#340: Sensors and Jammers
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Reporter: Per| Owner: Per
Type: patch | Status: accepted
Priority: major | Milestone: 3.0
Component: Engine: other |Version: svn/trunk
Keywords: ecm sensor | Operating_system: All/Non-Specific
Blockedby: | Blocking:
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Comment(by i-NoD):
Btw, what 'mi' in miecm.pie stands for? I do know that cy_ == cyborg, gn
== gun and tr == turret in weapons directory...
I saw several mibnk* pies in wz. That huge HQ sensor is misensor.pie,
while standard sensor 'gun' (in game's logic, but yea, I do know it's
turret) is gnlsnsr1.pie ('gun light sensor 1' I guess).
Another issue is radarsensor.pie in *base* structs, which is *mp* 'gun',
not building... I think it should better be some gn_radarsensor.pie in
weapons (long name since we no longer need that 8.3 format).
I wonder if there any rules exist for model names? Some logical structure
is still required, for 'official' models at least...
--
Ticket URL: http://developer.wz2100.net/ticket/340#comment:15
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
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