Re: Moonshine IDE 3.1.1 and Moonshine SDK Installer 3.8.1 released!

2021-06-15 Thread leokan23
Oh, I would never have figured out the arrow next to download  Thank you, it
works perfectly. 



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Re: Moonshine IDE 3.1.1 and Moonshine SDK Installer 3.8.1 released!

2021-06-15 Thread leokan23
Congrats on the new release Piotr. 

Can you help me a bit with finding where the moonshine sdk installer is
found? Apache SDK installer doesnt seem to work any more so this is a nice
alternative :)



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Re: Compiling AIR app

2021-06-08 Thread leokan23
Hi Harbs,

for Mac os, there were major updates in 33.1.x as we couldn'y sign, run or
install apps. 

Check for the issues here:
https://github.com/airsdk/Adobe-Runtime-Support/issues




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Re: Compiling AIR app

2021-06-07 Thread leokan23
Is that for desktop? Are you working on windows or mac (macos has several
issues with certificates, java, etc. which are kinda solved on AIR
33.1.1.476). 

As flashbuilder is full of bugs and dead for years I would suggest using
intellij with latest AIR.



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Re: Read PDF file inside AIR app

2021-03-22 Thread leokan23
I would go with an ANE for web view. It is the most safe way, I have used.



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Re: Big Sur current status

2020-12-07 Thread leokan23
And iOS :) (iOS 14 sdk is mandatory, so you cant use AIR32 which is stuck on
iOS 12)



After24 wrote
> Our AIR desktop applications (compiled with AIR 31 SDK - captive runtime
> bundle) are working great on macOS Big Sur. So you don't have to use the
> latest Harman AIR 33 SDK on this OS. I believe that the only OS that
> requires Air 33 at the moment is Android if you want to distribute your
> application via the Google Playstore.
> 
> Regarding update, your are right : when compiling with the the captive
> runtime bundle option you have to develop your own update system.
> 
> Vincent.
> 
> 
> 
> 
> 
> --
> Sent from: http://apache-flex-users.246.n4.nabble.com/





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Re: Is installer broken?

2020-11-13 Thread leokan23
>From the logs it looks like the links to airglobal.swc are not working any
more (probably). 

So basically installer is dead for anyone trying to use this.



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Re: Issue with Flex 4.16.1 and Harman AIR 33.1

2020-11-12 Thread leokan23
Check if it works with http instead of https. I remember flex / air /
whatever having issues with https links



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Is installer broken?

2020-11-12 Thread leokan23
A couple of people asked me if installer works and i had a check. It looks
like the checkboxes for licenses dont appear when you try to download 4.16.1
version. 

Trying to download a previous version seem to work, although it crashes
later trying to download playerglobal.swc. 



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Re: Future of Flex

2020-09-13 Thread leokan23
Erik Thomas-3 wrote
> 1.) It is very difficult to find skilled (or even interested in learning)
> Flex developers anymore. I posted a job on this very forum six weeks ago
> and received no interest from anyone wanting to go full-time as a Flex/AIR
> remote developer, and our other recruiting channel also came up empty.

This has been so true and it has been like this for years. I was always
taking care of recruiting Flex guys, and I was not able to find new ones for
years. Even the last hires 4-5 years ago, were junior devs who I trained in
flex.

Apart from that, my biggest concern / issue / realization is that Flex has
not been actively developed for years. Last update was in 2017. Even when a
fellow dev tried to donate his Android skin update, that never actually
happened. It is true that as long as Harman doesn't make any change in AIR,
Flex will be working more or less, but I dont see it gaining any more users
as it looks abandoned. 




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Re: Blurhash Library for AS3

2020-09-01 Thread leokan23
Thanks for your kind words :) 

The library is already posted in several Facebook pages, Starling Forum, as3
discord server etc. Feel free to post it in as3lang too if you find this
interesting and helpful.



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Re: Apache Flex Installer

2020-08-23 Thread leokan23
It stopped working for me a while back. Now I keep a "clean" copy of flex
4.16 with AIR32 and in every update, I replace AIR SDK.



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Re: From Flex to Flutter

2020-08-13 Thread leokan23
Makes sense. I have been focusing on mobile only since 2012 so this is the
reason I never jumped to Royale in the early days. Maybe an option would be
(at some point) to follow the Dart path and somehow make Royale compile
directly to ARM code. that solves all the performance issues in android and
ios. 

Comparing however Flutter and Royale for web, performance is more or less
similar (on chrome).



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Re: From Flex to Flutter

2020-08-13 Thread leokan23
Sadly, after running a simple example with Cordova (I hadn't tested it for a
couple of years), it looks like I get huge FPS drops even on my 12gb 8core
phone. It dropped in a simple animation from 60fps to 5, which obviously is
a no go. 

The second benchmark I did was going through a for loop to increase a
counter from 0 to 1000.
Royale for web result: 545ms to 678ms
Royale wrapped with cordova (running on webview of android as it doesnt
support directly running using chrome engine): 670ms to 820ms

Flutter for mobile (running in debug): 53ms to 112ms

I will extend the test to use a royale project instead, to see if it makes
any difference, but I am not confident that I will get better results at
this point. 

So as I have said in the past, although Royale is a great option to replace
Flex for web, I dont see it working for mobile apps. 



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Re: From Flex to Flutter

2020-08-09 Thread leokan23
I want to clarify I am talking mobile performance not web. I will give royale
another go, to check how much access I have to native libraries like camera,
geolocation etc and what the performance is compared to flex and native. 



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Re: From Flex to Flutter

2020-08-09 Thread leokan23
Thank you for clearing some things up. 

1. So I understand it correctly, that there is a need to wrap the html with
cordova, electron and others to make it work which makes it not a real app
but a web app wrapped. Unfortunately, that doesn't work very well in most
cases due to performance.

2. It has been long time since I checked this, but I believe Olaf pushed
some of my contribution in docs for VSC in 2018 :)





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Re: From Flex to Flutter

2020-08-09 Thread leokan23
Hi Carlos,

of course Royale was my first try back in version 0.7.2. The reason I tried
it was mostly for web but I had many issues starting with it. Piotr helped
me a bit to start but at the time my main issues where: 

1. Documentation was scarce (there were mostly examples, not documentation). 
2. The first few times i tried to setup the sdk, I couldn't make it work.
Actually Piotr spent like 50 minutes trying to setted up on my laptop a few
years ago. 
3. Another issue for me was that I had to rewrite all the UI as Sparks
emulation wasn't available.

One of the things I am not sure how it works, is the mobile part (which I am
most interested for). In my understanding you need to use cordova which
makes Royale comparable to Ionic, which is not the best option as it is
basically a wrapped web site in an app. Not sure if you can export the
Royale project directly to AIR apk or ipa.

After Jewel was released, I thought about giving it another go, but due to
lack of time I never did. I am not sure if the issues above still stand, but
if you can clarify the mobile thing, I would be glad. :) 



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From Flex to Flutter

2020-08-08 Thread leokan23
For anyone who might be interested, I migrated an old app from Flex to
Flutter and wrote some thoughts about how close the two frameworks are. I
would be more than glad if you check it out and of course as always, I am
100% open for any questions.

>From Flex to Flutter

  



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Best way to use different ItemRenderers in a list?

2020-07-26 Thread leokan23
I have a list that changes based on the data available. At first i did 1 item
renderer that checked everything in set data and added or removed elements
from the item. However, when scrolled or refreshed the dataprovider, I was
either getting crashes or duplicated elements.

Is the issue, creating new elements in set data? What would be the best
approach to this?

My current solution was to use an ItemrendererFactory so if data.checkin,
data.image and data.post exists it is itemrenderer1 if only data.image exist
it is itemrenderer2, if nothing exists then itemrenderer3. But with this I
am not sure if itemrenderers are actually reused with virtualization on. Can
someone confirm they are actually reused?






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Blurhash Library for AS3

2020-07-03 Thread leokan23
We have implemented the Blurhash library for AS3. Anyone who is interested
can get the open source project  here
  . We have implemented in pure
as3 to work with Flex, Starling, Feathers or even pure as3.

Blurhash library, is a small lib, that was build for Wolt app and allows to
save a minimum details image as hash, to use as placeholder for your images. 


 

This way your apps can look way cooler.

 

If you want to contribute, please join us to make this even faster.



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Re: Spark Image not loading a Firebase URL

2020-07-01 Thread leokan23
No idea why. Works in all my browsers.

Any how, using a urlrequest instead of string for source works, so I guess I
can live with this workaround. 



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Re: Spark Image not loading a Firebase URL

2020-07-01 Thread leokan23
Thank you for your reply. If you try the second set of links (real bucket)
you can see both images in any browser.

If you try to load them with a custom loader like bellow it works:

 

Using firebaseImg.source=url; where firebaseImg is Image spark or
BitmapImage, doesn't work. 

URL1 (works in all cases):
https://firebasestorage.googleapis.com/v0/b/firebase-dogmate.appspot.com/o/ze.png?alt=media

URL2 (works in browsers and loader but doesnt work for image.source=url)
https://firebasestorage.googleapis.com/v0/b/firebase-dogmate.appspot.com/o/public_files%2Fze.png?alt=media


Final step to solve this (after checking the BitmapImage.as code) was to
submit a UrlRequest instead of string.

firebaseImage.source = new UrlRequest(url); seem to work in all cases. 



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Re: Spark Image not loading a Firebase URL

2020-06-30 Thread leokan23
Is there a way to replace the spark Image loader with a custom one? I tried
checking the Image.as but I can't really figure out where the loading
actually happens. 



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Re: Spark Image not loading a Firebase URL

2020-06-26 Thread leokan23
Both are examples, let me post real links.

1st - Works perfectly in

 


2nd - Doesnt work in

 but works if I do a custom Loader (flash.display.Loader) 

Also tried in Feathers SDK that uses MXML and Loader, and also works.





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Spark Image not loading a Firebase URL

2020-06-26 Thread leokan23
Im trying to use a spark Image component to load an image from Firebase
Storage, but it looks like something is failing to load.

This url loads without issues (located in the root of my storage):
https://firebasestorage.googleapis.com/v0/b/mybucket.appspot.com/o/leo.jpg?alt=media

https://firebasestorage.googleapis.com/v0/b/mybucket.appspot.com/o/images%2Fleo.jpg?alt=media

 returns 404 in the second url, although it works in a browser.
This makes me think that the issue is the %2F used instead of / .

Could this be an encoding issue in the component? I am not sure if it uses
URLLoader to grab the image.



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Re: Tip/Solution after December/2020

2020-06-26 Thread leokan23
It looks like this can be also found on bullet 4, in their announcement:

Flash EOL Information

  





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Re: Tip/Solution after December/2020

2020-06-22 Thread leokan23
FYI, I came across some new information which contains this:

'Adobe also said that "Flash-based content will be blocked from running in
Adobe Flash Player after the EOL Date," suggesting the company has added or
plans to add a so-called "time bomb" in the Flash Player code to prevent
users from using it starting next year.'

To my understanding, this will mean that even if you freeze your browser,
flash player wont work. 



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Re: Installer license agreements list empty

2020-05-25 Thread leokan23
I have the same issue as well. I keep an archive of Flex 4.16.1 with AIR 32
as a clean install to copy for new versions. 



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Re: Flex Articles archived

2020-05-15 Thread leokan23
Ah, sorry. I thought I posted the link at my first post.  Here it is.
  



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Flex Articles archived

2020-05-14 Thread leokan23
So adobe is archiving all Flex and AIR articles, guides, etc in their site.
They are taking them offline and making them available only as .zip with PDF
screenshots. Maybe we should keep a copy and add them in the official apache
flex site for future reference? 



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Re: Apps for iPhone or iPad must be built with the iOS 13 SDK or later

2020-04-08 Thread leokan23
You will have to update to AIR33.1 which uses iOS 13 SDK for compiles.



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Re: Flash Builder 4.7 will not compile android app with Harmans air

2020-03-15 Thread leokan23
you either haven't updated your java (flash builder java not system java) to
the latest or you are using the wrong -arch type.



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Re: Flash Builder 4.7 OSX

2020-03-10 Thread leokan23
Flash Builder 4.7 doesn't work with Catalina update cause it is not 64bit. I
would suggest moving to intellij or vscode



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Re: Flex 4.16.1 broken for AIR33.1?

2020-03-09 Thread leokan23
Going back on topic, how easy would be for current volunteers to show how to
update Flex / make a release, to someone from Harman? 



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Re: Flex 4.16.1 broken for AIR33.1?

2020-03-09 Thread leokan23
There is a free tier for v33. Although 32 is more or less stable, it doesnt
support Android, in less than a month it wont support iOS, it doesnt support
Mac so it is pretty much outdated.  



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Re: Flex 4.16.1 broken for AIR33.1?

2020-03-09 Thread leokan23
Do we really need Flex to work with older AIR SDK versions? 

- Web distribution is not relevant any more and it will be EOLed in a few
months. 
- Android needs AIR33 or higher (to support Android 64bit restriction).
- iOS currently needs AIR32 or higher (this will change soon as in April
2020 Apple will force iOS 13 sdk so I guess this will be bumped to AIR33 as
well).
- Mac,if not mistaken, needs AIR33 to work in the latest os version
(catalina).
- Windows is the only thing not affected. 

So with all the above, I dont see a reason to keep Flex working with old AIR
versions. This is my experience so I might miss something that makes it
crucial to keep Flex working with the old versions (right now you can even
download AIR3.7 from Flex installer).



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Re: iPhoneSimulator.sdk error

2020-03-05 Thread leokan23
This some times is related to the anes used. Which ones are you using?



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RE: Flex 4.16.1 broken for AIR33.1?

2020-03-04 Thread leokan23
To me it looks like the best option would be updating Flex SDK to 4.16.2 and
implementing the new changes. However, as this might take a while, Andrew's
idea of using different function names, looks like the most feasible option
right now. 



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RE: Flex 4.16.1 broken for AIR33.1?

2020-03-04 Thread leokan23
I think Flex libs (mx.geom.Transform) should be updated to work with the
latest versions of AIR. From the mobile perspective, it doesn't make much
sense to support older ones as you can't publish apps if you are lower than
AIR 32 for iOS or AIR 33 for Android.

I am not sure if there is any similar issue for desktops and web.



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Re: Flex 4.16.1 broken for AIR33.1?

2020-03-03 Thread leokan23
Changing the -swf-version didn't do the trick. This is the change they did:

/Update geometry APIs to allow object pooling, so for example, rather than
creating and returning
new Point, Matrix, Vector3D etc objects, functions within the flash.geom.*
classes will take an
optional parameter that can be an object to reuse and return. /

I will try messing around with Transform.as next.






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Flex 4.16.1 broken for AIR33.1?

2020-03-03 Thread leokan23
It looks like there is an issue with the latest AIR version, after they
updated the geometry APIs.

I am trying to run some projects and i get the following errors:

param count mismatch
virt params=2 optional=1 flash.geom::Transform/getRelativeMatrix3D()
over params=1 optional=0 flash.geom::Transform/getRelativeMatrix3D()
VerifyError: Error #1053: Illegal override of Transform in
mx.geom.Transform.

at
spark.primitives.supportClasses::GraphicElement/validateProperties()[D:\flex_sdk\Sources\flex-sdk\frameworks\projects\spark\src\spark\primitives\supportClasses\GraphicElement.as:3546]
at
spark.components::Group/validateProperties()[D:\flex_sdk\Sources\flex-sdk\frameworks\projects\spark\src\spark\components\Group.as:938]
at
mx.managers::LayoutManager/validateProperties()[D:\flex_sdk\Sources\flex-sdk\frameworks\projects\framework\src\mx\managers\LayoutManager.as:601]
at
mx.managers::LayoutManager/doPhasedInstantiation()[D:\flex_sdk\Sources\flex-sdk\frameworks\projects\framework\src\mx\managers\LayoutManager.as:787]
at
mx.managers::LayoutManager/doPhasedInstantiationCallback()[D:\flex_sdk\Sources\flex-sdk\frameworks\projects\framework\src\mx\managers\LayoutManager.as:1191]


Any ideas?



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Re: Adobe Flash Builder 4.7 + new AIR and Flex SDKs

2020-01-09 Thread leokan23
1. Milkman (Alex) has gone silent for a couple of years now, maybe more. I
would suggest using either Distriqt or MyFlashlabs. They have updated to
support 64bit and they offer great support.

2. It is still the same with AppStore. You can either upload with
Application Loader, or if you have any troubles, with the new app called
"Transporter". Not much changed on iOS, except that we now have to use an
Assets.car for icons and special launchimages. You can read about these
changes on AIR 24 release notes.



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Re: Adobe Flash Builder 4.7 + new AIR and Flex SDKs

2020-01-08 Thread leokan23
Don't worry about the warning messages. The first message is because you
probably don't have any users in your beta / alpha  channel.

The second warning, is because for a while now, we are supposed to use .aab
instead of .apk, for better management and distribution. However this is not
available in AIR (technically the latest AIR33, supports android app
bundles, but only if you are not using ANEs). 

Concerning the keystore, you don't need to upload it to the store if you
didn't before. You can keep using your old .p12 file and it will be fine.
However, uploading it to the store, saves you from the troubles of
misplacing it and getting locked out.



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Re: 64bit air desktop application

2019-10-19 Thread leokan23
You can use flex 4.16.1 and AIR 32 to compile to 64bit.



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Re: ADT incompatible with iOS 13?

2019-10-19 Thread leokan23
This is a known issue with the current AIR versions. I think it is solved in
AIR 33 previous version (AIR 33.0.2.281)

"AIR-242: Updating iIPA tool to ensure packages can be installed onto iOS 13
devices [didn’t work]"

Maybe you can give it a try.



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Re: "Delete" Button in a list

2019-07-27 Thread leokan23
This    is what you are
looking for.

Although it is a bit old, it has all the needed code to achieve the swipe on
itemrenderers of the list.



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Re: Adobe AIR Maintenance and support changes

2019-07-09 Thread leokan23
It looks like Harman got some extra grace period from Google. AIR was added
in the list of excluded frameworks, from the 64bit enforcement, for another
12 months. This is only for existing apps, which will be updated and not for
new apps.

You can read more  here

  



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Re: [Release] Wizards' Guide & Calculator

2019-06-26 Thread leokan23
Thanks Carlos :)



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[Release] Wizards' Guide & Calculator

2019-06-22 Thread leokan23
Hi all, 

I am back again with a new release :) this was a 3 days sprint from me and
my team. As you may remember, a while back we released a companion app for
Pokemon Go, built 100% in flex which managed to get almost 1.5m downloads
and is used in more than 110 countries. The company which brought Pokemon
Go, released their new game which is basically a clone but in Harry Potter
universe.

So we had to release a companion app for that, and it looks awesome.

Once again  special thanks to @quick6black for his awesome Material Design
library for 
flex, which has become our base for many projects and extended to become an
awesome UI lib.

The app was just released in the store[1]  and my team and more info can be
found in our landing page.[2]

[1] Wizards' Guide
  
[2]https://simpleapps.gr/en/wizards-unite-companion-app
  






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RE: Adobe AIR Maintenance and support changes

2019-06-02 Thread leokan23
A lot of AIR devs have pointed out that they would prefer paying for AIR if
it meant a good roadmap, communication and support. I agree that my company
wouldn't mind paying a licence / sit or anything similar to Unity (we
already pay them) for similar services.

Can't wait to hear about the plans you come up with :) 



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Re: Adobe AIR Maintenance and support changes

2019-05-30 Thread leokan23
For me and my company these were exciting news. We already started moving
mobile apps to flutter, due to Adobe being silent for a while and not
dealing with big issues like the ios12.1 restriction, Android Q crashes and
Android 64bit restriction.

We have been talking with Harman for a few days before the announcement, and
this was better than expected. At least now we can keep legacy apps which
were going to be rewritten from scratch. Paying model is more than welcome.
We already do it with unity and other  tools, so why not with AIR?



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Re: Adobe AIR Maintenance and support changes

2019-05-30 Thread leokan23
Here is the second announcement[1], this time from Adobe, which makes things
a bit clearer. 
It looks like AIR development and support is passed to Harman.

A Harman representative said that there is going to be a few tiers
concerning prices, starting with a free tier.

[1]https://theblog.adobe.com/the-future-of-adobe-air/
  



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Adobe AIR Maintenance and support changes

2019-05-30 Thread leokan23
It looks like there are some changes happening to AIR. There was a very
serious issue for a while with 64bit for Android, but today we finally got
some info[1].

Let's see how things will change.

[1]https://services.harman.com/partners/adobe
  



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Re: Encrypt or Hide sensitive data

2019-03-08 Thread leokan23
This is what I usually do, but what about the first credentials? They are
still available within the app. I mean the credential to authenticate the
service.



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Encrypt or Hide sensitive data

2019-03-08 Thread leokan23
I am working on a new project, which needs to be a bit more secure than
usual. In the app there are several keys for 3rd party services (like push
notifications for example). This keys are used as String and I want to
encrypt them or hide them somehow, to avoid someone decompiling the app and
getting them.

What would be the best approach? 



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Re: [Release] New Flex Apps - Medical Support

2019-02-15 Thread leokan23
Thank you guys. This is a high profile client, very well known in Greece, and
I was happy to be able to once again use Flex.

We already started our next app to be released in June, with one of the
biggest telekoms in eu. :) Again, flex is my weapon of choice :)



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Re: [Release] New Flex Apps - Medical Support

2019-02-14 Thread leokan23
Unfortunately it is only in Greek for now. Although the client asked for base
support for multi language so it might released in English later on.



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[Release] New Flex Apps - Medical Support

2019-02-14 Thread leokan23
Hi all,

once again, I wanted to share my teams latest release, to encourage people
still working with Flex. :) This time the mobile app focuses on supporting
women who had cancer in the past. The client is the biggest NGO supporting
women with cancer or metastasis.

We created an companion app with information about drugs and terms, calendar
to present events but also add your logs, a social Wall to post encouraging
messages, a system to help you achieve new goals and many more.

Once again I want to thank @quick6black for his awesome UI library and hope
that I will find the time to soon start working on a new one with him.

The app is in soft launch mode, but we already get positive feedback.

https://play.google.com/store/apps/details?id=tech.simpleapps.myalma




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Re: Stage use in Flex?

2018-12-07 Thread leokan23
Ok so it looks like the problem was using the stage way to fast via the
creationComplete :) 

I added a listener to check that the stage is already added, and now it
works. 

Thank you guys.



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Stage use in Flex?

2018-12-06 Thread leokan23
I am trying to use stage to add an admob banner in my flex app but it fails
when I use this: 

stage.stageWidth / 2

How can I use stage inside a Flex app? I can't find any info.



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Re: StageTextinput doesn't align text an more

2018-12-06 Thread leokan23
I will try that. It is a bit strange. This was not an issue before and I
think it started in air 30.



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Re: How to cater for iPhoneX/XS/XR new status bar height?

2018-12-05 Thread leokan23
It could be :) I used this code during debugging so the point part could be
completely wrong. 

I suggested to the dev team that this should be updated by default to the
framework as it works for all the new iPhones.



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Re: How to cater for iPhoneX/XS/XR new status bar height?

2018-12-04 Thread leokan23
Use this in your css to fix it.

@media (os-platform:"IOS") AND (application-dpi: 480)
{
s|Application {
osStatusBarHeight: 65;
}

}

Also add the same for dpi bigger than 480 to cover all new devices. This
also can work for Android phones with notch. 



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StageTextinput doesn't align text an more

2018-12-03 Thread leokan23
In the latest versions of AIR I discovered that there seems to be an issue
with the StageText input. Text loses alignment when softkeyboard pans. Any
ideas?


 



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warning gl pipe is running in software mode

2018-10-16 Thread leokan23
I am getting this error when I try to compile an iOS app on my mac. Android
works without any problems. Tried AIR 29-31 and get the same problem. It
looks like it only happens on bigger apps with many ANEs.

Did anyone had this problem before?





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Re: Air 31 is out

2018-09-17 Thread leokan23
We had problems with a big app moving from 29 to 30. About a 10 fps drop on
the first version of 30. Never tried the latest one. It looks like the same
issue on AIR31 beta. Thus we already use 29 for the impacted apps. 

In smaller apps which don't use too much bitmaps we didn't have any issues.



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Re: Air 31 is out

2018-09-15 Thread leokan23
Beware. AIR30 and 31 had poor performance on Android. We are still using AIR
29 for all our production channels. 



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Re: [Release] 2 new Radio Apps

2018-09-03 Thread leokan23
It will definitely will. I use an AS3 item renderer on another app with 600
items in the list, and works with great performance.

useVirtualLayout is true now, but I could try false.
cacheAsBitmap is true.
renderMode is gpu (although I had the bug with the black screen but I found
a work around)
framerate is set to 40 to avoid lag if using 60.

Also at some point we will optimize bitmaps as we currently use xxhdpi
images and icons even for the 240ppi devices which also adds overhead to the
performance.



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Re: [Release] 2 new Radio Apps

2018-09-03 Thread leokan23
Thank you all for your kind words.

@After24

I can see some issues too on Android (I tested on op3 and Galaxy S9). As
this is a v1, I wrote the item renderers really quick using MXML ( I know, I
know..) as we were working with a deadline.

Next version will come with several improvements so I will be implementing
all renderers in ActionScript.

This is also the first time I used a list with 2 columns, which could also
have performance issues. I used to write these UIs as a Tilegroup with
scroll and Skinnable cointainers or Item Renderers.

On iOS I didn't notice any issues.



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Re: [Release] 2 new Radio Apps

2018-09-02 Thread leokan23
We are still building awesome apps with Flex :) 

These will also be released for tvOS and Android TV during 2019. 



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[Release] 2 new Radio Apps

2018-09-01 Thread leokan23
Hi all,

i know that flex doesn't come with many news but we just released 2 new apps
and wanted to share them with you. 

Flex is still rocking in 2018 :) 

A special thanks to @quick6black for his awesome Material Design library for
flex, and some help in fine tuning the UI.

Both apps where already in the stores and my team and I updated them with a
new UI and extra features.

https://play.google.com/store/apps/details?id=gr.antenna.easy972

https://play.google.com/store/apps/details?id=gr.antenna.rythmos949



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Re: Android Effects - Poor performance

2018-08-10 Thread leokan23
It looks like when rendering or using effects on android, everything is
cluttered and laggy. We decided to just use Flex as a v1, with minimal
animations, effects etc, and migrate an v2. :/ 





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Android Effects - Poor performance

2018-07-21 Thread leokan23
Any idea why Android has so poor performance compared to ios, especially when
using effects? I have an app with TabViewNavigator which is so laggy even on
high end android smartphones. Then I compile for ios and even on a 4 years
old device, the performance is as good as it gets. 

Any ideas how to fix that?



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Re: Apache Flex for iOS

2018-07-14 Thread leokan23
Same here. I am using a VM ware with the latest available macos (high sierra)
to submit the apps. You don't need a mac to develop or build the .ipa,
however creating the needed certificates is a lot easier on a macos than on
windows machines.

Concerning flex, it get's good performance on ios devices but you might have
issues on android. Still a good overall solution.



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Re: Transparent Actionbar on Mobile

2018-07-08 Thread leokan23
Bump.

I am looking for a way to disable content clip so I can put things behind
the actionbar or tabnavigator (place on top left of the screen.



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Android Black Screen onResume

2018-07-03 Thread leokan23
I can see that there is still a bug on Android when returning from the
background. If the app is deactivated an then re-activated I get a black
screen for a second or two and then it returns to normal. I use render mode
auto. 

Any ideas?

There seems to be a workaround from the starling forum, but it is more than
a hack than a bug fix.



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Re: Get title from mp3 stream

2018-06-24 Thread leokan23
After some research, Radio Streams don't use ID3 so this is why there is no
trigger.

Depending on their server (icecast or shoutcast) they use a different type
of metadata.



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Re: Get title from mp3 stream

2018-06-21 Thread leokan23
It looks like I have the same issue. Although my stream comes with the info,
the ID3 event is never triggered.



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Re: Future of Adobe Flex as a RIA in 2018

2018-06-19 Thread leokan23
Although performance is not on the spot as the apps get bigger, (Pokevolution
uses 22 ANEs!) you can do almost anything.



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Re: Future of Adobe Flex as a RIA in 2018

2018-06-19 Thread leokan23
Some "reassurance" about the mobile apps. Here are some of my company's apps
built 100% with flex:

Pokevolution (1m+ downloads) [1]

Tourismart (officially sold by t-mobile Greece - Cosmote ) [2] 

TEDxAthens (official TED event) [3] 



[1]  Pokevolution
  
 
[2]  tourismart for hotels   
[3]  TEDxAthens
  



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Re: Future of Adobe Flex as a RIA in 2018

2018-06-18 Thread leokan23
Well as a company, we still use Flex for Android and iOS apps (android tv and
tvOS included) and we have at least 1 for windows 10 and macOS. If you are
comfortable with flex you can build almost anything in a few hours.

I had issues when it comes to more advanced apps for Android but in most
cases you can overcome them.

If you want to be 100% future proof I would suggest Flutter or React Native
for cross-platform or go native! You can't never go wrong with native!. 

That being said  the community is awesome and I don't thing that there is
another cross-platform technology that compiles iOS apps in windows!



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AAC Audio stream on Android /iOS

2018-06-18 Thread leokan23
Is there a way to play an AAC stream on android or ios using flex? I have
tried almost everything, from NetStream to soundchannels without any luck:/



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Re: Multi-dpi Autoscaling dimensions (android)

2018-06-11 Thread leokan23
Same here. I am used on working with percentages and I get a consistent
layout in every single screen. I just wanted to try int values to see if it
makes any difference in speed, but I feel like I will get better results by
just moving things out of the creationComplete and initialize. Thank you
Eric



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Re: Multi-dpi Autoscaling dimensions (android)

2018-06-07 Thread leokan23
Thank you for your reply. I have done the same in the past, but I was not
sure if it had impact on performance or not, especially with all the
bindings needed in mxml (I am using it like width={dimens.BUTTON_WIDTH} ).

I will try to do the same for any paddings needed to avoid using the
s:spacer.

Thanks for the suggestion.



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Multi-dpi Autoscaling dimensions (android)

2018-05-18 Thread leokan23
Hi,

I am trying to change the way I worked before with groups and paddings from
percentages to fixed values (android). What I try to achieve is to find out
if there is a difference in performance using fixed values. 

I am a bit confused concerning the autoscale though. If I have a group like
this:



will the gap be 80pixels in every dpi (160-640) or it will scale up and down
to the appropriate dimension? I know this works for fonts, but I am not sure
it works properly on width, padding, etc.

I am using applicationDpi=320 (xxhdpi)



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Re: Life after FlashPlayer, are you prepared?

2018-05-13 Thread leokan23
We also changed from browser to AIR desktop apps a while back. 

We currently started working on new browser products to go with our mobile
apps. Although we are playing around with Royale, we are using angular 5 and
react at the moment. 



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Re: Get title from mp3 stream

2018-04-20 Thread leokan23
I am building a similar app and I have similar problems :) 

You should check if the stream you are using has the ID3 info (v1 or v2).

In my case, it didn't so we used an external .xml feed with information
about the artist, artwork, title, etc.



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Transparent Actionbar on Mobile

2018-04-20 Thread leokan23
Is there a way to make the Actionbar Transparent? 

I want to achieve this:  Demo

   

using the Actionbar component without going custom. So the Actionbar should
be transparent, and also have the ability to place components (image) behind
it.

Thank you.





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Re: Updating Flex Mobile app

2017-12-15 Thread leokan23
Hi @crikos , If you are still looking, you can send me some details. Me and
my team work heavily with flex for mobile so we might be able to help you.
If you are interested, please send me a private message. Thank you.



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Re: Android Images Rotated

2017-06-13 Thread leokan23
Hi,

I had similar problems to one of our shelfie apps. I solved the problem on
android using the following code:

https://pastebin.com/f1NvTyLD   
This code only uses the front camera and rotates it to work for Android.

An alternative could also be Camera ANE from distriqt.

Hope this helps



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Re: Optimize speed on Android

2017-06-12 Thread leokan23
Follow these guides:

http://flexponential.com/2011/10/05/performance-tuning-mobile-flex-applications/

https://www.slideshare.net/mitulgolakiya/flex-mobile-application-performance-tips-on-iosandroid?qid=c17108cd-f488-44e1-b763-42ea8c6d4729&v=&b=&from_search=1

It will help a lot. 

Scout will also help a lot.




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Re: Flex comunication with Amazon S3 and Smart TV project

2017-06-12 Thread leokan23
Hey Angelo,

so I will answer only about the TV part as I am not sure about AWS. :)

AIR (and Flex) used to support old Smart TVs like samsung b6000 series
(2009?). Unfortunately since 2012 most, dropped support moving to custom OS
like Tizen for samsung or web os for LG, which as a result caused many
problems with Smart TVs.

In the latest versions of of AIR (I think since 23) there is support for
Android TV and tvOS. This allows you to build AIR and flex apps targeting
these platforms. Android TV is already available in some Sony models, and of
course there are tv boxes with it like nvidia shield. tvOS is available via
tha tvOS box.

In both cases you can work as usual, even using ANEs, and just add
true for android or 
UIDeviceFamily
 
 3
 

for tvOS in your manifest.

Some things for your tv checklist:
Android TV is a version of Android so you should follow best practices for
it.
Android TV needs an extra banner for icon (
./assets/appicons/android_tv_banner.png in manifest )
Both platforms are in lanscape mode so you should design for that.
Be really carefull with assets and DPIs. Think about it as designing for a
huge tablet. DPIs are low due to size so you might need some custom coding
for sharp assets.
There are other options for input which you should consider using.

You can find out more  here

  



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Update desktop when exported as Native Installer?

2017-03-23 Thread leokan23
So we have a desktop app which is currently exported as .air, and we use the
air update to update it over our server.

We want to add an ANE for windows and mac, but it looks like the ANE is only
packaged when in Native Installer or Captive Time. When we use these, the
app doesn't seem to be aware of updates.

Is there a work around?



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Re: Mobile DateChooser Flex

2017-03-17 Thread leokan23
I have uploaded the current version to github, for anyone to grab and help
expand it.

Flex-Mobile-Calendar   





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Re: Mobile DateChooser Flex

2017-03-06 Thread leokan23
I will add the latest version to github including a todo list and post it
also here. 

@quick6black you can work on the calendar I am working too if you want. It
currently works as an independent component modal. The user has to listen
for the selection of a date and added as text in the text input.

One thing that definitely needs work is the translation part. We currently
use resource files for the Months and days, which could be confusing.



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Re: Mobile DateChooser Flex

2017-03-05 Thread leokan23
We already have build such a skin for an older app (couple of years ago).

 

Again this would feel a bit strange for iOS. We will come up with a skin for
it that used characteristics from native ios, but first things first, we
have to combine this with a TextInput to create the new component.

Is anyone interested on helping on that part?

The date chooser is a component which appears when the user clicks on the
StageTextInput we use right now. When the user selects a date, the popup
closes and the date is added in the TextInput.



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Re: Mobile DateChooser Flex

2017-03-03 Thread leokan23
We can skin it for iOS too, although i think there is no similar date picker
for ipad. If anyone has a screenshot of something similar please post.



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Mobile DateChooser Flex

2017-03-03 Thread leokan23
So one of the missing things in Flex mobile I hate is tha there is no Date
Chooser. OK there is the Date spinner but it looks old to be honest.

So my team and I are working on a custom Component with material designs. We
are almost there and i wanted to share it with you. 

I would also like to see if anyone is interested to help complete it and
maybe extend it. There is already a version in github, but we plan to add
the new "material" version. 

We are looking for someone who could help bring it on the nessary quality
for it to become part of Flex. 

Let me know if you are interested.

p.s. special thanks to @quick6black for his Material skins (used for
buttons)


 



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Re: Accepting Payment on Mobile

2017-02-10 Thread leokan23
To my understanding, you are going to charge a subscription for using the
app, so why not use an IAP ANE to handle the "subscription" part via Google
Play (ios might offer the same) and then a simple registration system to get
the data of your user?



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RE: [FlexJS] Wanted: UX/UI Design Proposals

2017-01-24 Thread leokan23
Awesome piotrz,

I will star working on this asap.



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