On Fri, Jul 8, 2011 at 2:03 PM, Safety0ff wrote:
> I was looking in raycast.cpp on other business and I noticed that the
> callback could potentially be called twice for one tile, or not at all,
> depending on how the "ray" crosses the tile.
>
> So I'm wondering whether anyone has noticed this before and if there are
> opinions about changing/fixing this.
Nope, and no opinion at this time. Too busy with other stuff. :(
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