[Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32
The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: Resurrection Project. Full details are available at: http://build.kynes.de/builders/nightly_mingw32/builds/129 Buildbot URL: http://build.kynes.de/ Buildslave for this Build: i386-debian-etch-2 Build Reason: The web-page 'force build' button was pressed by '': Build Source Stamp: 6564 Blamelist: BUILD FAILED: failed svn sincerely, -The Buildbot ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32
The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: Resurrection Project. Full details are available at: http://build.kynes.de/builders/nightly_mingw32/builds/131 Buildbot URL: http://build.kynes.de/ Buildslave for this Build: i386-debian-etch-2 Build Reason: The web-page 'force build' button was pressed by '': Build Source Stamp: HEAD Blamelist: BUILD FAILED: failed compile shell_3 sincerely, -The Buildbot ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] ping
Just checking if list is alive and well. I haven't heard from many people that use to frequent the list, and just wondered what everyone was up to? The MAC people seem to be very quiet, and there has been little mac related feedback for 2.1, and how the new netcode works between macs linux pc machines. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] assert return macro
On 1/29/09, Per Inge Mathisen per.mathi...@gmail.com wrote: I want to define a new macro ASSERT_RETURN(expr, retval, ...) that asserts in debug builds, and returns with the given return value in non-debug builds. This to make it easier to do the right thing when coding, which is to first check an entry condition with an assert, and then check it again to return on failure. It also has the added benefit that it will only evaluate the expression once, unlike ASSERT(expr); if (!expr) ... code, since even in non-debug builds we evaluate the expression to output logging in case of error. An example: ASSERT_RETURN(false, 1, testing); This macro will test the expression 'false' and if it fails (always) it will assert, if asserts are enabled, and if not (or if continue from gdb is used) return 1. Since we have had quite a few rounds on the exact definition of the ASSERT macro, please have a close look at this patch. - Per This could be very useful. I was thinking we may do something like a ASSERT_ENTER() as well, to catch input errors, but that would be much harder to determine a valid range for some of the input parameters. (was thinking about the signed/unsigned U/BYTE/WORD/LONG conversions as well. We still need to find those suckers) ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.2 branch
On 1/5/09, Per Inge Mathisen per.mathi...@gmail.com wrote: On Sun, Jan 4, 2009 at 10:54 PM, bugs buggy buginato...@gmail.com wrote: I was just curious, since the release of 2.1, what is the plan for the next version? I was thinking that 2.2 should be branched from trunk, and then we could pretty much make a release from that ASAP. I am pretty much thinking the same thing. I don't think I have seen responses on this subject from the other members. Is there anything holding back a 2.2 branch, besides the time factor? Or should we make a package from current trunk, package the FMVs with it, and release it for a pre-alpha candidate (without branching) to see what, if anything needs to be done? That way, we will get a better idea if we should branch 2.2 now, or wait a bit longer. What say you all? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] ping
On Sat, Jan 31, 2009 at 12:37 AM, bugs buggy buginato...@gmail.com wrote: Just checking if list is alive and well. I haven't heard from many people that use to frequent the list, and just wondered what everyone was up to? The MAC people seem to be very quiet, and there has been little mac related feedback for 2.1, and how the new netcode works between macs linux pc machines. I'm here, as you know. As for the Mac stuff: I've played quite a few games with me on Mac OS X 10.5 (Intel) and everyone else on Windows. I haven't hosted a game, but I've joined games, IP, lobby, they've all worked perfectly. Well, relatively perfectly. As perfectly as it does on Windows, which means some sync problems, but still playable. Also, why do you say MAC? MAC always makes me think of MAC address; Macintosh computers are generally called Macs. - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev