Re: using EXT.dll to install and remove fonts

2005-12-28 Thread Scott Rossi
Recently, Chipp Walters wrote:

 Chris Bohnert of Altuit is working on an external to enable dynamic
 realtime loading of fonts for Windows (without having to 'install' into
 the fonts folder). Is this something of interest to Mac users as well?

Dude, you must have missed the past 5 years or so of mail list requests.

In other words, yes (Mac and Win). :-)

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Flop Line of Chars?

2005-12-28 Thread Scott Rossi
Is there a command or other means to flop a string of characters, rather
than iterating over each character in the string?

In other words, change ABCDEF into FEDCBA.

I'm not against iterating, but I was wondering if there might be a more
direct method.

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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[OT] .ds_store Messing Up ZIP

2006-01-03 Thread Scott Rossi
I've been plagued by this enough that I thought I would ask...

For me, creating simple ZIP archives on Mac systems that contain a few files
is usually straightforward.  However, I often find that when the ZIP
archives starts to contain nested subfolders, I often wind up with invisible
.ds_store files that corrupt the archive when it comes time to decompress on
Windows systems.  The only recourse seems to be to move folders over to
Windows, delete any .ds_store files, and compress there.

Is there any Mac utility out there that allows one to poke around inside a
ZIP archive to delete these extraneous .ds_store files?  Or even better,
some way to tell Stuffit to ignore/delete these files in the first place?

Other suggestions welcome.

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Graphic or Image Tile to Image?

2006-01-04 Thread Scott Rossi
Happy New Year list:

Is there any way to convert a graphic with a background pattern into an
image without using a screenshot?

Alternatively, is there any write one image as a repeating tile into another
image?

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Quicktime for Windows 98?

2006-01-08 Thread Scott Rossi
Recently, Sivakatirswami wrote:

 Quicktime player apparently is only now available
 for windows 2000 or XP... Or did he read that page incorrectly? I
 find it hard to believe that QT is no longer available for Windows
 98... or is Apples web page for Windows users just confusing?

The info may be incorrect, but if true, the decision wouldn't be surprising
given that MS has publicly stated it is phasing out Win98.  June 30, 2006 is
apparently the key date (but if you have deep enough pockets you can
presumably get continued support):

Microsoft will not publicly release non-critical security hotfixes for
Windows 98, Windows 98 Second Edition, or Windows Millennium Edition.
However, customers may request a non-critical security hotfix through
On-Demand Security Hotfix support, which is offered for these products
through June 30, 2006. When a request is received, Microsoft will
investigate the issue and try to provide an appropriate response to the
customer.

http://support.microsoft.com/default.aspx?pr=LifeAn1

Regards,

Scott Rossi
Creative Director
Tactile Media, Development  Design
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Re: Accessing AddressBook.data: javascript?

2006-01-12 Thread Scott Rossi
Recently, Paul Claude wrote:

 the problem is that I
 need to read the adressbook.data database WITHOUT opening the Address Book
 app.
 
 I would like any suggestion (applescript, shell commands, javascript or any
 other thing is available through revolution) to do this.

Perhaps something here might help:

  http://gnufoo.org/contacts/

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: [ANN] Audio Waveform display

2006-01-12 Thread Scott Rossi
Recently, Mark Smith wrote:

 I've put an early version of a grouped control for showing audio
 waveforms in rev up on RevOnline.

Excellent!  Am looking forward to working with this.

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: importing graphic objects?

2006-01-12 Thread Scott Rossi
Recently, Timothy Miller wrote:

 Is it possible to make a graphic object with, say, Illustrator, save
 it, and import it into RR? Will RR make necessary conversions?
 For example, change a Bezier into something RR can digest?

Alejandro Tejada has built some tools for importing Illustrator vectors into
Rev.  As I recall, you must use a version 7 or 8 generated EPS file and
special effects/fills (?) are not supported, though this may have changed
recently.  Some links:

http://www.geocities.com/capellan2000/mcEpsImportV03p.zip
http://www.geocities.com/capellan2000/Eps_Import_V04.zip


 If so, once imported, can I manipulate the graphic with RR's usual
 commands for manipulating graphic objects?

If the importing works, you will wind up with a polygon graphic composed of
a number of points, which can be manipulated with Rev tools.  In my
experience, simpler objects work better.  And you should remember that Rev
currently does not support graphic antialiasing or sub-pixel point
positioning, so the results you get will differ a bit from the native
Illustrator file.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Message From Marielle

2006-01-12 Thread Scott Rossi
[from Marielle Lang who is unable to post at the moment]


Dear Rev users,

Lexicall.org is down. If you try to connect you will get to see a
this account is suspended on the screen. The reason for this is
that my provider discovered an important increase of load on their
server, tracked it down to my server and decided to suspend my
account without any warning or email sent to me. This may take a few
days to fix... I will almost certainly change of provider.

Apologizes for any inconvenience.

Cheers,
Marielle

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Re: Portable Apps..?

2006-01-13 Thread Scott Rossi
I have to say I find it amusing that this portable apps concept is being
touted as the next big thing.  In days of old, virtually all Mac system
7/8 apps were portable -- it didn't matter from which location they were
run.  Then came the push to follow the Windows lead of having assigned
locations for files that led to the designated Application/Document/etc
folders and users were expected to follow the conventions.  Now the pendulum
swings back the other way and portable apps are a new idea.

Make up your minds, people. :-)

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Checking legality of a string

2006-01-25 Thread Scott Rossi
 What's the most economical way of checking that a string contains
 only certain characters? I'm just trying to check if a string
 contains letters, digits and underscores, and nothing else.

One way:

function stringCheck pString
  repeat for each char C in pString
if C is not in abcdefghijklmnopqrstuvwxyz1234567890_ then \
return false
  end repeat
  return true
end stringCheck


Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Rotate text

2006-02-01 Thread Scott Rossi
Recently, Peter T. Evensen wrote:

 Is there any easy way to rotate text in Revolution?  Really, all I need to
 do is flip text so it is upside-down.  Any suggestions?

Only way to do this as far as I know is to create a bitmap out of the text
(screenshot) and flip that.

For an example, execute the following in your message box:

  go url http://www.tactilemedia.com/download/textspinner.rev;

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Offscreen Screencapture?

2006-02-02 Thread Scott Rossi
Howdy List:

I'm batting around the issue of screen capture on Windows again and am
wondering if anyone has found a way to capture offscreen content (ie a stack
with loc set to -1000,-1000).  This works fine on MacOSX but using the same
standard import snapshot routine fails on Windows (XP).

Thanks for any suggestions.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Offscreen Screencapture?

2006-02-02 Thread Scott Rossi
Recently, Phil Davis wrote:

 I'm batting around the issue of screen capture on Windows again and am
 wondering if anyone has found a way to capture offscreen content (ie a stack
 with loc set to -1000,-1000).  This works fine on MacOSX but using the same
 standard import snapshot routine fails on Windows (XP).
 
 Thanks for any suggestions.
 
 No suggestions, sorry, just observations...
 
 - Using 'export snapshot' I got a similar error on Mac today by shooting
 a rect in an offscreen stack, where the rect was that of a *hidden*
 image object. But as long as the image object visible = true, all is well.
 
 - On Windows I just tested this with 'export snapshot'. My results were
 same as yours. I also found that if I move my snapshot stack (or target
 rectangle) partly offscreen, only the ONscreen part of the rect is
 included in the snapshot output.

Thanks for the confirmation.  My experience is identical.  It was even worse
using the 2.5.x version of Rev: the engine (or IDE) would consistently lock
up on some kind of selection rectangle that could not be escaped from.
Control-alt-delete only.

(I have an effect stack that I'm hoping make available soon but it looks
like the Windows version will have to be somewhat klunky until the next
engine release.)

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Offscreen Screencapture?

2006-02-03 Thread Scott Rossi
Recently, Ken Ray wrote:

 I'm batting around the issue of screen capture on Windows again and am
 wondering if anyone has found a way to capture offscreen content (ie a stack
 with loc set to -1000,-1000).  This works fine on MacOSX but using the same
 standard import snapshot routine fails on Windows (XP).
 
 Did you try this tip:
 
 http://www.sonsothunder.com/devres/revolution/tips/imag007.htm

This is godlike, Ken -- works perfectly.  Thanks so much (and to Brian of
course).

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Offscreen Screencapture? -- issues that affect image rendering

2006-02-03 Thread Scott Rossi
Recently, Phil Davis wrote:

 I'm batting around the issue of screen capture on Windows again and am
 wondering if anyone has found a way to capture offscreen content (ie a
 stack
 with loc set to -1000,-1000).  This works fine on MacOSX but using the same
 standard import snapshot routine fails on Windows (XP).
 
 Did you try this tip:
 
 http://www.sonsothunder.com/devres/revolution/tips/imag007.htm
 
 
 This is godlike, Ken -- works perfectly.  Thanks so much (and to Brian of
 course).

 Godlike is good enough for me! I can make this solution work for me too.

Not only does it work on XP but on OSX 3.9 as well (tested on 2 machines).
I know earlier versions of OSX/Rev were said to cause problems, but it seems
to work as expected here on both platforms, thus this tip really *is*
godlike.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Offscreen Screencapture? -- issues that affect image rendering

2006-02-03 Thread Scott Rossi
Recently, Richard Gaskin wrote:

 Not only does it work on XP but on OSX 3.9 as well (tested on 2 machines).
 I know earlier versions of OSX/Rev were said to cause problems, but it seems
 to work as expected here on both platforms, thus this tip really *is*
 godlike.
 
 Crashes here with a kernel protection fault:
 
 OS X 10.4.4
 PowerBook G4 1Ghz

Bummer.  Works here, in Rev and MC, OX 10.3.9, Rev 2.6.6, buildNumber 152
(not sure what the latest version is).

Is your crash under both Rev and MC?

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Offscreen Screencapture? -- issues that affect image rendering

2006-02-03 Thread Scott Rossi
 Not only does it work on XP but on OSX 3.9 as well (tested on 2 machines).
 I know earlier versions of OSX/Rev were said to cause problems, but it seems
 to work as expected here on both platforms, thus this tip really *is*
 godlike.
 
 Crashes here with a kernel protection fault:
 
 OS X 10.4.4
 PowerBook G4 1Ghz
 
 Bummer.  Works here, in Rev and MC, OX 10.3.9, Rev 2.6.6, buildNumber 152 (not
 sure what the latest version is).

I just tested here with OSX 10.4.4 under MC and the export worked fine.  How
about I send you my test stack and see if you get a different result.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Offscreen Screencapture? -- issues that affect image rendering

2006-02-03 Thread Scott Rossi
Recently, Richard Gaskin wrote:

 I just tested here with OSX 10.4.4 under MC and the export worked fine.  How
 about I send you my test stack and see if you get a different result.
 
 Works great in your version.
 
 I double-checked the differences between your code and the code on Ken's
 site, and I found that if I just move the line that restores the
 alwaysBuffer of the stack to after the export, it works:

FWIW, in my version I don't even use the old/new buffer -- since the stack
starts out being buffered, there's no need to set it back to a default since
the execution of the code already does that.

Glad to hear it works for you.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Custom Icons for Windows Standalone

2006-02-07 Thread Scott Rossi
Recently, Ben Bock wrote:

 I'd like to create a custom icon for a standalone in Windows.
 ...
 Before I buy any software, I'd like to find what others'
 experience has shown.

If you're only building for Windows, then Axialis IconWorkshop is a pretty
comprehensive tool (does way more than just build icons).  Builds libraries
and has effects you use when creating icons.

If you're building crossplatform and you use Photoshop, IconBuilder 8 from
IconFactory does a great job of building for Win/Mac platforms.  It's a
plugin that ships with a bunch of additional resources (ie Photoshop
actions) that really streamlines the process.  In my experience, it builds
perfect ICO resources for Windows.

(I used to rely on Iconographer on MacOS but the latest version has
languished for a long time and has a bug that affects display of large
icons.)

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Opening other applications from within Revolution

2006-02-08 Thread Scott Rossi
Recently, [EMAIL PROTECTED] wrote:

 I'm not interested in importing data from the Excel sheet into Rev, just
 opening an existing Excel application from a command in Rev.   I still can't
 seem to do this.   I've put the Excel file (and also the Excel application)
 into the same folder as the Revolution stack and just issued the command
 (let's 
 say the Excel file is titled Sample.xls):
 
 launch Sample.xls with Microsoft Excel
 or
 launch Sample.xls with Excel
 but nothing happens


It sounds like you're missing the path to Excel.  Try using the full path to
the app in your launch script.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Speed Bump

2006-02-09 Thread Scott Rossi
Greetings List Folks:

I'm wondering if there's any possible way to trim down the processing time
required by the following function which takes two sets of data with the
same number of items, compares the value of each item, and returns a max set
of data:

on mouseUp
  repeat 5
put random(255)  , after set1
put random(255)  , after set2
  end repeat
  answer Ready to compare
  put the seconds into tStart
  get compareData(set1,set2)
  put the seconds - tStart
  answer Done
end mouseUp

function compareData set1,set2
  repeat for each item V in set1
put max(V,item 1 of set2) after tData
delete item 1 of set2
  end repeat
  return tData
end compareData

On my 600mHz machine this takes about 8 or 9 seconds.  Increasing the item
count to 100,000 requires 41 seconds.  Ideally, it would be nice to do
100,000 items in a few seconds.  Impossible?  Any thoughts?

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Rendering Text

2006-02-15 Thread Scott Rossi
Recently, Wally Rodriguez wrote:

 The question is how to save the text of the fields rendered on top
 of the background image as an image file (with both the background
 and text rendered on top).

Maybe one of these is what you want...

Import image into the stack:
  import snapshot from rect (rect of your stuff)

Export image to file:
  export snapshot from rect (rect of your stuff) to file filePath \
  as format


Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Missing Chapter 8 9

2006-02-17 Thread Scott Rossi
 Is the new pdf for the documentation in 2.7 missing chapters 8  9?

 Yes, the chapters are missing in my file too.

Wait a minute.  There's 18 minutes missing from the Nixon tapes as well!

Connection?

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: drag 'n' drop reordering

2006-02-17 Thread Scott Rossi
Recently, Josh Mellicker wrote:

 I have a set of buttons that I'd like the user to be able to reorder
 by dragging and dropping

Here's one way (execute in your message box):

  go url http://www.tactilemedia.com/download/getinline.rev;

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: drag 'n' drop reordering

2006-02-17 Thread Scott Rossi
Recently, I wrote:

 I have a set of buttons that I'd like the user to be able to reorder
 by dragging and dropping

 Here's one way (execute in your message box):

   go url http://www.tactilemedia.com/download/getinline.rev;

Oops -- just re-read your message.  The above is for lines of text, which
may not fit your situation.  Relating to the sample you cite, storing the
locs of your buttons and using the move command should do what you need.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: drag 'n' drop reordering

2006-02-17 Thread Scott Rossi
Recently, Josh Mellicker wrote:

  go url http://www.tactilemedia.com/download/getinline.rev;

 That's just what I was thinking of... but man, that's even more code
 than I was coming up with :o

That's because the code is dealing with formatted text within a single
field, not discrete button objects which is (arguably) easier to deal with.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Palette mystery

2006-02-18 Thread Scott Rossi
Recently, Graham Samuel wrote:

 I've got three stacks, let's say stack 'A' whose style is topLevel,
 and stacks 'B' and 'C' whose style is palette. The global property
 raisepalettes is true, but despite this, if I click on 'A', it moves
 in front of 'B' and 'C'.

Something else is probably going on here.  It's unlikely (if not impossible)
for a toplevel stack to appear above a palette stack (thus the reason for
the existence of palette stacks).  Either you're somehow setting stack 'A'
to palette mode, or you're changing the mode of 'B' and 'C' to topLevel.

Are you changing the modes/styles of your stacks via script?

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Retrieve List of Array Properties?

2006-02-18 Thread Scott Rossi
If I set some custom properties of an object via an array:

  set the specialData[cool] of fld 1 to hello
  set the specialData[hot] of fld 1 to world

...how do I retrieve a list of the custom property names (are these called
indexes?) of the object?  (cool, hot, etc)

I've been through the keys(), customKeys, customProperties, etc entries in
the docs and can't seem to get my head around how this works.

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Retrieve List of Array Properties?

2006-02-18 Thread Scott Rossi
Recently, I wrote:

 If I set some custom properties of an object via an array:
 
 set the specialData[cool] of fld 1 to hello
 set the specialData[hot] of fld 1 to world
 
 ...how do I retrieve a list of the custom property names (are these called
 indexes?) of the object?  (cool, hot, etc)


Never mind -- just figured out I have to set the customPropertySet first:

  set the customPropertySet of fld 1 to specialData
  answer the customKeys of fld 1

Regards,

Scott Rossi
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Re: Retrieve List of Array Properties?

2006-02-18 Thread Scott Rossi
Recently, Dave Cragg wrote:

 If I set some custom properties of an object via an array:
 
   set the specialData[cool] of fld 1 to hello
   set the specialData[hot] of fld 1 to world
 
 ...how do I retrieve a list of the custom property names (are
 these called
 indexes?) of the object?  (cool, hot, etc)
 
 One further way...
 
  get the customKeys[specialData] of field 1

*THIS* is what I had in my mind of how it should work, but couldn't get the
syntax right.  Thanks very much Dave.

And many thanks to all who contributed solutions.  A great resource this
list is.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Wow! It's starting to click now!

2006-02-18 Thread Scott Rossi
Recently, Ken Ray wrote:

 if the variable is 0, it sets it to abs(0-1) which is abs(-1) which is 1;
 if the variable is 1, it sets it to abs(1-1) which is abs(0), which is 0.

This reminded me of a long standing question about TransScript and x-talk
languages in general:

Why is it not possible to substitute 1 and 0 for true and false?  Is this
possible and I've just never seen it?  Has no one ever needed this option?

Regards,

Scott Rossi
Creative Director
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Re: Palette mystery

2006-02-19 Thread Scott Rossi
Recently, Graham Samuel wrote:

 I've got three stacks, let's say stack 'A' whose style is topLevel,
 and stacks 'B' and 'C' whose style is palette. The global property
 raisepalettes is true, but despite this, if I click on 'A', it moves
 in front of 'B' and 'C'.
 
 
 Something else is probably going on here.  It's unlikely (if not
 impossible)
 for a toplevel stack to appear above a palette stack (thus the
 reason for
 the existence of palette stacks).  Either you're somehow setting
 stack 'A'
 to palette mode, or you're changing the mode of 'B' and 'C' to
 topLevel.
 
 Are you changing the modes/styles of your stacks via script?

 ...
 You say that it's not impossible for a toplevel stack to appear above
 a palette stack - can you give any more detail on this? I see nothing
 in the RR docs.

There is nothing in the RR docs that I know of.  My intent was to imply that
it's *extremely* unlikely that a palette can ever be rendered above a
topLevel stack in the same app (there may be some bug going on but I've yet
to see anything like this in years of working with Rev/MC).  I would suggest
that whenever you experience what you perceive to be a topLevel stack
displaying above a palette, immediate query the stack modes in the message
box and see what the result is.  Something like:

  put short name of stack 'A'  mode of stack 'A'  \
short name of stack 'B'  mode of stack 'B'  \
short name of stack 'C'  mode of stack 'C'

My guess is you'll find the modes to be the same (1 or 2 = topLevel, 4 =
palette).  If not, you may have discovered a bug.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Palette mystery

2006-02-19 Thread Scott Rossi
Recently, sims wrote:

 Set the systemWIndow to true will make a  topLevel stack display above
 a palette window.

Good point, but even though the mode continues to return 1, the stack has
the *appearance* of a palette, so again, it seems unlikely that this is what
is going on.

(Of course, if you use a custom windowshape for the system window, then
there's no way to tell what kind of window it is, except for the fact that
it remains layered above *all* windows.)

Regards,

Scott Rossi
Creative Director
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Re: Palette mystery

2006-02-19 Thread Scott Rossi
Recently, Jean-Paul Poccard wrote:

 My stack worked as expected with RR 2.6,
 the substacks which had to be displayed as palettes were never hidden
 by the topstack.  Now, even if I remind via the message the stacks of
 displaying as toplevel  (the mainstack) or as palettes (the substacks),
 a click in the mainstack moves it in front of the palettes.

Does this mean you seeing this only with version 2.7?  Either way, try to
reproduce it in a simple text stack -- if you can, you should notify Runtime
Revolution.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Two sounds at the same time!?

2006-02-19 Thread Scott Rossi
Recently, Klaus Major wrote:

 there was once a commercial external for MetaCard named
 EXT.dll (sic!) which had been
 created and sold by a small scottish company named Cross Worlds
 Computing about 5 or 6
 years ago.
 
 I bought one because it had some very nifty features for windows, for
 example (besides other
 nice things) un-/loading of a font on the fly and support for up to 4
 soundchannels, so we
 could play up to 4 (FOUR, maybe more, i don't remember...) sounds at
 the same time without
 the use of QuickTime.

I remember this and could never get it work.  Tuviah Snyder (who I believe
authored most if not all of the external) told me at the time that the
feature was created based on some experimentation on various computers but
was never developed/tested as a real-world solution for all situations.

(At that time I was using SndChannel that provided similar functionality for
pre-OSX systems.)

But times have changed, computers have moved forward, and Rev's audio
capabilities desperately need to move forward as well. So whether its the
Rev guys themselves or a third party company, *any* development effort that
brings more advanced audio features to Rev would be very welcome.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Height/Width of Text?

2006-02-19 Thread Scott Rossi
Recently, Brian K. Maher wrote:

 Can anyone give me some insights on how I can determine the exact
 height and width in pixels of a text string when it is rendered on
 the screen in a given font and point size?

Another good function besides the formattedWith/Height is the formattedRect.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Dock icon - data update

2006-02-20 Thread Scott Rossi
Recently, Klaus Major wrote:

 Revolution has a global property
 called the icon which, if set, specifies the icon that is
 displayed in
 the OS X dock.
 
 and what is the correct syntax for this?

I believe it's:

  set the icon of this stack to 1005

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Blend Level in Fields

2006-02-21 Thread Scott Rossi
Recently, Sivakatirswami wrote:

 Is there some trick for setting transparency in fields   (blend)
 such that the foreground color (the textcolor) is not affected by the
 blend level? I tried all the ink options... nothing works.

I don't think it's possible yet to set the opacity of the field's background
separately from its content.  Regardless, it doesn't seem that big a deal to
set the field's opaque to false and place a translucent image (or graphic
under 2.7) behind.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Grab Commands

2006-02-24 Thread Scott Rossi
Recently, benjamin pastrana wrote:

 I have the following script in an barrel picture: I want to simulate a
 barrel making noise
 while it's beign moved.

 ...

 The thing is that I want only to play the sound
 IF the picture is beign dragged.
 
 Right now it plays because it's under the mouseDown...
 
 what is the command that detects the drag action and when its not beign
 dragged?

I'm not sure you can do this using 'grab' since this command stops all other
messages until the mouse is released.  You might try using a custom drag
routine -- here's one example (execute in your message box):

 go url http://www.tactilemedia.com/download/drag_sample.rev;

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: OT: Internet Rich Applications Patent Granted

2006-02-25 Thread Scott Rossi
Recently, Garrett Hylltun wrote:

 Or will the USPTO let me patent air?

 Where do I send my check for my license to use your patented
 air?  :-)  Oh, one question though, does that air already contain
 bugs? and are you taking any steps to remove those bugs from the
 air?  You know I expect my licensed air to be completely bug free.

Keep in mind, that air probably contains viruses as well.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Graphics , Objects and Controls

2006-02-26 Thread Scott Rossi
Recently, Camm29 wrote:

 Is there or will there be Third Party Objects/Controls available.
 
 For Example 
 
 Dials
 LED Displays
 LCD Displays
 Graphs
 
 and such like !

There will be.

In the meantime, can you point (link) to any specific examples of what
you're looking for?

Regards,

Scott Rossi
Creative Director
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Re: Graphics , Objects and Controls

2006-02-26 Thread Scott Rossi
Recently, Camm29 wrote:

 Is there or will there be Third Party Objects/Controls available.

 There will be.
 
 In the meantime, can you point (link) to any specific examples of what
 you're looking for?

 www.maani.us/gauge
 www.dundas.com
 www.9Rays.net

 These have to be a must for RunRev

Up until recently, some of these kinds of things have been a chore to create
due to lack of antialiasing.  Now with the release v2.7, creation of these
controls should be more doable.

Regards,

Scott Rossi
Creative Director
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Weather Widget

2006-02-27 Thread Scott Rossi
Some time back there was a brief discussion about building widget-y things
in Rev.  Here's an example of a weather widget, not because it's never been
done, but because it can be done. :-)

Execute the following your message box:

  go url http://www.tactilemedia.com/download/tmweather.rev;

Using Yahoo Weather RSS, the stack features a translucent window with
Web-supplied image whose display updates every 30 seconds to show current
temperature (F or C), weather conditions, and wind data for the designated
location.  Accepts US Zip codes or location IDs (see
http://weather.yahoo.com/ to find non-US location IDs).

Just something I've been meaning to try for a while.  New users may find
this useful.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Weather Widget

2006-02-27 Thread Scott Rossi
Recently, Thomas McGrath III wrote:

 Here's an example of a weather widget

 One question: If I switch from F to C the temp changes from 22F to
 -6C which seems correct but the Wind Speed changes from 8 to 12. Is
 that MPH to KPH?

Looking at Yahoo's RSS description, it appears so.

I updated the widget to include units on the wind.

  go url http://www.tactilemedia.com/download/tmweather.rev;

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: [ANN] HOOT: Hacked Object Oriented Transcript

2006-02-27 Thread Scott Rossi
Recently, Mark Wieder wrote:

 Regarding the long id thing, Dick Kriesel and I were talking about
 this last month and I have now switched my usage over to just the
 id, based on the fact that ids within a stack are unique and
 immutable. You can pass ids without any problem and it's just a single
 data point: you don't have to parse it for path items at all.
 
 control pID of this stack
 
 does the trick. The only exception I had to implement is for messages
 coming from or to a stack, since the stack id changes with each new
 object.

I would be wary of this, from the standpoint of using object references in
variables.  I've come across intermittent cases in complex scripts where I
artificially created an object reference by placing something like image
xyz of stack abc into variable, and the engine would sometimes read garbage
characters in place of the object reference.  I can't explain why, and I
don't know if long ID parses more reliably than long name (I can say I spent
many agonizing hours trying to track this down).  In my situation, using the
long ID appeared to fix the problem.

Regards,

Scott Rossi
Creative Director
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Re: [ANN] HOOT: Hacked Object Oriented Transcript

2006-02-27 Thread Scott Rossi
Recently, Mark Wieder wrote:

 control pID of this stack
 
 I would be wary of this, from the standpoint of using object references in
 variables.

 Yes, thanks for the warning. I don't use object numbers myself and
 did, of course, mean to type:
 
 control id pID of this stack

Actually, that's not what I meant.  Using the long name or ID provides a
full path to an object (including the card the object sits on, group its
in, etc).  I haven't used your notation above but using a simple object
reference (that excludes the card reference for example) may be what causes
the engine barf and lose track of things.  Again, YMMV, but using long
ID/name appear to be safer.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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[ANN] tm|color tm|gradient

2006-03-06 Thread Scott Rossi
Greetings Revolutionaries:

Tactile Media is proud to announce the availability of a new pair of layout
plugins for Revolution and MetaCard: tm|color and tm|gradient.

tm|color is a color-management plugin designed to enhance the way you add
color to stacks.  The stack provides 5 color models from which to apply
color to controls, along with hex values, and persistent color settings
which allow you to apply sets of color properties to objects at any time.
The plugin includes tools for retrieving color properties from selected
controls, notification of color properties that have been edited, and for
picking up color from anywhere on the screen.

The companion to tm|color is tm|gradient, a plugin that allows you to create
2-color gradient images, with variable translucency, written entirely in
Transcript.  The plugin allows you to use images, graphics and text fields
as source objects to create gradients, so you can create irregularly shaped
gradient images, widgets, and even gradient text.  Until Revolution is able
to create gradients natively, this is a helpful, if not speedy way to get
gradients into stacks now.

You can view a gallery stack that contains samples of gradient images built
with tm|gradient:
  http://www.tactilemedia.com/tmtools/tmgradient/tm_gallery.rev.zip

You can also review the QuickStart guide for tm|gradient:
  http://www.tactilemedia.com/tmtools/tmgradient/quickstart.html

And an example widget-building tutorial is available:
  http://www.tactilemedia.com/tmtools/tmgradient/tutorial1_1.html

Both plugins require Revolution 2.6 or later.  A 600 mHz or better system is
recommended to run tm|gradient.

The plugins are available now via PayPal at US$18 for the set.  To order,
visit the Media section of our site -- http://www.tactilemedia.com.

Thanks for your continued support of our tools, and we look forward to
seeing what you create with them!

Best Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: How to preload sound files

2006-03-06 Thread Scott Rossi
Recently, Peter T. Evensen wrote:

 I'm trying to string together a bunch of mp3's and minimize the delays
 between one and the next one.  Any tips on this would be appreciated.
 
 I have a player with a list of files in a custom property.  On a
 stopPlaying, I set the filename to the next one and then start the
 player.  Any better ways to do it?

Before I go off on a rant about Rev audio (apparently Geoff Canyon has been
listening), I don't think there's much you can do natively about this.  I
know Trevor DeVore added a looping function to his enhancedQT external that
allows you to loop one track seamlessly in a player, however I'm not sure
this can be spread across multiple audio files.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: player vs play command

2006-03-07 Thread Scott Rossi
Recently, Peter T. Evensen wrote:

 Is there any benefit to using a player vs the play command if you just want
 to play a single sound file as is?  I was just wondering if there are any
 drawbacks to the play command that I should know about.

The play command is built-in (uses the engine to play media) and can only
play one sound at a time.

Players rely on external technology (QuickTime, WMP or similar) and since
you can have multiple players in a stack, it's possible to play multiple
sounds simultaneously.

Regards,

Scott Rossi
Creative Director
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Re: Controlling GIF animation

2006-03-08 Thread Scott Rossi
Recently, scott Yang wrote:

 Anyway to pause GIF animation in an image or player?

Set the repeatCount of the image to 0.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Moving Multiple Objects

2006-03-08 Thread Scott Rossi
Recently, Judy Perry wrote:

 I am trying to use the move command to simultaneously move three images in
 2.7. on Mac OS 10.3.9 (not that this probably matters given that the error
 is almost certainly due to 'stupid user syndrome').
 
 Here is what the docs say:
 
 To move multiple objects at the same time, set the lockMoves property to
 true before issuing the move commands.  When you set the lockMoves back to
 false, all the pending moves begin at once.
 
 So, here's my script (which doesn't, incidentally, move all three images
 simultaneously)

I'm not sure if the problem you're having is that the objects are not moving
simultaneously or something else.  However, the lock moves is usually for
starting objects off at the same time.

Instead, try removing the lock/unlockmoves lines and try adding without
waiting to each move line in your script, for example:

  move image BStone1.gif to 588,-72 in 2 secs without waiting

See if this is the effect you're looking for.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Player object and memory

2006-03-09 Thread Scott Rossi
Recently, Peter T. Evensen wrote:

 I am trying to play a sequence of MP3s.  I am using 3 interleaved players
 to speed up the transition between the sounds.  I set up the first 3 sounds
 on Player 1 - Player 3.  I then start Player 1 and when I get a playStopped
 message, I start Player 2 and set the filename for Player 1 to the next
 sound file for that player (if there is one).  Is there any memory
 management issues I need to be aware of?  My stack freezes eventually on
 XP, both as a standalone, and in the IDE.

You might try setting the fileName of each player to empty before setting
new fileNames.  I had an issue way back that was alleviated by doing this --
it might help in your situation.

Also, you might make sure that no playStopped message is being sent when
*setting* the fileName of a player.  This was a bug some time ago that
caused some frustration -- don't know if it was ever fixed, but even if it
is still present, I can't say if it would be a problem in your situation.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Player object and memory

2006-03-09 Thread Scott Rossi
Recently, Peter T. Evensen wrote:

 Still hangs, even if I set the filename to empty.  I did this:
 
  lock messages
  set the filename of the target to empty
  set the filename of the target to the first item of tCurrentSoundList
  unlock messages
 
 Is that what you had in mind?

Yes, but really you would call it every time you change sound files (not
just the first time).  I would expect using this the first time you set a
filename would have no effect -- the code is supposed to clear out the
player for the *next* sound file to be played.  If your stack is hanging the
*first* time filenames are set, something else is going on.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Font character shape

2006-03-11 Thread Scott Rossi
Recently, Paul Claude wrote:

 I've copied a field from an external stack in my own stack and all the
 characters in this field are changed and looks bad; my stack uses the same
 font (Arial narrow), the same size and style (controlled also with the
 effective keyword), but the two stacks, together opened in Rev 2.7, looks
 very different.
 
 In my stack the shape of characters seems raw, and in the original stack the
 shape seems perfect. There is some stack general property that change the
 look of the characters (antialiasing, etc.)? I haven't found nothing in the
 Rev documentation.

What platform/system version?  Does your stack have a custom windowshape?

There appears to be a bug with text antialiasing in Rev 2.7, on Mac OS X
10.3.9 -- specifically the text antialiasing gets removed.  The bug does not
appear to be present on more recent systems.  The Rev developers are aware
of this.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: stack images - pixmapID not supported in 2.7

2006-03-12 Thread Scott Rossi
Recently, Terry Judd wrote:

 Various cool routines for capturing stack images (including offscreen
 portions) that utilised the pixmapID of the stack were posted recently.
 Unfortunately they don't work in 2.7 as pixmapID is no longer
 supported. Any other ideas on how this might be achieved or is (as it
 appears) that it!

If I understood correctly, the Rev guys will be re-implementing pixmapID in
a later 2.7.x version.  For now, you can do screen captures using object
references in hidden windows:

...snapshots can be taken of objects that are not on the current
 card or in stacks that are not open.

An interesting benefit of this is that if you reference a control, the
screenshot includes the control's alphaData.

See import in the new docs for detailed info.

Regards,

Scott Rossi
Creative Director
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Re: ANN: Displacement Scaling of graphic objects

2006-03-15 Thread Scott Rossi
Recently, Jim Hurley wrote:

 go url http://home.infostations.net/jhurley/ScaleMe3.rev;

Jim -

I only have one word for this: friggin' unbelievably awesome.

What a fantastic stack.  The potential of all this...  The mind reels...

(We must be mentally in tune -- I was just thinking about this problem
yesterday!)

Many many thanks for solving this super-challenge.

Regards,

Scott Rossi
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[ANN] tm|color and tm|gradient Updates

2006-03-16 Thread Scott Rossi
Greetings List:

We're happy to announce some minor updates to tm|color and tm|gradient
plugins for Revolution 2.6.x.

- tm|color, our non-modal color chooser, now supports marker colors (fill
and line) and includes a few bug fixes.

- The radial fill option in tm|gradient, a gradient building tool, now
supports an offset angle which allows you to create more realistic looking
sphere objects, and the stack includes some small bug fixes.

As an example of what can be done with the plugins, we've created a stack
which contains 59 shaded 3D object images, all created using tm|gradient and
tm|color.  The objects are completely FREE to use in your own stacks, but
you'll need tm|color and tm|gradient to colorize the objects in Revolution.
  http://www.tactilemedia.com/tmtools/tmgradient/tm_3dobjects.zip

Here's another example built this morning in about an hour and half, created
entirely within Revolution:
  http://www.tactilemedia.com/tmtools/tmcolor/label.jpg

We've also updated our gradient gallery stack with a couple of new objects
to inspire creative uses of the tools.  If you haven't seen this stack yet,
take a look:
  http://www.tactilemedia.com/tmtools/tmgradient/tm_gallery.rev.zip

Don't forget the online resources as well:
QuickStart Guide
  http://www.tactilemedia.com/tmtools/tmgradient/quickstart.html
Widget Tutorial
  http://www.tactilemedia.com/tmtools/tmgradient/tutorial1_1.html

Remember, you can get BOTH tm|color and tm|gradient for only US$18.
Visit the Media section of our Web site for more info:
  http://www.tactilemedia.com.

Also compatible with Jerry Daniels' Constellation!

--

PLEASE NOTE: these updates are effective for Rev 2.6.x ONLY.  Like many
other folks, we're still ironing out issues with Rev 2.7.


Best Regards,

Scott Rossi
Creative Director
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Re: Arrays as custom properties?

2006-03-18 Thread Scott Rossi
Recently, John Tregea wrote:

 I have been looking to see if I can set an array as a custom property of
 a group.
 ... I get an error message on execution that says bad index expression

Yes, you need to define an index for the array.  Perhaps you mean something
like this:

  set the myAccess[password] of group A to gMyAccess

To retrieve:

  get the myAccess[password] of group A

Also, I believe a custom property must always be prefaced by the.

Regards,

Scott Rossi
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Re: DRM for Images and Text in Stacks

2006-03-21 Thread Scott Rossi
Recently, Sivakatirswami wrote:

 I think this comes close to making the images at least some  what
 obscurely stored.
 
 --create a substack
 --import images into custom props as jpegs,
 --One could put these props in something a available as a card
 property or something very obscure, like a transparent invisible
 graphic.
 --set the uStuff1 of btn obscureObject to (url (binfile:/somePath/
 foo.jpg))
 --scripts then can call the images for display:
 put the uStuff of btn obscureObject into img DisplayImageNow
 -- then encrypt the stack with a password. (all this does is prevent
 another developer from seeing the scripts that display the custom prop)

One thing you might want to consider is putting the image data into fields
as opposed to custom properties, the reason being that field contents are
encrypted along with the rest of the stack data when a stack is password
protected, while custom props are not.  You can still display images from
the fields' contents, and the fields themselves cannot be cut and pasted.

I don't know who you audience is but I would guess the likelihood of your
users owning a copy of Rev is lower than folks' ability to snoop around file
contents.

Regards,

Scott Rossi
Creative Director
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Re: DRM for Images and Text in Stacks

2006-03-21 Thread Scott Rossi
Recently, I wrote:

 field contents are
 encrypted along with the rest of the stack data when a stack is password
 protected, while custom props are not

...or maybe custom props *are* encrypted.  That's weird, I could have sworn
that custom props were visible when viewing stack data in a text editor, but
now (Rev 2.6) it doesn't seem so.  Perhaps this used to be the case with
older versions of Rev.

Regards,

Scott Rossi
Creative Director
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Re: Terrible RunRev Bug? - Was Weirdness Passing Messages

2006-03-23 Thread Scott Rossi
Recently, David Burgun wrote:

 The problem in a nutshell is that:
 
 put x into me
 
 or
 
 set the text of me to x
 
 Does not work 100% of the time. Mark Smith has reproduced the same
 problem.
 ...
 It would be nice to know if this would 100% solve the problem
 regardless of where the handler is called from.


Richard Gaskin already suggested a solution:  use the long ID as opposed to
the long name.

If you create two buttons, both of the same name, they have the same long
name reference:

 answer long name of btn 1  cr  long name of btn 2


If you use the long ID, they will have unique references:

 answer long ID of btn 1  cr  long ID of btn 2

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: White Flash

2006-03-23 Thread Scott Rossi
Recently, Chris Carroll-Davis wrote:

 Does anyone know a cunning way to prevent a window briefly painting
 white when changing the window decorations??

A few things you can try:

1) Set the bottomRight of the window offscreen (like -1000,-1000), do your
changes, and then move the window back to where you want it.  Note that
there is an intermittent bug in window positioning that requires you to
position the window to at least two offscreen locations to make sure the
position sticks.  I usually do something like this:
 set bottomRight of stack 1 to -1000,-1000
 set bottomRight of stack 1 to -1,-1
 set bottomRight of stack 1 to -1000,-1000
Goofy, yes, but it gets around the positioning problem.

2)  If you're using Rev 2.7, try setting the blendLevel of stack itself to
100, do your changes, and then set the blendLevel back to 0.

3) If you're using Rev 2.6 and your stack is Mac-only, you can use Trevor
DeVore's Window external to do a combination of 1 and 2 -- position the
stack offscreen, make changes, set the alpha value of the stack to
transparent, move the stack back, then set the alpha value to opaque.


 I do seem to remember in my SC days (heretic! heretic!) there was
 an xcmd called no flash or don'tPaintWhite or similar.

I believe this might be the same external that Mark Hanrek wrote while
working with me on RadWindow, the first custom window shape external for SC.
We found the white flash annoying and he graciously wrote the WFE (White
Flash Eliminator) external to get around the problem.

Those were fun times.

Regards,

Scott Rossi
Creative Director
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Re: Pixel Question

2006-03-23 Thread Scott Rossi
Recently, Bob Warren wrote:

 Suppose I have 2 cards in a stack and I am moving the mouse over the top
 card (naturally). I want to know what colour is under the mouse pointer
 in a corresponding position on the 2nd card which is hidden underneath.

I believe this function will retrieve the pixel color of a pixel in any
image using the X,Y position of the pixel as measured from the topleft of
the image.  Pass the long ID of the image and the X,Y coordinates as
follows:

on mouseUp
  answer retrievePixelColor(long id of myImage,5,5)
end mouseUp


function retrievePixelColor pObj,X,Y
  put imageData of pObj into tData
  put ((Y-1) * width of pObj * 4) + ((X-1)*4) into P
  repeat with N = 2 to 4
put charToNum(char (P+N) of tData)  , after tColor
  end repeat
  delete last char of tColor
  return tColor
end retrievePixelColor


Let me know if this works for you.

Regards,

Scott Rossi
Creative Director
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Re: Pixel Question

2006-03-23 Thread Scott Rossi
Recently, jbv wrote:

 I believe this function will retrieve the pixel color of a pixel in any
 image using the X,Y position of the pixel as measured from the topleft of
 the image.

 great job Scott.

Thanks.  As long as it works.  Most of the thanks go to Ken Ray for the way
cool info about imageData/alphaData on his site.  I'm not a math guy (Jim
Hurley will vouch for that) but after a little head banging I've been able
to grasp the concept.  Sort of.

Regards,

Scott Rossi
Creative Director
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Re: Dial Control

2006-03-24 Thread Scott Rossi
Recently, Sarah Reichelt wrote:

 Wasn't there someone last week saying that Rev was
 no competition for RB/VB because it didn't have dial controls

No doubt, Chipp will have an alt-announcement about this at RevConWest. :-)

With luck, I'll be making a related announcement at the show as well.  Hope
to see you there.

Regards,

Scott Rossi
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Re: Matching Colors On WinXP

2006-03-26 Thread Scott Rossi
Recently, Rob Cozens wrote:

 When I was developing on a Mac, I often used the Color Picker's
 magnifying glass to select a color I wanted to match in an image or
 some other control.  It seems the best XP's Color Picker will do is
 allow me to identify Custom Colors by hue, saturation, etc.
 
 How do I match an existing color?

One way is the mouseColor function.

Another way is any of several 3rd party color pickers available from Rev
list members, including us (tm|color is available in the Media section of
our site http://www.tactilemedia.com).

Best Regards,

Scott Rossi
Creative Director
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Re: 15K Limit on posts is a Real Pain!!!???

2006-03-27 Thread Scott Rossi
Recently, David Burgun wrote:

 Does anyone else think that the 15K limit  on posts to this list is a
 pain especially in these days of broadband???

Nope.  You shouldn't have to post more than 15K to communicate a problem or
ask for assistance.  If so, you post a sample stack somewhere and allow
folks to download it *if they want to*.

Regards,

Scott Rossi
Creative Director
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Extract/Address Imported Sounds?

2006-03-27 Thread Scott Rossi
Anyone know if it's possible to export an imported sound from a stack to an
external file?  I've searched the mail archives without finding a solution.
I know it's possible to do this with images but with sounds?

On a related note, is it possible to link a player to an imported sound,
rather than external file?

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Retrieve Properties of Image in Variable?

2006-03-28 Thread Scott Rossi
If you export an image to variable, as in:

  export image pImage to myImg as PNG

...is there any way to retrieve the properties of that image (imageData for
example) without having to place that image into an image object in a stack?

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: OS X System Crash using 2.7 build 192

2006-03-30 Thread Scott Rossi
Recently, Joe Brillhart wrote:

 I have recently had two rather ugly system crashes using Revolution
 2.7. Both occurrences seem to be related to Documentation/Help.

I can't offer a solution, but I can confirm that I've experienced a couple
of crashes as well.  Pretty bad ones as I recall, since there was no Send
bug report... dialog afterward.  This isn't much help, I know, but more of
an indication that it would be worth finding a repeatable crash recipe.

Regards,

Scott Rossi
Creative Director
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Re: Proportional resizing of stack

2006-04-04 Thread Scott Rossi
Recently, Devin Asay wrote:

 I have a stack that I want to constrain to a 4:3 ratio when resizing,
 with a minimum stack size of 800 X 600. A search of the archives
 didn't yield any relevant results.
 ...
 Any suggestions for my humanities-addled, math-challenged brain?

One way is to set the rect of the stack, instead of a point combination.
This will keep the relative location and dimensions intact.  The following
seems to work here (in a resize widget positioned at the bottomright of the
stack:

on mouseDown
  set the uAllowResize of me to mouseH() - left of me,mouseV() - top of me
end mouseDown

on mouseMove X,Y
  if the uAllowResize of me is false then exit mouseMove
  put (X - item 1 of the uAllowResize of me) into V
  set topLeft of me to V,(3*V) div 4
  put rect of this stack into tRect
  put globalLoc(bottomRight of me) into BR
  put item 1 BR into item 3 of tRect
  put item 2 of BR into item 4 of tRect
  set rect of this stack to tRect
end mouseMove

on mouseUp
  set the uAllowResize of me to false
end mouseUp

on mouseRelease
  mouseUp
end mouseRelease

 

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Trouble with formattedWidth revisited

2006-04-06 Thread Scott Rossi
Recently, Graham Samuel wrote:

 The RR docs says:
 
 If you specify a field, the formattedWidth reports the width
 required by the field's text.
 
 Well, for me sometimes it does, and sometimes it doesn't. When it
 doesn't, the formattedWidth reports zero.
 
 So far the only way I can get it to work is by going to the card with
 the field on it before doing the formattedWidth test (which seems to
 suggest it only works on 'this card'), but that's something I
 certainly don't want to do. The relevant stack is open, and I had no
 difficulty writing to the field.
 
 It's got to be something I'm doing wrong, but I simply can't work out
 what it is.


The problem is, as you already found, that the formattedWidth/Height doesn't
work for field on a card that isn't open.  For whatever reason, the card on
which the field lies must be opened to return a real value.  The field or
stack can be hidden, but the the field still must reside on the current
card.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Had Revolution for over a year and I still can't run a stack file

2006-04-08 Thread Scott Rossi
Recently, Len Morgan wrote:

 I have had Rev for over a year now (Studio version) and I STILL cannot
 run a stack file (by double clicking on it OR using Open With...) and
 have a cursor show up.  As soon as the pointer enters anywhere in the
 stack window, it disappears.  I't's still there because if I carefully
 move it, I can press buttons and enter text and such but I just can't
 see the cursor.

You know, this occurs in the MetaCard IDE as well when a the 'open file'
dialog is present and I've never been able to figure out why.  With enough
jostling of the cursor into and out of the dialog's rect, I can usually get
the cursor to reappear again, but I have no formula as of yet.

Sorry no solution, just a confirmation of (intermittent) behavior.  Chipp
Walters and I batted around solution to the stuck cursor issue that arises
with text entry fields but I'm not sure this would work in a situation where
a modal dialog is present.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Register at Forums to See Everything

2006-04-08 Thread Scott Rossi
Recently, Lynn Fredricks wrote:

 There are a couple of forums that require registration in order to see them
 (many that currently do not, will also change). You are missing a couple of
 nuggets of goodness if you do not register.

It's great to see Rev provide an outlet for communication that has been
requested for years.  But like others, I hope email access will be provided.
Besides missing out on nuggets of goodness, some of us have nuggets we
won't be able to contribute simply by virtue of not having the time to wade
through the forum format.

Thanks for listening Lynn.

Best Regards,

Scott Rossi
Creative Director
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Field Trouble

2006-04-10 Thread Scott Rossi
Hey List Folks:

Looking for troubleshooting suggestions...  I have a simple stack with one
editable field within a group placed on multiple cards.  I think I did
something yesterday that now prevents me from drag-selecting the text on any
card.

- the cantmodify of the stack is false
- the field is unlocked
- the showFopcusBorder of the field is false
- the traversalOn of both the group and field are true
- I can tab into the field, and can sometimes do a command+A to select all,
but more often the Edit menu just flashes with an error beep and no text is
selected

If it matters, the textsize is large -- 96 pts.

I'm not sure if I'm overlooking a simple property setting somewhere or I've
run into a 2.7 bug that I can't shake.

This is Rev 2.7 on OSX 10.3.9.

Thanks for any suggestions.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Had Revolution for over a year and I still can't run a stack file

2006-04-10 Thread Scott Rossi
Recently, J. Landman Gay wrote:

 I know the answer to that one, I think. It happens when you use the
 message box to show a file dialog (or when you have been typing into a
 field) and hit the return key to execute the command. When typing, the
 mouse pointer normally is hidden (replaced by the insertion point). If
 you open a file dialog while the insertion point is present, the mouse
 pointer doesn't reappear when the file dialog opens.
 
 I bugzillaed it some time ago.
 
 And just to follow up, it appears to have been fixed in 2.7. Bugzilla
 pays off. ;)

Well, it still happens here intermittently here (looking for a recipe).
Just tried it in Rev 2.7, OSX 10.3.9.  In a new Rev session, the first time
I executed the following in the message box:

  answer file Locate:

The cursor disappeared.  I went off to start writing email, came back to
double check, and now the cursor remains visible during the above.

May be sunspots or something else, but I'll see if I can get some kind of
recipe.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Field Trouble

2006-04-10 Thread Scott Rossi
Recently, J. Landman Gay wrote:

 I have a simple stack with one
 editable field within a group placed on multiple cards.  I think I did
 something yesterday that now prevents me from drag-selecting the text on any
 card.

 Check that autohilite is also true.

YES!  It seems that was it.  Thank you so much. :-)

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Multicard Stack, Standalone Speed, and screenNoPixmaps property

2006-04-11 Thread Scott Rossi
Recently, Levi Kendall wrote:

 I have a somewhat complicated speed issue I've been trying to resolve in a
 standalone application (this problem is not observed in IDE / stack mode).
 I have a multi-card stack which begins with what could be considered a
 launch window that gives the user the option to go to various other parts
 of the application.  When the user clicks on the desired icon, the stack
 goes to a different card depending on what they clicked.  Now my issue is
 the FIRST time the user ever goes to another card, there is a significant
 delay (up to 7+ seconds on slower P3 machines).  Also the memory useage goes
 from about 11MB to 22MB the first time another section in the app is
 accessed.

7 seconds is a pretty long time just to access a card.  Are you using any
transitions (visual effects) by chance?  What is present on the secondary
cards -- it sounds like maybe some large images.  Is this the case?  Also,
what about initialization scripts: do you have any going on in any of your
secondary cards?

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: MP3 ?

2006-04-17 Thread Scott Rossi
Recently, Francis Nugent Dixon wrote:

 Is there a way to play external MP3 files in Rev ? I can't find
 any references to this in the doc (Rev 2.6.1 Build 152).

Use a player object and set its filename to the path of the MP3.

Regards,

Scott Rossi
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Re: flashing using deep mask

2006-04-18 Thread Scott Rossi
Recently, Peter T. Evensen wrote:

 I have a stack whose windowShape is set to the ID of a png with a
 transparent background (i.e., alpha mask).  This lets me change the mask
 without the stack window flashing; however, I now get flashing when I
 display a .png over the backgound png, and it seems I can no longer
 interact with my Quicktime movies.   It also won't let me use a unlock
 screen with visual effect dissolve to display the stack.
 
 What am I doing wrong?

I might have missed an answer to this but is the problem occurring with Rev
2.7 and if so on what platforms?

One thing that may or may not help...  The image used as the mask for the
stack doesn't need to be visible.  In fact, it doesn't need to be positioned
at the topLeft of the card.  You might try hiding/repositioning the mask PNG
and see if that makes any difference.  You might try setting the windowShape
to 0 and then reapplying the mask to see if it makes any difference.  If you
have any card/stack level scripts or library scripts in use, you should try
making a test stack that includes only the mask PNG and a test image/player
to see if it behaves the same as your real stack.  You might be able to
narrow down the source of the problem that way.

Hope this helps.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Setup a Scrollbar?

2006-04-19 Thread Scott Rossi
Is there a document/recipe somewhere to set up the properties of a scrollbar
such that its thumb correctly syncs with the scroll of a field?

I know I've done this before somewhere but for some reason I seem to be off
on a current project in how I'm figuring the start and end values.

Thanks  Regards,

Scott Rossi
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Re: Setup a Scrollbar?

2006-04-19 Thread Scott Rossi
Recently, Malte Brill wrote:

 try:
 
 startValue: 0
 endValue: formattedheight of fld  - height of fld  - margins of fld (if
 1 no scroll)
 pageInc: 1
 lineInc: 1
 thumbSize: 1

Thanks Malte -- this is pretty much what I tried.  My problem is getting the
thumb correctly sized so, for example, if the field holds 14 items and the
lines number 15, you get a fairly large thumb, instead of the tiny version
when its size is set to 1.  When I try this:

  set the thumbSize of sb myScroll to \
   trunc(endValue of sb myScroll*(height of fld 1/formattedHeight of fld 1))

...the last lines of the field are not accessible.  Guess I'm wondering what
the correct proportion is.

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Setup a Scrollbar?

2006-04-19 Thread Scott Rossi
Recently, Brian Yennie wrote:

 I think the trick is that you have to also increase the endValue when
 you increase the thumbSize (not very intuitive, I know).

Thanks Brian.  Unfortunately, I'm still getting inconsistent results.
Sometimes the scrollbar scrolls correctly to the end of the field contents,
other times, the scroll falls short.  Not sure what's going on (bug in my
code, bug in Rev, incorrect proportion, etc).  I'll continue to try to
figure it out.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: PIM

2006-04-20 Thread Scott Rossi
Recently, Mikey wrote:

 WAAAY back in the day I used to use
 Connections, which was a PIM product that ran in HC.  I'm incredibly
 unhappy with all the PIM's I've used since, so I'm thinking of killing
 myself cranking one out.  Do we have an RR based PIM somewhere?

If you can live with a free-form implementation, you can try one I put
together several years ago.  Execute the following in your message box:

 go url http://www.tactilemedia.com/download/intouch_x.rev;

As stated above, this does not assign specific fields for name, address,
phone, etc, but instead has 3 resizable panes that contain an index, a data
field, and a notes field (in reality the fields can contain anything).  The
stack is incomplete (printing is not implemented for example), but you're
welcome to to take what you need if it helps.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Mysterious Processor Use?

2006-04-20 Thread Scott Rossi
I'm pretty sure I've seen references to this before but I'll ask anyway...

I'm looking at the activity monitor on my system and it says Revolution is
using about 30% of the processor, yet there is no apparent activity taking
place (pendingmessages is empty).  Even after suspending the development
environment, the activity is present (5 threads).

What is Rev doing here?

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Mysterious Processor Use?

2006-04-20 Thread Scott Rossi
Recently, Stephen Barncard wrote:

 I'm looking at the activity monitor on my system and it says Revolution is
 using about 30% of the processor, yet there is no apparent activity taking
 place (pendingmessages is empty).

 Throbbing default button?

None that I've placed.  It's Rev 2.7 if that matters.

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Growing Pains for new SuperCard convert

2006-04-21 Thread Scott Rossi
Recently, James Z wrote:

 I am a long-time SuperCard user who is currently in the process of
 migrating to Revolution. I'm having a bit of a problem converting a
 SuperCard project over to Revolution. First off, I'm using the latest
 Mac version of Revolution which I have yet to register, and am working
 on a 1.42 GhZ G4. I have a card script in SuperCard containing approx.
 40,000 lines of code. I copied this into Word and then from Word into
 the corresponding card script  in Revolution. It took 42 minutes to
 copy it from Word to Revolution. Now, when I try to edit this script or
 do anything in it (even closing the window), it pauses out for about
 20-30 seconds. Even if I type a single character, I will get the busy
 cursor and have to wait around for it. So basically this chunk of code
 is virtually unusable to me.

 I'd suggest getting Bbedit and forget about word. I copied a 40,000+ line
 file (a Scscript repeatedly copied and pasted to make a forty k line file)
 from BBEdit to a button script in Revolution Studio 2.7 evaluation mode. It
 took about 6 minutes to paste, but the card opens and the text seems ok.
 No problems editing.
 Word may have imported formatting and other baggage into your script.

Just wanted to echo this reasoning.  If you had any formatting at all in
your original script (I haven't used SC in years -- does it allow script
formatting now?), the process of copying over formatted script may have kept
(or attempted to keep) the formatting intact.  As James suggests, try using
a simple text editor to copy clean text over.

Alternatively, you save your script out to a plain text file, and then in
Revolution execute this:

 answer file My script:
 set the script of this card to url (file:  it)

This might go faster than cut-and-paste (but I wouldn't be surprised if you
had to do some serious editing to get your syntax in line with Rev's).

Hope this helps.  Welcome to Revolution.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: How to change the resoultion of machine

2006-04-21 Thread Scott Rossi
Recently, MITTAL Pradeep Kumar wrote:

 Is there any way to control the volume ?

See the playLoudness entry in the docs.

Setting the global playLoudness sets the volume level of the entire system;
setting the playLoudness of an audioClip or player sets the volume of that
object independently of the system.

Regards,

Scott Rossi
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Change HilitedColor of Text?

2006-04-21 Thread Scott Rossi
Hello List:

Using a list field with white text on Windows, I noticed that the text of a
line darkens when selected -- looks like the backcolor of the field is used
to draw the text on the selected line.  On Mac OS, the text color of any
selected line stays white.  Is there any property that can be set to change
the text color of a hilited line on Mac OS, to be more in sync with Windows?

Thanks  Regards,

Scott Rossi
Creative Director
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Turn Off Double-Entry?

2006-04-25 Thread Scott Rossi
I don't suppose there's any way to turn off or otherwise disable the
double-entry key sequence to close the script editor?

This is something that has always bothered me about Rev's script editor.  If
a script has been edited at all, it requires two hits of the enter key close
the window (apply and close) while if a script has *not* been edited, only
one hit.  I find myself getting in the habit of automatically pressing enter
twice to dismiss the script editor which, as I discovered today, is bad if
you have an executable command sitting in the message box (delete this
card).

I now hate the behavior of the script editor window more than ever.  Is
there anything I can do to change it?

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Mysterious missing messages

2006-04-26 Thread Scott Rossi
Recently, David Burgun wrote:

 even a rogue object... it made me laugh out loud at the idea
 of a Rev object making it's cheeks look a bit pinker!

 Laughing my Socks Off! Would be an interesting bug!

I've seen the elusive rogue object that eats messages, among other things.
I was even able to grab a screenshot of it:

http://tinyurl.com/n24pc

Regards,

Scott Rossi
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Re: Turn Off Double-Entry?

2006-04-26 Thread Scott Rossi
Recently, Geoff Canyon wrote:

 I don't suppose there's any way to turn off or otherwise disable the
 double-entry key sequence to close the script editor?
 
 I think you're looking for the script of field script of stack
 revTemplateScriptEditor It's easy to get at using (shameless plug)
 Navigator: http://www.inspiredlogic.com/navigator

I'm all for shameless plugs.  They often inform me about tips, tricks, hacks
and other workarounds that I usually wouldn't know about.  Thanks Geoff.


Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Turn Off Double-Entry?

2006-04-26 Thread Scott Rossi
Recently, Dave Cragg wrote:

 I'm  
 probably on your side on this one, but sometimes there is an
 advantage to the double-entry feature. I've got one of those sleek
 Apple edgeless keyboards, and I keep hitting the Enter key with my
 elbow when I reach for the phone. At those times, the double-entry
 feature usually leaves the script window open. (Yes, I know. I should
 move the phone.)

Well, I have appreciated all the points of view on the script editor (plus
quick echo of appreciation for all Dave's libURL work).  It's apparent that
there's no single way folks prefer to work (does this ring a bell with Jerry
Daniels, maker of Constellation?).

At the risk of continuing debate on the topic, I'll just throw out there
that the Flash ActionScript editor has no apply/entry whatsoever: when
you've finished typing the script, that's it, it doesn't close, move or
otherwise go away, it's basically like a static palette that stores text.
AFAIK, the editing window is passive you have to manually check the code
with a buttonpress, or run your movie and wait for the IDE to return any
errors.  Took me a while to get used to it, but in a way it's kind of
refreshing, and it behaves consistently.

With Rev, I feel like I have to keep track of whether or not I edited the
script because the window will behave differently depending on this fact.
Doesn't seem like effective design to me, but hey, that's just me (and
anyway now there's a fix for me, thanks to Geoff C.)

So, like the hundreds of cliché politicians before me have said, Let's
celebrate our differences and learn to work together!

*gag*

Regards,

Scott Rossi
Creative Director
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Re: [ANN] id3lib

2006-04-27 Thread Scott Rossi
Recently, Mark Smith wrote:

 I've made a basic library of functions for reading the ID3 tags from
 mp3 files.

A giant 'thank you' goes out to Mark for building this (speaking as someone
who's been waiting for this for a long time).  Mark is the man when it
comes to reading headers and tags.  I suggested to him that if he could add
in m4a and m4p support (probably easier said than done) we'd all be iTunes
compatible. :-)

Thanks Mark!

Regards,

Scott Rossi
Creative Director
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Re: stamp copy methods

2006-04-30 Thread Scott Rossi
Recently, Kurt Kaufman wrote:

 I'm looking for an efficient way to do the following:
 1) I have a collection of about 50 very small graphics (bw).
 2) I'd trap keystrokes to set the cursor to a miniature
 representation of one of the above graphics.
 3) Subsequent clicking on a canvas would create and place a copy of
 the keystroke-chosen graphic at the clicked location.
 4) The location of the graphic now placed in step 3 can be tweaked
 with mouse or arrow keys.
 5) Creation of arcs (music slurs and ties)
 6) Creation of music beams for 8th and 16th notes, etc.
 
 I'm especially interested in suggestions for step 3, but all
 suggestions would be greatly appreciated.

Well, here are some options that might be considered efficient: use
buttons (whose icons are set to a range of musical note images) or
antialiased graphics (only under Rev 2.7, and even then, the graphics might
be too small to render nicely).  Both of these two options would rely on one
complete set of note images that are referenced, as opposed to duplicated.
But depending on how many objects you have per page you might be able to
get away with using image objects as well.  At any rate, I would establish a
positioning grid such that note objects (whether they be buttons, graphics
or images) snap to positions on the staff.  I believe there are a few
snap-to grid examples in the mail archives.

I think the project is quite doable, but it will involve a fair amount of
numeric/positioning management.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Optimize This!

2006-05-01 Thread Scott Rossi
Recently, Todd Geist wrote:

 I had the need to search large binary files for a string. The files
 could be over a gigabyte in size, so I decided not to load the whole
 file into ram but digest in chunks instead.  This is the routine I
 came up with, it seems to work very quickly but I am wondering if
 some of you might be able to speed it up.

Not sure about the efficiency of your code, but I would also suggest using
larger chunks.  On a couple of occasions I've had to search a corrupted mail
file over 3 gigs in size for lost messages and I've found Rev can easily
(and quickly) handle 750,000 char chunks.  Probably more, I just haven't
done any testing.

I just checked right now using an older version of the MetaCard IDE and it
was able to read/search a 750,000 character chunk in 49 milliseconds.  In my
situation, the search string is found in the 58th chunk (58 * 750,000
characters) which completes in just over 4 seconds.  Not too shabby.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Inks, Transparency: Mac vs Windows.

2006-05-06 Thread Scott Rossi
Recently, Richmond Mathewson wrote:

 I found this in the Metacard 2.5 documentation stack:

 [ stuff about inks snipped ]

 It just took a tiny, tiny bit of oomf to go and find it . . .

I'm not sure how reading the documentation takes oomf but the MC 2.5 info
is now somewhat out of date with regard to the Rev 2.7 engine.

From the Rev 2.7 What's New doc:

Object-level Blend Modes


The 'ink' property has been extended to be valid for all non-stack objects.
Inks will now work uniformly across all platforms and they have been
augmented with structural and imaging blend modes. The full list is now:

  - Bitwise:
  clear
  noop
  notSrcAnd
  notSrcAndReverse
  notSrcCopy
  notSrcOr
  notSrcOrReverse
  notSrcXor
  reverse
  set
  srcAnd
  srcAndReverse
  srcCopy
  srcOr
  srcOrReverse
  srcXor

  srcBic (equivalent to srcAndReverse)
  notSrcBic (equivalent to srcAnd)

  - Arithmetic:
  blend
  addPin
  addOver
  subPin
  transparent
  adMin
  addMax

  - Structural Blends (Ported-Duff operators):
  blendClear
  blendSrc
  blendDst
  blendSrcOver
  blendDstOver
  blendSrcIn
  blendDstIn
  blendSrcOut
  blendDstOut
  blendSrcAtop
  blendDstAtop
  blendXor

  - Image Processing Blends
  blendPlus
  blendMultiply
  blendScreen
  blendOverlay
  blendDarken
  blendLighten
  blendDodge
  blendBurn
  blendHardLight
  blendSoftLight
  blendDifference
  blendExclusion

Although not traditionally applicable to alpha-enabled rendering, the
bitwise and arithmetic operators have been extended in the natural way to
the presence of an alpha channel by applying the operation to the
'overlapping region' of the source and destination pixels.

NB. The ink and opacity are completely independent - unlike the previous
implementation of blendlevel for images.

NB. Most of the structural blend modes require that an ancestor of the
object have an alpha channel - if this is not the case for a particular
object, it will be blended using the blendSrcOver operator. (Practically,
this means that any object with such a blend mode needs to have a container
as an ancestor that is acting as a transparency group - see later).

Important: In previous engine versions, an image with its blendlevel set
would have its ink implicitly set to 'blend'. This is no longer necessary
nor desirable with the new properties and this behavior has been removed. In
addition, upon importing, any image objects with an ink of 'blend' will have
this adjusted to blendSrcOver.

General Advice: The bitwise and arithmetic inks are still supported and
indeed have been extended to work with alpha channels, however the main
motivation for this is to allow easy evolution of existing applications to
use the 'blend*' collection of inks which in many cases are more powerful
and offer better effects.

NB. The image processing blends are the same as those defined for SVG 1.2.



Regards,

Scott Rossi
Creative Director
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Re: drag a title-less palette stack

2006-05-07 Thread Scott Rossi
Recently, betypaul wrote:

 I need a script so that a palette stack without a title bar  can be
 dragged around with a mouseDown within the stack?.

Many folks here have a variation of this.  Here's one, to be placed in an
object that will serve as your titlebar or similar:

(watch line wrap)

local allowDrag
on mouseDown
  put mouseLoc() into allowDrag
end mouseDown

on mouseMove X,Y
  if allowDrag =  then exit mouseMove
  set topLeft of this stack to globalLoc(X - item 1 of allowDrag  ,  Y -
item 2 of allowDrag)
end mouseMove

on mouseUp
  put  into allowDrag
end mouseUp

on mouseRelease
  mouseUp
end mouseRelease


Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Allow uppercase only in a field

2006-05-09 Thread Scott Rossi
Recently, Sarah Reichelt wrote:

 I have a field where users can type, but I only allow some letters 
 symbols through and then I want them all to be uppercase, although I
 want to allow the users to be able to type in lower case.
 
 I have the restricted characters working fine in a keyDown handler,
 and I have the field changing to upper case in the keyUp handler, but
 I still see the lower case letter briefly before it changes.
 
 What I REALLY want is to change the keyDown parameter as I pass it.
 
 Has anyone already solved this problem?

If I understand you correctly, I'm pretty sure most folks do this by
intercepting the keystrokes *before* they get to the field. So you would
parse/manage the keys you want to allow in variables and them dump the
formatted character/s into the field.  Could this work?

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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