Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-03 Thread Ed Greshko
On 2020-05-03 17:49, William Oliver wrote:
> On Sun, 2020-05-03 at 07:58 +0800, Ed Greshko wrote:
>> On 2020-05-03 07:54, Ed Greshko wrote:
>>> I suppose, for testing, I'll download from the blender site and try
>>> it?
>> Well, I just download the tar file, extracted and ran.
>>
>> And, it detected my GPU just fine.
>>
>> GeForce GTX 660 (Display)
>>
>> So, it would seem the disable CUDA was intentional on Fedora
>> Project's part.
>>
>>
>
> Well, I just rendered a scene or two and turning the GPU on didn't
> really speed up rendering subjectively (though I haven't done a real
> timing yet). It may be broken.  I'd been reading about these huge
> speedups with the NVIDIA GPU, and I was excited to see if it was true
> when I got my new laptop.  It was disappointing.  But I'll switch over
> to the Blender groups for followup for that.

I don't use blender.

However, I am enrolled in several boinc projects which use CUDA.  Additionally, 
I use other
video transformation software which uses H.264 (NVEnc) encoding.  One thing to 
check
to ensure you're using the GPU is to check the temperature.  When my system is 
pretty
idle "nvidia-settings -q gpucoretemp -t" reports around 45°C .  When the GPU is 
being used
by either of the above it runs around 66°C or more.






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Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-03 Thread William Oliver
On Sun, 2020-05-03 at 07:58 +0800, Ed Greshko wrote:
> On 2020-05-03 07:54, Ed Greshko wrote:
> > I suppose, for testing, I'll download from the blender site and try
> > it?
> 
> Well, I just download the tar file, extracted and ran.
> 
> And, it detected my GPU just fine.
> 
> GeForce GTX 660 (Display)
> 
> So, it would seem the disable CUDA was intentional on Fedora
> Project's part.
> 
> 


Well, I just rendered a scene or two and turning the GPU on didn't
really speed up rendering subjectively (though I haven't done a real
timing yet). It may be broken.  I'd been reading about these huge
speedups with the NVIDIA GPU, and I was excited to see if it was true
when I got my new laptop.  It was disappointing.  But I'll switch over
to the Blender groups for followup for that.

billo

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Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-02 Thread Ed Greshko
On 2020-05-03 09:22, Samuel Sieb wrote:
> On 5/2/20 5:23 PM, Ed Greshko wrote:
>> On 2020-05-03 07:58, Ed Greshko wrote:
>>> On 2020-05-03 07:54, Ed Greshko wrote:
 I suppose, for testing, I'll download from the blender site and try it?
>>> Well, I just download the tar file, extracted and ran.
>>>
>>> And, it detected my GPU just fine.
>>>
>>> GeForce GTX 660 (Display)
>>>
>>> So, it would seem the disable CUDA was intentional on Fedora Project's part.
>>>
>>
>> Oh, interesting, I just downloaded blender-2.82a-3.fc32.src.rpm and unpacked 
>> it and ran blender
>> from its blender-2.82a-linux64 directory and it too detected my GPU.
>
> The source rpm has binaries in it?
>

Ahooosss

cd to the wrong directory.  I attribute the error to a gout flare.

No, no binaries.




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Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-02 Thread Samuel Sieb

On 5/2/20 5:23 PM, Ed Greshko wrote:

On 2020-05-03 07:58, Ed Greshko wrote:

On 2020-05-03 07:54, Ed Greshko wrote:

I suppose, for testing, I'll download from the blender site and try it?

Well, I just download the tar file, extracted and ran.

And, it detected my GPU just fine.

GeForce GTX 660 (Display)

So, it would seem the disable CUDA was intentional on Fedora Project's part.



Oh, interesting, I just downloaded blender-2.82a-3.fc32.src.rpm and unpacked it 
and ran blender
from its blender-2.82a-linux64 directory and it too detected my GPU.


The source rpm has binaries in it?
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Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-02 Thread Ed Greshko
On 2020-05-03 07:58, Ed Greshko wrote:
> On 2020-05-03 07:54, Ed Greshko wrote:
>> I suppose, for testing, I'll download from the blender site and try it?
> Well, I just download the tar file, extracted and ran.
>
> And, it detected my GPU just fine.
>
> GeForce GTX 660 (Display)
>
> So, it would seem the disable CUDA was intentional on Fedora Project's part.
>

Oh, interesting, I just downloaded blender-2.82a-3.fc32.src.rpm and unpacked it 
and ran blender
from its blender-2.82a-linux64 directory and it too detected my GPU.


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Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-02 Thread Ed Greshko
On 2020-05-03 07:14, Samuel Sieb wrote:
> Is CUDA the NVidia specific one?  I guess I'm thinking of opencl. 

Yes, CUDA is nVidia.

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Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-02 Thread Ed Greshko
On 2020-05-03 07:54, Ed Greshko wrote:
> I suppose, for testing, I'll download from the blender site and try it?

Well, I just download the tar file, extracted and ran.

And, it detected my GPU just fine.

GeForce GTX 660 (Display)

So, it would seem the disable CUDA was intentional on Fedora Project's part.

-- 
The key to getting good answers is to ask good questions.
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Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-02 Thread Ed Greshko
On 2020-05-03 07:15, William Oliver wrote:
> On Sun, 2020-05-03 at 06:58 +0800, Ed Greshko wrote:
>> Do you know if nouveau supports cuda?  I seem to recall that it
>> doesn't
>> Maybe cuda support is disabled by in the Fedora package for that
>> reason?
>>
>>
>>
> That shouldn't be an issue.  By default, GPU use is turned off. You
> have to go to Preferences and turn it on, and you have a number of
> options (None,CUDA, OptiX, OpenCL). 

Well, I have the rpmfusion NVIDIA driver installed and
xorg-x11-drv-nvidia-cuda-libs-440.82-1.fc32.x86_64
xorg-x11-drv-nvidia-cuda-440.82-1.fc32.x86_64

The preferences state:

No compatible GPU's found for path tracing.  Cycles will render on CPU.

> Blender 2.82 (the one in Fedora) was released in Feb, 2.82a was only
> released in mid-March, and 2.83 is coming out soon -- the beta was
> released yesterday.  Version 2.9 is in alpha for June.  I've never been
> a maintainer, but life is short, and for these packages that have new
> incremental versions coming out all the time it would be a pain. If I
> were a maintainer, I'd consider waiting until 2.83.  It's easy to
> download the binary...
>

I suppose, for testing, I'll download from the blender site and try it?

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Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-02 Thread Samuel Sieb

On 5/2/20 4:15 PM, William Oliver wrote:

On Sun, 2020-05-03 at 06:58 +0800, Ed Greshko wrote:


Do you know if nouveau supports cuda?  I seem to recall that it
doesn't
Maybe cuda support is disabled by in the Fedora package for that
reason?


That shouldn't be an issue.  By default, GPU use is turned off. You
have to go to Preferences and turn it on, and you have a number of
options (None,CUDA, OptiX, OpenCL).


The issue is that to enable those options, you might have to link to the 
NVidia proprietary libraries which would not be allowed.



Blender 2.82 (the one in Fedora) was released in Feb, 2.82a was only
released in mid-March, and 2.83 is coming out soon -- the beta was
released yesterday.  Version 2.9 is in alpha for June.  I've never been
a maintainer, but life is short, and for these packages that have new
incremental versions coming out all the time it would be a pain. If I
were a maintainer, I'd consider waiting until 2.83.  It's easy to
download the binary...


Generally, new versions are not a big deal.  Just update the version in 
the spec and rebuild.  It might just need a build config option adjusted 
to turn on the capability.

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Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-02 Thread William Oliver
On Sun, 2020-05-03 at 06:58 +0800, Ed Greshko wrote:
> 
> Do you know if nouveau supports cuda?  I seem to recall that it
> doesn't
> Maybe cuda support is disabled by in the Fedora package for that
> reason?
> 
> 
> 

That shouldn't be an issue.  By default, GPU use is turned off. You
have to go to Preferences and turn it on, and you have a number of
options (None,CUDA, OptiX, OpenCL).  

Blender 2.82 (the one in Fedora) was released in Feb, 2.82a was only
released in mid-March, and 2.83 is coming out soon -- the beta was
released yesterday.  Version 2.9 is in alpha for June.  I've never been
a maintainer, but life is short, and for these packages that have new
incremental versions coming out all the time it would be a pain. If I
were a maintainer, I'd consider waiting until 2.83.  It's easy to
download the binary...

billo
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Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-02 Thread Samuel Sieb

On 5/2/20 3:58 PM, Ed Greshko wrote:

On 2020-05-03 06:44, Samuel Sieb wrote:

On 5/2/20 3:20 PM, William Oliver wrote:

On Sat, 2020-05-02 at 17:22 -0400, William Oliver wrote:


I was afraid of that.  I guess I'll reinstall my Windows image and
see
if I can set it from there.

billo



In case anybody cares, this is a blender issue not a Fedora or HP
issue.  The version of blender you get from dnf/yum install does not
recognize the GPU.  The version (2.82a) you can download directly from
the blender community does.  I don't know if it's a version issue or if
the canned package isn't compiled with CUDA support.  In any case the
2.82a I downloaded directly untars with a binary the recognizes the
GeForce M250 card.


You could file a bug in the Fedora bugzilla to see if the maintainer can add 
that support.



Do you know if nouveau supports cuda?  I seem to recall that it doesn't
Maybe cuda support is disabled by in the Fedora package for that reason?


Is CUDA the NVidia specific one?  I guess I'm thinking of opencl.
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Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-02 Thread Ed Greshko
On 2020-05-03 06:44, Samuel Sieb wrote:
> On 5/2/20 3:20 PM, William Oliver wrote:
>> On Sat, 2020-05-02 at 17:22 -0400, William Oliver wrote:
>>>
>>> I was afraid of that.  I guess I'll reinstall my Windows image and
>>> see
>>> if I can set it from there.
>>>
>>> billo
>>>
>>
>> In case anybody cares, this is a blender issue not a Fedora or HP
>> issue.  The version of blender you get from dnf/yum install does not
>> recognize the GPU.  The version (2.82a) you can download directly from
>> the blender community does.  I don't know if it's a version issue or if
>> the canned package isn't compiled with CUDA support.  In any case the
>> 2.82a I downloaded directly untars with a binary the recognizes the
>> GeForce M250 card.
>
> You could file a bug in the Fedora bugzilla to see if the maintainer can add 
> that support.
>

Do you know if nouveau supports cuda?  I seem to recall that it doesn't
Maybe cuda support is disabled by in the Fedora package for that reason?


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Re: [Solved for blender] Re: How to turn of Intel VGA controller?

2020-05-02 Thread Samuel Sieb

On 5/2/20 3:20 PM, William Oliver wrote:

On Sat, 2020-05-02 at 17:22 -0400, William Oliver wrote:


I was afraid of that.  I guess I'll reinstall my Windows image and
see
if I can set it from there.

billo



In case anybody cares, this is a blender issue not a Fedora or HP
issue.  The version of blender you get from dnf/yum install does not
recognize the GPU.  The version (2.82a) you can download directly from
the blender community does.  I don't know if it's a version issue or if
the canned package isn't compiled with CUDA support.  In any case the
2.82a I downloaded directly untars with a binary the recognizes the
GeForce M250 card.


You could file a bug in the Fedora bugzilla to see if the maintainer can 
add that support.

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