Re: [webkit-dev] New requirement for building on Windows coming

2010-10-19 Thread 胡慧鋒
Apparently DirectX SDK is now a required tool to get building on Windows.  I
fought for 2 days with my build before stumbling across this old thread.
 Are you still planning to add this to webkit.org/building/tools.html?  Or,
tell me how and I'll update that page.

Thanks,
Jenn



On Tue, Nov 24, 2009 at 4:19 PM, Chris Marrin cmar...@apple.com wrote:


 On Nov 24, 2009, at 11:12 AM, Alexey Proskuryakov wrote:

 
  On 24.11.2009, at 9:46, Adam Roben wrote:
 
  On second thought, even if we soft-link, we'll still have dependencies
 on the D3D headers...
 
 
  Can we make a local copy of those?

 I've used the DXSDK_DIR env var to handle both the include and lib
 locations. This all seems to work fine and will only require the DX SDK when
 we turn on ACCELERATED_COMPOSITING. Given that, do we still need
 soft-linking or a local copy of the headers?

 -
 ~Chris
 cmar...@apple.com




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Re: [webkit-dev] New requirement for building on Windows coming

2010-10-19 Thread Ryosuke Niwa
Submit a patch to modify this page:
http://trac.webkit.org/browser/trunk/WebKitSite/building/tools.html

- Ryosuke

On Tue, Oct 19, 2010 at 9:30 AM, Jenn Braithwaite (胡慧鋒) je...@google.comwrote:

 Apparently DirectX SDK is now a required tool to get building on Windows.
  I fought for 2 days with my build before stumbling across this old thread.
  Are you still planning to add this to webkit.org/building/tools.html?
  Or, tell me how and I'll update that page.

 Thanks,
 Jenn




 On Tue, Nov 24, 2009 at 4:19 PM, Chris Marrin cmar...@apple.com wrote:


 On Nov 24, 2009, at 11:12 AM, Alexey Proskuryakov wrote:

 
  On 24.11.2009, at 9:46, Adam Roben wrote:
 
  On second thought, even if we soft-link, we'll still have dependencies
 on the D3D headers...
 
 
  Can we make a local copy of those?

 I've used the DXSDK_DIR env var to handle both the include and lib
 locations. This all seems to work fine and will only require the DX SDK when
 we turn on ACCELERATED_COMPOSITING. Given that, do we still need
 soft-linking or a local copy of the headers?

 -
 ~Chris
 cmar...@apple.com




 ___
 webkit-dev mailing list
 webkit-dev@lists.webkit.org
 http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev



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 webkit-dev@lists.webkit.org
 http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev


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Re: [webkit-dev] New requirement for building on Windows coming

2010-10-19 Thread 胡慧鋒
Thanks, Ryosuke.

Done.  https://bugs.webkit.org/show_bug.cgi?id=47911

Jenn

On Tue, Oct 19, 2010 at 9:37 AM, Ryosuke Niwa rn...@webkit.org wrote:

 Submit a patch to modify this page:
 http://trac.webkit.org/browser/trunk/WebKitSite/building/tools.html

 - Ryosuke


 On Tue, Oct 19, 2010 at 9:30 AM, Jenn Braithwaite (胡慧鋒) 
 je...@google.comwrote:

 Apparently DirectX SDK is now a required tool to get building on Windows.
  I fought for 2 days with my build before stumbling across this old thread.
  Are you still planning to add this to webkit.org/building/tools.html?
  Or, tell me how and I'll update that page.

 Thanks,
 Jenn




 On Tue, Nov 24, 2009 at 4:19 PM, Chris Marrin cmar...@apple.com wrote:


 On Nov 24, 2009, at 11:12 AM, Alexey Proskuryakov wrote:

 
  On 24.11.2009, at 9:46, Adam Roben wrote:
 
  On second thought, even if we soft-link, we'll still have dependencies
 on the D3D headers...
 
 
  Can we make a local copy of those?

 I've used the DXSDK_DIR env var to handle both the include and lib
 locations. This all seems to work fine and will only require the DX SDK when
 we turn on ACCELERATED_COMPOSITING. Given that, do we still need
 soft-linking or a local copy of the headers?

 -
 ~Chris
 cmar...@apple.com




 ___
 webkit-dev mailing list
 webkit-dev@lists.webkit.org
 http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev



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 webkit-dev@lists.webkit.org
 http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev



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Re: [webkit-dev] New requirement for building on Windows coming

2009-11-24 Thread Adam Roben
On Nov 24, 2009, at 10:52 AM, Adam Roben wrote:

 On Nov 24, 2009, at 10:39 AM, Chris Marrin wrote:
 
 I've submitted a patch for accelerated compositing support on Windows. I 
 hope to land it today. When I do it will require d3d9.lib to link. The 
 feature will be turned off at first, but the build still needs to find the 
 library. So the build-bots will need to be updated with DirectX 9.0 SDK 
 Update (December 2004):
 
  
 http://www.microsoft.com/downloads/details.aspx?FamilyId=4E825A37-0C94-4421-9EC8-156E52525D11displaylang=en
 
 You'll also need to add a path to this SDK in your MSDev Include and Library 
 paths. The WebKit build-bots have already been updated, but external ones 
 should make the changes in preparation.
 
 I'll br adding this info to webkit.org today.
 
 I think it would be better to make this a runtime dependency. We can 
 accomplish this using the macros in WebCore/platform/SoftLinking.h. Let's 
 talk about this offline.

I mean WebCore/platform/win/SoftLinking.h.

-Adam

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Re: [webkit-dev] New requirement for building on Windows coming

2009-11-24 Thread Adam Roben
On Nov 24, 2009, at 10:52 AM, Adam Roben wrote:

 On Nov 24, 2009, at 10:39 AM, Chris Marrin wrote:
 
 I've submitted a patch for accelerated compositing support on Windows. I 
 hope to land it today. When I do it will require d3d9.lib to link. The 
 feature will be turned off at first, but the build still needs to find the 
 library. So the build-bots will need to be updated with DirectX 9.0 SDK 
 Update (December 2004):
 
  
 http://www.microsoft.com/downloads/details.aspx?FamilyId=4E825A37-0C94-4421-9EC8-156E52525D11displaylang=en
 
 You'll also need to add a path to this SDK in your MSDev Include and Library 
 paths. The WebKit build-bots have already been updated, but external ones 
 should make the changes in preparation.
 
 I'll br adding this info to webkit.org today.
 
 I think it would be better to make this a runtime dependency. We can 
 accomplish this using the macros in WebCore/platform/SoftLinking.h. Let's 
 talk about this offline.

On second thought, even if we soft-link, we'll still have dependencies on the 
D3D headers...

-Adam

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Re: [webkit-dev] New requirement for building on Windows coming

2009-11-24 Thread Alexey Proskuryakov


On 24.11.2009, at 9:46, Adam Roben wrote:

On second thought, even if we soft-link, we'll still have  
dependencies on the D3D headers...



Can we make a local copy of those?

- WBR, Alexey Proskuryakov

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Re: [webkit-dev] New requirement for building on Windows coming

2009-11-24 Thread Alexey Proskuryakov


On 24.11.2009, at 11:12, Alexey Proskuryakov wrote:


Can we make a local copy of those?



On a second thought, the license likely doesn't permit that.

- WBR, Alexey Proskuryakov


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Re: [webkit-dev] New requirement for building on Windows coming

2009-11-24 Thread Steve Falkenburg
On Nov 24, 2009, at 11:12 AM, Alexey Proskuryakov wrote:

 Can we make a local copy of those?
 

For internal developers, we should just submit the SDK into BI and then it can 
be included in the SDK we install already to C:\AppleInternal.

Probably we can just submit what we have checked into the internal tree here:
https://trac-safari.apple.com/repository/safari/browser/trunk/Safari/Libraries/win/DirectX-SDK-2004-12

-steve

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Re: [webkit-dev] New requirement for building on Windows coming

2009-11-24 Thread Steve Falkenburg

On Nov 24, 2009, at 11:17 AM, Steve Falkenburg wrote:

 Probably we can just submit what we have checked into the internal 
 treees/win/DirectX-SDK-2004-12

Of course that wouldn't help open source contributors, so installing the SDK as 
a prerequisite for development makes sense.

-steve

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Re: [webkit-dev] New requirement for building on Windows coming

2009-11-24 Thread Chris Marrin

On Nov 24, 2009, at 11:12 AM, Alexey Proskuryakov wrote:

 
 On 24.11.2009, at 9:46, Adam Roben wrote:
 
 On second thought, even if we soft-link, we'll still have dependencies on 
 the D3D headers...
 
 
 Can we make a local copy of those?

I've used the DXSDK_DIR env var to handle both the include and lib locations. 
This all seems to work fine and will only require the DX SDK when we turn on 
ACCELERATED_COMPOSITING. Given that, do we still need soft-linking or a local 
copy of the headers?

-
~Chris
cmar...@apple.com




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