#340: Sensors and Jammers ---------------------------+------------------------------------------------ Reporter: Per | Owner: Per Type: patch | Status: accepted Priority: major | Milestone: 3.0 Component: Engine: other | Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---------------------------+------------------------------------------------
Comment(by i-NoD): Btw, what 'mi' in miecm.pie stands for? I do know that cy_ == cyborg, gn == gun and tr == turret in weapons directory... I saw several mibnk* pies in wz. That huge HQ sensor is misensor.pie, while standard sensor 'gun' (in game's logic, but yea, I do know it's turret) is gnlsnsr1.pie ('gun light sensor 1' I guess). Another issue is radarsensor.pie in *base* structs, which is *mp* 'gun', not building... I think it should better be some gn_radarsensor.pie in weapons (long name since we no longer need that 8.3 format). I wonder if there any rules exist for model names? Some logical structure is still required, for 'official' models at least... -- Ticket URL: <http://developer.wz2100.net/ticket/340#comment:15> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev