Re: [Wesnoth-dev] New music devs?
Am Dienstag 25 September 2007 schrieb Mattias Westlund: > That said, I *do* consider myself capable of telling a good piece from a > bad one, or a piece with potential from an unsalvageable mess ;) I think the most important part would be to get good music in right now and before 1.4 there should be enough time for TimothyP and Aleksi to discuss the fine points of theory with the contributors where needed. Having only very good music is a nice goal but right now "merely" good music should also go in I think. Actually I'm very surprised about the level of quality we get here, most free game projects would be happy for some contributions we reject because they're not good enough for our standards... Bye David ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
Re: [Wesnoth-dev] New music devs?
I would definitely be interested. It should be noted, however, that I'm not exactly a music professor. I have no formal training and I'm very much a novice when it comes to orchestral music. Thus I will probably not be able to give contributors as in-depth and technical feedback as guys like TimothyP and Aleksi might. I can give general tips and suggestions but the theoretical bit isn't my strength. That said, I *do* consider myself capable of telling a good piece from a bad one, or a piece with potential from an unsalvageable mess ;) So unless anyone objects, I'd be happy to do it. /Mattias [West] David Philippi wrote: > Reading the forums it seems like we've got a problem in this area. There are > quite a few contributions of which some are even good. While the talent and > skill of Aleksi and TimothyP are not in any doubt, the fact that they seem to > have little time is somewhat blocking in this field. > My idea would be to ask someone like West with a reasonable level of > expertise > to commit new music into SVN as he sees fit. We're still in the unstable part > and as we'll probably discuss which campaigns should stay in the rc phase, > the same can then be done for the music. But until then it's probably more > motivating for contributors if some stuff actually makes it in... > > Bye David > > ___ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev > ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
Re: [Wesnoth-dev] New music devs?
David Philippi <[EMAIL PROTECTED]>: > My idea would be to ask someone like West with a reasonable level of > expertise to commit new music into SVN as he sees fit. I have time and interest to work on this. -- http://www.catb.org/~esr/";>Eric S. Raymond ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
Re: [Wesnoth-dev] New music.
Joseph Toscano <[EMAIL PROTECTED]>: > Thanks for the list. I'd love to tackle some of these. I'll have > something ready ASAP. Wonderful! Thanks. -- http://www.catb.org/~esr/";>Eric S. Raymond ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
Re: [Wesnoth-dev] New music.
On Tue, 2007-05-01 at 00:09 -0400, Eric S. Raymond wrote: > Zhaytee, I don't know what other devs have in mind, but if you're looking > for new Wesnoth-related projects, here's a wish list from me: Thanks for the list. I'd love to tackle some of these. I'll have something ready ASAP. Talk to you soon, --JT http://zhaymusic.com/ ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
Re: [Wesnoth-dev] New music.
(Copied to Tim because of the wishlist.) Joseph Toscano <[EMAIL PROTECTED]>: > I've written a new piece of music which will hopefully fill a need for > you campaign designers. It's meant to be played during sad, somber > dialogue. I'm releasing it under the GPL for use in Wesnoth, so feel > free to use it wherever you like. (You may also include it in the main > distribution.) Very nice! As it happens, I have an immediate use for this. There's a death scene in Northern Rebirth that needs a better soundtrack than it has now; while Mattias West did a wonderful job on "Breaking The Chains" (which I moved to mainline last night with Ivanovic's encouragement), Taurus and I don't think his "Sad" is quite up to snuff. We had exchanged email in which we contemplated asking you for a replacement; I think you just supplied it. (West, if you're reading this, we are still very much looking forward to final versions of "Legends of the North" amd "Price of Victory". Your longer-form stuff with full orchestration is still a hit with us.) Devs, I'll re-tag this using the new tagging conventions and check it in as 'tragedy.ogg' unless I hear objections during the next day or so. Zhaytee, I don't know what other devs have in mind, but if you're looking for new Wesnoth-related projects, here's a wish list from me: * Orcish theme music. I wanna hear hobnailed boots, rough male choruses, big martial horns, kettledrums, lots of menace and stupidity. * Undead theme music. Creepy, insinuating, with slithery strings and the dry rattle of bones. Quoting Saint-Saens a bit would be no bad thing. * Wose theme music. Slow, deep, lots of cello and viola, accents with French horns. Emotional tone should be some sadness with light pastoral accents and a sense of vast inexorable strength beneath. * Tension music -- Short piece (no more than 1:05) with a feeling of "Uh oh, stakes have just gone up." To be used a one-shot when the objectives of a scenario change. I'm imagining whirling flutes and pizzicato strings in rapid time here. (Um. Yes, I'm a classical-music fan. Does it show? :-)) -- http://www.catb.org/~esr/";>Eric S. Raymond signature.asc Description: Digital signature ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
Re: [Wesnoth-dev] New music?
Richard Kettering wrote: There's a song linked here: http://www.wesnoth.org/forum/viewtopic.php?p=78914#78914 ... which I think is easily good enough to go mainline. It is, I think, somewhat better than some of the other songs we have already. The song loops well, and though it's a bit bland at the start, it gets reasonably interesting in the center, without losing the balance it had at the start. I suppose Dave should have the say on this, but I just wanted to bring this to everyone's attention. Yes, I agree. I don't know much about music, but it sounds good to me. :) If any developer wants to add it, go ahead. We also desperately need some musicians, so anything we could do to encourage him to contribute would be nice. David