[Warzone-dev] [bug #12508] crash when selecting Options/Game Options in r6222
URL: http://gna.org/bugs/?12508 Summary: crash when selecting Options/Game Options in r6222 Project: Warzone Resurrection Project Submitted by: mkoller Submitted on: Sunday 10/26/2008 at 10:30 Category: None Severity: Blocker Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: svn/trunk Operating System: GNU/Linux Planned Release: None ___ Details: Simply start Warzone, select Options/Game Options - crash error |2726: [widgSetButtonState] Couldn't find button or clickable widget by ID error |2726: [widgSetButtonState] Assert in Warzone: widget.c:1080 (!Couldn't find widget by ID), last script event: 'none' warzone2100: widget.c:1080: widgSetButtonState: Assertion `!Couldn't find widget by ID' failed. Saved dump file to '/tmp/warzone2100.gdmp-otEhUR' ___ File Attachments: --- Date: Sunday 10/26/2008 at 10:30 Name: warzone2100.gdmp-otEhUR Size: 11kB By: mkoller crash dump http://gna.org/bugs/download.php?file_id=4937 ___ Reply to this item at: http://gna.org/bugs/?12508 ___ Message sent via/by Gna! http://gna.org/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] [bug #12509] Assert in Warzone: map.h:258 (x mapWidth) in r6222
URL: http://gna.org/bugs/?12509 Summary: Assert in Warzone: map.h:258 (x mapWidth) in r6222 Project: Warzone Resurrection Project Submitted by: mkoller Submitted on: Sunday 10/26/2008 at 11:25 Category: None Severity: Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: svn/trunk Operating System: GNU/Linux Planned Release: None ___ Details: playing skirmish Sk-Mountain-T2 error |02902850: [mapTile] x coordinate 96 bigger than map width 96 error |02902850: [mapTile] Assert in Warzone: map.h:258 (x mapWidth), last script event: '27 (CALL_STRUCT_ATTACKED)' warzone2100: map.h:258: mapTile: Assertion `x mapWidth' failed. Saved dump file to '/tmp/warzone2100.gdmp-DaD4Rz' ___ File Attachments: --- Date: Sunday 10/26/2008 at 11:25 Name: warzone2100.gdmp-DaD4Rz Size: 12kB By: mkoller http://gna.org/bugs/download.php?file_id=4938 ___ Reply to this item at: http://gna.org/bugs/?12509 ___ Message sent via/by Gna! http://gna.org/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] Revised Roadmaps
I have modified the roadmaps to make them more realistic. Look at http://developer.wz2100.net/roadmap AFAIK, roadmaps are not supposed to be wish lists, and that is what they were before... Where did the original goals come from anyway? In case people want to make comments, I have posted the revised roadmap below. 2.2: ==FMV Campaign Release. == Fully integrated and working videos (FMVs)*. New maps from the community. New music from the community. A well defined, future-proof savegame format. Easier way to edit game data and create mods. Pie importers / exporters / converters. Multiweapon structures and droids enabled. Hardware requirement: Hardware-accelerated OpenGL 1.2 or higher. *Video Card must support GL_TEXTURE_RECTANGLE_ARB for working FMVs. 2.3: ==The enhanced GUI release== Have a better user interface throughout the game. Improve path-finding. Improved graphics. Hardware requirement: Hardware-accelerated OpenGL 1.5 or higher. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Revised Roadmaps
On Sun, Oct 26, 2008 at 7:33 PM, bugs buggy [EMAIL PROTECTED] wrote: I have modified the roadmaps to make them more realistic. Good. Should we retire the wiki page? Look at http://developer.wz2100.net/roadmap AFAIK, roadmaps are not supposed to be wish lists, and that is what they were before... Where did the original goals come from anyway? From discussions we had on this list, IIRC. In case people want to make comments, I have posted the revised roadmap below. 2.2: ==FMV Campaign Release. == Fully integrated and working videos (FMVs)*. New maps from the community. New music from the community. A well defined, future-proof savegame format. Easier way to edit game data and create mods. Pie importers / exporters / converters. Multiweapon structures and droids enabled. Hardware requirement: Hardware-accelerated OpenGL 1.2 or higher. *Video Card must support GL_TEXTURE_RECTANGLE_ARB for working FMVs. 2.3: ==The enhanced GUI release== Have a better user interface throughout the game. Improve path-finding. Improved graphics. There will be improved path-finding for 2.2 already. Easier way to edit game data... I think this is still quite a way to go (Warzone Studio). The same may be the case for savegame format, depending on which solution we choose to go with. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] [Warzone 2100 Trac] #129: Russian translation for warzone2100
#129: Russian translation for warzone2100 +--- Reporter: winterheart |Type: enhancement Status: new |Priority: major Milestone: 2.1 | Component: other Version: svn/trunk|Keywords: Operating_system: All | +--- Hello, I translated some pieces ru.po and improved spellchecking for messages. -- Ticket URL: http://developer.wz2100.net/ticket/129 Warzone 2100 Trac http://wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev