Re: [OMPI users] MPI and C++ - now Send and Receive of Classes and STL containers

2009-07-05 Thread Luis Vitorio Cargnini
Thank you very much John, the explanation of &v[0], was the kind of  
think that I was looking for, thank you very much.

This kind of approach solves my problems.

Le 09-07-05 à 22:20, John Phillips a écrit :


Luis Vitorio Cargnini wrote:

Hi,
So, after some explanation I start to use the bindings of C inside  
my C++ code, then comme my new doubt:
How to send a object through Send and Recv of MPI ? Because the  
types are CHAR, int, double, long double, you got.

Someone have any suggestion ?
Thanks.
Vitorio.


 Vitorio,

 If you are sending collections of built in data types (ints,  
doubles, that sort of thing), then it may be easy, and it isn't  
awful. You want the data in a single stretch of continuous memory.  
If you are using an STL vector, this is already true. If you are  
using some other container, then no guarantees are provided for  
whether the memory is continuous.


 Imagine you are using a vector, and you know the number of entries  
in that vector. You want to send that vector to processor 2 on the  
world communicator with tag 0. Then, the code snippet would be;


std::vector v;

... code that fills v with something ...

int send_error;

send_error = MPI_Send(&v[0], v.size(), MPI_DOUBLE, 2, 0,
  MPI_COMM_WORLD);

 The &v[0] part provides a pointer to the first member of the array  
that holds the data for the vector. If you know how long it will be,  
you could use that constant instead of using the v.size() function.  
Knowing the length also simplifies the send, since the remote  
process also knows the length and doesn't need a separate send to  
provide that information.


 It is also possible to provide a pointer to the start of storage  
for the character array that makes up a string. Both of these legacy  
friendly interfaces are part of the standard, and should be  
available on any reasonable implementation of the STL.


 If you are using a container that is not held in continuous memory,  
and the data is all of a single built in data type, then you need to  
first serialize the data into a block of continuous memory before  
sending it. (If the data block is large, then you may actually have  
to divide it into pieces and send them separately.)


 If the data is not a block of all a single built in type, (It may  
include several built in types, or it may be a custom data class  
with complex internal structure, for example.) then the  
serialization problem gets harder. In this case, look at the MPI  
provided facilities for dealing with complex data types and compare  
to the boost provided facilities. There is an initial learning curve  
for the boost facilities, but in the long run it may provide a  
substantial development time savings if you need to transmit and  
receive several complex types. In most cases, the run time cost is  
small for using the boost facilities. (according to the tests run  
during library development and documented with the library)


John Phillips

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Re: [OMPI users] MPI and C++ - now Send and Receive of Classes and STL containers

2009-07-05 Thread John Phillips

Luis Vitorio Cargnini wrote:

Hi,

So, after some explanation I start to use the bindings of C inside my 
C++ code, then comme my new doubt:
How to send a object through Send and Recv of MPI ? Because the types 
are CHAR, int, double, long double, you got.

Someone have any suggestion ?

Thanks.
Vitorio.




  Vitorio,

  If you are sending collections of built in data types (ints, doubles, 
that sort of thing), then it may be easy, and it isn't awful. You want 
the data in a single stretch of continuous memory. If you are using an 
STL vector, this is already true. If you are using some other container, 
then no guarantees are provided for whether the memory is continuous.


  Imagine you are using a vector, and you know the number of entries in 
that vector. You want to send that vector to processor 2 on the world 
communicator with tag 0. Then, the code snippet would be;


std::vector v;

... code that fills v with something ...

int send_error;

send_error = MPI_Send(&v[0], v.size(), MPI_DOUBLE, 2, 0,
  MPI_COMM_WORLD);

  The &v[0] part provides a pointer to the first member of the array 
that holds the data for the vector. If you know how long it will be, you 
could use that constant instead of using the v.size() function. Knowing 
the length also simplifies the send, since the remote process also knows 
the length and doesn't need a separate send to provide that information.


  It is also possible to provide a pointer to the start of storage for 
the character array that makes up a string. Both of these legacy 
friendly interfaces are part of the standard, and should be available on 
any reasonable implementation of the STL.


  If you are using a container that is not held in continuous memory, 
and the data is all of a single built in data type, then you need to 
first serialize the data into a block of continuous memory before 
sending it. (If the data block is large, then you may actually have to 
divide it into pieces and send them separately.)


  If the data is not a block of all a single built in type, (It may 
include several built in types, or it may be a custom data class with 
complex internal structure, for example.) then the serialization problem 
gets harder. In this case, look at the MPI provided facilities for 
dealing with complex data types and compare to the boost provided 
facilities. There is an initial learning curve for the boost facilities, 
but in the long run it may provide a substantial development time 
savings if you need to transmit and receive several complex types. In 
most cases, the run time cost is small for using the boost facilities. 
(according to the tests run during library development and documented 
with the library)


John Phillips



Re: [OMPI users] MPI and C++ - now Send and Receive of Classes and STL containers

2009-07-05 Thread Robert Kubrick
Regardless of MPI, when sending C++ object over the network you have  
to serialize their contents. The structures, or classes, have to be  
coded to a stream of bytes, sent over the network, then recoded into  
their complex object types by the receiving application. There is no  
way to send object instances in their original memory format because  
the object layout is dependent on the machine/memory/compiler (plus a  
number of other things, I'm simplifying here).


boost offers a library to easy the serialization work, but you still  
have to provide hooks to convert the object to a network format.


http://www.boost.org/doc/libs/1_39_0/libs/serialization/doc/index.html


On Jul 5, 2009, at 8:54 PM, Luis Vitorio Cargnini wrote:


Hi,

So, after some explanation I start to use the bindings of C inside  
my C++ code, then comme my new doubt:
How to send a object through Send and Recv of MPI ? Because the  
types are CHAR, int, double, long double, you got.

Someone have any suggestion ?

Thanks.
Vitorio.___
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http://www.open-mpi.org/mailman/listinfo.cgi/users




[OMPI users] MPI and C++ - now Send and Receive of Classes and STL containers

2009-07-05 Thread Luis Vitorio Cargnini

Hi,

So, after some explanation I start to use the bindings of C inside my C 
++ code, then comme my new doubt:
How to send a object through Send and Recv of MPI ? Because the types  
are CHAR, int, double, long double, you got.

Someone have any suggestion ?

Thanks.
Vitorio.

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Re: [OMPI users] MPI and C++

2009-07-05 Thread Jeff Squyres

On Jul 4, 2009, at 9:20 AM, Robert Kubrick wrote:


> There is a proposal that has passed one vote so far to deprecate
> the C++ bindings in MPI-2.2 (meaning: still have them, but advise
> against using them).  This opens the door for potentially removing
> the C++ bindings in MPI-3.0.

Is it the reason for this to boost the 'boost' library adoption?



It is one reason, yes.

Another reason is that the C++ bindings haven't really delivered what  
was expected.  They were intended to be the baseline for implementing  
higher-level C++ abstraction (such as boost.MPI).  But that didn't  
really happen -- the C++ bindings don't give enough extra  
functionality to be useful to a C++ programmer in this regard.  This  
is the key reason that the Forum is voting to deprecate the C++  
bindings: people are simply using the C bindings instead of the C++  
bindings.  That Boost.MPI is implemented on the C bindings instead of  
the C++ bindings speaks volumes to this effect.  :-)


--
Jeff Squyres
Cisco Systems