Re: Manuals in PDF

2007-01-31 Thread Nandor Kertes
Hello ,

I use now the babelfish and translate all html to germany.
For reading it is ok :-)

Nandor Kertes


 Original-Nachricht 
Datum: Wed, 31 Jan 2007 09:07:33 +0200
Von: Vesa Meskanen [EMAIL PROTECTED]
An: user-list@light.realsoft3d.com
Betreff: Re: Manuals in PDF

 Hi, Andre:
   I translate  Learning The Basics - part of the User Manual RS3D -
   to Adobe PDF. ( Did it first for myself )
 Thanks for your contribution. Before committing more efforts in further
 translations, please consider that the whole manual will become available in
 pdf form by the next version 6 this year. You will have to wait some
 months, though.
 
 
 Kind regards,
 
 Vesa
 
 

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RE: Camera matching and SynthEyes - a shadow problem

2007-01-31 Thread Arjo Rozendaal
Hi Garry,

Seems you found the solution yourself. So I won't look into it unless you
still can't get it to work.

Arjo.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of studio
 Sent: woensdag 31 januari 2007 2:31
 To: user-list@light.realsoft3d.com
 Subject: Re: Camera matching and SynthEyes - a shadow problem



  OK , I searched around a little bit , and on Timo's site there
 is a Shadow Pass shader which removes shadows
 from the render and sends them to a separate channel where a user
 can modify them in post .
 I'll look at this and see if it is the solution to removing
 shadows from certain objects .
 http://koti.welho.com/tmikkola/materials/ShadowPass.zip


 studio






fakeShadows

2007-01-31 Thread Frank Bueters
Hello real users,

Does anyone know how to put Timo's fakeShadows to work? Or is it being
explained somewhere? Tried to add it to the light source, to objects, to the
root... nothing happens.

Regards,

Frank Bueters






Re: fakeShadows

2007-01-31 Thread Timo Mikkolainen

There's two shaders in the project, add the other one to the scene (or
all parts you want to receive shadows) and the other one to the light
you want to cast the shadows. You can also turn shadows off in the
light properties. I'll add a readme once I have the time.

On 31/01/07, Frank Bueters [EMAIL PROTECTED] wrote:

Hello real users,

Does anyone know how to put Timo's fakeShadows to work? Or is it being
explained somewhere? Tried to add it to the light source, to objects, to the
root... nothing happens.

Regards,

Frank Bueters







RE: fakeShadows

2007-01-31 Thread Frank Bueters
That was quick :) Thank you, I'll try right away.

Frank

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Timo Mikkolainen
 Verzonden: woensdag 31 januari 2007 9:55
 Aan: user-list@light.realsoft3d.com
 Onderwerp: Re: fakeShadows
 
 There's two shaders in the project, add the other one to the 
 scene (or all parts you want to receive shadows) and the 
 other one to the light you want to cast the shadows. You can 
 also turn shadows off in the light properties. I'll add a 
 readme once I have the time.
 
 On 31/01/07, Frank Bueters [EMAIL PROTECTED] wrote:
  Hello real users,
 
  Does anyone know how to put Timo's fakeShadows to work? Or 
 is it being 
  explained somewhere? Tried to add it to the light source, 
 to objects, 
  to the root... nothing happens.
 
  Regards,
 
  Frank Bueters
 
 
 
 
 



Re: Camera matching and SynthEyes - a shadow problem

2007-01-31 Thread studio

Hi Garry,
Seems you found the solution yourself. So I won't look into it unless you
still can't get it to work.
Arjo.


Hi Arjo :

  No , I think who ever built the Shadow Pass shader that is
on timo's site has abandoned it's development . I could not
get it to work .

  There must be some way to get shadows to fall on certain
objects and not onto other objects , but I cannot find a way
to do so .

 Too bad , since this is critical when compositing CGI
objects 'within' a video sequence .

Thanks for your offer though , and good luck with your
SynthEyes tests . Looking forward to any results you
might have to share in the coming weeks .

cheers !

studio








-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of studio
Sent: woensdag 31 januari 2007 2:31
To: user-list@light.realsoft3d.com
Subject: Re: Camera matching and SynthEyes - a shadow problem



 OK , I searched around a little bit , and on Timo's site there
is a Shadow Pass shader which removes shadows
from the render and sends them to a separate channel where a user
can modify them in post .
I'll look at this and see if it is the solution to removing
shadows from certain objects .
http://koti.welho.com/tmikkola/materials/ShadowPass.zip


studio







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Checked by AVG Free Edition.
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RE: fakeShadows

2007-01-31 Thread Frank Bueters
 
Hi Timo,

Either I'm confused or there's more to it than just add one shader to the
scene and the other to the light source. Can't get it to produce
(soft)shadows. I've attached a basic setup. Would you mind to have a quick
glance at it and tell me what I do wrong?

Regards,

Frank Bueters
 

 There's two shaders in the project, add the other one to the 
 scene (or all parts you want to receive shadows) and the 
 other one to the light you want to cast the shadows. You can 
 also turn shadows off in the light properties. I'll add a 
 readme once I have the time.
 
 On 31/01/07, Frank Bueters [EMAIL PROTECTED] wrote:
  Hello real users,
 
  Does anyone know how to put Timo's fakeShadows to work? Or 
 is it being 
  explained somewhere? Tried to add it to the light source, 
 to objects, 
  to the root... nothing happens.
 
  Regards,
 
  Frank Bueters
 
 
 
 
 


fakeshadows.r3d
Description: Binary data


Re: fakeShadows

2007-01-31 Thread Timo Mikkolainen

Looks like there's a small bug, the shader doesn't flip the normal
towards the camera ray before it checks if it's facing the light ray.
I'll fix it when I get home.

On 31/01/07, Frank Bueters [EMAIL PROTECTED] wrote:


Hi Timo,

Either I'm confused or there's more to it than just add one shader to the
scene and the other to the light source. Can't get it to produce
(soft)shadows. I've attached a basic setup. Would you mind to have a quick
glance at it and tell me what I do wrong?

Regards,

Frank Bueters


 There's two shaders in the project, add the other one to the
 scene (or all parts you want to receive shadows) and the
 other one to the light you want to cast the shadows. You can
 also turn shadows off in the light properties. I'll add a
 readme once I have the time.

 On 31/01/07, Frank Bueters [EMAIL PROTECTED] wrote:
  Hello real users,
 
  Does anyone know how to put Timo's fakeShadows to work? Or
 is it being
  explained somewhere? Tried to add it to the light source,
 to objects,
  to the root... nothing happens.
 
  Regards,
 
  Frank Bueters
 
 
 
 
 




[no subject]

2007-01-31 Thread Виктор Кошелев



Re: fakeShadows

2007-01-31 Thread Timo Mikkolainen

Ok, should work now: http://koti.welho.com/tmikkola/materials/fakeShadows.zip

On 31/01/07, Timo Mikkolainen [EMAIL PROTECTED] wrote:

Looks like there's a small bug, the shader doesn't flip the normal
towards the camera ray before it checks if it's facing the light ray.
I'll fix it when I get home.

On 31/01/07, Frank Bueters [EMAIL PROTECTED] wrote:

 Hi Timo,

 Either I'm confused or there's more to it than just add one shader to the
 scene and the other to the light source. Can't get it to produce
 (soft)shadows. I've attached a basic setup. Would you mind to have a quick
 glance at it and tell me what I do wrong?

 Regards,

 Frank Bueters


  There's two shaders in the project, add the other one to the
  scene (or all parts you want to receive shadows) and the
  other one to the light you want to cast the shadows. You can
  also turn shadows off in the light properties. I'll add a
  readme once I have the time.
 
  On 31/01/07, Frank Bueters [EMAIL PROTECTED] wrote:
   Hello real users,
  
   Does anyone know how to put Timo's fakeShadows to work? Or
  is it being
   explained somewhere? Tried to add it to the light source,
  to objects,
   to the root... nothing happens.
  
   Regards,
  
   Frank Bueters
  
  
  
  
  





RE: fakeShadows

2007-01-31 Thread Frank Bueters
 
Nice, softshadows on distant lights! Thanks Timo. 
Now that I got it to work on a small test scene I'm trying it on an interior
scene where light comes in from many sides.

Frank Bueters

 Ok, should work now: 
 http://koti.welho.com/tmikkola/materials/fakeShadows.zip
 
 On 31/01/07, Timo Mikkolainen [EMAIL PROTECTED] wrote:
  Looks like there's a small bug, the shader doesn't flip the normal 
  towards the camera ray before it checks if it's facing the 
 light ray.
  I'll fix it when I get home.
 
  On 31/01/07, Frank Bueters [EMAIL PROTECTED] wrote:
  
   Hi Timo,
  
   Either I'm confused or there's more to it than just add 
 one shader 
   to the scene and the other to the light source. Can't get it to 
   produce (soft)shadows. I've attached a basic setup. Would 
 you mind 
   to have a quick glance at it and tell me what I do wrong?
  
   Regards,
  
   Frank Bueters
  
  
There's two shaders in the project, add the other one 
 to the scene 
(or all parts you want to receive shadows) and the other one to 
the light you want to cast the shadows. You can also 
 turn shadows 
off in the light properties. I'll add a readme once I have the 
time.
   
On 31/01/07, Frank Bueters [EMAIL PROTECTED] wrote:
 Hello real users,

 Does anyone know how to put Timo's fakeShadows to work? Or
is it being
 explained somewhere? Tried to add it to the light source,
to objects,
 to the root... nothing happens.

 Regards,

 Frank Bueters





  
  
 



U.S. train models sought

2007-01-31 Thread leee
Hi all,

I'm trying help someone find some contemporary U.S.A. loco and rolling stock 
models for a university research program assessing the effectiveness of 
various designs of warning signs upon road users.  Unfortunately I don't have 
the time to model it all myself, assuming I could find suitable drawings, so 
does anyone know any good places to look?

The project may have some funds for purchasing models but if so, it won't be 
very much.

The format doesn't matter too much, as long as I can get them into RS3D.

TIA

LeeE



Re: Camera matching and SynthEyes

2007-01-31 Thread Beg-inner

Hi Henri..

Those looks coolish.-.!

Yep SyntEyes seems to rock.. =)
I bet its good bang for the buck..compared to most other..
Still for me abit pricey.. but I am also just a non pro.. =)

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Syntheyes is the best =)

You can see some of my tracks with it:

http://www.talvi.com/index.php?page=projectsproject=135
or
http://www.talvi.com/index.php?page=projectsproject=120
and
http://www.talvi.com/index.php?page=projectsproject=110

Have fun with it!

Henri Pulla
vfx supervisor
www.talvi.com


Arjo Rozendaal kirjoitti:

Hi,

I bought SynthEyes today and made a first tiny test with it. I did make 
this
bad bumpy shot with passing cars on purpose. Just to check the stability 
and

tolerance of the tracking. I ran a mpeg opengl preview:

http://www.xs4all.nl/~joly/temp/preview.mpg

Of course there are no yellow cubes sitting in my street ;)
As you can see it completely ignores the cars and finds a good solution 
for

the camera.

Arjo.






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9:31 AM





Re: U.S. train models sought- Very interesting Mr. Elliot, perhaps I could be of assistance........

2007-01-31 Thread Zaug

leee wrote:

Hi all,

I'm trying help someone find some contemporary U.S.A. loco and rolling stock 
models for a university research program assessing the effectiveness of 
various designs of warning signs upon road users.  Unfortunately I don't have 
the time to model it all myself, assuming I could find suitable drawings, so 
does anyone know any good places to look?


The project may have some funds for purchasing models but if so, it won't be 
very much.


The format doesn't matter too much, as long as I can get them into RS3D.

TIA

LeeE


  

Hello Lee,
I  have  quite a few Model Railroader magazines, some from the last few 
years that have some working drawings  in them. Most stuff in the US has 
not changed in many years. Also, I live close to a rail line and a town 
with a switch (sorting)  yard; I could shoot some photos for you.
Finally, I would help with some modeling, would not want much to do so; 
would be a good entry for my currently microscopic resume ; ) and the 
models would be done in RS.


Let me know if I can help,

Zaug

P.S. I love trains  ; D

--
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: Camera matching and SynthEyes - a shadow problem

2007-01-31 Thread studio

Hi Garry,
The shader does work alright. I just had a quick look at it. You have to
create a new output object and assign the right channel to it.
I created a photoshop output with three layers and assigned all the channels
to a separate layer.
Arjo.


Man ... :

 OK , thanks Arjo . Timo jumped on the thread I have going
in the forum and mentioned that this shader was actually
meant for post in another program (but could be used in
RS3D [no idea how] ). I mistakenly thought , with the
shader's description on Timo's site that by post , it
meant Post-Processing in RS3D .

Anyway , yes , I got it working using an output object (once
I figured out how to add anti-aliasing to it) . For those
following along I rendered these (below) up so there would
at least be a small example , for the abyss ...

  There are 3 channels in this shader ...

Top Left is the 'Shadowed' Channel .
Top Right is the 'Unshadowed' Channel .
Bottom Left is the actual 'ShadowPass' Channel .
Bottom Right is just a normal render .

 Could be a very useful shader for certain things .

Thanks for your help .

studio


 http://koti.welho.com/tmikkola/materials/ShadowPass.zip
attachment: shader_example.jpg