Re: [PATCH 1/3] Extract the EDID blob when adding a DRM output

2013-04-20 Thread David Herrmann
Hi

On Fri, Apr 19, 2013 at 9:19 PM, Kai-Uwe Behrmann k...@gmx.de wrote:
 Am 19.04.2013 21:12, schrieb David Herrmann:


 Why do you keep the blob around all the time? Just free it in
 create_output_for_connector() after you parsed it. If we somehow need
 it later, we can always change it again. But your patches don't depend
 on it being around all the time so lets just free it right away.


 The EDID blob is exposed under X11, which is a good thing in many cases. Do
 you have a special reason to suggest otherwise on Wayland/Weston?

This patchset doesn't expose the blob. Why do you want to keep it around then?

Regards
David
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Re: Input and games.

2013-04-20 Thread Todd Showalter
On Sat, Apr 20, 2013 at 12:20 PM, Daniel danl...@terra.es wrote:

 This is useful for desktop software too. I'm thinking of Stellarium or
 Google Earth, where moving the mouse is expected to move the
 environment, not the pointer itself.

Games is really perhaps shorthand here; there are a lot of tools
and so forth that have similar behavior and operating requirements to
games, but aren't strictly games per se.  If you have an architectural
walkthrough program that lets you navigate a building and make
alterations, that's not really something you'd call a game, but it is
operating under many of the same constraints.  It's more obvious in
things using 3D, but even the 2D side can use it in places.

I could easily see (for example) wanting to be able to do drag 
drop within a window on a canvas larger than the window can display;
say it's something like dia or visio or the like.  I drag an icon from
the sidebar into the canvas, and if it gets to the edge of the canvas
window the canvas scrolls and the dragged object (and the pointer)
parks at the window edge.

It's useful behavior.  I can definitely see why adding it to the
protocol makes things more annoying, but I've a strong suspicion it's
one of those things that if you leave it out you'll find that down the
road there's a lot of pressure to find a way to hack it in.

Todd.

--
 Todd Showalter, President,
 Electron Jump Games, Inc.
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