[Wesnoth-bugs] [bug #21652] Synchronize side_turn_end events

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21652 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #21652] Synchronize side_turn_end events

2014-04-16 Thread Daniel
Update of bug #21652 (project wesnoth):

 Open/Closed:  Closed => Open   


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[Wesnoth-bugs] [bug #21652] Synchronize side_turn_end events

2014-04-16 Thread Daniel
Update of bug #21652 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => gfgtdf 
 Open/Closed:Open => Closed 

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Follow-up Comment #1:

fixed in 1.13-dev and 1.11.12+dev

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[Wesnoth-bugs] [bug #21652] Synchronize side_turn_end events

2014-02-14 Thread Eli Dupree
URL:
  

 Summary: Synchronize side_turn_end events
 Project: Battle for Wesnoth
Submitted by: elvish_pillager
Submitted on: Fri 14 Feb 2014 04:59:33 PM UTC
Category: Feature Request
Severity: 1 - Wish
Priority: 5 - Normal
  Item Group: Networking
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.11.9+dev
Operating System: Debian Linux

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Details:

Side turn end events are useful for a lot of possible UMC game mechanics. It
would be a boon to be able to use random, persistent variables, and
wesnoth.synchronize_choice in them.

(I actually have use cases for all three of those. Random can be worked around
by using the following side_turn event instead, but the others can't - at
least, not short of using [disallow_end_turn] to replace regular turn ends
with a custom menu-item that invokes [end_turn].)




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