Setting Pixels - Congratulations Monte!

2003-01-30 Thread Robert J Warren \(Howsoft.com\)
Monte has beat us ALL to the punch! Making his recommended alterations to
the little test routine shows us that there is no substitute for a good
knowledge of the timing aspects of the Transcript language. The timings on
my machine are similar to his. Thanks Monte!

So now I can apply all that has been recommended and try a real eraser
test. Who knows, it might be agile enough to implement in pure Transcript.
That said, of course the problem becomes analogous to the one I had in VB.
Pure VB worked more or less OK, but some bright spark eventually found a
way of accessing the image data directly, so that procedures like -

put the imageData of image bmw.bmp into iData
set the imageData of image bmw.bmp to iData

- became unnecessary. Consequently, the advice DON'T use VB for graphics
became far less true, although of course it is a long way from being an
instrument for constructing games. To achieve something similar in
Transcript might also be an advantage in terms of speed leading to the
statement You CAN use Transcript for graphics (but not for games?), but it
would take someone who has a really deep knowledge of the internal workings
of the system to come up with such an image bitmap pointer procedure
(someone from the RunRev team or a geek working at the university?).

Anyway, I am very happy for now. Many thanks to all who have contributed to
the solution of setting pixels. I feel inspired enough by your obvious
interest to actually go off and learn more about what I now consider to be a
viable new language.



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Re: Setting Pixels - Congratulations Monte!

2003-01-30 Thread Dave LeYanna
GREAT JOB folks!

djl

At 02:04 PM 1/30/03 -0200, you wrote:

Monte has beat us ALL to the punch! Making his recommended alterations to
the little test routine shows us that there is no substitute for a good
knowledge of the timing aspects of the Transcript language. The timings on
my machine are similar to his. Thanks Monte!

So now I can apply all that has been recommended and try a real eraser
test. Who knows, it might be agile enough to implement in pure Transcript.
That said, of course the problem becomes analogous to the one I had in VB.
Pure VB worked more or less OK, but some bright spark eventually found a
way of accessing the image data directly, so that procedures like -

put the imageData of image bmw.bmp into iData
set the imageData of image bmw.bmp to iData

- became unnecessary. Consequently, the advice DON'T use VB for graphics
became far less true, although of course it is a long way from being an
instrument for constructing games. To achieve something similar in
Transcript might also be an advantage in terms of speed leading to the
statement You CAN use Transcript for graphics (but not for games?), but it
would take someone who has a really deep knowledge of the internal workings
of the system to come up with such an image bitmap pointer procedure
(someone from the RunRev team or a geek working at the university?).

Anyway, I am very happy for now. Many thanks to all who have contributed to
the solution of setting pixels. I feel inspired enough by your obvious
interest to actually go off and learn more about what I now consider to be a
viable new language.



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