[OT] Routerless Network?

2006-05-09 Thread Scott Rossi
Hi List:

Apologies for the OT question.  I have an XP system and an OSX Mac sitting
near each other that I'm wondering if I can network without using a router
-- I'd like to move some Rev files back and forth for testing.  (There is a
wireless network in the area but no card for the XP system, Mac only.)  I do
have an ethernet cable.  Are there any settings I can apply to either system
to make them see each other?

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: [OT] Routerless Network?

2006-05-09 Thread Scott Rossi
Recently, David Vaughan wrote:

 Take all the replies and wherever you see a negative comment (need
 crossover cable which costs $millions, can not network whatever)
 cross it out.

Heh, thanks David.  No worries -- I'm not thrown by negative comments;
I've learned to wait for a few responses from the list as there's a lot of
knowledge/talent here.

In fact, I found this document which made me pretty hopeful:
http://hacks.oreilly.com/pub/h/302#thread

But it's not working for me.  I'm connecting a Mac laptop to a Win desktop,
and while the Win box does indeed report an error if I assign the same IP
address to each system, neither system seems able to see the other with
unique IDs (Chris Bohnert mentioned pinging the Mac system from Windows to
check the connection and all I get is a series of timeouts).

So I may just have to break down and go for a wireless card.  I may play
around with it some more but am not sure what else to try.

Thanks to all for the suggestions and for putting up with the OT.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Playing Simultaneous Sounds?

2006-05-09 Thread Scott Rossi
Recently, Judy Perry wrote:

 I searched the use-list archive via Richard's page but can't come up with
 what I think I remember reading, namely, that you can sorta, kinda,  using
 players, play two or more sounds simultaneously.
 
 Is it so?  Can anyone point me in the right direction?

Yes, use two or more players set to different filenames.  Or use an imported
audioclip and a player.

Regards,

Scott Rossi
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Re: Playing Simultaneous Sounds?

2006-05-09 Thread Scott Rossi
Recently, Judy Perry wrote:

 use two or more players set to different filenames.  Or use an imported
 audioclip and a player.

 Must they be external files then?

Players reference external files.  However, if you need the sound files to
be internal, you could try importing audio-only files as videoClips.  I just
tried this on OSX and it works (not sure if this technique will work on
Windows without QT).  I used Trevor DeVore's technique of saving WAV files
out of QuickTimePro as MOV files.  In Rev I imported the MOVs as videoClips
(FileImport As ControlVideo File...).

To control playback:

  play videoClip clipName.mov
  play stop videoClip clipName.mov

I even tried this, which works here:

  play videoClip clipName.mov looping

NOTE: For best results, it seems necessary to reference the clip by name, as
opposed to number (ie videoClip 1).  Playing and stopping a clip by number
works Ok, but stopping a looping clip seems to fail unless you reference the
clip by name.

Remember, if you import media into your stack, all those assets get loaded
into memory before you can use them -- you should be wary of this if you're
importing large MP3 files or similar.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: systemWindow question

2006-05-10 Thread Scott Rossi
Recently, Ian Wood wrote:

 On my system, mac OS 10.4.6, Rev 2.7.1, systemWindow seems to be
 broken...

 From the docs:
 
 'On Mac OS systems, the systemWindow property has no effect.'

I'm not sure why the docs say this.  I believe I've used the systemWindow
property on OSX since it was introduced and it worked fine.

I'm using 2.7.1 here on OSX 10.3.9 and the systemWindow property appears to
work fine, so maybe something broke with later versions (10.4+) of the OS.

Regards,

Scott Rossi
Creative Director
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Re: Video/audio playback on Linux

2006-05-16 Thread Scott Rossi
Recently, Richard Gaskin wrote:

 What audio and video playback options are available on that
 platform for us Rev folk, and are there any gotchas I should know
 about?
 
 You are stuck with xAnim as your video middleman.  See http://
 support.runrev.com/bugdatabase/show_bug.cgi?id=2290 for more info on
 it.  I found the video quality to be somewhere back in the early 90's.
 
 Once xAnim is properly setup, I did find it to be very reliable
 though.  You will have to re-compress your video to support the older
 
 Thanks Mark.
 
 Bit of a drag, though:  no MPEG or MP3 support?  Those are the top two
 formats we need to support.

This doesn't help with MPEG but I remember a long time ago, the iGame3D guys
had developed an FMOD audio external, which is capable of playing back most
any audio file on many platforms.

http://www.fmod.org/

I don't know if they ever ported it to LINUX, and I recall there being
licensing costs for the external, but it could be an option.  Perhaps the
Rev guys should look at taking over or developing/licensing this technology.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: images in cross-platform stacks

2006-05-16 Thread Scott Rossi
Recently, Richard Gaskin wrote:

 Rev doesn't alter the display of JPEGs or GIFs -- why single out PNGs in
 this way, and why try to adjust for screen gamma when the screen is
 already doing anything that needs to be done there?

I don't have the document links I used to, but suffice it to say, in the
attempt to be consistent across platforms and displays, the display of PNG
images is inconsistent by their nature, and this has been documented.  Rev
isn't doing anything to alter the display of PNGs (as far as I know).  In
fact, it may not be doing enough to take advantage of gamma information
stored in the file format, but again, the problem occurs in other apps, not
just Rev (even in Photoshop CS1, not sure about CS2).

The workarounds are:

- if possible, make the background of the PNG transparent so that it can sit
seamlessly on whatever is behind it

- if you have a a solid color background in your PNG that must match another
non-PNG color, you can try modifying the solid color by a few degrees in the
PNG, or in the object to which the PNG must match

- as Phil suggested, use a different format: JPEG or GIF

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Math problems?

2006-05-19 Thread Scott Rossi
Recently, Peter T. Evensen wrote:

 I am doing the following:
 
 put 10.27 into tNumber
 put the trunc of tNumber into tInteger
 put tNumber - tInteger into tDecimal
 put 100 * tDecimal into tNew Decimal
 put the trunc of tNewDecimal
 
 and I get 26 instead of 27.
 
 Am I doing something wrong?  Is this a bug?  Is there another way to
 isolate the decimal portion?

Here's one way (I bet there are more):

  get char offset(.,tNumber) to -1 of tNumber

BTW, I never knew you could use the form the trunc :-)

Regards,

Scott Rossi
Creative Director
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Players and Long Filenames (was: dragData[files] problem)

2006-05-26 Thread Scott Rossi
Recently, Garrett Hylltun wrote:

 Much appreciate all the information and efforts on this from everyone.
 
 It does explain the problems I've been having making an MP3 Player for
 myself.
 
 I believe that this isn't just a dragData issue either, as I've had
 problems with trying to load files into the player with long file
 names on OS X.
 
 Well nix the MP3 player for me.

Garrett:

Maybe hope is not completely lost.  Using long file names with players has
been an issue for some time.  If you look in the archives, there are some
mentions of techniques for addressing the problems:

1) Mark Waddingham provided the workaround syntax of using the file format
for the file path:

set fileName of player 1 to \
  file:///volumes/users/joe/really_long_filename_here.mp3

2) Replace spaces with %20 in file paths.

3) If there is any chance of diacritical characters appearing in the file
path, Thierry Arbellot posted a sample stack that contains a script to
address most of these characters with a lookup table:

  http://www.digital-salade.com/toki/download/player.rev

IMO, another big issue for a creating player is being able to read ID3 tags
in music files.  Mark Smith has created a first pass at this with his ID3
library on RevOnline:
Category: Utilities
Name: id3lib
User: Mark Smith

Last I checked, this does not work on MP4/M4P/M4A but it's a welcome start.

It's a great testament to the community where the contributions of various
folks come together to create solutions.  We may not have a complete
solution yet, but still, nice job guys. :-)

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: dragging questions

2006-06-03 Thread Scott Rossi
 I want to drag from 1 list field to another, keep both the fields
 locked, show the text being dragged and perform some a visual effect
 in the end where existing text will move down to show where the drop
 will occur. I assume if I can do all of that, rearranging text in
 the receiving field with the same visual effect will be cake.

 Is what I'm describing this even possible?

This might help you get part of the way (execute in your message box):

  go url http://www.tactilemedia.com/download/getinline.rev;

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: That annoying little resizer

2006-06-05 Thread Scott Rossi
Recently, Jack Tsu wrote:

 I figured there would be a way to change the resizer and titlebar without
 recreating them. I'd rather not do that, since I don't know how to script
 all the functionality :-\

There are no built-in ways to change these -- you really do need to make
your own.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Random Hotspot location

2006-06-05 Thread Scott Rossi
Recently, [EMAIL PROTECTED] wrote:

 Think of an Ouija board (Only without the board).  I'd
 also like to move the pointer around and select random letters.

You've already received the answer to your question, so I mention this link
just for fun (1.4MB download, execute in your message box).  Make sure
you're not in the middle of any project since it takes over your desktop:

go url 
http://www.tactilemedia.com/mediaplayer/stacks/games/ouija/ouija.rev;

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Random Hotspot location

2006-06-05 Thread Scott Rossi
Recently, Bill Marriott wrote:

 Make sure
 you're not in the middle of any project since it takes over your desktop:
 
 go url
 http://www.tactilemedia.com/mediaplayer/stacks/games/ouija/ouija.rev;

 Spiffy! Now you just need to make it multi-user so 2 to 12 or so people can
 all put their hands on the pointer and have a real cyber-Ouija experience!

Do the 2 to 12 people need to be alive?

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: stack for importing Fireworks documents to Rev

2006-06-07 Thread Scott Rossi
Recently, Jim Ault wrote:

 http://revcoders.org/import_fw.rev
 
  I am sure this was a lot of work.
 Thanks for the example link, Josh, but I cannot download the file, Safari
 only displays the text version of it, which is not the operating stack.
 
 Putting 
   go stack URL http://revcoders.org/import_fw.rev;
 only produces 'no such card'

I tried this and it downloaded fine for me:

  go url http://revcoders.org/import_fw.rev;

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Layering QT Players

2006-06-07 Thread Scott Rossi
Recently, Bridger Maxwell wrote:

 For one of my programs I needed to create a card with a movie that has two
 different motions that can move independently of each other.  To create this
 effect I used two QT players and layered them, but they aren't acting how I
 expected them to.  When the one on the top layer is not playing, then it
 disappears beneath the other player.  If they are both playing then the
 player on the top layer get very buggy and unstable, so it reverts back and
 forth from being visible to not being visible.  I think I might be able to
 solve this problem or think of an alternate solution if I just knew a little
 more about the player object.

The only way that players can truly be layered is by setting the
alwaysBuffer property of each player to true.  Doing so usually reduces
performance but you might want to give this shot. However, since you are
already experiencing lowered performance, you may want to look at another
solution that perhaps utilizes only one player.  Sorry I don't have a better
suggestion.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Reordering lists with drag n' drop

2006-06-15 Thread Scott Rossi
Recently, Jared Smith wrote:

 I'm wondering what the easiest way is to implement this feature. I
 have a normal list field with items that I'd like to be able to click
 and drag up or down.
 ...
 I wish this functionality was included, but anyway if
 anyone can think of a real easy way to do it, please let me know.

A real easy way?  No, but here's one way (execute in your message box):

  go url http://www.tactilemedia.com/download/getinline.rev;

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Volume control Question

2005-06-05 Thread Scott Rossi
 I was wondering is there was a way to control the volume of
 something with a
 slider so that if the slider was one the value 0 there would be no
 sound, and
 if it was on 100, the sounds was as high as it could go

 put this into the script of your scrollbar:
 
 on scrollbardrag t_value
   set the playloudness of player 1 to t_value
 end scrollbardrag

Also note that playLoudness can set the volume of a player object itself
(set the playLoudness of player 1) as well as setting the overall volume of
the system globally (set the playLoudness to 50).  As I recall, the latter
sets the overall system volume level on MacOS and sets the Wave volume level
on Windows.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: two questions (was Re: Uh-oh.... Anybody following WWDC?)

2005-06-06 Thread Scott Rossi
Recently, Richard Gaskin  wrote:

 Think different is so last year.
 
 This year it's Think really different. :)

Or, Think along with the rest of the world.


Regards,

Scott Rossi
Creative Director
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Revolution 2.6 RevConWest

2005-06-06 Thread Scott Rossi
Recently, Heather Nagey  wrote:

 We are delighted to announce the arrival of Revolution 2.6, The Tiger
 Release! 

Now that Heather has let the cat out of the bag (so to speak), I'll add a
little follow up announcement for a product that's been in the works for a
few months: Harlequin.

Harlequin is a skinnable software remote control application for Apple's
iTunes. This is similar in concept to an iTunes widget running under
Dashboard but Harlequin is intended to be a bit more extensible and
customizable as a standalone accessory for iTunes. Those who know their way
around Photoshop or other image editor can design their own control images,
place them in a bundle along with a layout description, and Harlequin will
dynamically assemble a functioning masque (skin) on-the-fly that controls
almost all of iTunes' playback functions.

Harlequin is one of the first Revolution apps in development to take
advantage of the new deep masks feature.

For those of you attending RevConWest, I'm going to demo Harlequin as part
of my presentation,  alongside many other expert Rev developers.  I believe
there's still time to sign up (Dan? Chipp?) -- interested folks should head
over to http://www.altuit.com/webs/altuit/RevConWest/.

For those who aren't attending RevCon (and for anyone who wants to play),
you can download an alpha version of Harlequin here (OSX only):

http://www.tactilemedia.com/harlequin/Harlequin_a1.dmg.gz

If you are at all interested in masquing (skinning) I encourage you to join
the related forum:

http://groups.yahoo.com/group/harlequin-dev

See the Welcome post in the Messages area for more detailed info about the
alpha (please note that as an alpha, Harlequin is incomplete in some areas).

And now back to the Revolution.

Best Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Revolution 2.6 Tiger Unleashed (what's new)

2005-06-07 Thread Scott Rossi
Recently, Richard Gaskin  wrote:

 We've seen at least two builds in which a substantial percentage of new
 features were Mac-specific.
 
 I look forward to seeing a release or two that focus on Windows-specific
 features.
 
 I love my Mac, but Windows users pay my bills

Agreed -- Windows user pay my bills as well.  But this release now makes it
possible for me to do my work on OSX, so I'm very grateful for the new
additions.  Many thanks to the RunRev guys.

Regards,

Scott Rossi
Creative Director
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Economics Eye Candy

2005-06-07 Thread Scott Rossi
Recently, MisterX  wrote:

 The economics is where it's at, not the eye candy...

One can bag on Apple endlessly (I do), but for better or worse, they
established an approach/appearance with their UI some time ago and ran with
it.  Part of this approach employs deep masks, and now that
Dashboard/widgets are available to the masses -- a development environment
of sorts -- this capability is even more important if the Rev folks want to
stay competitive on the platform.  It remains to be seen how Dashboard
evolves, but for now, I believe the Rev guys made a good decision to include
this feature.  Mac users are an odd lot: they want everything on their
system to be Mac-like.  The deep masks feature is one way Rev apps can
continue to be more Mac-like.

But don't fool yourself into thinking this is a goofy Mac-only trend.  Look
closely at XP and the reports that came out as far as 2 years ago regarding
LongHorn.  XP already has some of the Mac's translucency effects, and
LongHorn (in true MicroSoft fashion) promises to be more Mac-like.
According to WindowsITPro in 2003: Early test versions Microsoft is showing
at WinHEC include amazing animation effects, smooth window scaling, and
advanced window translucency.

When is LongHorn supposed to ship?  06? 07?  And here we Rev developers can
start developing our stacks now with these features.

But we're going to see all kinds of poorly designed apps and unnecessary
garbage released with all these features!  Of course we are.  This is the
same argument that was voiced in the 80's regarding desktop publishing, and
in the 90's when the Web started taking off.  Maybe this is the decade of
interface eye candy.  And it will no doubt spawn some goofy looking apps.
Eye candy is no substitute for usable/effective UI deign.  But if the
developers of the underlying systems are pursuing the eye candy route, our
apps need to at least support the features.  Employing the features is up to
you.

Surprise: the economics are tied to the eye candy.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Economics Eye Candy

2005-06-07 Thread Scott Rossi
Recently, MisterX  wrote:

 Surprise: the economics are tied to the eye candy.

 Good arguments Scott, but i disagree still
 
 the economics are based on the sales... marketshare...
 Industry standards...

I don't disagree and I'm not trying to twist the argument.  My point was
that the eye candy may not not be as far removed as you think/say.  Of
course, I can't answer regarding the timetable for development.  Maybe the
currently added features were do-able in a shorter timeframe.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: here is the CLOCKFACE script...coded in 3 MINUTES...17 LINES of CODE

2005-06-08 Thread Scott Rossi
Recently, Eric Chatonet  wrote:

 on openCard
   setTime
 end openCard

 on setTime
   send setTime to me in 1 - (the long seconds mod 1) seconds
   put word 1 of the long time into T --8:13:15
   put T  char 2 to 7 of (the long seconds mod 1) into fld Time
   split T using :
   set the angle of grc Second to 450 - (6 * T[3])
   if T[3] mod 10  0 then exit setTime
   set the angle of grc Minute to 90 - (6 * T[2]) - (T[3] div 10)
   if T[3]  0 or T[2] mod 2  0 then exit setTime
   set the angle of grc Hour to 90 - (30 * T[1]) - (T[2] div 2)
 end setTime

 Very impressed to see how much a code can be improved again and again.
 Just a little thing: with this new very clever code, the clock will
 not be at time just when opening ;-)
 So 4 lines more and 2 repetitions that are not satisfying: I bet you
 will find a better solution in 3 minutes!

If I understand your comment, I believe all you need to do is change
on openCard to on preOpenCard -- no extra lines needed.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Clock; exercising minimal intellectual effort

2005-06-08 Thread Scott Rossi
Recently, Jim Hurley  wrote:

 And now, for a clock built with a different philosophy, one which
 *maximizes* the script. :-)
 
 In the message box:
 
 go stack  url http://home.infostations.net/jhurley/Build_a_clock.rev;

Math show off. :-)

If only we had antialiased graphics now.

(One thing to add to your build script: choose browse tool after building
the clock so the current tool isn't the pointer.)

Nice work Jim.

Regards,

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Re: e: Clock; exercising minimal intellectual effort

2005-06-08 Thread Scott Rossi
Recently, Jim Hurley  wrote:

 If only we had antialiased graphics now.

 This is embarrassing: what is antialiased graphics?

Smooth, non-jagged lines that are drawn with translucent edges so they blend
with whatever is behind them.  Flash excels at this, even too much in some
cases.

 
 (One thing to add to your build script: choose browse tool after building
 the clock so the current tool isn't the pointer.)

 On my system (OS X) I see the browse tool throughout. Odd. Are you Windows?

Yes but I viewed your stack on OSX 10.3.9.  Maybe it's a MetaCard UI
behavior.

Regards,

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Re: updated page for RevConWest.

2005-06-08 Thread Scott Rossi
Recently, Judy Perry  wrote:

 Do you have any kiddie-friendly suggestions for the accompanying family
 members?

If the accompanying family members go by the Monterey Bay Aquarium area,
there is also an arcade with merry-go-round and miniature golf, and a wax
museum in the nearby Cannery Row area.  Dare I mention the candy store among
the nearby shops...

Regards,

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Re: Drag reordering in list

2005-06-10 Thread Scott Rossi
Recently, Chris Carroll-Davis  wrote:

 I need to display a list of 10-50 items and allow the user to easily
 arrange the list so that the top 10 items are in the order they
 want.  It seems to me that a sensible way to do this would be for
 them to drag and drop the lines in a list in the same sort of way
 that you can reorder a playlist in iTunes.  Is there a
 straightforward way of doing this in Rev?  Or (even better!) has
 anyone done something like this that they might want to share?
 
 If anyone has a suggestion for a better approach I would be very
 willing to listen!

Try entering the following line in your message box:

 go url http://www.tactilemedia.com/download/getinline.rev;

Regards,

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Re: Is there a better way of scanning this list ?

2005-06-10 Thread Scott Rossi
Recently, Bob Earp  wrote:

 I was wondering if anybody had
 developed a stack to read the list in a more intelligent manner.

Not sure if there's a stack, but there's Web interface.

  http://dir.gmane.org/gmane.comp.ide.revolution.user

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Re: Problems with Rev and Apple's Bluetooth wireless keyboard (??)

2005-06-10 Thread Scott Rossi
Recently, Howard Bornstein  wrote:

 I would bet the Bluetooth keyboard is saving power by not transmitting
 any info to let the machine know when unimportant keys such as shift,
 option, etc. are depressed and released. It probably only sends that
 info when a real key - i.e. one which represents a character - is
 pressed. 
 
 Ugh. This would be bad. I often use a if the shiftkey is down or an
 if the optionkey is down in a mouseup handler to provide special
 features. If you're right, this will no longer work for wireless
 keyboard users.

I empathize with you.  Did you try investigating rawKeyDown to see if *any*
messages are sent?  Hopefully you will find a workaround.

I recently endured some significant headaches (and subsequent embarrassment)
from a client demo that refused to work on Windows.  Had to get everything
working on a Mac at the last minute and apologize to the client for the
apparent lack of functionality in Rev.  After many hours of testing/hair
pulling, the issue turned out to be a malfunctioning keyboard that I only
thought to check on a whim, after much help from this list.

When faced with issues like these, the Reasons You're A Software Developer
offer little comfort.  It just goes to show that whatever you build will
*never* work on every system out there and there is no substitute for, as
Klaus Major says, Test, test, test.

Regards,

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Re: Volume Disconnect

2005-06-15 Thread Scott Rossi
Recently, Sivakatirswami  wrote:

 Varuna is in use and could not be ejected. Try quitting applications
 and try again.
 
 So, quit Revolution, then eject... dismount, no problem.
 
 Now I know this is not Rev specific because there are other
 applications, which, having once accessed the server for any I/O will
 hold it hostage, whether any documents for that app are open or not.
 I'm just wondering if Rev had a way to cut the cord with some cmd?

Setting the directory will sometimes prevent a volume from being unmounted
(the drive is in use...).  You could try setting the directory to one
located on the local hard drive before trying to unmount the network volume.

Regards,

Scott Rossi
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Re: lock screen

2005-06-15 Thread Scott Rossi
Recently, Lars Brehmer  wrote:

 from the docs:
 
 A handler may need to open a stack and then close it before the
 handler is completed, or to move or change the appearance of a number
 of objects on the screen. If the screen is locked before these
 changes occur, the user does not see the changes happen on screen.
 Locking the screen can prevent user confusion or unsightly screen
 flashing. It also increases the speed of the handler, since
 Revolution does not have to redraw all the intermediate states of the
 screen.
 
 Well, this is not happeneing here!

Hi Lars:

First of all, locking the screen doesn't affect the entire screen, it
affects the display of the contents of the default stack.  So if you lock
the screen, you can still move stacks around the screen and hide/show them,
but any updates to the *contents* of the default stack will not be visible
until the current handler ends you call unlock screen.  Lock screen is often
used when initializing a stack's objects, populating objects with content,
or employing a visual effect, such as:

 lock screen
 go next card
 unlock screen with visual dissolve

Locking screen will not get rid of any split-second flash that may be
visible before a stack is opened or made visible.

All this being said, in my own work I am encountering what I think is an
intermittent positioning bug where trying to set a stack's location to
something outside the screenRect will fail and a white flash flash equal to
the screen's rect will be briefly visible before the stack is drawn.  But I
haven't been able reproduce this consistently.

FWIW, the only way I know to get rid of any flash before displaying a stack
is to use Trevor DeVore's window external and making a stack transparent
before showing it.  I believe this only works on OSX currently.

Regards,

Scott Rossi
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Re: Player will not play long file names!

2005-06-17 Thread Scott Rossi
Recently, Sivakatirswami wrote:

 I'm pretty sure this just appeared in Mac OSX-Tiger / Rev 2.6

Nope -- this was present before 2.6.  This bug also may at some times
involve special (non-Roman) characters.  Good (well, bad really) to see
someone else run across this.

Regards,

Scott Rossi
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Re: Make icons on a Mac?

2005-06-19 Thread Scott Rossi
Recently, Judy Perry wrote:

 Jacque here at RevConWest has recommended Iconographer, which I am
 presently downloading:
 
 http://www.mscape.com/products/iconographer.html

Iconographer is great, but watch out for a bug in either the huge or large
images -- the app will sometimes clip a portion of the image.

http://persistent.info/archives/iconographer/index

Regards,

Scott Rossi
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Re: Images in Customproperties

2005-06-21 Thread Scott Rossi
Recently, Glen Bojsza  wrote:

 I have managed to set an image from a card into a customproperty.
 
 set the Antennas[Site] of image map to image tower
 
 But I can't figure how to place it on another card? I am hpoing that
 if you can place the image on another card or stack that it will
 contain all of the image's information and customproperties.
 
 Or is this not a viable solution?

I might be wrong, but if I understand what you're trying to do, I believe
you need to assign the properties and imageData of your target object
separately.  For example:

  set the uImageContent of img map to img tower
  set the customKeys of img map to the customKeys of img tower

This should place the imageData of image tower into the custom property
uImageContent of image map (and preserve any alphaData present in image
tower).  To then apply the image to another image, you simply put the
property into a new image object:

 put the uImageContent of img map into myImgObject

The cool thing about this technique is it allows you to establish a single
image object with multiple image references.  A good example is a digit in a
timer which contains all the number images 0 to 9 stored as custom
properties.  To update the timer, you successively put it's stored digit
information into itself: put the digit0 of img timer into img timer.

Or is this not what you want?

Regards,

Scott Rossi
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Re: Images in Customproperties

2005-06-21 Thread Scott Rossi
Recently, Glen Bojsza  wrote:

 Any thoughts on my other question...if I stored an image from my hard drive
 
 set the Antennas[Site] of image map to URL binfile:radio.png
 
 How can I place this image from my custom property at a later time onto a
 card?

Sure, Glen, that was answered in my response.  Just put the custom property
into a new image:

  put the uImageContent of img map into myImgObject

...where uImageContent is the custom property holding the binary image data.

Regards,

Scott Rossi
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Re: No entry in Window's task bar

2005-06-22 Thread Scott Rossi
Recently, Peter T. Evensen  wrote:

 is there any message sent to a stack when it is brought to the front?

See the resume and resumeStack messages.

Regards,

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Flash Users?

2005-06-22 Thread Scott Rossi
Any developers on the list knowledgeable about Flash at all, specifically
loading dynamic content?  Please contact off-list.

Thanks  Regards,

Scott Rossi
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Re: compileIt for revolution?

2005-06-22 Thread Scott Rossi
Recently, Richard Gaskin  wrote:

 i have the patience to create these graphics and see them rendered. But when
 it comes to getting rid of them, no way! And the clearGraphics routine took
 foreever! 200 graphics per second... You do the math - many minutes wasted
 waiting to create a better pattern.
 
 The trick was to create all the graphics in a group.
 when the graphic is done, delete the group.
 
 30 graphics deleted in 2 seconds.
 
 And as Geoff Canyon discovered, you can go one step further by drawing
 all polygons as a single object, but just including a blank line in the
 points property wherever you want a discontiguous object.

Unfortunately, this won't work for Xavier's case since each object is shaded
with a different color, but it's worth noting as you say that sometimes
multiple vector objects can be replaced with one.

Regards,

Scott Rossi
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Re: Confirm Long File Name Bug in Player Object

2005-06-23 Thread Scott Rossi
Recently, Sivakatirswami  wrote:

 Can someone quickly confirm this ( bugzilled already) ... a bit of a
 serious problem for me at the moment:
 
 a) get an .mp3 file... any will do. Make sure the number of chars in
 the file name (inclusive of extension) is  33
 
 e.g. someFoo.mp3
 
 b) set some player test to this file and confirm it plays as
 expected on a
 
 start player test
 
 c) now go to the finder (OSX, Tiger) and change the file name to
 
 somefoo0123435678901234567890123456789.mp3
 
 d) now go back, set the player  object to this same file which now
 has a file name with 33 chars...
 
 e) start player test
 
 here, the player object is now simply dead go back... truncate
 the file name to 33 chars... try again... now it works..

Confirmed, as of November last year.

Also, try adding special characters to the file name, such as - or (.
These broke playback for me at the time.

I would set this at Blocker status because it prevents playback of otherwise
playable media.

Regards,

Scott Rossi
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Re: Confirm Long File Name Bug in Player Object

2005-06-23 Thread Scott Rossi
Recently, Dar Scott  wrote:

 I would set this at Blocker status because it prevents playback of
 otherwise
 playable media.
 
 I don't agree with that.
 
 First of all, somebody will have a workaround command (3 minutes; 17
 lines) shortly after I mail this.
 
 Second, blocker means it blocks development  testing.  The developer
 can temporarily shorten the names and continue development and testing
 until a workaround or fix is available.
 
 Or did I miss something?

Perhaps.  I can see two ways of looking at this: managing your own media and
managing users' media.

Changing filenames of your own media may be acceptable but changing
filenames of a users media is a really bad idea.  If you change a filename
and for whatever reason you are unable to restore to the original name, I
can imagine the user being extremely upset.

If you want to deliver a media player now, the only way around this is to
have your app duplicate the user's media somewhere on their drive, rename
it, and then make sure to delete the duplicate when you're done.  For a few
files, one by one, this might be OK, but I question whether this is a valid
workaround for potentially dozens of multi-megabyte files.

Regards,

Scott Rossi
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Re: Confirm Long File Name Bug in Player Object

2005-06-23 Thread Scott Rossi
Recently, Dar Scott  wrote:

 Changing filenames of your own media may be acceptable but changing
 filenames of a users media is a really bad idea.  If you change a
 filename
 and for whatever reason you are unable to restore to the original
 name, I
 can imagine the user being extremely upset.
 
 You are right.  And at the time of my comment, I hadn't thought too
 much into what a workaround would be like.
 
 Even so, I think this loss of functionality qualifies as (at most)
 Major, in that it is a major loss of function.  I understand
 Blocker to mean I can't develop.

How is this different from I can't deliver?

Regards,

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Psychedelic Bug?

2005-06-23 Thread Scott Rossi
Try this on OSX, using a stack with a deep mask applied:

 lock screen
 unlock screen with visual dissolve

See anything unusual?

Regards,

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Re: is within ... polygon shape?

2005-06-24 Thread Scott Rossi
Recently, Steve Bonham  wrote:

 Intersect doesn't work after all. It appears that one object will
 intersect with another irregular object's rect and NOT the objects
 true shape (polygon points).
 See illustration... at:
 http://academics.georgiasouthern.edu/cet/SB/ball_fairway.jpg
 
 Is there a way to get Rev to:
 1. evaluate IF the loc of an object is within the shape (defined by a
 series of coordinates) of an object?
 
 OR
 2. evaluate IF the loc of an object intersects with the shape
 (defined by a series of coordinates) of an object?

I believe some folks on the list have written collision detection routines
that can detect intersection in several situations.  I think Malte Brill
might know something about this.

That being said, collision detection on irregular shapes can work by using
images that have a transparent background and point references.  Using the
within() function it is possible to accurately detect whether a point falls
within the image since Rev will evaluate a point falling within the
transparent region of the image as false.

 get within(img 1,myPoint)

Regards,

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Re: is within ... polygon shape?

2005-06-24 Thread Scott Rossi
Recently, Lynch, Jonathan  wrote:

 Using the within() function it is possible to accurately detect
 whether a point falls within the image since Rev will evaluate a
 point falling within the transparent region of the image as false.

 But - would this work 100% for curved polygons or images?

It works reliably with images as long as the transparent regions of the
image are 100% transparent.  Try it.

Routines for polygons should work reliably as well.

(Although Jim's routine seems to work only for intersecting edges, and not
when a smaller polygon falls *completely* within a larger polygon -- any
tweak available Jim?)

Regards,

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Re: is within ... polygon shape?

2005-06-24 Thread Scott Rossi
Recently, Lynch, Jonathan  wrote:

 Put the points of image myImage1 into field feedback
 
 Causes an error - it says this object does not have this property. I am
 misunderstanding something aren't I?

Images don't have points.  You simply test the point against the image
itself:

 if within(img myImage,myPoint) then answer point is within the image

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Re: is within ... polygon shape?

2005-06-24 Thread Scott Rossi
Recently, Lynch, Jonathan  wrote:

 Put the points of image myImage1 into field feedback

 Causes an error - it says this object does not have this property. I
 am misunderstanding something aren't I?

 Images don't have points.  You simply test the point against the image
 itself:

 if within(img myImage,myPoint) then answer point is within the
 image

 Ah, but that only tests a single point. To be perfectly accurate, one
 would need to test every single non-transparent point in the image.

OK, let's use a golf analogy as an example.  Let's say you wanted to find
out if the ball is on the green:

  if within(img green,loc of img ball) then answer ready to putt

In this case you are testing the loc point of the ball against the opaque
region of the green image.  There is only one point to test.  You could go
further and test all the rect points of the ball as well: topLeft, topRight,
etc but this depends on how precise you want to be.

Does this make sense?

Regards,

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Re: is within ... polygon shape?

2005-06-24 Thread Scott Rossi
Recently, Jim Hurley  wrote:

 I don't understand what you mean when you say it fails with large polygons.
 
 In the stack below, it doesn't seem to make any difference how large
 the polygons are. I can't image why Rev would fail to recognize when
 a point is within a polygon.
 
 go stack url http://home.infostations.net/jhurley/CollidingPolygons.rev;

Because on my end I tried:

  if firstWithinSecond(mypoly1,mypoly2) *and* ...

instead of:

  if firstWithinSecond(mypoly1,mypoly2) *or*

Replacing and with or makes your routine work as expected (I should have
known something was up on my end being the math guru that you are).

So Jonathan, there you are: two routines that allow you to test intersection
with images or polygons.

Regards,

Scott Rossi
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Test

2005-06-27 Thread Scott Rossi
Is this coming through?

Regards,

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Re: Test

2005-06-27 Thread Scott Rossi
Recently, J. Landman Gay  wrote:

 Is this coming through?
 
 .sdrawkcab si ti tub ,seY

.
)
t
o
n
(

y
n
n
u
f

o
s
 
e
r
'
u
o
Y

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Re: koan: how do uninstallers uninstall themselves?

2005-06-28 Thread Scott Rossi
Recently, Richard Gaskin  wrote:

 In my readings 'round the Net it seems acceptable to just leave the old
 uninstaller in the Temp folder until the next time the user cleans that
 folder out, but that doesn't feel proper to me.
 
 Is there a way for an app to delete itself?  Or to use some delayed
 mechanism for doing so that doesn't require modifying any system files?

I could be wrong but I seem to recall reading the Temp folder is
automatically emptied at certain times, presumably when the number of files
or filesize reaches a certain threshold.

Regards,

Scott Rossi
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Re: SPAM

2005-06-30 Thread Scott Rossi
 Can someone tell me how my 'special' email address I created for
 especially for this list and only this list got to a spammer? In the two
 or three years I've been on this list, this has never happened before,
 until now.

 You know, you can access this list from Google:
 type Stephen Barncard site:lists.runrev.com into the Google search box
 and you'll see your email address 'in the clear.' All a Spammer has to
 do is scrape the Google version of this list and they've got it.

Another explanation is someone subscribed to the list was (knowingly or
unknowingly) affected with a virus or spyware, and the address was lifted
from their mail.  Unfortunate but quite possible.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Mac scroll wheel

2005-07-01 Thread Scott Rossi
Recently, Charles Hartman  wrote:

 I'm using a Logitech mouse with a scroll-wheel in OSX. In a scrolling
 field, it works as usual. In a scrolling group (which contains
 several fields and buttons), it doesn't. It _almost_ does nothing in
 that case, except that it may jigger _one_ of the fields up and down
 a little.
 
 Anyone know how to make it behave?

This is probably because there's nothing within the group in the space
between your objects to catch mouse messages.  One way to handle this is to
place a transparent object (graphic, image, etc) in the group that spans the
group's rect to catch scroll messages.  I don't have a scrolling mouse in
front of me but believe it might be necessary to trap rawKeyDown messages
since the scroll wheel doesn't send out standard mouseDown/mouseUp
messages.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Player will not play long file names!

2005-07-02 Thread Scott Rossi
Recently, Mark Waddingham  wrote:

 As a work-around for this at the moment, try setting the filename of
 a player to a *real* file URL:
  e.g. file:///Volumes/Primary/Users/mark/Desktop/
 mask_with_a_really_really_really_long_filename.tiff

Thanks Mark:

I'm still not clear on how to get this to work.  I've got a bunch of audio
files with long names and spaces in the their names.  I've tried setting the
fileNames to straight filenames, URLencoded filenames, etc, using URL forms
file: and binfile: and nothing seems to work.

Am I missing something?

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Player will not play long file names!

2005-07-02 Thread Scott Rossi
 I'm still not clear on how to get this to work.  I've got a bunch
 of audio files with long names and spaces in the their names.  I've tried
 setting the
 fileNames to straight filenames, URLencoded filenames, etc, using
 URL forms
 file: and binfile: and nothing seems to work.
 
 Am I missing something?

 If you do
  replace space with %20 in tURL
 then you should get the desired result. (i.e. don't urlEncode)

Success!  A semi-urlEncode workaround...

Thank you Mark.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Player will not play long file names!

2005-07-02 Thread Scott Rossi
Recently, Stephen Barncard  wrote:

 generally it's always best to avoid spaces in filenamesespecially
 on the net.

Of course, but the issue here is to address the playback of *any* file with
long filenames, regardless of their origin, and regardless of whether they
have spaces (or other non-alpha characters) in their names.

In the case of iTunes (not sure about other MP3 apps), songs from CDs as
well as those purchased via download are often named with spaces.  If you
want to deliver a player that can play these files, you can't expect a user
to go through all their files and manually rename them, nor should you as a
developer do this behind the user's back.  Thus Mark's workaround solves a
major problem.  Thanks Mark!

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: different UI approach

2005-07-11 Thread Scott Rossi
Recently, Mark Wieder  wrote:
 
 http://www.dontclick.it/

Another opinion: I enjoy the idea, though I don't see much revolutionary
there.  I think the greater issue is effective communication to visitors
regarding where they can go from where they are.

But the clickable UI seems far from passé. I would love to see a click-less
UI implemented in an email application -- you'd have to be mighty careful
around the send and delete buttons.  What if nuclear silos had click-less
UIs and no human-key switches?...

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: mac file name fonkyness

2005-07-11 Thread Scott Rossi
Recently, mark  wrote:

 I'm sure this issue has come up many times before, but I've been out of
 the loop recently, so apologies in advance.  If I ask rev (vers. 2.03,
 Mac OS 10.2x) to put the files for  long media file names I might get
 something like this:
 01-nick_cannon_ft_murphy_lee_e-40-gigolo_(remix_clean)-crn.mp3.
 This is is also the name I see in the finder and is also the name
 exported from iTunes if you export a song list.  And if you ask Rev if
 there is a file by that name, it tells you yes, there is.  But if
 you set the fileName of a player to the above name, it does not work.

A workaround was provided by Mark Waddingham: set the filename of
a your player to a *file* URL, ie
file:///Volumes/Primary/Users/mark/Desktop/really_really_really_long_filenam
e.mp3

Important: make sure to replace any spaces in the name with %20, even though
you should *not* use a fully URL encoded path.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Window Positioning Bug?

2005-07-12 Thread Scott Rossi
When I run the following script, I actually see the offscreen-intended
window appear every *other* time, in other words a reliable failure that
occurs 50% of the time:

on showWindow
  set topLeft of stack progind to 1,1
  palette stack progind
  put windowID of stack progind into tID
  import snapshot from rect (rect of grc pie of stack progind) of window tID
  close stack progind
  choose browse tool
end showWindow

(MacOSX 10.3.9)

The results are the same even if the position is set to negative numbers.
I've noticed this failure in other stacks but wasn't sure if this was a
result of my code.  Now it seems very repeatable, and I believe other folks
have mentioned window positioning problems as well.

Can anyone else verify this?  Is this a coding problem or bug?

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Scrollbars in Rev

2005-07-12 Thread Scott Rossi
Recently, Mark Swindell  wrote:

 What exactly are the built-in Rev scroll bars, sliders?  Can one get
 into the images they use and modify them, or create others and have
 them available, or does one have to roll one's own completely, ala
 Klaus's banana bar?

The latter.

Check the mail archives -- several folks have built custom slider routines,
and Malte Brill made one with a proportional thumb.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Window Positioning Bug? [WORKAROUND]

2005-07-12 Thread Scott Rossi
 When I run the following script, I actually see the offscreen-intended
 window appear every *other* time, in other words a reliable failure that
 occurs 50% of the time:
 
 on showWindow
   set topLeft of stack progind to 1,1
   palette stack progind
   put windowID of stack progind into tID
   import snapshot from rect (rect of grc pie of stack progind) of window tID
   close stack progind
   choose browse tool
 end showWindow

 couple things you should consider trying.
 1) check the windowBoundingRect and set it larger.
 2) set the stack's formatForPrinting property to true, this will ignore
 the windowBoundingRect; be aware of editing any text of a stack who's
 formatForPrinting prop is true.
 3) Don't use a palette, instead copy and paste the image to your topstack
 4) Consider using some form of:
 
 open inv stack progInd
 set the topLeft of stack progInd to 1000,1000
 show stack progInd

Thanks Chipp.  However the issue I'm trying to address is to reliably place
a stack offscreen, which is used in any number of routines (not just my
import script).  In my tests, setting the position of a stack to an
offscreen location fails every other time; the stack's mode is irrelevant.
Here's an even simper script that demonstrates the problem here on OSX:

Create a new stack WinPosTest.  Create another new main stack named
tester, set its main stack to WinPosTest, and save.  Create a button in
stack WinPosTest and give it the following script.

on mouseUp
  set topLeft of stack tester to 1,-1
  go stack tester
  wait 60 with messages
  close stack tester
end mouseUp

On my system, this fails every *other* time in that stack tester appears
near the top right of the monitor when it should really appear offscreen.
This seems like a bug to me unless I'm missing something.

In any event, I finally found what appears to be a workaround.  Setting the
stack's loc repeatedly to two different positions seems to get around the
problem and reliably place the stack offscreen:

on mouseUp
  repeat 2
set topRight of stack tester to -1,1
set topLeft of stack tester to 1,-1
  end repeat
  go stack tester
  wait 60 with messages
  close stack tester
end mouseUp

Not sure if anyone else is affected by this issue.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Player will not play long file names!

2005-07-13 Thread Scott Rossi
Recently, keith  wrote:

 As a work-around for this at the moment, try setting the filename of
 a player to a *real* file URL:
 e.g. file:///Volumes/Primary/Users/mark/Desktop/
 mask_with_a_really_really_really_long_filename.tiff

 If you do
 replace space with %20 in tURL
 then you should get the desired result. (i.e. don't urlEncode)

 So is this space-replacement trick a requirement in Rev 2.6 when
 dealing with long filenames?

It is a requirement for this method of using a file URL reference for the
player's filename.  Given that the alternative is to physically rename a
media file, this would seem to be a minor hassle.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: help with loading audio clips into a stack

2005-07-14 Thread Scott Rossi
 This is exactly what I need but the only thing is I don't want user to
 play songs from his/her hard drive.  I want to import 9 songs in the
 stack and they can only play 9 songs,  and I don't want them to copy
 these songs into there hard drive, because these songs are copyrighted.

Well, what may not be news to you is that anything that is played over the
computer's speakers can be captured and saved, regardless of whether or not
the files reside on the drive.

That being said, AFAIK you can't get good playback control without using a
player object that references external audio files.  Combine this with the
previous comment that any audio delivered with the stack will be loaded into
memory, potentially eating up a lot of space (are the songs full length, 3
to 5 minutes each?).

If you deliver the songs with the stack, you might write them out to the
temp directory before playing and then delete when done.

Or, instead of including audio in the stack and and writing out to the
drive, you might consider storing the audio on the Web and accessing the
files with a player object via URLs (makes for a smaller stack).  Again, not
a foolproof system for copy protection but a little less accessible than
placing on the drive.

Trevor Devore or Klaus Major might know some more tricks here.

Regards,

Scott Rossi
Creative Director
Tactile Media, Development  Design
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Re: Arcade Engine

2005-07-15 Thread Scott Rossi
Recently, Thomas Cole  wrote:

 Is this Arcade Engine a good buy for me? I'd like to make something that
 has a more modern look than my 80-90s-looking games. I have Rev 2.1
 studio. There isn't much info on the RunRev page. Anyone know anything
 about how it would be to create (royalty free) standalones for
 distribution with Arcade Engine?

ArcadeEngine is not about a look per se (although last I saw, there were a
few spirograph-esque functions included) -- it's about functionality.  Malte
has provide many useful functions and commands for creating
movement/animation/gameplay.  The look is still up to you.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: going nuts again

2005-07-20 Thread Scott Rossi
Recently, MisterX  wrote:

 not long ago, actually centuries ago (naturally, i couldn't find it
 anymore despite being sure i entered it - and i doubt it is easily
 replicatable - and i dont have time to rebugzilla it), i posted a problem
 with some images not refreshing correctly irrespective of where the image
 was.
 
 In this case, im using buttons as patterned objects. And since groups can't
 be set opaque reliably either on WinXP compared to W2K, again a button for
 bg pattern. hu...

This is amusing, I never even knew you could set a background to be opaque.
The behavior seems a bit unusual though (here on OSX) in that even though it
looks opaque, it doesn't catch mouse clicks.


 First observation is that changing a backpattern doesn't always refresh -
 sometimes it's just black (try to flip the pattern image horizontally and
 see that happens to your buttons' patterns after).
 
 Since these are all cloned objects, often is the case that one or the other
 button patterns start to act up on their own despite their properties. Some
 display a black 2 pixel border (no border is show though), others don't even
 show their patterns or only do so when clicked! In another case, each time i
 display this window with patterns, a patterns shows or doesn't...

Isn't it still that case that images used as repeating patterns must be
multiples of specific sizes?  To be used on Windows and Unix systems,
height and width must be divisible by 8. Could this be the problem, that
you're using images of incorrect dimensions?

The only artifact I've noticed recently is that scaling an image vertically
with transparency on its right side will produce a single black pixel line
on the outside edge.


 All images are buffered naturally... Sometime a simple click on the button
 will restore the image! WTF?
 
 This is a time waste each time it happens. You just can't fix anything on
 these buttons. Happens mostly on buttons but on menus too. So you have to
 redo one from scratch!
 
 Any ideas or fixes?

Have the images been created in Rev?  If not, did you try using the cursor
fix technique of clicking on them with one of the paint tools to convert to
native Rev format?

Maybe trying another object?  Does the object in the group need to be a
button?  How about a graphic?


Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Visual Effects Question

2005-07-21 Thread Scott Rossi
Recently, Russell Martin  wrote:

 Is it possible to have conrols on a card/window that aren't affected
 by visual effects? For instance, is it possible to have forward/back
 buttons that don't move when using visual effects like slide or push?
 If so, how is this done?

Yes, if you reference one object or a single group of objects.  You do this
by using the hide/show commands.  For example, in an (unaffected) button:

on mouseUp
  if the vis of group 1 then
hide group 1 with visual effect push right
  else show group 1 with visual effect push left
end mouseUp

When executed, group 1 will disappear/reappear using the designated visual
effect.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: how to set the size of the card smaller than the size of the stack

2005-07-25 Thread Scott Rossi
Recently, Ban Nguyen  wrote:

 Does anyone know how to set the size of the card smaller than the size
 of the stack. When I create a new card in a stack, the card is the same
 size as the stack.  I want its size smaller

If the card was smaller than the stack, what would you expect to see beyond
the borders of the card?  *Something* has to be there.


 Here is the problem:  every time I create a new card, I have to copy all
 the graphics from the first card and paste into the new card (I want all
 card have the same look, just want to change the content)
 
 Is there any better way to do this

Yes -- group the items you want to appear on each card and set the group's
background behavior property to true.


Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: array info request (new thread)

2005-07-25 Thread Scott Rossi
Recently, Stephen Barncard  wrote:

 I've found it's better to have one-word names for EVERYTHING as a
 general rule and use underscores and dashes to separate words. I do
 it by habit now.

Don't get in the habit of using dashes (as opposed to underscores) -- Rev
will often try evaluate a dash as subtraction and you may run into script
errors because of this.

Regards,

Scott Rossi
Creative Director
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Scripting Style (was re: array info request)

2005-07-25 Thread Scott Rossi
 Richard is right about double-click: it's the reason why I don't use
 underscores and dashes either...

If you really want to split hairs (hares?), this is a somewhat weak
argument.  If you use, for example, an underscore as a naming convention:

_myField
_myButton
_myGraphic

Or:

my_field
my_button
my_graphic

Or:

button_fred
button_jim
button_mary

...it is quite easy to select the text string you want to change/modify with
a double click -- the underscore remains unselected and doesn't need to be.
And in my case, since I don't keep track of my billable time in
milliseconds, the time it takes me to select an entire string including an
underscore is negligible. :-)

-

And while we're talking about style and conventions (or lack of them), you
might consider using upper case letters for single character variables:

 put 25 into A

Why?  If you look at X-Talk languages in general, what is the defining
characteristic that identifies most of the reserved messages/properties:

 mouseUp
 openCard
 windowShape
 backgroundBehavior
 resumeStack

Obviously, the upper case character in the middle of each name isn't truly
*needed* for a script to function, but the capital serves as a visual cue to
identify the text string as something reserved: a message, a property
name, etc (one could also argue the capital makes the name easier to read).

Another consideration -- assuming that at least 99 percent of developers
code in lower case, line 1 below might appear to be more ambiguous than line
2:

  put 25 into a

  put 25 into A

IMO, line 1 has the *appearance* of an incomplete script, while in line 2,
there *may* be missing script but the upper case character is a clue that
A was intended as a variable name.

Food for thought (and debate)...

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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[OT] More Amusing Error Dialogs

2005-08-01 Thread Scott Rossi
Here's one from Photoshop:

Could not stroke the layer because there is nothing to stroke.

:-)

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Drag Drop of lines within fields

2005-08-03 Thread Scott Rossi
Recently, Ton Kuypers  wrote:

 I seem to recall that someone created a very nice example of drag 
 drop of lines in listfields, but I cans seem to find it anymore... I
 just need to rearrange lines in a field by drag  drop...
 
 Could anyone please point me in the right direction or to an example
 script?

This might work for you (in your message box):

 go url http://www.tactilemedia.com/download/getinline.rev;

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Drag Drop of lines within fields

2005-08-04 Thread Scott Rossi
Recently, david bovill  wrote:

 This might work for you (in your message box):
 
  go url http://www.tactilemedia.com/download/getinline.rev;
 
 Links not working for me? Can you add it to your nice download
 machine thingy?

Well, there's nothing special about the above link, but GetInLine is now
accessible via our player stack (via message box):

  go url http://www.tactilemedia.com/tmpanel.rev;

Hopefully this works for you.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: minimize the window

2005-08-04 Thread Scott Rossi
Recently, Ban Nguyen  wrote:

 I am working on a customize application.  The control is set empty.  How
 do you insert a customized minimize button into stack.  The close is
 easy just put the code close this stack but I don't know how to do for
 the minimize button.

See the iconic property.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Barn Door Open Problem

2005-08-09 Thread Scott Rossi
Recently, David Burgun  wrote:

 show image 1
 hide image 1
 set the fileName of image 1 to myfile.jpg
 
 Or anything that doesn't use visual effects it works fine. In fact
 if I use one-word effects like dissolve it works too.
 
 Just tried doing this:
 
 show image ImageSplash with barn door open and it still doesn't work!
 
 Although
 
 show image ImageSplash does!
 
 A mystery!


You must be missing the visual reference.  The following test works here:

 on mouseUp
   if the vis of img 1 then
  hide img 1 with visual barn door close
else show img 1 with visual barn door open
 end mouseUp

Note that the barn door effect is a completely separate effect from
dissolve.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Setting Mac OS File Type Creator

2005-08-15 Thread Scott Rossi
Recently, Dan Shafer  wrote:

 I have a custom property set to a file. I want to write this file out
 to an OS 9 system so that it shows up in Finder as a PDF file. From
 all I can gather, I have a two-line problem:
 
  set the fileType to CAROPDF 
  put PDFToOpen into URL binfile:myFile.pdf
 
 But alas, this does not work. The file type and creator come up
 empty. If I use ResEdit to set the file type and creator as in the
 command above, the file becomes a PDF file that Acrobat Reader
 recognizes. So I know I have the creator and file type correct. Am I
 perhaps doing this in the wrong place?

If PDFToOpen is a property of your stack, try:

  put the PDFToOpen of this stack into URL binfile:myFile.pdf

...or the appropriate variation of the above.  Even if PDFToOpen is a
complete container reference, you might try using the actual container
reference to see if doing so makes a difference.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Blowing in the Wind

2005-08-16 Thread Scott Rossi
Greetings List:

For those of you who were unable to attend my presentation at RevConWest, I
showed some experiments with one of Rev's newest features: deep masks.  One
of the nice things about this feature is the ability of Rev to cache the
current window shape before switching to new shape.  This effectively allows
you to smoothly change shape of a window without it briefly disappearing or
flashing -- in essence creating an animated stack.

Today I came across a flag animation on the 'net and, just to see if it
would work, I tried applying the animation to the windowShape of a stack.
The result is a stack that whose shape and surface ripples as if blown in a
light breeze.

Execute the following in your message box:

  go url http://www.tactilemedia.com/download/breeze.rev;

This stack is about 600K so give it a minute to download (you should be able
to drag the stack around your desktop as well).  On my 667mHz laptop the
result is pretty nice; your mileage may vary...

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Blowing in the Wind

2005-08-16 Thread Scott Rossi
Recently, Dick Kriesel  wrote:

 (you should be able to drag the stack around your desktop as well)
 
 Almost every time, that worked.  The other times, the click on the flag
 brought the application behind the flag to the front, so that the flag
 disappeared behind the other app's window.  Why would Rev miss a click?  Is
 that preventable?

I noticed this as well.  I might hazard a guess that the mouseclick is
hitting the stack at the precise moment that the stack's mask is being
updated, and maybe in between updates, the click is passed through to
whatever is behind the stack.  Perhaps the mask caching is more effective
visually than physically...

Mark W might be the best person to respond to this.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Blowing in the Wind

2005-08-16 Thread Scott Rossi
Recently, sims  wrote:

 You must be from another planet...space ships  aliens on your front
 yard every Halloween. There is a connection.

Shh...

Klaatu Barata Nikto.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: I give up: how do you continue a line in Rev?

2005-08-18 Thread Scott Rossi
Recently, Jon  wrote:

 I envy those of you who use Rev all of the time.  For the rest of us, it
 continues to be a very frustrating experience.

Dude - even coming from a related background (Director, Hypercard,
Supercard) it took me a good year to get comfortable with Rev (then
MetaCard).  And as many of the old timers on this list will tell you, even
after years of using the tool, someone will inevitably pass along something
you never knew.  As cliché as it sounds, The learning never stops rings
quite true.

This list is here to help with the frustration.

BTW, if you're asking about line wrap character, it's a backslash.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: How would a game loop work?

2005-08-18 Thread Scott Rossi
Recently, Ian Leigh  wrote:

 What strikes me about rev is that it's harder to manage a flow of
 things from a main loop. For example, a game might have a particular
 loop for overall control which steps through all the required stages
 and then draws a new frame, starting the whole thing off again. How
 would you best manage a game in rev? Would you have a loop off a 'start
 game' button which could only be interrupted by the quit action? Just
 wondering how others have approached laying out games and such
 programs?

As Sarah suggested, using the 'send' command would a good way to go.  This
allows you to employ multiple loops, not just a single loop.  Individual
objects can have their own lives (looping scripts).

For two very simple examples, execute the following in your message box:

  go url http://www.tactilemedia.com/tmpanel.rev;

...and see the Bouncer2 and Click Detector demo stacks.

Two things to keep in mind:

1) Be judicious with the frequency of your send messages.  Sending lots of
messages many times per second can eat up processor use and bog down your
game, not to mention your system.

2) If you are moving many objects around a screen at once, avoid locking the
screen.  You can often get away with moving many small objects
simultaneously and get better performance without locking the screen.

Make sure to take a look at Arcade Engine created by Malte brill.
http://runrev.com/section/revselect/arcadeengine/index.php

He's got some great stuff in there for doing games.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: I give up: how do you continue a line in Rev?

2005-08-19 Thread Scott Rossi
 As I noted in my previous post, I fully agree with Jon that it would
 be great for Rev to include an entry for the backslash token in the
 docs.

FWIW, in the docs here, using 'Search For' on continue or continu lists
the backslash character in the 1st found result.

Using 'Search For' on break lists the backslash character in the 3rd
result.

Using 'Search For' on line lists the backslash character in the 8th
result.

BUT

line break returns 5 unrelated results while break line returns no
results, as does break a line.

I believe others have posted comments on the search *mechanism* itself being
a problem (not finding strings of words) and Richard is absolutely right
here: there's no reason searching should miss break a line when this
string explicitly appears in the help text.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Blowing in the Wind

2005-08-19 Thread Scott Rossi
Recently, Todd Higgins  wrote:

 I would love to see the smooth effect, but it also flickers like mad
 under Rev 2.5.1, any chance of saving it as stack that I could get to
 from the Dreamcard 2.6.1 player?

The flag stack is just that -- a stack.  And it relies on the latest version
of Rev to work since it uses the deep masks feature that is only present in
the latest release.

I don't know what version of the engine is present in Dreamcard 2.6.1 but if
it's not based on the 2.6.5 (?) engine found in Rev, the flag stack still
won't display properly.  Sorry.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Blowing in the Wind

2005-08-19 Thread Scott Rossi
Recently, Todd Higgins  wrote:

 I was able to get it play smoothly in the 2.6 Revolution Dreamcard
 Player.  It is a beautiful effect, but it was sucking up 25% of my
 G4's processor (867 PB).  Is that typical?

This is true for almost any animation/messages that run in intervals less
than 1 second.  The more messages you have, and the more frequently you send
them, the more processor time is consumed.

What is interesting is that the related construct wait until condition
with messages appears to consume little or no additional processor time,
but accomplishes the same result.  I've asked about this on the list before
but never saw any official response from the rev folks.  Wait with messages
*appears* to be a less processor intensive technique, but the drawback is
you cannot edit the script while the wait is executing.


 Does anyone know how that would compare to a similar animation in Flash?

In a standard window there would be no overhead at all -- it would simply be
animation.  Last I looked (which was some time ago),  I didn't see any way
to *dynamically change* the window mask of a movie.  I know you can apply a
custom window shape to a standalone application, but I'm not familiar with
any way to dynamically change the mask while the movie is running (though
there may be a way).

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: the message box

2005-08-19 Thread Scott Rossi
Recently, Jon  wrote:

 msg is a reserved word indicating... the message box :) try to use a
 different name for your var and all should be fine.
 
 Given that, in this particular situation, the IDE is going to ignore my
 use of msg as a parameter variable name, would it make any sense for
 the compiler to flag this as a likely problem?

I'm not sure you expect the IDE to *know* that you didn't intend call the
message box versus making a script error.  Sure, the context could be gauged
to some extent, but perhaps you *did* intend to call the message box and
simply made a contextual script error in the remainder of your code.

Chalk it up to a learning experience.  In much the same way that one has to
learn how to use alert in Javascript and trace in ActionScript to get
the same result as answer in X-talk.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: the message box

2005-08-19 Thread Scott Rossi
Recently, Jon  wrote:

 I'm not sure you expect the IDE to *know* that you didn't intend call the
 message box versus making a script error.  Sure, the context could be gauged
 to some extent, but perhaps you *did* intend to call the message box and
 simply made a contextual script error in the remainder of your code.

 I'm not sure I understand what you wrote.  Is there any situation in
 which using a reserved word as the name of a parameter variable would be
 meaningful?

I missed your comment about the use of msg as a *parameter* variable. I
understood you were concerned that using msg as a variable name should
somehow be flagged by the IDE as being invalid (based on the sample code you
posted as being a problem).  So my mistake.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: the message box

2005-08-19 Thread Scott Rossi
Recently, Alex Tweedly  wrote:

 The IDE can *know* that it's an error because the reserved token msg
 was used as a formal parameter name
 
 on mouseUp msg

Yes, you're right.  I was responding to the following portion of the code
which is valid as written:

  put the long time  msg  Return after field Memo

Regards,

Scott Rossi
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Re: Blowing in the Wind

2005-08-21 Thread Scott Rossi
 As people have said, Flash can't have shaped windows in the first
 place, so this animation is out of consideration. My experience with
 Flash movies in general is that they happily take up 100% of my
 1.2gHx CPU.

Recently, Judy Perry  wrote:

 Is it just Flash in general or Macromedia products (specifically,
 Director) in particular?
 
 I've noticed this as well...

As far as shaped windows goes, the above is not true.  I've believe I've
seen at least two 3rd party products that allow you to apply a window mask
to a projector (standalone).

In terms of processor use, I think it depends on the content.

But it's not just Macromedia.  Even some of Adobe's products such as
Photoshop do things behind the scenes that can bog down your system.  This
is very irritating given that product in particular is for manipulating
images and has nothing to do with video/motion etc.

(Due to the past hostility between the two companies, we used to joke that
Adobe and Macromedia had CPD's -- Competitive Product Detectors -- written
into their software that would cause the system to slow down if they
detected any of their competitor's products running simultaneously.)

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Custom Answer File Dialog?

2005-08-23 Thread Scott Rossi
Has anyone assembled a custom answer file dialog that they would be willing
to share?  I have to manage some non-standard file navigation and it would
be helpful to be able to skip reinventing the wheel if possible.

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Custom Answer File Dialog?

2005-08-24 Thread Scott Rossi
Recently, [EMAIL PROTECTED]  wrote:

 Has anyone assembled a custom answer file dialog that they would be
 willing to share?  I have to manage some non-standard file navigation and it
 would be helpful to be able to skip reinventing the wheel if possible.

 Check out the MetaCard built-in file-answer dialog...
 
 It should be  step in the right direction.
 
 I've evolved it into my FileBrowser in TAOO (see the previously posted
 screenshots)
 and i have yet to add the ask and answer  capabilities to it...
 
 You can take it pretty far...

Thanks Xavier.  This might work out pretty well.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: magic settings for rollovers?

2005-08-24 Thread Scott Rossi
Recently, Richard Gaskin  wrote:

 What are the property settings I should be using for reliable rollovers?

Perhaps you forgot to set the acceptIncantations of your stack to true.

I don't have a great workaround to offer, other than to look at the space
nearest your buttons and see if that can be scripted with generalized
reset script that is triggered on a mouseEnter (and mouseMove, mouseLeave
for that matter).  You might consider placing a general mouseMove|reset
handler in your stack script that uses a trigger variable to run once and
then disables itself until any icon-based button's icon is changed.

Obviously you shouldn't have to work this hard -- just trying to look at
options that could help move you forward.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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[OT] Quote for the Day

2005-08-24 Thread Scott Rossi
Apologies for the off-topic post, but the conundrum of this IT quote seemed
somehow appropriate:


If the network is down, then you're obviously incompetent
so why are we paying you? Of course, if the network is up,
then we obviously don't need you, so why are we paying you?


Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: set rect of fld f1 of cd c1 of wd w1 to rect of fld f2 of cd c2 of wd w2

2005-08-26 Thread Scott Rossi
Recently, Lynch, Jonathan  wrote:

 I want more ways of addressing an object. I could really use an altname
 property.
 
 Put 8 into field altname myField
 
 This way I can address a field by either its name or its altname. I have
 a definite use for that.

Currently you can address a field by its name, id and number.  What need do
you have that would require another form of address?

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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What Just got Clicked 2 - Who Sent The Message

2005-08-27 Thread Scott Rossi
I'm stealing the title of another email, regarding how to determine what
object sent a message.

I have a button that sends a message to the card and executes a script in
the card script.  When the script is done, I'd like to send a done message
back to the button, or to any other object that calls the card script.  Is
the executionContexts function the right way to go about this, or is there
another method to determine which control sends a message to another?

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: What Just got Clicked 2 - Who Sent The Message

2005-08-27 Thread Scott Rossi
 I have a button that sends a message to the card and executes a script in
 the card script.  When the script is done, I'd like to send a done message
 back to the button, or to any other object that calls the card script.  Is
 the executionContexts function the right way to go about this, or is there
 another method to determine which control sends a message to another?

 how about appending the target to the handler/function call, that way it
 knows where to 'send done' back to.

Thanks Chipp.  I thought about that method, but was wondering if the
executionContexts gives you that for free (of course there is a bit of
parsing to do).  Or is it better not to rely on this (last I heard it was
undocumented) function.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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mouseStillDown Not Allowed in Front Script?

2005-08-27 Thread Scott Rossi
From a new, empty stack, I loaded the following into a frontscript:

 on mouseStillDown
   put the millisecs
 end mouseStillDown

But nothing appears in the message box when I click in the stack.  Is
mouseStillDown not trappable in a front script?  Does this handler need to
co-exist with mouseDown or something else I'm missing?

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Dragging from a list field

2005-08-28 Thread Scott Rossi
Recently, J. Landman Gay  wrote:

 I have a list field that operates like an index; clicking on a line
 causes the stack to display content based on the text of the line.
 
 I also need the field to support drag and drop, so that users can create
 their own lists by dragging lines from the index into a different field
 in a substack.
 
 I tried setting the dragData on a mousedown in the index field, but even
 if I pass mouseDown, the index behaviors no longer function. The field
 does not recognize mouseup or selectionchanged and nothing happens.
 Actually, when I try dragging a line, the selection changes to whatever
 line the pointer is over. Does anyone have a trick for making a list
 field behave in two different ways -- that is, normal line selection as
 well as supporting dragging lines to another field?

Jacque:

I may be misunderstanding what you're trying to do but isn't mouseMove what
defines a drag action in a list?  When one clicks on the list, a selection
is created; when that same is selection is moved, that is what triggers the
drag.  Is your situation not like this?

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: problem waiting - spellchecker

2005-08-30 Thread Scott Rossi
Recently, [EMAIL PROTECTED]  wrote:

 would wait... with messages  block the gui too though?

Nope - you use with messages specifically to avoid any blocking.

Try it in a test stack.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: problem waiting - spellchecker

2005-08-30 Thread Scott Rossi
Recently, [EMAIL PROTECTED]  wrote:

 Is there supposed to be a handler checkContinue or can i just call
 checkContinue
 from my other button to trigger the wait with to continue?

Just check the value of a variable that is set by whatever controls/handlers
cause your checking to be completed:

 wait until gCheckContinue with messages

And in a button (simplified):

 on mouseUp
   global gCheckContinue
   -- do my spellcheck stuff
   put true into gCheckContinue
 end mouseUp

Make sense?

Regards,

Scott Rossi
Creative Director
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Re: Choppy video?

2005-09-01 Thread Scott Rossi
Recently, Alan Simon  wrote:

 I am in the process of writing an application that displays AVI video
 loops, each a second or two in duration.  When the video plays back,
 it appears that some of the frames are being skipped, and I get a
 choppy appearance.
 
 The playback machine is a 3 GHz Pentium with 1GB of memory, so I
 don't think the PC is the problem.  Could the problem be in the way
 the loops are encoded?

Do you have QuickTime enabled or are you using the system's built-in media
playback?

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: import snapshot PC vs OSX

2005-09-03 Thread Scott Rossi
 How can I  (or can I) use import snapshot on a PC displaying video
 and have the video image show up (not appear all black)??

 The digital video device of MCI bypasses the standard screen buffer on
 most systems (video card dependant) and as such Revolution will not be
 able to snapshot the part of the screen the video is displayed on.
 
 There might be some options when configuring the MCI device to disable
 this behaviour - in which case you should get the desired result.
 Alternatively, I believe MCI has a 'capture' command to grab a still
 from an MCI device.

In the *very old* MCI reference I have, the document seems to imply that a
capture can be made but it only references audio as an example and the way
record is used here seems refer to the device itself, not the system.  But
it might be worth trying with video.

 open new type waveaudio alias capture
 record capture
 stop capture
 save capture orca.wav
 close capture

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
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Re: Choppy video?

2005-09-05 Thread Scott Rossi
Recently, Alan Simon  wrote:

 I am in the process of writing an application that displays AVI video
 loops, each a second or two in duration.  When the video plays back,
 it appears that some of the frames are being skipped, and I get a
 choppy appearance.
 
 The playback machine is a 3 GHz Pentium with 1GB of memory, so I
 don't think the PC is the problem.  Could the problem be in the way
 the loops are encoded?

 Do you have QuickTime enabled or are you using the system's built-
 in media playback?

 I have Quicktime installed.  I am using Rev's built-in video clip
 player.  Even the standalone Quicktime player
 plays them choppy, so I would assume the problem is in the video
 file, not the standalone.  WMP seems to run them fine, though...

Then you should try disabling QuickTime by setting the dontUseQT to true
when starting up your stack and see if that makes a difference.  It is not
guaranteed that this will solve the problem, but then you cannot guarantee
that everyone you distribute to will have QT for Windows installed either.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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