Re: [warzone2100-dev] 2.2.4 is tagged, and headed for release

2009-10-13 Thread Kreuvf
Zarel wrote:
> On Mon, Oct 12, 2009 at 3:31 PM, Per Inge Mathisen
>  wrote:
>> I thought only the damage increase was reversed?
> 
> Whoops, misread it. Yeah, AA splash increases are still there.
Everything is okay then. ^_^

- Kreuvf



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[warzone2100-dev] The QT port

2009-10-13 Thread Christian Ohm
I did a short test of the QT port:

make complains about lib/framework/input.c, which doesn't exist but is still
mentioned in po/POTFILES.in.

Starting the game gives the menu, but that behaves strangely. Clicking on
options gives the sound menu, just moving the mouse without clicking anything
then tries to load something automatically. Clicking singleplayer also loads
instantly.

The game never gets beyond the loading bars, sometimes it blocks the graphics
(mouse moves, but everything else on the screen is frozen; logging in with ssh
and killing the process restores everything though), sometimes it fails with
the following message from Mesa:

drmRadeonCmdBuffer: -22. Kernel failed to parse or rejected command stream. See 
dmesg for more info.

And dmesg says:

[ 1464.305823] [drm:r300_emit_3d_load_vbpntr] *ERROR* Offset failed range check 
(k=0 i=2) while processing 3D_LOAD_VBPNTR packet.
[ 1464.305828] [drm:r300_emit_packet3] *ERROR* r300_emit_raw_packet3 failed
[ 1464.305830] [drm:r300_do_cp_cmdbuf] *ERROR* r300_emit_packet3 failed

The normal Warzone works ok.
(System is up-to-date Debian unstable, QT 4.5.3, Mesa 7.6)

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Re: [warzone2100-dev] The QT port

2009-10-13 Thread Per Inge Mathisen
On Tue, Oct 13, 2009 at 9:32 PM, Christian Ohm  wrote:
> I did a short test of the QT port:
>
> make complains about lib/framework/input.c, which doesn't exist but is still
> mentioned in po/POTFILES.in.

Fixed. Thanks for testing :-)

> Starting the game gives the menu, but that behaves strangely. Clicking on
> options gives the sound menu, just moving the mouse without clicking anything
> then tries to load something automatically. Clicking singleplayer also loads
> instantly.
>
> The game never gets beyond the loading bars, sometimes it blocks the graphics
> (mouse moves, but everything else on the screen is frozen; logging in with ssh
> and killing the process restores everything though), sometimes it fails with
> the following message from Mesa:
>
> drmRadeonCmdBuffer: -22. Kernel failed to parse or rejected command stream. 
> See dmesg for more info.

I have not changed any of the OpenGL rendering code, so I suspect
there is something in the OpenGL state machine that is causing trouble
now that I am initializing the game differently, or maybe Qt also uses
OpenGL and states do not get properly reset. Maybe someone with access
to an OpenGL debugger could try to run the code?

  - Per

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Re: [warzone2100-dev] The QT port

2009-10-13 Thread Christian Ohm
On Tuesday, 13 October 2009 at 21:59, Per Inge Mathisen wrote:
> On Tue, Oct 13, 2009 at 9:32 PM, Christian Ohm  wrote:
> > Starting the game gives the menu, but that behaves strangely. Clicking on
> > options gives the sound menu, just moving the mouse without clicking 
> > anything
> > then tries to load something automatically. Clicking singleplayer also loads
> > instantly.

This looks like button raise events don't register, so whatever the mouse
touches next gets activated instantly.

> I have not changed any of the OpenGL rendering code, so I suspect
> there is something in the OpenGL state machine that is causing trouble
> now that I am initializing the game differently, or maybe Qt also uses
> OpenGL and states do not get properly reset. Maybe someone with access
> to an OpenGL debugger could try to run the code?

Hm, I tried http://www.opengl.org/sdk/tools/BuGLe/, but the only somewhat
useful info I could get out of it was "illegal vertex array caught in
glDrawRangeElements (VBO overrun); call will be ignored", which happened on
both the QT and SDL versions.

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[warzone2100-dev] [Warzone 2100 Trac] #1001: VTOLS seem to have the same weight no matter if they are loaded with bombs or empty

2009-10-13 Thread Warzone 2100 Trac
#1001: VTOLS seem to have the same weight no matter if they are loaded with 
bombs
or empty
-+--
Reporter:  themac|Type:  enhancement
  Status:  new   |Priority:  minor  
   Milestone:  2.2.5 |   Component:  other  
 Version:  2.2.4 |Keywords: 
Operating_system:  All/Non-Specific  |   Blockedby: 
Blocking:|  
-+--
 VTOLS with bombs always fly the same speed, no matter if they are still
 carrying bombs or if they are flying empty. That´s a bit confusing me.

-- 
Ticket URL: 
Warzone 2100 Trac 
The Warzone 2100 Resurrection Project
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