Re: [warzone2100-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2010-03-20 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  patch  | Status:  accepted
 Priority:  major  |  Milestone:  3.0 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by i-NoD):

 Btw, what 'mi' in miecm.pie stands for? I do know that cy_ == cyborg, gn
 == gun and tr == turret in weapons directory...

 I saw several mibnk* pies in wz. That huge HQ sensor is misensor.pie,
 while standard sensor 'gun' (in game's logic, but yea, I do know it's
 turret) is gnlsnsr1.pie ('gun light sensor 1' I guess).

 Another issue is radarsensor.pie in *base* structs, which is *mp* 'gun',
 not building... I think it should better be some gn_radarsensor.pie in
 weapons (long name since we no longer need that 8.3 format).

 I wonder if there any rules exist for model names? Some logical structure
 is still required, for 'official' models at least...

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:15
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
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Re: [warzone2100-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2010-03-20 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  patch  | Status:  accepted
 Priority:  major  |  Milestone:  3.0 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by i-NoD):

 Oh, i got it.

 mi == miscellaneous.

 But there is a special 'misc' folder for them...

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:17
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
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