Re: [Wesnoth-dev] Starting on Son Of The Black Eye
ott <[EMAIL PROTECTED]>: > On Wed, May 02, 2007 at 08:04:25AM -0400, esr wrote: > > After IRC discussion with several devs (including the release manager) > > we've made a tentative decision to bring Son Of The Black Eye into > > mainline next. The campaign has Taurus as an active maintainer. > > Great, and good luck to Taurus. I hope this time the campaign stays > in mainline -- it and Liberty were the two that sparked my initial > interest in 2004. Ahh, Liberty. Liberty is a problem. Interesting concept, weak storyline, abrupt ending. I'd like to do something about Liberty. -- http://www.catb.org/~esr/";>Eric S. Raymond ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
Re: [Wesnoth-dev] Starting on Son Of The Black Eye
On Wed, May 02, 2007 at 08:04:25AM -0400, esr wrote: > After IRC discussion with several devs (including the release manager) > we've made a tentative decision to bring Son Of The Black Eye into > mainline next. The campaign has Taurus as an active maintainer. Great, and good luck to Taurus. I hope this time the campaign stays in mainline -- it and Liberty were the two that sparked my initial interest in 2004. -- [EMAIL PROTECTED] ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
[Wesnoth-dev] Starting on Son Of The Black Eye
After IRC discussion with several devs (including the release manager) we've made a tentative decision to bring Son Of The Black Eye into mainline next. The campaign has Taurus as an active maintainer. Tentative here equals "we're going to do it unless somebody raises a substantive objection within the next day or so." So if anybody has a problem wit this, let's hear about it. -- http://www.catb.org/~esr/";>Eric S. Raymond "Extremism in the defense of liberty is no vice; moderation in the pursuit of justice is no virtue." -- Barry Goldwater (actually written by Karl Hess) ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
[Wesnoth-dev] I pinged Taurus about SoTBE etc., and a proposed 'status' extension.
I pinged Taurus. He says he'll join the dev list. The biggest remaining NR issue is the portrait of Abhai, one of the hero characters. Jetryl is working on it. I believe the balancing has been done; logic, maps, and storyline are good enough to ship. Taurus also says he believes SoTBE is in good shape for mainline and is willing for it to go there and to maintain it in mainline. So I'm going to change targets once the cleanup after the NR merge is done, from LoW to SoTBE. I'd like to follow Ivanovic's suggestion of checking in candidate mainline campaigns early and commit an upconverted SoTBE within a few days. However, I also don't want to constrain our release of 1.3.3 by having a campaign be visible that we may not think is ready for prime time. Therefore, see FR #9062. It's mine, though I forgot to put my email on it. I expect the code change involved will be trivial. -- http://www.catb.org/~esr/";>Eric S. Raymond Are we at last brought to such a humiliating and debasing degradation, that we cannot be trusted with arms for our own defence? Where is the difference between having our arms in our own possession and under our own direction, and having them under the management of Congress? If our defence be the *real* object of having those arms, in whose hands can they be trusted with more propriety, or equal safety to us, as in our own hands? -- Patrick Henry, speech of June 9 1788 ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines
On Wednesday, 2 May 2007, Joseph Simmons wrote: > So, in conclusion: > > * The only differences are that it is not Garard I, in 417 YW, who > originally commissions the Sceptre, but rather Haldric II, in 25 YW, who > does so, and that its completion only takes 15 years, not 25. > * These are both minor plot points in HttT, and can be easily changed. > * However, they are vital to the plot of SoF, and several UMCs made > after I wrote SoF use the SoF version of history. > * They also make more sense anyway, IMHO. > * I thus see no reason not to make this change. I support the change too. -- Isaac Clerencia at Warp Networks, http://www.warp.es Blog: http://people.warp.es/~isaac/blog/ Work: <[EMAIL PROTECTED]> | Debian: <[EMAIL PROTECTED]> pgpp1ShUvt0Cf.pgp Description: PGP signature ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines
[EMAIL PROTECTED] <[EMAIL PROTECTED]>: > The a broader continuity is more valuable than > an unchanging HttT. While I agree with this, a minor note of caution: we probably don't want to casually make *major* continuity changes to campaigns, either. especially not one as central as HttT. That too would disrupt the player's sense of a stable overarching history. The Great Retconning will work because the changes to HttT don't affect its thematic core. Turin persuaded me by doing an excellent job of describing and justifying minimal, sensible changes to HttT and the mainline history; I hope anybody who wants to retcon it in the future will be held to a similarly high standard. I'd also like to suggest that one of the criteria we use in deciding which campaigns to take mainline should be what they do for the emergent history of the Wesnoth world. I think a campaign such as LoW, which shares a character with other mainline campaigns and ties into the well-developed part of the history, gains additional value by so doing. -- http://www.catb.org/~esr/";>Eric S. Raymond ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev