Re: Windowshape image as mask for second image
Scott: I made a bit of progress... I wanted to play with the window shape to see if a feathered outer edge to the window shape was good (I'm not so sure now that I see it.. I mean it's cool and all, but a clean edge to probably a more solid design) Any way I set that image as the window shape and put it all the way to the back, it's a PNG feathered on the outside and solid inside.. then I created another PNG which is a dup of the first one, but this time with a transparent square hole in the center set this to the top layer -- this is the picture frame and put my world map underneath it... Then I have a logo and a couple of titles that I wanted to show on top of the world map as it moves... OK this all works pretty well as I want now. At least if everything is just static... But if we start adding animation using simple move and show with visual effects, --problems... big time... We are not talking rocket science animation here: on preopenstack set the windowshape of this stack to 1010 set the loc of this stack to the screenloc set the loc of img world_map.png to 465,240 hide img ht_title.png hide img ht_logo.png hide img ht_digital.png hide imgworld_map.png end preopenstack on openstack show imgworld_map.png with visual effect iris open fast # the above actual pokes a hole momentarily in the interface # and my desktop shows thru during the iris open action. # not intended but an interesting effect...and possibly # could be considered a bug since the windowshape image is # not transparent in the middle move img world_map.png from 465,240 to 195,240 in 3 seconds without waiting # this is horrible, the map jerks across the window... show img ht_logo.png with visual effect reveal down slowly show img ht_title.png with visual effect wipe down slowly # more incredibly bad results, flicker, double images, grey boxes appearing... show img ht_digital.png end openstack Results--disaster... I'm getting the world map jerking across the screen instead of moving in a smooth fluid motion over 3 seconds.. and the visual effects of the title images on top of the moving map underneath are, well, stunningly bad... flicker, double image, grey box appears, followed by the actual title image... I'm doing something terribly wrong. I'll upload the stack to my space later today after our fire wall wakes up here (no http during off hours...) I didn't implement the group but I do get that as a useful way to mask an img that moves around inside the group but I don't think it will solve the basic display problems.. Either I am missing something simple... Or Rev simply doesn't do well with layered animation effects, animated images on top of animated images..?? Sivakatirswami On Dec 08, 2005, at 8:51 PM, Scott Rossi wrote: Recently, Sivakatirswami wrote: I have this concept and I'm not really sure it can be implemented in Rev... at least I haven't found a way: 1) Establish a border that is like a picture frame, that is feathered on the outer edges... and the inside is transparent 2) use this as a windowshape 3) next we want to place an image inside this frame such that the frame serves as a mask to the second image which is underneath... then we would want the image underneath to be set to move across very slowly... but only appear on the inside of the frame. Now, this doesn't work... Saving the window frame as PNG with transparency on.. we get a lowly frame, and I can see right three the middle to my desktop and also the outer edges are feathered. Lovely: caveat: the inside of the frame is also completely knocking on the entire interface! If I understand what you're trying to do, you don't even need a custom windowshape for this. You can do this within a single window by using a transparent PNG for the frame and placing whatever images you want to move behind the frame in a group (with lockLoc enabled) behind the frame that is set to the same width as the frame . Thus when you slide the images back and forth within the group, they will be masked by the group and visible within the frame image. But you will have a solid color (or texture) in the center of the frame where photos are visible, since this is where the card shows through the frame. Make sense? If you want to animate the mask of an image, it's possible by repeatedly setting the alphadata of an image to a sequence of PNGs but this will be a lot of work. Otherwise, yes, we need more elaborate masking options within Rev. The current rectangle provided by groups is too limiting. Regards, Scott Rossi Creative Director Tactile Media, Multimedia Design - E: [EMAIL PROTECTED] W: http://www.tactilemedia.com ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences:
Re: Windowshape image as mask for second image
Hi Swami, Scott: I made a bit of progress... I wanted to play with the window shape to see if a feathered outer edge to the window shape was good (I'm not so sure now that I see it.. I mean it's cool and all, but a clean edge to probably a more solid design) Any way I set that image as the window shape and put it all the way to the back, it's a PNG feathered on the outside and solid inside.. then I created another PNG which is a dup of the first one, but this time with a transparent square hole in the center set this to the top layer -- this is the picture frame and put my world map underneath it... Then I have a logo and a couple of titles that I wanted to show on top of the world map as it moves... OK ... I didn't implement the group but I do get that as a useful way to mask an img that moves around inside the group but I don't think it will solve the basic display problems.. Either I am missing something simple... Or Rev simply doesn't do well with layered animation effects, animated images on top of animated images..?? Sivakatirswami i don't know if this helps, but i found out that moving objects does not work with visual effects! When a visual effect takes place, everything else comes to a complete halt during the effect and thus it just looks jerky... You may have to use another concept... Regards Klaus Major [EMAIL PROTECTED] http://www.major-k.de ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Windowshape image as mask for second image
Hi Sivakatirswami, Don't know if I understand correctly your problem but I would try to solve it in this way: A plain windowshape window with your feathered outer edge, your world image grouped and a scroll by script of the image inside its group. Sorry if I misunderstood :-) Best Regards from Paris, Eric Chatonet Le 9 déc. 05 à 11:51, Sivakatirswami a écrit : Scott: I made a bit of progress... I wanted to play with the window shape to see if a feathered outer edge to the window shape was good (I'm not so sure now that I see it.. I mean it's cool and all, but a clean edge to probably a more solid design) Any way I set that image as the window shape and put it all the way to the back, it's a PNG feathered on the outside and solid inside.. then I created another PNG which is a dup of the first one, but this time with a transparent square hole in the center set this to the top layer -- this is the picture frame and put my world map underneath it... Then I have a logo and a couple of titles that I wanted to show on top of the world map as it moves... OK this all works pretty well as I want now. At least if everything is just static... But if we start adding animation using simple move and show with visual effects, --problems... big time... We are not talking rocket science animation here: on preopenstack set the windowshape of this stack to 1010 set the loc of this stack to the screenloc set the loc of img world_map.png to 465,240 hide img ht_title.png hide img ht_logo.png hide img ht_digital.png hide imgworld_map.png end preopenstack on openstack show imgworld_map.png with visual effect iris open fast # the above actual pokes a hole momentarily in the interface # and my desktop shows thru during the iris open action. # not intended but an interesting effect...and possibly # could be considered a bug since the windowshape image is # not transparent in the middle move img world_map.png from 465,240 to 195,240 in 3 seconds without waiting # this is horrible, the map jerks across the window... show img ht_logo.png with visual effect reveal down slowly show img ht_title.png with visual effect wipe down slowly # more incredibly bad results, flicker, double images, grey boxes appearing... show img ht_digital.png end openstack Results--disaster... I'm getting the world map jerking across the screen instead of moving in a smooth fluid motion over 3 seconds.. and the visual effects of the title images on top of the moving map underneath are, well, stunningly bad... flicker, double image, grey box appears, followed by the actual title image... I'm doing something terribly wrong. I'll upload the stack to my space later today after our fire wall wakes up here (no http during off hours...) I didn't implement the group but I do get that as a useful way to mask an img that moves around inside the group but I don't think it will solve the basic display problems.. Either I am missing something simple... Or Rev simply doesn't do well with layered animation effects, animated images on top of animated images..?? Sivakatirswami On Dec 08, 2005, at 8:51 PM, Scott Rossi wrote: Recently, Sivakatirswami wrote: I have this concept and I'm not really sure it can be implemented in Rev... at least I haven't found a way: 1) Establish a border that is like a picture frame, that is feathered on the outer edges... and the inside is transparent 2) use this as a windowshape 3) next we want to place an image inside this frame such that the frame serves as a mask to the second image which is underneath... then we would want the image underneath to be set to move across very slowly... but only appear on the inside of the frame. Now, this doesn't work... Saving the window frame as PNG with transparency on.. we get a lowly frame, and I can see right three the middle to my desktop and also the outer edges are feathered. Lovely: caveat: the inside of the frame is also completely knocking on the entire interface! If I understand what you're trying to do, you don't even need a custom windowshape for this. You can do this within a single window by using a transparent PNG for the frame and placing whatever images you want to move behind the frame in a group (with lockLoc enabled) behind the frame that is set to the same width as the frame . Thus when you slide the images back and forth within the group, they will be masked by the group and visible within the frame image. But you will have a solid color (or texture) in the center of the frame where photos are visible, since this is where the card shows through the frame. Make sense? If you want to animate the mask of an image, it's possible by repeatedly setting the alphadata of an image to a sequence of PNGs but this will be a lot of work. Otherwise, yes, we need more elaborate masking options within Rev. The current rectangle
Re: Windowshape image as mask for second image
Aloha Sannyasin, I have this concept and I'm not really sure it can be implemented in Rev... at least I haven't found a way: 1) Establish a border that is like a picture frame, that is feathered on the outer edges... and the inside is transparent 2) use this as a windowshape 3) next we want to place an image inside this frame such that the frame serves as a mask to the second image which is underneath... then we would want the image underneath to be set to move across very slowly... but only appear on the inside of the frame. I believe you have two mutually exclusive objectives: 1. You want an irregular window shape, and 2. You want something to scroll an image under a frame. Since the window shape must be (AFAIK) under the scrolling image, there is no way to mask the image with the window shape. If you simply want to scroll a masked image --or move it in any direction, for that matter-- in a rectangular window, I have a sample stack I could send you that does that. One could probably create a mask image with a transparent center to serve as an irregular frame and use the same technique; but the boundaries of the frame must extend completely to the boundaries of the window So: Scrolling image inside a frame with irregular-shaped interior, si; scrolling image inside a frame with irregular-shaped exterior, no! Rob Cozens CCW Serendipity Software Company And I, which was two fooles, do so grow three; Who are a little wise, the best fooles bee. from The Triple Foole by John Donne (1572-1631) ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Windowshape image as mask for second image
Recently, Sivakatirswami wrote: I have this concept and I'm not really sure it can be implemented in Rev... at least I haven't found a way: 1) Establish a border that is like a picture frame, that is feathered on the outer edges... and the inside is transparent 2) use this as a windowshape 3) next we want to place an image inside this frame such that the frame serves as a mask to the second image which is underneath... then we would want the image underneath to be set to move across very slowly... but only appear on the inside of the frame. Now, this doesn't work... Saving the window frame as PNG with transparency on.. we get a lowly frame, and I can see right three the middle to my desktop and also the outer edges are feathered. Lovely: caveat: the inside of the frame is also completely knocking on the entire interface! If I understand what you're trying to do, you don't even need a custom windowshape for this. You can do this within a single window by using a transparent PNG for the frame and placing whatever images you want to move behind the frame in a group (with lockLoc enabled) behind the frame that is set to the same width as the frame . Thus when you slide the images back and forth within the group, they will be masked by the group and visible within the frame image. But you will have a solid color (or texture) in the center of the frame where photos are visible, since this is where the card shows through the frame. Make sense? If you want to animate the mask of an image, it's possible by repeatedly setting the alphadata of an image to a sequence of PNGs but this will be a lot of work. Otherwise, yes, we need more elaborate masking options within Rev. The current rectangle provided by groups is too limiting. Regards, Scott Rossi Creative Director Tactile Media, Multimedia Design - E: [EMAIL PROTECTED] W: http://www.tactilemedia.com ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution