#340: Sensors and Jammers
---------------------------+------------------------------------------------
 Reporter:  Per            |              Owner:  Per             
     Type:  patch          |             Status:  accepted        
 Priority:  major          |          Milestone:  3.0             
Component:  Engine: other  |            Version:  svn/trunk       
 Keywords:  ecm sensor     |   Operating_system:  All/Non-Specific
Blockedby:                 |           Blocking:                  
---------------------------+------------------------------------------------

Comment(by i-NoD):

 Btw, what 'mi' in miecm.pie stands for? I do know that cy_ == cyborg, gn
 == gun and tr == turret in weapons directory...

 I saw several mibnk* pies in wz. That huge HQ sensor is misensor.pie,
 while standard sensor 'gun' (in game's logic, but yea, I do know it's
 turret) is gnlsnsr1.pie ('gun light sensor 1' I guess).

 Another issue is radarsensor.pie in *base* structs, which is *mp* 'gun',
 not building... I think it should better be some gn_radarsensor.pie in
 weapons (long name since we no longer need that 8.3 format).

 I wonder if there any rules exist for model names? Some logical structure
 is still required, for 'official' models at least...

-- 
Ticket URL: <http://developer.wz2100.net/ticket/340#comment:15>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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