states that anyone who isn't like you can't see beyond
Steve's last keynote. This appears to be very much an attack.
That's not exactly what I wrote.  And what I ended with was Long live
Apple!
But an earnest communicator accepts responsibility for even 
perceptions, as
clearer writing anticipates and avoids innacurate ones.  Please accept 
my
apologies for not expressing my feelings more clearly.  It was not my
intention to offend ayone who wants to see Apple succeed as much as I 
do.
As an Apple customer, developer, and shareholder, their success is also
mine.

There are of course many types of Mac users, and I had tried to 
describe the
only two types I know intimately because I have been each of them at
different times.

There are those who suggest Apple cannot make sometimes critical 
mistakes.
I was one of these, and have been in MUGs with others of the same type.
That such a type exists isn't something I invented.  Don't shoot the
messenger.

And there are also those who question Apple from time to time, as Tog
himself does.  Only your best friend will tell you when you have salad 
on
your teeth.  Sometimes Apple listens, and when they do we all benefit. 
 The
last thing Apple needs is uncritical support, as that would only 
broaden the
inevitable blind spots inherent in the human condition.

Everyone makes mistakes, and through constructive feedback we improve. 
I
appreciate yours, and will tune my writing accordingly.

But there may be no stopping Tog. ;)

--
 Richard Gaskin
 Fourth World Media Corporation
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2.1.2

Advanced Media Group
Thomas J McGrath III 2003   [EMAIL PROTECTED]
220 Drake Road, Bethel Park, PA 15102


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OT Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Chipp Walters
Richard,

Well said. I enjoyed reading the article as well. In fact, it echos 
something I've been talking about for awhile. I-Tunes is the 'BETAMAX' 
to the rest of the online Music 'VHS'. And those who invest in the 
'beta' technology will end up not being able to use the scores of other 
hardware, software and media retail/online outlets for their music 
needs. While I applaud Apple for innovating the finest current 
hardware/software model for music distribution,IMHO,  it's only a 
matter of a couple of years before they become an also-ran in this 
market-- unless they can provide some sort of standard which can be 
shared by other players, including DELL, HP, SONY, etc.. Too bad Apple 
isn't as innovative in business as they are in technology.

Kind of reminds me of how great the original Mac was. I purchased one 
the first week and drug it to work with me at TI then Compaq (early 
days) *because* it was a product which allowed me to do industrial 
design on the computer-- something no other computer could do at the 
time. I stayed with it until Win95, when it became obvious that MS 
would soon have 90% of the features and 300% of the software -- at only 
70% of the cost. Now, folks can do just about anything on either Mac or 
PC (and soon Linux). Computers are commodities. Choice is personal 
preference, not necessarily one of productivity and/or capability 
And for each report that says MacOS is easier, there's another one 
saying XP more efficient and Linux cheaper;-)

I'm writing this on a Mac, too (I really like their Email client - 
seems better to me than Outlook)
See you in San Francisco next week!

-Chipp

Hating Macs?  On the contrary.   In fact, I'm writing this on a Mac, 
as I
have since 1987.

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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread J. Landman Gay
On 1/3/04 10:21 PM, Chipp Walters wrote:

Yep,

but how to get two buttons (and a scroll wheel) on my new i-Book?
No sweat. Go to any computer store and look at Windows USB mice. 
Virtually all of them will work without any special Mac driver (the 
system driver does fine.) If you want more options than the system 
driver provides, install the (shareware) USB Overdrive extension. It 
works with virtually any USB device. You can find it at versiontracker.com.

Yesterday I picked up a tiny little 3-button/scrollwheel USB mouse, 
intended for use with Windows laptops, on sale at CompUSA for ten bucks. 
Works fine on my Powerbook.

--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software   | http://www.hyperactivesw.com
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Alex Rice
On Jan 3, 2004, at 3:11 PM, Richard Gaskin wrote:
Except, ironiclly, at Pixar, where they have more Linux machines than  
Macs.

http://maccentral.macworld.com/news/2003/10/28/pixarosx/index.php? 
redirect=
1073135312000
Pixar, WETA digital, and the like, are an exception because the  
Unix/Linux machines are a render wall; a bunch of rack mounted  
servers that just crank away rendering frames. Not really graphics  
workstations. Although I guess a lot of stuff like Maya, Blender, etc.  
is available on Linux and that will replace Macs.

Hating Macs?  On the contrary.   In fact, I'm writing this on a Mac,  
as I
have since 1987.
Sorry- I don't know why I thought you were a Windows user all of a  
sudden :-)

The one-button mouse is (soon) dead! Long live Apple!
Thanks for your rant it was interesting.

I think the hockey puck mouse must have been a cruel joke by some  
hardware designer at apple.

Alex Rice [EMAIL PROTECTED] | Mindlube Software |  
http://mindlube.com

what a waste of thumbs that are opposable
to make machines that are disposable  -Ani DiFranco
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-03 Thread Alex Rice
On Jan 3, 2004, at 9:07 PM, Chipp Walters wrote:
As fine as Macs are for creating print and video, last I heard, they 
only had a 3% marketshare for all computers. So, all those other 
computers are viewing on 'non-Mac' gamma settings. I'm with Richard 
and believe Apple should consider adopting the predominant gamma 
standard. The first thing I did when getting the i-Book was reset the 
gamma.
I am not arguing with 97% making a de-facto standard. But I'm asking, 
if there is/was a good reason for the Mac's funky gamma, if it was born 
before the MS Windows PC gamma, and if it is a matter of principle that 
Mac's haven't switched to the predominant standard. I'm not a graphics 
professional- just curious.

Alex Rice [EMAIL PROTECTED] | Mindlube Software | 
http://mindlube.com

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Interfaces: PC and MAC and the screenGamma property...

2004-01-02 Thread Chipp Walters
Hi all,

I ended up getting an iBook over the holidays to do some cross-platform
development. Been awhile since I've used Macs for any length of time (they
sure have changed;-0)

Anyway, I spent a few hours today trying to track down a color issue and
here's what I found out:

If you are like me, you may use animated GIF's to create blinking lights,
progress bars, etc.. And if you use ImageReady and Photoshop, you can create
them easily so that the GIF overlays what's beneath it seamlessly. Your user
will never 'see' the boundaries. But...there's a catch for cross-platform
developers. Different images have native gamma correction built in, and this
can create problems when combining GIFs, PNGs and JPGs.

I've created a stack to demonstrate the issue, and offer some solutions on
how to best solve it. Just type into your msg box and hit return:

open stack URL http://www.altuit.com/webs/altuit2/RunRev/GammaTest.rev;

Please let me know (you Mac folk) if you know of other workarounds!

best,

Chipp


Chipp Walters
Altuit, inc.
www.altuit.com


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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-02 Thread Alex Rice
On Jan 2, 2004, at 4:51 PM, Chipp Walters wrote:

open stack URL 
http://www.altuit.com/webs/altuit2/RunRev/GammaTest.rev;
Instead of adjust the screenGamma property to match what the PNG 
expects. as the TD says, is it possible to adjust the PNG data's gamma 
setting on the fly, and not touch the screenGamma property? Not knowing 
about the PNG format much, I donnow how hard it would be.

Using JPG is of course not possible when requiring trnsparency, alpha 
channel, or non-lossy compression.

BTW, did you try this to reset the display of the images, instead of go 
next; go next?

  put img bg1.jpg into img bg1.jpg
  put img bg1.png into img bg1.png
  put img bg1.bmp into img bg1.bmp
It works for the PNG but broke the BMP for me.

Alex Rice [EMAIL PROTECTED] | Mindlube Software | 
http://mindlube.com

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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-02 Thread Dar Scott
On Friday, January 2, 2004, at 05:10 PM, Alex Rice wrote:

Instead of adjust the screenGamma property to match what the PNG 
expects. as the TD says, is it possible to adjust the PNG data's 
gamma setting on the fly, and not touch the screenGamma property? Not 
knowing about the PNG format much, I donnow how hard it would be.
Yes.  PNG is organized into chunks.  The gamma chunk is simple and is 
not compressed or anything.

(I haven't looked at Chipp's discussion topic, so evaluate this comment 
accordingly.)

Dar Scott

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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-02 Thread Chipp Walters
Alex,

Don't know about if it's possible to change the gamma for the PNG. Even 
if it were possible, it would probably end up creating even more 
'washed out' images on Macs or 'too dark' images on PC.

Yep, I tried the put img x into img y and it rarely worked...so I 
just flipped a card. Didn't want to debug *that* at this time.

I, too, use transparent images for interfaces. In fact, it's what 
ButtonGadget builds. But, I still need to be able to go cross platform 
with GIFs (the real problem here).

-Chipp

On Jan 2, 2004, at 6:10 PM, Alex Rice wrote:

On Jan 2, 2004, at 4:51 PM, Chipp Walters wrote:

open stack URL 
http://www.altuit.com/webs/altuit2/RunRev/GammaTest.rev;
Instead of adjust the screenGamma property to match what the PNG 
expects. as the TD says, is it possible to adjust the PNG data's 
gamma setting on the fly, and not touch the screenGamma property? Not 
knowing about the PNG format much, I donnow how hard it would be.

Using JPG is of course not possible when requiring trnsparency, alpha 
channel, or non-lossy compression.

BTW, did you try this to reset the display of the images, instead of 
go next; go next?

  put img bg1.jpg into img bg1.jpg
  put img bg1.png into img bg1.png
  put img bg1.bmp into img bg1.bmp
It works for the PNG but broke the BMP for me.

Alex Rice [EMAIL PROTECTED] | Mindlube Software | 
http://mindlube.com

what a waste of thumbs that are opposable
to make machines that are disposable  -Ani DiFranco
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-02 Thread Dar Scott
On Friday, January 2, 2004, at 04:51 PM, Chipp Walters wrote:

I've created a stack to demonstrate the issue, and offer some 
solutions on
how to best solve it. Just type into your msg box and hit return:

open stack URL 
http://www.altuit.com/webs/altuit2/RunRev/GammaTest.rev;

Please let me know (you Mac folk) if you know of other workarounds!
I don't know if BMP has a gamma.  It is optional in the PNG.  It might 
also have other related parameters that would be used instead.

I can look at a hex dump and see if the PNG has one, but somebody else 
might have a utility that allows looking at that or fiddling with it.

It might be that Revolution is ignoring the Gamma or handling it wrong. 
 I suspect not, since there is a screenGamma and since a gamma is 
created when a PNG is created from an image object.  It is worth 
looking into, though.  It might be that the file has the more 
complicated screen parameters and Revolution does not handle those.

It might be that the PNG does not have a Gamma.  I would have thought 
Photoshop would have saved it.  I'll see what my Mac Photoshop, does.

Dar Scott



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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-02 Thread Alex Rice
On Jan 2, 2004, at 5:44 PM, Chipp Walters wrote:

Alex,

Don't know about if it's possible to change the gamma for the PNG.  
Even if it were possible, it would probably end up creating even more  
'washed out' images on Macs or 'too dark' images on PC.
Not sure... my overly simplistic understanding of graphics is that is  
you just the sRGB color space, then no worries! But that's probably  
naive :-)

Here is a tutorial about Gamma in general and PNG in particular.

http://www.libpng.org/pub/png/spec/1.2/PNG-DataRep.html#DR.Gamma- 
correction
http://www.libpng.org/pub/png/spec/1.2/PNG-GammaAppendix.html

Alex Rice [EMAIL PROTECTED] | Mindlube Software |  
http://mindlube.com

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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-02 Thread Dar Scott
I'm called to supper.  I'll send what I have on the PNG.  I'll have to 
calculate the gamma from the value field later.  Unless someone else 
does it or has a better tool.  Note that the value from text is not the 
same as the value from export.  Maybe one is the one set and the other 
is recalculated.

Dar

text
Length: 879
89504e470d0a1a0a000d4948445200500050080200017365
fa
0004
67414d41   -- gAMA
afc8   -- value
37058ae9
001974455874536f6674776172
650041646f626520496d616765526561647971c9653c03014944415478da
626c6868601849002080981846180008a011e76180001a711e0608a011e76180
001a711e0608a011e76180001a711e0608a011e76180001a711e0608a011e761
80001a711e0608a011e76180001a711e0608a011e76180001a711e0608a011e7
6180001a711e0608a011e76180001a711e0608a011e76180001a711e0608a011
e76180001a711e0608a011e76180001a711e0608a011e76180001a711e0608a0
11e76180001a711e0608a011e76180001a711e0608a011e76180001a711e0608
a011e76180001a711e0608a011e76180001a711e0608a011e76180001a711e06
08a011e76180001a711e0608a011e76180001a711e0608a011e76180001a711e
0608a011e76180001a711e0608a011e76180001a711e0608a011e76180001a71
1e0608a011e76180001a711e0608a011e76180001a711e0608a011e76180001a
711e0608a011e76180001a711e0608a011e76180001a711e0608a011e7618000
1a711e0608a011e76180001a711e0608a011e76180001a711e0608a011e76180
001a711e060820160825000610f68b172f7efcf8a1a0a0f0e0c1032097838303
2805148428038a7ff8f001223514014000313b383800290b0b0b474747494949
4b4b4b4d4dcd3367cee4e7e7333232023d262323e3eaea7ae1c205a057d3d3d3
b9b8b80c0d0d151515af5cb932143d0c10402c70d6f9f3e70f1c38008ccfc2c2
42090909a008d0f3274e9c802b888c8cdcb87123d0e7703590681f5a002080d0
f330d0336c6c6cc0240d49dbc09887a779a038d0b740365076faf4e943d1b740
00104088180626546062161313bb78f12230970245b66fdf0e4cc31036d0c3af
5ebd02328011ebe9e909491110ff0f2d001040080fdfbf7f1fe8014889052fbd
809e07e6ed0f6c0ba0b7818cfdfbf703fd0c2fe4861600082044928694bd
70df42003057f3f1f141643f7dfa0449e1c08000a6fc215a4a0304100b7e69a0
3f0f1e3c082c9381ece5cb972726269a9b9b03d98f1e3d1a8ae9190800028891
d4d396807918980a20197b28028000622155c3102d9ce10020c0002dc2a98a1f
ccdbd649454e44ae426082
export PNG
Length: 261
89504e470d0a1a0a000d4948445200500050080300b9cf02
9f
0004
67414d41  -- gAMA
e5c83  -- value
d932d66
002d504c54456868687979798b
8b8b7070708282829d9d9db0b0b0edededd9d9d9f7f7f7e3e3e3ffcfcfcf
c3c3c3bababa938ca5b8008349444154789cedd1b11603210844d11150d1
c9e6ff3f774dbad46c97b99534efa002f2d79a99390c
f03843b77270cc5c1b1cb08431e7ab1c1cf0155c7e82ab7fcef56063630ecbc6
33b7f28673f302833d6d23327b35789d3f0171cdb36173dba31afc0678ee9d98
6ff7f9541023118bccf223fe886773753744fa02b0ebf3f98649454e
44ae426082
export P6
Length: 19213
50360a38302038300a3235350a68686868686868686868686868686868686868
6868686868686868686868686868686868686868686868686868686868686868
etc.
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-02 Thread Scott Rossi
On 1/2/04 3:51 PM, Chipp Walters [EMAIL PROTECTED] wrote:

 I ended up getting an iBook over the holidays to do some cross-platform
 development. Been awhile since I've used Macs for any length of time (they
 sure have changed;-0)
 
 Anyway, I spent a few hours today trying to track down a color issue and
 here's what I found out:
 
 If you are like me, you may use animated GIF's to create blinking lights,
 progress bars, etc.. And if you use ImageReady and Photoshop, you can create
 them easily so that the GIF overlays what's beneath it seamlessly. Your user
 will never 'see' the boundaries. But...there's a catch for cross-platform
 developers. Different images have native gamma correction built in, and this
 can create problems when combining GIFs, PNGs and JPGs.

Chipp:

An interesting observation about color, one I hadn't noticed before.  I did
a couple of quick tests over here and encountered the same issue with regard
to PNG but not BMP.  I'm at a slight disadvantage since I'm on a laptop at
the moment with an LCD screen, but the test is here:

  go URL http://www.tactilemedia.com/colordemo1.rev;

All but the PNG image appear to be the same color here.  AFAIK, you should
not see any difference between any of the images except apparently PNG.

By any chance do you have Photoshop's/ImageReady's color management enabled
which embeds color profiles within images?  If so, then you should disable
this for the purposes of creating images for on-screen and the Web (this
feature is really only suitable for print work).

In my own work, the only time I ever use PNG is when I need to show an image
with variable translucency, or a photographic image that compresses better
than with JPG; otherwise I use GIF and JPG most frequently.  I have noticed
that solid color regions and certain gradient patterns often compress a bit
smaller using as GIF than as PNG so there's another possible reason to use
the format.

If you are running into a development obstacle with the image formats that
is preventing you from creating what you want, feel free to run it by me
off-list.  I'd be happy to take a look and help if I can.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-02 Thread Scott Rossi
 Don't know about if it's possible to change the gamma for the PNG.
 Even if it were possible, it would probably end up creating even more
 'washed out' images on Macs or 'too dark' images on PC.

The following article provides one explanation as to what is going with
PNGs.  If the author's statements are valid, then apparently the problem
with PNG display is universal.

  http://www.hut.fi/u/hsivonen/png-gamma.html

Still, this shouldn't really pose any problem for Rev developers.  In
addition to the multiple graphic formats that we can employ, users will
rarely have the opportunity to directly compare the appearance of a Mac
stack with a Windows stack.  And there are so many variables at play when
releasing a stack to the masses that you're probably better off trying to
cure the common cold than attempting to make your stack look perfect
everywhere.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-02 Thread Dar Scott
On Friday, January 2, 2004, at 10:21 PM, Scott Rossi wrote:

In
addition to the multiple graphic formats that we can employ, users will
rarely have the opportunity to directly compare the appearance of a Mac
stack with a Windows stack.
But his problem is a gif next to a png.

Also, he has control over what uses it.  A Revolution app.

I wonder how Chipp's PNGs would look if the gamma was stripped.

Dar Scott

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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-02 Thread Scott Rossi
On 1/2/04 9:37 PM, Dar Scott [EMAIL PROTECTED] wrote:

 In
 addition to the multiple graphic formats that we can employ, users will
 rarely have the opportunity to directly compare the appearance of a Mac
 stack with a Windows stack.
 
 But his problem is a gif next to a png.


In case you missed it, I was responding to Chipp's statement about the
appearance of his images:

 Don't know about if it's possible to change the gamma for the PNG. Even
 if it were possible, it would probably end up creating even more
 'washed out' images on Macs or 'too dark' images on PC.

As far as placing an animated GIF next to a PNG goes, Chipp himself provided
one solution.  Another solution I alluded to would be to employ an image
format other than PNG.  Or the reverse: use a series of PNGs displayed by
script to replace the animated GIF.  Another solution could be to build the
GIF differently, eliminating as much unnecessary background as possible, so
that only the animated portion of the GIF was visible against the PNG
background.  Of course, these solutions depend on the specific problem -- so
far I've rarely seen as problem like this that couldn't be solved with a
little ingenuity in building the image.  I'm sure Chipp can manage these
being the graphics guy he is.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Interfaces: PC and MAC and the screenGamma property...

2004-01-02 Thread Dar Scott
On Friday, January 2, 2004, at 11:05 PM, Scott Rossi wrote:

But his problem is a gif next to a png.


In case you missed it, I was responding to Chipp's statement about the
appearance of his images:
Don't know about if it's possible to change the gamma for the PNG. 
Even
if it were possible, it would probably end up creating even more
'washed out' images on Macs or 'too dark' images on PC.
Yikes!  I missed it.

Dar

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