Re: [Wesnoth-dev] New music.

2007-05-01 Thread Eric S. Raymond
Joseph Toscano [EMAIL PROTECTED]:
 Thanks for the list. I'd love to tackle some of these. I'll have
 something ready ASAP.

Wonderful!  Thanks.
-- 
a href=http://www.catb.org/~esr/;Eric S. Raymond/a

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Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Nils Kneuper
jeremy rosen schrieb:
 well, apparently the debate part has more or less finished here...

 the next thing to do would be to synththise that post, and put it
 either in developer discussion for further comment/looking for a SP
 maintainer

 or directly in the campaign forum, locked, as a policy statement...

 I don't have time to do that, so I would be very gratefull if someone
 did that for me...
   

Okay, if anyone did gather everything that was said about it so far it 
would be very nice. Then I would post that policy change and ask for 
extra campaign maintainers in a news. So in short:
Does anyone volunteer to write that new adding campaigns to mainline 
polcy?

Somehow on the same topic:
Now that Northern Rebirth was included in mainline, which other 
campaigns should we consider for addition? Here a short list of 
campaigns that come to my mind:
* Sceptre of Fire: It has a different history but it also does feature 
dwarves, we don't have a real dwarves campaign yet and I think it works 
rather nicely. The problem with the different history might be solved 
via adding something in the beginning stating that this is how the 
legend is told among the dwarves and that humans do see it a little 
different...
* Saving Elensefar: Never played it myself but I heard it would be 
rather nice. Though I assume that difficulty level is (like in all of 
Turins campaigns) rather high...
* Son of the Black Eye: Taurus did take over maintaining SotBE, he now 
is maintaining a mainline campaign and playing the orcs can be really 
different than the normal humans/elves stuff. The main questions: Is it 
already complete and does not stop aprupt? Does it work nicely?
* Delfadors Memories: rather nice campaign but incomplete. Any chance to 
get it continued?

Which ones did I miss in my (very short) list that should/could be 
added? Feel free to post campaigns you would like to see in.
@ Turin: What do you think of adding SoF and SE to mainline?
Cheers,
Nils Kneuper aka Ivanovic

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Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Thomas
Nils Kneuper schrieb:

 Somehow on the same topic:
 Now that Northern Rebirth was included in mainline, which other 
 campaigns should we consider for addition?


I am going to propose Descend into Darkness, my personal favorite 
campaign. It's rather finished (but not yet perfect enough to be boring 
to maintain) and has an interesting story and gameplay. Possible 
problems are that it is not converted to 1.3 yet and its art needs 
improvement. Also its author seems to consider his work as finished and 
does no longer actively maintain it. You can see the forum thread 
http://www.wesnoth.org/forum/viewtopic.php?t=13776 for more details.
Just though this campaign is worth to be mentioned.

Regards,
Thomas Baumhauer aka Baufo

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Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Joseph Simmons
I think adding SoF to mainline is a good idea. SE might be a good 
addition as well, but I'm not going to push for it to be added. SE would 
need a lot of maintenance to be brought up to snuff, I think, but SoF is 
pretty much set as-is.

With regards to the SoF-HttT conflict, I might indeed need to add 
something to SoF saying this is how the dwarves tell it, but I 
wouldn't mind doing that - it would take five minutes. Also, the 
campaign Legend of Wesmere does a good job of explaining why SoF tells a 
different story than HttT with them both remaining factual accounts, if 
we want to go that way. It would require very minor changes to some HttT 
dialogue, which I could do as well. (It would basically be changing the 
basic idea of 'Garard I ordered the sceptre of fire to be forged and 
then, when it was never delivered, his son made finding it the key to 
being Heir to the Throne' to 'the sceptre was forged long ago, and then 
because Garard II was unsure about who his heir should be he made the 
Edict of the Sceptre'. I personally think it makes more sense the second 
way regardless of whether the campaign SoF exists or not.)

~Turin

-- 
Joseph Simmons
Known to some as Túrin Turambar, master of doom, by doom mastered
www.wesnoth.org


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Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Nils Kneuper
Joseph Simmons schrieb:
 I think adding SoF to mainline is a good idea. SE might be a good 
 addition as well, but I'm not going to push for it to be added. SE would 
 need a lot of maintenance to be brought up to snuff, I think, but SoF is 
 pretty much set as-is.

 With regards to the SoF-HttT conflict, I might indeed need to add 
 something to SoF saying this is how the dwarves tell it, but I 
 wouldn't mind doing that - it would take five minutes. Also, the 
 campaign Legend of Wesmere does a good job of explaining why SoF tells a 
 different story than HttT with them both remaining factual accounts, if 
 we want to go that way. It would require very minor changes to some HttT 
 dialogue, which I could do as well. (It would basically be changing the 
 basic idea of 'Garard I ordered the sceptre of fire to be forged and 
 then, when it was never delivered, his son made finding it the key to 
 being Heir to the Throne' to 'the sceptre was forged long ago, and then 
 because Garard II was unsure about who his heir should be he made the 
 Edict of the Sceptre'. I personally think it makes more sense the second 
 way regardless of whether the campaign SoF exists or not.)

 ~Turin

   
Some little changes like this seem reasonable to me. Currently httt is 
in general unmaintained so you are free to make these changes. IMO it is 
okay if you want to go on and include SoF in mainline. If you do the 
data/campaigns/ stuff, I will do the po stuff (should be easy with 
/utils/wescamp-import).
Cheers,
Nils Kneuper aka Ivanovic

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Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Nils Kneuper
Thomas schrieb:
 I am going to propose Descend into Darkness, my personal favorite
 campaign. It's rather finished (but not yet perfect enough to be boring 
 to maintain) and has an interesting story and gameplay. Possible 
 problems are that it is not converted to 1.3 yet and its art needs 
 improvement. Also its author seems to consider his work as finished and 
 does no longer actively maintain it. You can see the forum thread 
 http://www.wesnoth.org/forum/viewtopic.php?t=13776 for more details.
 Just though this campaign is worth to be mentioned.

 Regards,
 Thomas Baumhauer aka Baufo
Would you volunteer to help getting it in and finish it?
That it is not 1.3.2 compatible ain't no problem thanks to upconvert. 
That neat tool written by esr *should* be able to handle about 95% of 
the conversion. The only problems I am aware of occur with userdefined 
terrains. The more important part is: how bad is the current art really? 
If placeholder graphics are used for storyart and portraits: I would 
vote for removing them. For units: that is a problem...
Before adding the campaign you have to make sure that textdomains and 
stuff are set for translations. Torangan might be able to provide you 
with some help in this area though in general that is a rather easy job. 
Some infos about this stuff: http://www.wesnoth.org/wiki/WesCamp
In general I do welcome stuff that is being added to mainline. If we 
think it is not appropriate we can still remove it before preparing for 
a stable release.
Cheers,
Nils Kneuper aka Ivanovic

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Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Lari Nieminen
 Now that Northern Rebirth was included in mainline, which other 
 campaigns should we consider for addition?

Campaigns I'd like to see in mainline, in mainline-quality:

Son of the Black Eye
Scepter of Fire
Descent Into Darkness

I haven't tried SotBE in a long time, but I think it's the one that 
would require the most work of the three. Unless it's currently a lot 
better than it was sometime in the past (six months ago? I don't really 
remember when I last tried it), then IMO some serious further work would 
need to go into it for it to become mainline-worthy (I mean some real 
revisions, not just fixing a lot of individual little things). I'll try 
to check it out again sometime soon so I can actually say something 
definite about what I think of it.

Scepter of Fire looks like the easiest one to get into mainline. Some 
polishing here and there and I suppose it could be brought up to 
mainline-quality rather quickly. Since I haven't played that one through 
to the end either, I can't give much of an opinion on it.

I liked DiD quite a lot when I played it, and I think it has potential 
to be a really nice shortish campaign when worked on a little bit more. 
I might have interest in helping with this.

I'm not too keen on campaigns like Saving Elensefar (haven't tried it in 
ages): it's a bit too different and I don't think one can make all the 
things that are different work and look well and good enough to consider 
it mainline-quality. It's probably a fun campaign (at least it was when 
I played it a bit, which must have been a year ago or something like 
that), but IMO a prime example of something that should remain UMC.

***

On a slightly unrelated note, I'd like to propose that mainline campaign 
candidates be committed into SVN as early as possible (could be done 
even before there is a consensus on whether we want it in mainline or 
not), into a separate branch. This way it's a lot easier for interested 
devs to work on it, and having the campaign in it's own branch doesn't 
interfere with anything else.


-- 
Lari Nieminen, a.k.a zookeeper
[EMAIL PROTECTED]

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Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Eric S. Raymond
Nils Kneuper [EMAIL PROTECTED]:
 Now that Northern Rebirth was included in mainline, which other 
 campaigns should we consider for addition? Here a short list of 
 campaigns that come to my mind:
 * Sceptre of Fire: It has a different history but it also does feature 
 dwarves, we don't have a real dwarves campaign yet and I think it works 
 rather nicely. The problem with the different history might be solved 
 via adding something in the beginning stating that this is how the 
 legend is told among the dwarves and that humans do see it a little 
 different...

I'm against this for continuity reasons.  I think having a consistent
overall history of the world is a good thing, and that consistency
should be preserved.

 * Saving Elensefar: Never played it myself but I heard it would be 
 rather nice. Though I assume that difficulty level is (like in all of 
 Turins campaigns) rather high...

Haven't played it.  Turin does good work, so this one would be high on
my list of candidates to look at.  In fact I would be a little surprised
if it turned out not to be mainline-worthy.

 * Son of the Black Eye: Taurus did take over maintaining SotBE, he now 
 is maintaining a mainline campaign and playing the orcs can be really 
 different than the normal humans/elves stuff. The main questions: Is it 
 already complete and does not stop aprupt? Does it work nicely?

I haven't yet played this.  I think it's an excellent candidate, though, 
because Taurus does good work and I'm certain he'll be available to tune it
up for mainline.

 * Delfadors Memories: rather nice campaign but incomplete. Any chance to 
 get it continued?

Agreed -- I'd love to see this finished and mainlined.

 Which ones did I miss in my (very short) list that should/could be 
 added? Feel free to post campaigns you would like to see in.

I like Legend of Wesmere.  That would be my next choice.

As far as minor UMC goes, I like the concept of Town vs. Gown.
-- 
a href=http://www.catb.org/~esr/;Eric S. Raymond/a

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Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Eric S. Raymond
Joseph Simmons [EMAIL PROTECTED]:
 So, in conclusion:
 
 * The only differences are that it is not Garard I, in 417 YW, who
 originally commissions the Sceptre, but rather Haldric II, in 25 YW, who
 does so, and that its completion only takes 15 years, not 25.
 * These are both minor plot points in HttT, and can be easily changed.
 * However, they are vital to the plot of SoF, and several UMCs made
 after I wrote SoF use the SoF version of history.
 * They also make more sense anyway, IMHO.
 * I thus see no reason not to make this change.

OK, you've convinced me. I'll support it, and taking SoF mainline.  I
want to maintain a consistent history, but I have no problem with a
bit of retroactive continuity when the resulting storyline makes more
sense.

I say go ahead and hack the HttT storyline text and the history Wiki,
and hereby dub this the Great Retconning (for those of you who
remember the Great Renaming).  I strongly doubt you'll get any
opposition from the other devs.

 The main problems with SE, as I see it, are that it tries to do things
 with WML that don't really work (partly because I wrote it when WML was
 much less powerful than it is now), and that its gameplay is too
 different from the standard Wesnoth gameplay (though what with UtBS
 being official now, that might not be such a big issue).

I don't think it is.  Other devs may differ, but I think differences on
the order of those in UtBS add flavor and variety to BfW.  I think I
would prefer to see an even wider range of variations, factions, and
settings.
-- 
a href=http://www.catb.org/~esr/;Eric S. Raymond/a

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Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Richard Kettering

On May 1, 2007, at 9:13 PM, Eric S. Raymond wrote:

 Joseph Simmons [EMAIL PROTECTED]:
 So, in conclusion:

 * The only differences are that it is not Garard I, in 417 YW, who
 originally commissions the Sceptre, but rather Haldric II, in 25  
 YW, who
 does so, and that its completion only takes 15 years, not 25.
 * These are both minor plot points in HttT, and can be easily  
 changed.
 * However, they are vital to the plot of SoF, and several UMCs made
 after I wrote SoF use the SoF version of history.
 * They also make more sense anyway, IMHO.
 * I thus see no reason not to make this change.

 OK, you've convinced me. I'll support it, and taking SoF mainline.  I
 want to maintain a consistent history, but I have no problem with a
 bit of retroactive continuity when the resulting storyline makes more
 sense.

 I say go ahead and hack the HttT storyline text and the history Wiki,
 and hereby dub this the Great Retconning (for those of you who
 remember the Great Renaming).  I strongly doubt you'll get any
 opposition from the other devs.

Quite right - a thing worth keeping in mind is that much of the  
foundation of wesnoth's backstory is something dave pulled out of  
thin air to act as a setting for the game he was making;  he was  
chiefly concerned with making a playable and fun game, not with  
making a consistent backstory or fantasy world.  For an example,  
early in our development, races were literally added into the game at  
whim, simply because someone had made the imagery for them.  No  
planning, no justification, just whoops, hey we have drakes  
now.  (This was actually true for the saurians and undead as well.)   
The dialogue in early versions, likewise, was atrocious; out of  
respect, I won't give any examples - people can dredge svn if they  
really care to see.

My point is that we're not curating tolkien's work here, and should  
not act as such.  Our respect for a canon element of the story  
should only be proportional to its quality, because the original  
creators of it really didn't intend for it to be a masterpiece.

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Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread me
I would have trusted Turin's judgement on the matter,
but since he explained it, i agree the SoF version seems
to make more sense.

By all means, let HttT be changed to match SoF.
The a broader continuity is more valuable than
an unchanging HttT.



As for new campaigns, let's just make sure that any
that are added have a currently active maintainer.

- j.w. bjerk / eleazar


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