Re: [Videolib] Interesting!

2014-10-01 Thread Caryl M Ward
It can't be as good as the bbc series!

On Wednesday, October 1, 2014, Sarah E. McCleskey <
sarah.e.mccles...@hofstra.edu> wrote:

>
> http://www.ihearofsherlock.com/2014/10/breaking-long-lost-william-gillette.html#.VCx9odS9KSM
>
>
>
> Sent from my iPad
>


-- 
Caryl Ward
Head of Acquisitions
Subject Librarian for Comparative Literature, LACAS, and Romance Languages
Binghamton University Libraries (SUNY)
POB 6012
Binghamton NY 13902-6012
607 777-4926
VIDEOLIB is intended to encourage the broad and lively discussion of issues 
relating to the selection, evaluation, acquisition,bibliographic control, 
preservation, and use of current and evolving video formats in libraries and 
related institutions. It is hoped that the list will serve as an effective 
working tool for video librarians, as well as a channel of communication 
between libraries,educational institutions, and video producers and 
distributors.


[Videolib] Interesting!

2014-10-01 Thread Sarah E. McCleskey
http://www.ihearofsherlock.com/2014/10/breaking-long-lost-william-gillette.html#.VCx9odS9KSM



Sent from my iPad
VIDEOLIB is intended to encourage the broad and lively discussion of issues 
relating to the selection, evaluation, acquisition,bibliographic control, 
preservation, and use of current and evolving video formats in libraries and 
related institutions. It is hoped that the list will serve as an effective 
working tool for video librarians, as well as a channel of communication 
between libraries,educational institutions, and video producers and 
distributors.


Re: [Videolib] request for ideas

2014-10-01 Thread Nina Riddel
Hi Elizabeth,

We have three films that might help:


  *   Eileen Gray - The reknowned 
designer and architect Eileen Gray was always ahead of her time; thirty years 
after her death she is still considered the very essence of the Modern.


  *   Regular or Super - A lovely 
introduction to Mies van der Rohe, one of the 20th century's most influential 
architects, and a stimulating examination of modernism and urban environments.


  *   Sotsgorod: Cities For Utopia 
- Uncovers the secret history of Western architects who moved to the Soviet 
Union in the 1920s and 30s, to design the huge new industrial cities being 
built across Siberia and the steppes.


Nina Riddel
Sales Associate
Icarus Films
718-488-8900
n...@icarusfilms.com

VIDEOLIB is intended to encourage the broad and lively discussion of issues 
relating to the selection, evaluation, acquisition,bibliographic control, 
preservation, and use of current and evolving video formats in libraries and 
related institutions. It is hoped that the list will serve as an effective 
working tool for video librarians, as well as a channel of communication 
between libraries,educational institutions, and video producers and 
distributors.


[Videolib] request for ideas

2014-10-01 Thread Schaub, Elizabeth A
Greetings,

This afternoon I received the following inquiry from a teaching assistant on 
behalf of a professor:

"The topic that we are interested in is modernist architecture in the 1920s and 
1930s. Essentially, anything that discusses an overview of modernism before the 
International Style."

This request follows my attempt to find relevant content after searching OCLC 
WorldCat and not feeling satisfied with the results.

Thank you in advance for sending along suggestions for titles that would 
satisfy the request.

Cheers,
/Elizabeth
___

Elizabeth Schaub | Director, Visual Resources Collection
School of Architecture
The University of Texas at Austin
310 Inner Campus Drive, B7500
Austin, Texas 78712-1009
512.471.5003 (vox) | 512.471.0716 (fax)
esch...@austin.utexas.edu
http://soa.utexas.edu/resources/visual-resources/contact
___


VIDEOLIB is intended to encourage the broad and lively discussion of issues 
relating to the selection, evaluation, acquisition,bibliographic control, 
preservation, and use of current and evolving video formats in libraries and 
related institutions. It is hoped that the list will serve as an effective 
working tool for video librarians, as well as a channel of communication 
between libraries,educational institutions, and video producers and 
distributors.


Re: [Videolib] Games and Game Technology in Your Library or Commons?

2014-10-01 Thread Mandel, Debra
OK, thanks, Meghann once again.

Will help inform my discussions.

Debra

From: Meghann Matwichuk mailto:mtw...@udel.edu>>
Reply-To: "videolib@lists.berkeley.edu" 
mailto:videolib@lists.berkeley.edu>>
Date: Wednesday, October 1, 2014 4:15 PM
To: "videolib@lists.berkeley.edu" 
mailto:videolib@lists.berkeley.edu>>
Subject: Re: [Videolib] Games and Game Technology in Your Library or Commons?

Hi Debra,

By 'charging' I just mean checking out the controller to the student for 4-hour 
in-building use.  We do not charge any fees for the use the equipment.  One 
maintenance issue we've had with our PS3 console -- I recently received a 'must 
update software' message when checking the most recent Metal Gear on the 
console.  I downloaded the software, which promptly broke the backwards 
compatibility of the console.  It was an older model PS3 which used to also 
play PS2 games; now it does not.  This has been frustrating -- it used to be 
that we could use it as a secondary PS2 console, but we can no longer do that.

Not a maintenance issue, but slightly problematic -- certain PS2 games require 
memory cards.  They are pretty cheap, but tiny.  A professor has asked that we 
buy the cards and check them out to students for a semester-loan.  We've 
decided not to do this, since that loan model doesn't fit with anything in our 
collection and the logistics of checking out a (somewhat fragile) piece of 
equipment that small would be problematic.  They are so inexpensive that it 
makes more sense for the students to buy the cards with their other texts at 
the beginning of the semester.

Best.
--
Meghann Matwichuk, M.S.
Associate Librarian
Film and Video Collection
Morris Library, University of Delaware
181 S. College Ave.
Newark, DE 19717
(302) 831-1475
http://www.lib.udel.edu/filmandvideo


On 10/1/2014 3:51 PM, Mandel, Debra wrote:
Thanks Meghann-

Also, by charging to student's account, is that a fee per use, or like a 
deposit?  Are there a lot of issues with maintenance of consoles and software, 
or not more than with other software and equipment that would be checked out?

Debra

From: Meghann Matwichuk mailto:mtw...@udel.edu>>
Reply-To: "videolib@lists.berkeley.edu" 
mailto:videolib@lists.berkeley.edu>>
Date: Wednesday, October 1, 2014 1:17 PM
To: "videolib@lists.berkeley.edu" 
mailto:videolib@lists.berkeley.edu>>
Subject: Re: [Videolib] Games and Game Technology in Your Library or Commons?

Hi again,

I wasn't too clear about the accessories -- oops!  When I said "We do not check 
out other accessories -- headphones, remotes, etc." -- what I should have said 
was, we supply these things, but we do not charge them to the patrons' 
accounts.  I have noticed though that the students who come to use the gaming 
console tend to bring their own headphones, moreso than the students who come 
to use our Bluray / DVD / VHS players.  So, we have various accessories, only 
one of which is actually charged out to the patron using them (the 
controllers), which makes it tricky to remember that they need to be discharged 
when they're returned to our service desk.

Best,

--
Meghann Matwichuk, M.S.
Associate Librarian
Film and Video Collection
Morris Library, University of Delaware
181 S. College Ave.
Newark, DE 19717
(302) 831-1475
http://www.lib.udel.edu/filmandvideo


On 10/1/2014 11:53 AM, Mandel, Debra wrote:
Thanks, Meghann!

This covers a lot of discussion topics we are sure to have here. Headphones is 
a strong consideration for us, since our locations would not be soundproof.  SO 
students are OK with bringing their own headphones?  Because we have gotten 
away from that.

I don't have a list of the titles we are getting yet,  and am just getting up 
to speed with this genre.

All the best,
Debra

From: Meghann Matwichuk mailto:mtw...@udel.edu>>
Reply-To: "videolib@lists.berkeley.edu" 
mailto:videolib@lists.berkeley.edu>>
Date: Wednesday, October 1, 2014 11:23 AM
To: "videolib@lists.berkeley.edu" 
mailto:videolib@lists.berkeley.edu>>
Subject: Re: [Videolib] Games and Game Technology in Your Library or Commons?

Hello Debra,

The UD Library supports a small (~60 titles) collection of video games on the 
PS, PS2, PS3, XBox 360, and N64 platforms (primarily PS2 and PS3).  It began as 
a grant-funded collection which was first loaned and then donated to the 
Library by a Foreign Languages and Literatures professor who teaches courses on 
Japanese games (a PS3 console and ~20 PS2 and PS3 games were donated).  We have 
four consoles: PS2 (which plays both PS and PS2 games), PS3, XBox 360 and N64.  
We do not loan them -- we have set them up in our Viewing Carrel areas for on 
site use.  Most of our gaming carrels are set up to accommodate as many as 4 
students at a time (the gaming exercises assigned often i

Re: [Videolib] Games and Game Technology in Your Library or Commons?

2014-10-01 Thread Meghann Matwichuk

Hi Debra,

By 'charging' I just mean checking out the controller to the student for 
4-hour in-building use.  We do not charge any fees for the use the 
equipment.  One maintenance issue we've had with our PS3 console -- I 
recently received a 'must update software' message when checking the 
most recent Metal Gear on the console.  I downloaded the software, which 
promptly broke the backwards compatibility of the console.  It was an 
older model PS3 which used to also play PS2 games; now it does not.  
This has been frustrating -- it used to be that we could use it as a 
secondary PS2 console, but we can no longer do that.


Not a maintenance issue, but slightly problematic -- certain PS2 games 
require memory cards.  They are pretty cheap, but tiny.  A professor has 
asked that we buy the cards and check them out to students for a 
semester-loan.  We've decided not to do this, since that loan model 
doesn't fit with anything in our collection and the logistics of 
checking out a (somewhat fragile) piece of equipment that small would be 
problematic.  They are so inexpensive that it makes more sense for the 
students to buy the cards with their other texts at the beginning of the 
semester.


Best.
--
Meghann Matwichuk, M.S.
Associate Librarian
Film and Video Collection
Morris Library, University of Delaware
181 S. College Ave.
Newark, DE 19717
(302) 831-1475
http://www.lib.udel.edu/filmandvideo


On 10/1/2014 3:51 PM, Mandel, Debra wrote:

Thanks Meghann-

Also, by charging to student's account, is that a fee per use, or like 
a deposit?  Are there a lot of issues with maintenance of consoles and 
software, or not more than with other software and equipment that 
would be checked out?


Debra

From: Meghann Matwichuk mailto:mtw...@udel.edu>>
Reply-To: "videolib@lists.berkeley.edu 
" >

Date: Wednesday, October 1, 2014 1:17 PM
To: "videolib@lists.berkeley.edu " 
mailto:videolib@lists.berkeley.edu>>
Subject: Re: [Videolib] Games and Game Technology in Your Library or 
Commons?


Hi again,

I wasn't too clear about the accessories -- oops!  When I said "We do 
not check out other accessories -- headphones, remotes, etc." -- what 
I should have said was, we supply these things, but we do not charge 
them to the patrons' accounts.  I have noticed though that the 
students who come to use the gaming console tend to bring their own 
headphones, moreso than the students who come to use our Bluray / DVD 
/ VHS players.  So, we have various accessories, only one of which is 
actually charged out to the patron using them (the controllers), which 
makes it tricky to remember that they need to be discharged when 
they're returned to our service desk.


Best,

--
Meghann Matwichuk, M.S.
Associate Librarian
Film and Video Collection
Morris Library, University of Delaware
181 S. College Ave.
Newark, DE 19717
(302) 831-1475
http://www.lib.udel.edu/filmandvideo


On 10/1/2014 11:53 AM, Mandel, Debra wrote:

Thanks, Meghann!

This covers a lot of discussion topics we are sure to have here. 
Headphones is a strong consideration for us, since our locations 
would not be soundproof.  SO students are OK with bringing their own 
headphones?  Because we have gotten away from that.


I don't have a list of the titles we are getting yet,  and am just 
getting up to speed with this genre.


All the best,
Debra

From: Meghann Matwichuk mailto:mtw...@udel.edu>>
Reply-To: "videolib@lists.berkeley.edu 
" >

Date: Wednesday, October 1, 2014 11:23 AM
To: "videolib@lists.berkeley.edu 
" >
Subject: Re: [Videolib] Games and Game Technology in Your Library or 
Commons?


Hello Debra,

The UD Library supports a small (~60 titles) collection of video 
games on the PS, PS2, PS3, XBox 360, and N64 platforms (primarily PS2 
and PS3).  It began as a grant-funded collection which was first 
loaned and then donated to the Library by a Foreign Languages and 
Literatures professor who teaches courses on Japanese games (a PS3 
console and ~20 PS2 and PS3 games were donated).  We have four 
consoles: PS2 (which plays both PS and PS2 games), PS3, XBox 360 and 
N64.  We do not loan them -- we have set them up in our Viewing 
Carrel areas for on site use.  Most of our gaming carrels are set up 
to accommodate as many as 4 students at a time (the gaming exercises 
assigned often include roles for observers as well as players).  
Currently there is no separate fund for games, although I've been 
advocating for such a fund.  If / when there is a fund, I will 
collect in the same way that I currently collect for other media -- 
both on request and proactively anticipating student and instructors' 
needs.  As it is, I only purchase games if they've been specifically 
requested by an instructor.


Some of the mino

Re: [Videolib] Games and Game Technology in Your Library or Commons?

2014-10-01 Thread Mandel, Debra
Thanks Meghann-

Also, by charging to student's account, is that a fee per use, or like a 
deposit?  Are there a lot of issues with maintenance of consoles and software, 
or not more than with other software and equipment that would be checked out?

Debra

From: Meghann Matwichuk mailto:mtw...@udel.edu>>
Reply-To: "videolib@lists.berkeley.edu" 
mailto:videolib@lists.berkeley.edu>>
Date: Wednesday, October 1, 2014 1:17 PM
To: "videolib@lists.berkeley.edu" 
mailto:videolib@lists.berkeley.edu>>
Subject: Re: [Videolib] Games and Game Technology in Your Library or Commons?

Hi again,

I wasn't too clear about the accessories -- oops!  When I said "We do not check 
out other accessories -- headphones, remotes, etc." -- what I should have said 
was, we supply these things, but we do not charge them to the patrons' 
accounts.  I have noticed though that the students who come to use the gaming 
console tend to bring their own headphones, moreso than the students who come 
to use our Bluray / DVD / VHS players.  So, we have various accessories, only 
one of which is actually charged out to the patron using them (the 
controllers), which makes it tricky to remember that they need to be discharged 
when they're returned to our service desk.

Best,

--
Meghann Matwichuk, M.S.
Associate Librarian
Film and Video Collection
Morris Library, University of Delaware
181 S. College Ave.
Newark, DE 19717
(302) 831-1475
http://www.lib.udel.edu/filmandvideo


On 10/1/2014 11:53 AM, Mandel, Debra wrote:
Thanks, Meghann!

This covers a lot of discussion topics we are sure to have here. Headphones is 
a strong consideration for us, since our locations would not be soundproof.  SO 
students are OK with bringing their own headphones?  Because we have gotten 
away from that.

I don't have a list of the titles we are getting yet,  and am just getting up 
to speed with this genre.

All the best,
Debra

From: Meghann Matwichuk mailto:mtw...@udel.edu>>
Reply-To: "videolib@lists.berkeley.edu" 
mailto:videolib@lists.berkeley.edu>>
Date: Wednesday, October 1, 2014 11:23 AM
To: "videolib@lists.berkeley.edu" 
mailto:videolib@lists.berkeley.edu>>
Subject: Re: [Videolib] Games and Game Technology in Your Library or Commons?

Hello Debra,

The UD Library supports a small (~60 titles) collection of video games on the 
PS, PS2, PS3, XBox 360, and N64 platforms (primarily PS2 and PS3).  It began as 
a grant-funded collection which was first loaned and then donated to the 
Library by a Foreign Languages and Literatures professor who teaches courses on 
Japanese games (a PS3 console and ~20 PS2 and PS3 games were donated).  We have 
four consoles: PS2 (which plays both PS and PS2 games), PS3, XBox 360 and N64.  
We do not loan them -- we have set them up in our Viewing Carrel areas for on 
site use.  Most of our gaming carrels are set up to accommodate as many as 4 
students at a time (the gaming exercises assigned often include roles for 
observers as well as players).  Currently there is no separate fund for games, 
although I've been advocating for such a fund.  If / when there is a fund, I 
will collect in the same way that I currently collect for other media -- both 
on request and proactively anticipating student and instructors' needs.  As it 
is, I only purchase games if they've been specifically requested by an 
instructor.

Some of the minor challenges we've faced in the few years we've been doing 
this...

*Noise.  Get a few students together playing Street Fighter while wearing 
headphones -- no amount of signs begging them to be quiet and mindful of others 
using the space are going to keep their enthusiasm from getting the better of 
them.  Ideally we would have soundproof rooms for them to use, and they 
wouldn't need the headphones.  But, that's not the case and we try to be loose. 
 If they become very loud or we notice other users popping up like gophers in 
other carrels and shooting them a stink-eye, we'll go out and ask them to keep 
it down.

*Perception.  The painfully short-sighted "What are games doing in an academic 
library?!"  Ironically enough, our most vocal complainant was a film studies 
professor.  I gently reminded him that this was a challenge routinely lobbied 
against feature film back in the day (and that still persists on some level, 
even within the library).

*Equipment.  Because they are small, portable, valuable, and easy to slip in a 
coat pocket or backpack, we check out the controllers to the student's account 
if they choose to use our consoles.  We do not check out other accessories -- 
headphones, remotes, etc.  This makes it a challenge for our student desk 
attendants to remember to check in the controllers, which means we have to back 
out fines regularly.  A bit of a pain.  Additionally, keeping the wireless 
controllers charged requires a little bit of vigil

[Videolib] faking the grade, merit motion pictures

2014-10-01 Thread Kelly Leu
Hello, 

Can anyone recommend a streaming or licensing-to-stream source for Faking the 
Grade?   I am checking with the Merit, but was wondering if there were any 
third party sources.

Thank you,  

Kelly

_

Kelly Leu
Copyright & Scholarly Communications Librarian
The University of Texas – Pan American
Edinburg, TX
le...@utpa.edu
VIDEOLIB is intended to encourage the broad and lively discussion of issues 
relating to the selection, evaluation, acquisition,bibliographic control, 
preservation, and use of current and evolving video formats in libraries and 
related institutions. It is hoped that the list will serve as an effective 
working tool for video librarians, as well as a channel of communication 
between libraries,educational institutions, and video producers and 
distributors.


Re: [Videolib] Games and Game Technology in Your Library or Commons?

2014-10-01 Thread Meghann Matwichuk

Hi again,

I wasn't too clear about the accessories -- oops!  When I said "We do 
not check out other accessories -- headphones, remotes, etc." -- what I 
should have said was, we supply these things, but we do not charge them 
to the patrons' accounts.  I have noticed though that the students who 
come to use the gaming console tend to bring their own headphones, 
moreso than the students who come to use our Bluray / DVD / VHS 
players.  So, we have various accessories, only one of which is actually 
charged out to the patron using them (the controllers), which makes it 
tricky to remember that they need to be discharged when they're returned 
to our service desk.


Best,

--
Meghann Matwichuk, M.S.
Associate Librarian
Film and Video Collection
Morris Library, University of Delaware
181 S. College Ave.
Newark, DE 19717
(302) 831-1475
http://www.lib.udel.edu/filmandvideo


On 10/1/2014 11:53 AM, Mandel, Debra wrote:

Thanks, Meghann!

This covers a lot of discussion topics we are sure to have here. 
Headphones is a strong consideration for us, since our locations would 
not be soundproof.  SO students are OK with bringing their own 
headphones?  Because we have gotten away from that.


I don't have a list of the titles we are getting yet,  and am just 
getting up to speed with this genre.


All the best,
Debra

From: Meghann Matwichuk mailto:mtw...@udel.edu>>
Reply-To: "videolib@lists.berkeley.edu 
" >

Date: Wednesday, October 1, 2014 11:23 AM
To: "videolib@lists.berkeley.edu " 
mailto:videolib@lists.berkeley.edu>>
Subject: Re: [Videolib] Games and Game Technology in Your Library or 
Commons?


Hello Debra,

The UD Library supports a small (~60 titles) collection of video games 
on the PS, PS2, PS3, XBox 360, and N64 platforms (primarily PS2 and 
PS3).  It began as a grant-funded collection which was first loaned 
and then donated to the Library by a Foreign Languages and Literatures 
professor who teaches courses on Japanese games (a PS3 console and ~20 
PS2 and PS3 games were donated).  We have four consoles: PS2 (which 
plays both PS and PS2 games), PS3, XBox 360 and N64. We do not loan 
them -- we have set them up in our Viewing Carrel areas for on site 
use.  Most of our gaming carrels are set up to accommodate as many as 
4 students at a time (the gaming exercises assigned often include 
roles for observers as well as players).  Currently there is no 
separate fund for games, although I've been advocating for such a 
fund.  If / when there is a fund, I will collect in the same way that 
I currently collect for other media -- both on request and proactively 
anticipating student and instructors' needs.  As it is, I only 
purchase games if they've been specifically requested by an instructor.


Some of the minor challenges we've faced in the few years we've been 
doing this...


*Noise.  Get a few students together playing Street Fighter while 
wearing headphones -- no amount of signs begging them to be quiet and 
mindful of others using the space are going to keep their enthusiasm 
from getting the better of them. Ideally we would have soundproof 
rooms for them to use, and they wouldn't need the headphones.  But, 
that's not the case and we try to be loose.  If they become very loud 
or we notice other users popping up like gophers in other carrels and 
shooting them a stink-eye, we'll go out and ask them to keep it down.


*Perception.  The painfully short-sighted "What are games doing in an 
academic library?!"  Ironically enough, our most vocal complainant was 
a film studies professor.  I gently reminded him that this was a 
challenge routinely lobbied against feature film back in the day (and 
that still persists on some level, even within the library).


*Equipment.  Because they are small, portable, valuable, and easy to 
slip in a coat pocket or backpack, we check out the controllers to the 
student's account if they choose to use our consoles.  We do not check 
out other accessories -- headphones, remotes, etc.  This makes it a 
challenge for our student desk attendants to remember to check in the 
controllers, which means we have to back out fines regularly.  A bit 
of a pain.  Additionally, keeping the wireless controllers charged 
requires a little bit of vigilance.


*Online games.  We've had requests for games purchaseable through the 
PlayStation store.  After talking with colleagues in our Collection 
Development, Systems, and Acquisitions departments, it was determined 
that the licensing terms (written with individuals and not 
institutions in mind) would prevent our ability to meet the needs of 
that instructor.  I've mentioned Steam a few times, but there doesn't 
seem to be an institutional desire to grapple with some of the 
challenges the need for online games entails.


The biggest surprise for me so far is that the Foreign Languages and 
Literatures profs have been ou

Re: [Videolib] Games and Game Technology in Your Library or Commons?

2014-10-01 Thread Mandel, Debra
Thanks, Meghann!

This covers a lot of discussion topics we are sure to have here. Headphones is 
a strong consideration for us, since our locations would not be soundproof.  SO 
students are OK with bringing their own headphones?  Because we have gotten 
away from that.

I don't have a list of the titles we are getting yet,  and am just getting up 
to speed with this genre.

All the best,
Debra

From: Meghann Matwichuk mailto:mtw...@udel.edu>>
Reply-To: "videolib@lists.berkeley.edu" 
mailto:videolib@lists.berkeley.edu>>
Date: Wednesday, October 1, 2014 11:23 AM
To: "videolib@lists.berkeley.edu" 
mailto:videolib@lists.berkeley.edu>>
Subject: Re: [Videolib] Games and Game Technology in Your Library or Commons?

Hello Debra,

The UD Library supports a small (~60 titles) collection of video games on the 
PS, PS2, PS3, XBox 360, and N64 platforms (primarily PS2 and PS3).  It began as 
a grant-funded collection which was first loaned and then donated to the 
Library by a Foreign Languages and Literatures professor who teaches courses on 
Japanese games (a PS3 console and ~20 PS2 and PS3 games were donated).  We have 
four consoles: PS2 (which plays both PS and PS2 games), PS3, XBox 360 and N64.  
We do not loan them -- we have set them up in our Viewing Carrel areas for on 
site use.  Most of our gaming carrels are set up to accommodate as many as 4 
students at a time (the gaming exercises assigned often include roles for 
observers as well as players).  Currently there is no separate fund for games, 
although I've been advocating for such a fund.  If / when there is a fund, I 
will collect in the same way that I currently collect for other media -- both 
on request and proactively anticipating student and instructors' needs.  As it 
is, I only purchase games if they've been specifically requested by an 
instructor.

Some of the minor challenges we've faced in the few years we've been doing 
this...

*Noise.  Get a few students together playing Street Fighter while wearing 
headphones -- no amount of signs begging them to be quiet and mindful of others 
using the space are going to keep their enthusiasm from getting the better of 
them.  Ideally we would have soundproof rooms for them to use, and they 
wouldn't need the headphones.  But, that's not the case and we try to be loose. 
 If they become very loud or we notice other users popping up like gophers in 
other carrels and shooting them a stink-eye, we'll go out and ask them to keep 
it down.

*Perception.  The painfully short-sighted "What are games doing in an academic 
library?!"  Ironically enough, our most vocal complainant was a film studies 
professor.  I gently reminded him that this was a challenge routinely lobbied 
against feature film back in the day (and that still persists on some level, 
even within the library).

*Equipment.  Because they are small, portable, valuable, and easy to slip in a 
coat pocket or backpack, we check out the controllers to the student's account 
if they choose to use our consoles.  We do not check out other accessories -- 
headphones, remotes, etc.  This makes it a challenge for our student desk 
attendants to remember to check in the controllers, which means we have to back 
out fines regularly.  A bit of a pain.  Additionally, keeping the wireless 
controllers charged requires a little bit of vigilance.

*Online games.  We've had requests for games purchaseable through the 
PlayStation store.  After talking with colleagues in our Collection 
Development, Systems, and Acquisitions departments, it was determined that the 
licensing terms (written with individuals and not institutions in mind) would 
prevent our ability to meet the needs of that instructor.  I've mentioned Steam 
a few times, but there doesn't seem to be an institutional desire to grapple 
with some of the challenges the need for online games entails.

The biggest surprise for me so far is that the Foreign Languages and 
Literatures profs have been our biggest users of what they've dubbed 'the games 
lab'.  The assignments have much more of a cultural anthropology bent than I 
would have expected -- we don't have anyone using our materials to study, say, 
the technical side of gaming -- we don't have new media folks or art folks or 
any of the other folks along those lines coming to us.  But, we have a Spanish 
prof who teaches a class along the lines of 'Violence at the Border' through 
the lens of videogames like Red Dead Redemption.  And an Italian language prof 
who's assigned Assassin's Creed II as a tool to study representation of the 
Italian Rennaisance.  Etcetera.

Hope this is helpful!

Best,

--
Meghann Matwichuk, M.S.
Associate Librarian
Film and Video Collection
Morris Library, University of Delaware
181 S. College Ave.
Newark, DE 19717
(302) 831-1475
http://www.lib.udel.edu/filmandvideo

On 10/1/2014 9:02 AM, Mandel, Debra wrote:
Hi-

I'd be interested to hear from 

Re: [Videolib] Future of educational media distribution - institutional obsolescence

2014-10-01 Thread Susan Albrecht
Our present philosophy is still to attempt to build a permanent, physical 
collection.  We frankly do not have the budget to support a lot of streamed 
access and recognize the "more bang for your buck" aspect of purchasing 
physical DVDs, as opposed to paying for a semester's access or 3-year access to 
a streamed video.

If faculty had their way, we would do both.  Several profs have greatly enjoyed 
Swank's streamed feature film service, even though we typically own the same 
films in physical copies.  Part of that relates to what Jane mentioned:  a 
preference to preserve classroom time for other activities and having students 
screen films on their own.   However, the almighty dollar continues to 
demonstrate its almightiness, and they're having to forfeit convenience for the 
wider, longer-lasting access that purchasing DVDs provides.  The classroom 
reserve system may be antiquated, but it still works quite nicely. ;)

As to equipment to support the old-fashioned formats, I tend to pipe up loudly 
and fairly frequently, hoping that the Powers That Be are listening and 
recognize the NEED to continue to offer support for the physical collection.  
Yes, the day will come when none - or nearly none - of the VCRs on campus are 
operational; yes, the day will come when several of our DVD players go on the 
fritz.  However, given budgetary realities, our IT department is going to have 
to do what it can to continue to support our physical collection, since we 
don't have the resources to make the switch to streamed video.

Just one small-school perspective.
Susan

Susan Albrecht
Library Media Acquisitions Manager
Graduate Fellowship Advisor
Wabash College Lilly Library
765-361-6216 (acquisitions)
765-361-6297 (fellowships)
765-361-6295 fax
albre...@wabash.edu
www.facebook.com/wabashcollegelibrary.films
http://pinterest.com/wabashcolllib/

***
"If you choose not to decide, you still have made a choice." --Neil Peart
***

From: videolib-boun...@lists.berkeley.edu 
[mailto:videolib-boun...@lists.berkeley.edu] On Behalf Of Hutchison, Jane
Sent: Wednesday, October 01, 2014 9:37 AM
To: 'videolib@lists.berkeley.edu'
Subject: Re: [Videolib] Future of educational media distribution - 
institutional obsolescence

deg and I did not survey classroom management folks in particular, though some 
of the respondents did both classroom support and purchasing of media, such as 
myself.  We sent out to  the CCUMC listserv as well as others that hit media 
professionals, acquisitions, collection development and directors of small 
institutions who handled these responsibilities.

What may be interesting is in future purchases.  For instance, if we have a 
choice at William Paterson, we will just purchase streaming and no physical 
copy.  So we are moving in that direction and more and more titles are becoming 
available for streaming.  Our physical collection circulation is going down 
drastically, while our streaming circulation is increasing dramatically.  
Faculty prefer to use class time for discussion, active learning, rather than 
passively sit and watch a whole film.  The faculty member often as a follow up, 
may show a brief clip for emphasize, but they do prefer having students view 
the titles on their own.  This is becoming a model that called the "flipped 
classroom."

So who's on first?  Does the classroom technology determine what is purchased, 
or do collection managers determine what media format is purchased.  Or is it 
faculty who determine what format they use?  We have faculty at WPU who only 
want streaming and we have others who prefer the physical copy, but that latter 
request is coming less and less.

Regards, Jane

Jane B. Hutchison
Associate Director
Instruction & Research Technology
300 Pompton Road
Wayne, NJ 07470
(w)973-720-2980
(cell) 973-418-7727



From: 
videolib-boun...@lists.berkeley.edu 
[mailto:videolib-boun...@lists.berkeley.edu] On Behalf Of scott spicer
Sent: Wednesday, October 01, 2014 9:04 AM
To: videolib@lists.berkeley.edu
Subject: [Videolib] Future of educational media distribution - institutional 
obsolescence

Andrew,
Yes, I agree we should be surveying classroom management professionals to get 
our fingers on the pulse of future institutional physical media classroom 
support.  Of all the research topics we have discussed, this one may be the 
most pressing!  I will follow up with you offline to discuss further, pending 
deg's response.
deg: in your study with Jane did you survey classroom management folks on their 
plans for future classroom physical media playback support?  If not, are you 
(or is anyone else here) aware of a relatively recent study that has?  I will 
also research the higher 

Re: [Videolib] Games and Game Technology in Your Library or Commons?

2014-10-01 Thread Meghann Matwichuk

Hello Debra,

The UD Library supports a small (~60 titles) collection of video games 
on the PS, PS2, PS3, XBox 360, and N64 platforms (primarily PS2 and 
PS3).  It began as a grant-funded collection which was first loaned and 
then donated to the Library by a Foreign Languages and Literatures 
professor who teaches courses on Japanese games (a PS3 console and ~20 
PS2 and PS3 games were donated).  We have four consoles: PS2 (which 
plays both PS and PS2 games), PS3, XBox 360 and N64.  We do not loan 
them -- we have set them up in our Viewing Carrel areas for on site 
use.  Most of our gaming carrels are set up to accommodate as many as 4 
students at a time (the gaming exercises assigned often include roles 
for observers as well as players). Currently there is no separate fund 
for games, although I've been advocating for such a fund.  If / when 
there is a fund, I will collect in the same way that I currently collect 
for other media -- both on request and proactively anticipating student 
and instructors' needs.  As it is, I only purchase games if they've been 
specifically requested by an instructor.


Some of the minor challenges we've faced in the few years we've been 
doing this...


*Noise.  Get a few students together playing Street Fighter while 
wearing headphones -- no amount of signs begging them to be quiet and 
mindful of others using the space are going to keep their enthusiasm 
from getting the better of them.  Ideally we would have soundproof rooms 
for them to use, and they wouldn't need the headphones.  But, that's not 
the case and we try to be loose.  If they become very loud or we notice 
other users popping up like gophers in other carrels and shooting them a 
stink-eye, we'll go out and ask them to keep it down.


*Perception.  The painfully short-sighted "What are games doing in an 
academic library?!"  Ironically enough, our most vocal complainant was a 
film studies professor.  I gently reminded him that this was a challenge 
routinely lobbied against feature film back in the day (and that still 
persists on some level, even within the library).


*Equipment.  Because they are small, portable, valuable, and easy to 
slip in a coat pocket or backpack, we check out the controllers to the 
student's account if they choose to use our consoles.  We do not check 
out other accessories -- headphones, remotes, etc.  This makes it a 
challenge for our student desk attendants to remember to check in the 
controllers, which means we have to back out fines regularly.  A bit of 
a pain.  Additionally, keeping the wireless controllers charged requires 
a little bit of vigilance.


*Online games.  We've had requests for games purchaseable through the 
PlayStation store.  After talking with colleagues in our Collection 
Development, Systems, and Acquisitions departments, it was determined 
that the licensing terms (written with individuals and not institutions 
in mind) would prevent our ability to meet the needs of that 
instructor.  I've mentioned Steam a few times, but there doesn't seem to 
be an institutional desire to grapple with some of the challenges the 
need for online games entails.


The biggest surprise for me so far is that the Foreign Languages and 
Literatures profs have been our biggest users of what they've dubbed 
'the games lab'.  The assignments have much more of a cultural 
anthropology bent than I would have expected -- we don't have anyone 
using our materials to study, say, the technical side of gaming -- we 
don't have new media folks or art folks or any of the other folks along 
those lines coming to us.  But, we have a Spanish prof who teaches a 
class along the lines of 'Violence at the Border' through the lens of 
videogames like Red Dead Redemption.  And an Italian language prof who's 
assigned Assassin's Creed II as a tool to study representation of the 
Italian Rennaisance.  Etcetera.


Hope this is helpful!

Best,

--
Meghann Matwichuk, M.S.
Associate Librarian
Film and Video Collection
Morris Library, University of Delaware
181 S. College Ave.
Newark, DE 19717
(302) 831-1475
http://www.lib.udel.edu/filmandvideo

On 10/1/2014 9:02 AM, Mandel, Debra wrote:

Hi-

I'd be interested to hear from folks who have successfully integrated 
games collections and use of game consoles in their institutions, 
particularly in those with academic game design curricula. Do you 
check out consoles?  How do you collect games? What are the challenges 
of becoming a gaming venue? How has this impacted your budget?? Your 
space?


Thanks!

Debra

Debra H. Mandel
Acting Associate Dean, User Services
Northeastern University Libraries
320 SL
Boston, MA 02115
617-373-4902
617-373-5409-FAX



VIDEOLIB is intended to encourage the broad and lively discussion of issues 
relating to the selection, evaluation, acquisition,bibliographic control, 
preservation, and use of current and evolving video formats in libraries and 
related institutions. It is hoped that the list will serve as an 

Re: [Videolib] Libraries that stream their own titles

2014-10-01 Thread Shoaf,Judith P
I took that MOOC and really enjoyed it a LOT. It sharpened my sense re. a lot 
of the legal problems, and clarified that one does indeed have to consider 
situations on a case by case basis.

However. At one point I was discussing in the MOOC, with another student,  a 
Particular Situation (I forget just what) the way they taught it, and reasoning 
through it along those lines.  The next day I ran into the exact same situation 
in my job, and I discovered that I could not follow through—there were clearly 
restrictions which prevented fair use, or defined unfair use, regarding  an 
item we wanted to copy or distribute.

Judy Shoaf

From:  Bogage, Alan

Here’s a post from Duke faculty/lawyer who presented recent MOOC on copyright 
which seems to support limited and reasonable portion, not the whole film.

http://blogs.library.duke.edu/scholcomm/2006/12/26/digital-video-in-a-blackboard-course-site/

However – note: 
http://arstechnica.com/tech-policy/2011/10/judge-suggests-dmca-allows-dvd-ripping-if-you-own-the-dvd/

So, we wish there was a definitive ruling on this but still seems to be 
case-by-case.

Alan Bogage
Senior Director of Library, Media, and Distance Learning
Carroll Community College
1601 Washington Rd.
Westminster, MD 21157
410-386-8339
www.carrollcc.edu

VIDEOLIB is intended to encourage the broad and lively discussion of issues 
relating to the selection, evaluation, acquisition,bibliographic control, 
preservation, and use of current and evolving video formats in libraries and 
related institutions. It is hoped that the list will serve as an effective 
working tool for video librarians, as well as a channel of communication 
between libraries,educational institutions, and video producers and 
distributors.


Re: [Videolib] Future of educational media distribution - institutional obsolescence

2014-10-01 Thread scott spicer
Jane,

Thank you, I missed your reply before I posed my question to deg regarding
your study.  If you are considering adding this question, I think it would
be useful for us to touch base.  Just out of curiosity, did you target
classroom management professionals in your survey?  If so, do they
represent multiple levels of higher education and Carnegie classifications?


We believe the institutional obsolescence issue is so important, that it
may require a dedicated study targeted toward the classroom management
audience with care taken to cover multiple levels (e.g., all ARL, NITLE,
AACC institutions).  This is something Andrew and I are interested in
researching, so we would be happy to contribute if you think your survey
could meet this goal.  Otherwise, we may conduct a separate one.

I think these responses could dovetail nicely with your past survey in that
we would also need to get the librarians point of view on what impact
(pressure) lack of classroom playback has or may have on their
perceptions/strategies for scaling digital delivery.

Best,
Scott



On Wed, Oct 1, 2014 at 8:04 AM, scott spicer  wrote:

> Andrew,
>
> Yes, I agree we should be surveying classroom management professionals to
> get our fingers on the pulse of future institutional physical media
> classroom support.  Of all the research topics we have discussed, this one
> may be the most pressing!  I will follow up with you offline to discuss
> further, pending deg's response.
>
>
> deg: in your study with Jane did you survey classroom management folks on
> their plans for future classroom physical media playback support?  If not,
> are you (or is anyone else here) aware of a relatively recent study that
> has?  I will also research the higher ed. a/v support/educational
> technologist literature to see if this issue has been tackled elsewhere.
>
> Thanks,
> Scott
>
> PS:  If the classroom player issue isn't enough, heightened federal
> regulations for disabled access to online educational materials (equal
> access to digitally delivered format) is probably not too far behind.  See
> yesterday's piece in the Chronicle (
> http://chronicle.com/blogs/wiredcampus/for-bill-on-disabled-access-to-online-teaching-materials-the-devils-in-the-details/54651)
> on the proposed Technology, Equality, and Accessibility in College and
> Higher Education Act (HR 3505) (
> https://www.congress.gov/113/bills/hr3505/BILLS-113hr3505ih.pdf).
>
>
> On Tue, Sep 30, 2014 at 6:22 PM, 
> wrote:
>
>> Send videolib mailing list submissions to
>> videolib@lists.berkeley.edu
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>>
>> https://calmail.berkeley.edu/manage/list/listinfo/videolib@lists.berkeley.edu
>>
>> or, via email, send a message with subject or body 'help' to
>> videolib-requ...@lists.berkeley.edu
>>
>> You can reach the person managing the list at
>> videolib-ow...@lists.berkeley.edu
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of videolib digest..."
>>
>>
>> Today's Topics:
>>
>>1. Re: videolib Digest, Vol 82, Issue 65 (Deg Farrelly)
>>2. Re: Libraries that stream their own titles (Carla Myers)
>>   (Andrew Horbal)
>>
>>
>> --
>>
>> Message: 1
>> Date: Tue, 30 Sep 2014 23:11:22 +
>> From: Deg Farrelly 
>> Subject: Re: [Videolib] videolib Digest, Vol 82, Issue 65
>> To: "videolib@lists.berkeley.edu" 
>> Message-ID: 
>> Content-Type: text/plain; charset="us-ascii"
>>
>> IF it's routine!
>>
>> Pour me a Johnny Walker Black, on ice.
>>
>> -deg
>>
>>
>> On 9/30/14 3:49 PM, "videolib-requ...@lists.berkeley.edu"
>>  wrote:
>>
>> >deg,
>> >
>> >That means we can have that class at Max's Tavern! ;-)
>>
>>
>>
>>
>> --
>>
>> Message: 2
>> Date: Tue, 30 Sep 2014 23:22:00 +
>> From: Andrew Horbal 
>> Subject: Re: [Videolib] Libraries that stream their own titles (Carla
>> Myers)
>> To: "videolib@lists.berkeley.edu" 
>> Message-ID:
>> 
>> Content-Type: text/plain; charset="us-ascii"
>>
>> Hi Scott,
>>
>> It would be interesting to attempt a comprehensive survey of the people
>> responsible for classroom management at a set of institutions (the
>> membership of CCUMC, maybe?) about how long they think it will be before
>> they no longer support the use of physical media. I'd be happy to work on
>> something like this if you'd like to pursue it further!
>>
>> Andy
>>
>> From: videolib-boun...@lists.berkeley.edu [mailto:
>> videolib-boun...@lists.berkeley.edu] On Behalf Of scott spicer
>> Sent: Tuesday, September 30, 2014 5:02 PM
>> To: videolib@lists.berkeley.edu
>> Subject: Re: [Videolib] Libraries that stream their own titles (Carla
>> Myers)
>>
>> While I enjoy the back and forth on streaming fair use interpretation
>> (and by all means please continue), I would also be interested in shifting
>> the discussion somewhat to the future of educati

Re: [Videolib] Future of educational media distribution - institutional obsolescence

2014-10-01 Thread Hutchison, Jane
deg and I did not survey classroom management folks in particular, though some 
of the respondents did both classroom support and purchasing of media, such as 
myself.  We sent out to  the CCUMC listserv as well as others that hit media 
professionals, acquisitions, collection development and directors of small 
institutions who handled these responsibilities.

What may be interesting is in future purchases.  For instance, if we have a 
choice at William Paterson, we will just purchase streaming and no physical 
copy.  So we are moving in that direction and more and more titles are becoming 
available for streaming.  Our physical collection circulation is going down 
drastically, while our streaming circulation is increasing dramatically.  
Faculty prefer to use class time for discussion, active learning, rather than 
passively sit and watch a whole film.  The faculty member often as a follow up, 
may show a brief clip for emphasize, but they do prefer having students view 
the titles on their own.  This is becoming a model that called the "flipped 
classroom."

So who's on first?  Does the classroom technology determine what is purchased, 
or do collection managers determine what media format is purchased.  Or is it 
faculty who determine what format they use?  We have faculty at WPU who only 
want streaming and we have others who prefer the physical copy, but that latter 
request is coming less and less.

Regards, Jane

Jane B. Hutchison
Associate Director
Instruction & Research Technology
300 Pompton Road
Wayne, NJ 07470
(w)973-720-2980
(cell) 973-418-7727



From: videolib-boun...@lists.berkeley.edu 
[mailto:videolib-boun...@lists.berkeley.edu] On Behalf Of scott spicer
Sent: Wednesday, October 01, 2014 9:04 AM
To: videolib@lists.berkeley.edu
Subject: [Videolib] Future of educational media distribution - institutional 
obsolescence

Andrew,
Yes, I agree we should be surveying classroom management professionals to get 
our fingers on the pulse of future institutional physical media classroom 
support.  Of all the research topics we have discussed, this one may be the 
most pressing!  I will follow up with you offline to discuss further, pending 
deg's response.

deg: in your study with Jane did you survey classroom management folks on their 
plans for future classroom physical media playback support?  If not, are you 
(or is anyone else here) aware of a relatively recent study that has?  I will 
also research the higher ed. a/v support/educational technologist literature to 
see if this issue has been tackled elsewhere.
Thanks,
Scott

PS:  If the classroom player issue isn't enough, heightened federal regulations 
for disabled access to online educational materials (equal access to digitally 
delivered format) is probably not too far behind.  See yesterday's piece in the 
Chronicle 
(http://chronicle.com/blogs/wiredcampus/for-bill-on-disabled-access-to-online-teaching-materials-the-devils-in-the-details/54651)
 on the proposed Technology, Equality, and Accessibility in College and Higher 
Education Act (HR 3505) 
(https://www.congress.gov/113/bills/hr3505/BILLS-113hr3505ih.pdf).
VIDEOLIB is intended to encourage the broad and lively discussion of issues 
relating to the selection, evaluation, acquisition,bibliographic control, 
preservation, and use of current and evolving video formats in libraries and 
related institutions. It is hoped that the list will serve as an effective 
working tool for video librarians, as well as a channel of communication 
between libraries,educational institutions, and video producers and 
distributors.


[Videolib] Future of educational media distribution - institutional obsolescence

2014-10-01 Thread scott spicer
Andrew,

Yes, I agree we should be surveying classroom management professionals to
get our fingers on the pulse of future institutional physical media
classroom support.  Of all the research topics we have discussed, this one
may be the most pressing!  I will follow up with you offline to discuss
further, pending deg's response.


deg: in your study with Jane did you survey classroom management folks on
their plans for future classroom physical media playback support?  If not,
are you (or is anyone else here) aware of a relatively recent study that
has?  I will also research the higher ed. a/v support/educational
technologist literature to see if this issue has been tackled elsewhere.

Thanks,
Scott

PS:  If the classroom player issue isn't enough, heightened federal
regulations for disabled access to online educational materials (equal
access to digitally delivered format) is probably not too far behind.  See
yesterday's piece in the Chronicle (
http://chronicle.com/blogs/wiredcampus/for-bill-on-disabled-access-to-online-teaching-materials-the-devils-in-the-details/54651)
on the proposed Technology, Equality, and Accessibility in College and
Higher Education Act (HR 3505) (
https://www.congress.gov/113/bills/hr3505/BILLS-113hr3505ih.pdf).


On Tue, Sep 30, 2014 at 6:22 PM, 
wrote:

> Send videolib mailing list submissions to
> videolib@lists.berkeley.edu
>
> To subscribe or unsubscribe via the World Wide Web, visit
>
> https://calmail.berkeley.edu/manage/list/listinfo/videolib@lists.berkeley.edu
>
> or, via email, send a message with subject or body 'help' to
> videolib-requ...@lists.berkeley.edu
>
> You can reach the person managing the list at
> videolib-ow...@lists.berkeley.edu
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of videolib digest..."
>
>
> Today's Topics:
>
>1. Re: videolib Digest, Vol 82, Issue 65 (Deg Farrelly)
>2. Re: Libraries that stream their own titles (Carla Myers)
>   (Andrew Horbal)
>
>
> --
>
> Message: 1
> Date: Tue, 30 Sep 2014 23:11:22 +
> From: Deg Farrelly 
> Subject: Re: [Videolib] videolib Digest, Vol 82, Issue 65
> To: "videolib@lists.berkeley.edu" 
> Message-ID: 
> Content-Type: text/plain; charset="us-ascii"
>
> IF it's routine!
>
> Pour me a Johnny Walker Black, on ice.
>
> -deg
>
>
> On 9/30/14 3:49 PM, "videolib-requ...@lists.berkeley.edu"
>  wrote:
>
> >deg,
> >
> >That means we can have that class at Max's Tavern! ;-)
>
>
>
>
> --
>
> Message: 2
> Date: Tue, 30 Sep 2014 23:22:00 +
> From: Andrew Horbal 
> Subject: Re: [Videolib] Libraries that stream their own titles (Carla
> Myers)
> To: "videolib@lists.berkeley.edu" 
> Message-ID:
> 
> Content-Type: text/plain; charset="us-ascii"
>
> Hi Scott,
>
> It would be interesting to attempt a comprehensive survey of the people
> responsible for classroom management at a set of institutions (the
> membership of CCUMC, maybe?) about how long they think it will be before
> they no longer support the use of physical media. I'd be happy to work on
> something like this if you'd like to pursue it further!
>
> Andy
>
> From: videolib-boun...@lists.berkeley.edu [mailto:
> videolib-boun...@lists.berkeley.edu] On Behalf Of scott spicer
> Sent: Tuesday, September 30, 2014 5:02 PM
> To: videolib@lists.berkeley.edu
> Subject: Re: [Videolib] Libraries that stream their own titles (Carla
> Myers)
>
> While I enjoy the back and forth on streaming fair use interpretation (and
> by all means please continue), I would also be interested in shifting the
> discussion somewhat to the future of educational media/independent film
> distribution.
>
> This is more of a pragmatic than legal interpretation issue.  Just a
> provocation here...
>
> Like many campuses, I suspect, we are likely looking at a 1 to 3 year
> window (5 tops) before we are facing an issue of essentially institutional
> obsolescence.  What is institutional obsolescence?  I define it as the
> point at which standalone VHS/DVD players are no longer available or
> supported in most campus classrooms (regardless of whether "the machine or
> device necessary to render perceptible a work stored in that format is no
> longer manufactured or is no longer reasonably available in the commercial
> marketplace," (Sec. 108c(2)) - though VHS is can't be too far away despite
> arguments to the contrary).
> I used to think that the transition from VHS to DVD acquisitions bought us
> some time.  However, with players being proactively pulled from classrooms
> upon remodel or replacement refresh, and a high likelihood that laptops
> will soon no longer come with built-in DVD players (try buying any Macbook
> with one built-in, I've bought 2 in the last nine months - not possible), I
> am starting to think that all physical formats will be institutionally
> obsolete at the same dreaded time.  Wit

[Videolib] Games and Game Technology in Your Library or Commons?

2014-10-01 Thread Mandel, Debra
Hi-

I'd be interested to hear from folks who have successfully integrated games 
collections and use of game consoles in their institutions, particularly in 
those with academic game design curricula. Do you check out consoles?  How do 
you collect games? What are the challenges of becoming a gaming venue? How has 
this impacted your budget?? Your space?

Thanks!

Debra

Debra H. Mandel
Acting Associate Dean, User Services
Northeastern University Libraries
320 SL
Boston, MA 02115
617-373-4902
617-373-5409-FAX

VIDEOLIB is intended to encourage the broad and lively discussion of issues 
relating to the selection, evaluation, acquisition,bibliographic control, 
preservation, and use of current and evolving video formats in libraries and 
related institutions. It is hoped that the list will serve as an effective 
working tool for video librarians, as well as a channel of communication 
between libraries,educational institutions, and video producers and 
distributors.


Re: [Videolib] Libraries that stream their own titles (Carla Myers)

2014-10-01 Thread Hutchison, Jane
deg and I are developing a follow up survey to our Streaming Video Survey we 
conducted a year ago.  This may be a question we add to our survey.  We had a 
great return rate and hopefully we can use the follow-up for comparison as to 
what has happened in the past year.  Times they are a-changing!

Regards, Jane

Jane B. Hutchison
Associate Director
Instruction & Research Technology
300 Pompton Road
Wayne, NJ 07470
(w)973-720-2980
(cell) 973-418-7727


From: videolib-boun...@lists.berkeley.edu 
[mailto:videolib-boun...@lists.berkeley.edu] On Behalf Of Andrew Horbal
Sent: Tuesday, September 30, 2014 7:22 PM
To: videolib@lists.berkeley.edu
Subject: Re: [Videolib] Libraries that stream their own titles (Carla Myers)

Hi Scott,

It would be interesting to attempt a comprehensive survey of the people 
responsible for classroom management at a set of institutions (the membership 
of CCUMC, maybe?) about how long they think it will be before they no longer 
support the use of physical media. I'd be happy to work on something like this 
if you'd like to pursue it further!

Andy

From: 
videolib-boun...@lists.berkeley.edu 
[mailto:videolib-boun...@lists.berkeley.edu] On Behalf Of scott spicer
Sent: Tuesday, September 30, 2014 5:02 PM
To: videolib@lists.berkeley.edu
Subject: Re: [Videolib] Libraries that stream their own titles (Carla Myers)

While I enjoy the back and forth on streaming fair use interpretation (and by 
all means please continue), I would also be interested in shifting the 
discussion somewhat to the future of educational media/independent film 
distribution.

This is more of a pragmatic than legal interpretation issue.  Just a 
provocation here...

Like many campuses, I suspect, we are likely looking at a 1 to 3 year window (5 
tops) before we are facing an issue of essentially institutional obsolescence.  
What is institutional obsolescence?  I define it as the point at which 
standalone VHS/DVD players are no longer available or supported in most campus 
classrooms (regardless of whether "the machine or device necessary to render 
perceptible a work stored in that format is no longer manufactured or is no 
longer reasonably available in the commercial marketplace," (Sec. 108c(2)) - 
though VHS is can't be too far away despite arguments to the contrary).
I used to think that the transition from VHS to DVD acquisitions bought us some 
time.  However, with players being proactively pulled from classrooms upon 
remodel or replacement refresh, and a high likelihood that laptops will soon no 
longer come with built-in DVD players (try buying any Macbook with one 
built-in, I've bought 2 in the last nine months - not possible), I am starting 
to think that all physical formats will be institutionally obsolete at the same 
dreaded time.  With a campus our size (3 sub-campuses in one location, ~50k 
students) it is simply not feasible for the Libraries to get into the classroom 
management business nor are we going to start checking out players 
(realistically, what instructor is gonna be shlepping around VCR's/DVD 
players/Thunderbolt peripherals?).  Sure a very few media intensive departments 
may decide to start supporting their own classrooms with a few players, but I 
am betting the coverage will be spottier than AT&T.

We don't currently have a great solution for this, so we need to be considering 
options and I am optimistic deeper campus conversations will start soon enough. 
 That said, I wonder how long it is until other campuses are in the same boat?  
When will we be at a point of critical mass when physical media is no longer 
institutionally viable - truly institutional obsolete?  To be sure, we will 
still have the lingering [at that point] "legacy media" digitization question, 
but I think it will be interesting to see if the calculus changes undershort 
the pressure.  Will the educational media/independent (and theatrical film 
shortly thereafter for that matter) become a purely digital, licensed 
distribution model (see: Ambrose).
Dennis, I wouldn't be reaching for the grapefruit margarita just yet.  The 
Empire may strike back.

Best,
Scott

On Tue, Sep 30, 2014 at 2:58 PM, 
mailto:videolib-requ...@lists.berkeley.edu>>
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Today's Topics:

   1. Re: Libraries 

Re: [Videolib] videolib Digest, Vol 82, Issue 69

2014-10-01 Thread Deg Farrelly
jessica

Say what you will.  But do NOT speak for me and/or what I will or will not 
"confirm".

deg farrelly


On Sep 30, 2014, at 11:24 PM, "videolib-requ...@lists.berkeley.edu" 
 wrote:

> Sorry but you are mixing copyright laws again. The Teach Act does
> specifically and explicitly exempt dramatic works, musicals and audiovisual
> works and say that only "reasonable and limited portions" may be used.  Deg
> and Michael will confirm ...

VIDEOLIB is intended to encourage the broad and lively discussion of issues 
relating to the selection, evaluation, acquisition,bibliographic control, 
preservation, and use of current and evolving video formats in libraries and 
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working tool for video librarians, as well as a channel of communication 
between libraries,educational institutions, and video producers and 
distributors.