Re: individual scaling with custom channels

2007-10-11 Thread leee
On Thursday 11 October 2007 17:47, Mark Heuymans wrote:
> > Mark,
> > Great to hear it is working! We (Timo and I) are looking into reading
> > custom channels; but not much progress, yet.
> >
> > Thankz for compliment; much more to come with this one  : )
> >
> > Zaug
>
> Hi all,
>
> In the meantime I tried the idea of using a custom channel to assign
> individual properties to a bunch of objects, and in the VSL this is used to
> scale a single material to each object individually. A quick and efficient
> way to get individual object variation with a single material - I never
> realized this was so easy. Scaling is just one example of what can be done
> here...
>
> I'd hate to modify "myvectorchannel" for each of the spheres manually in a
> big scene, so I used Map2Obj for this: if it works for nine spheres
> (attachment) it should work for hundreds or thousands  ;)
> This is where the script might come in one day... but a lot can be done now
> with Map2Obj; as usual the only limit is the imagination!
> I'm going to apply all this to big Nurnie levels generated by RealGreeblez
> ;)
>
> If anyone is interested and wants a quick tut, let me know.
>
>
> -Mark H

I'm not doing much 3d atm but I'm looking forwards to using some of this stuff 
when I'm able to get back into it:)   This sounds really useful - keep up the 
good work guys:)

LeeE



individual scaling with custom channels

2007-10-11 Thread Mark Heuymans

Mark,
Great to hear it is working! We (Timo and I) are looking into reading 
custom channels; but not much progress, yet.


Thankz for compliment; much more to come with this one  : )

Zaug




Hi all,

In the meantime I tried the idea of using a custom channel to assign 
individual properties to a bunch of objects, and in the VSL this is used to 
scale a single material to each object individually. A quick and efficient 
way to get individual object variation with a single material - I never 
realized this was so easy. Scaling is just one example of what can be done 
here...


I'd hate to modify "myvectorchannel" for each of the spheres manually in a 
big scene, so I used Map2Obj for this: if it works for nine spheres 
(attachment) it should work for hundreds or thousands  ;)
This is where the script might come in one day... but a lot can be done now 
with Map2Obj; as usual the only limit is the imagination!
I'm going to apply all this to big Nurnie levels generated by RealGreeblez 
;)


If anyone is interested and wants a quick tut, let me know.


-Mark H


multiscalemat.r3d
Description: Binary data


Re: Real RangeZ! another script subbmitted for your critique

2007-10-11 Thread Zaug



Works like a charm now!

About Map2Obj: for example, to assign random colors to a bunch of 
objects:

- make a simple material with noise color
- parallel-map it to a bunch of objects
- multi-select the material + objects and activate Map2Obj
- select Target=object, Source=color and Destination=color
- voila: the objects take on the color, delete the material
This tools deserves a whole chapter in the manual, just like 
UVimage... I haven't tried it much yet but I know it's powerful ;)


But Real Rangez is much quicker and can modify more attributes like 
scale and rotation, the sky is the limit!


Great job,
-Mark H




Mark,
Great to hear it is working! We (Timo and I) are looking into reading 
custom channels; but not much progress, yet.


Thankz for compliment; much more to come with this one  : )

Zaug


Re: Real RangeZ! another script subbmitted for your critique

2007-10-11 Thread Mark Heuymans

Mark,
Thankz for reporting. I had already fixed it and now it refreshes 
correctly, too. Funny that this does not show up under Linux ; P

Anyway, there is a new version, 0.07; available at the same place:
.


I have little experience with the Map2Obj  tool, but I think this is 
different ; )



Enjoy,
Zaug




Works like a charm now!

About Map2Obj: for example, to assign random colors to a bunch of objects:
- make a simple material with noise color
- parallel-map it to a bunch of objects
- multi-select the material + objects and activate Map2Obj
- select Target=object, Source=color and Destination=color
- voila: the objects take on the color, delete the material
This tools deserves a whole chapter in the manual, just like UVimage... I 
haven't tried it much yet but I know it's powerful ;)


But Real Rangez is much quicker and can modify more attributes like scale 
and rotation, the sky is the limit!


Great job,
-Mark H