Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1-barbarians1 into lp:widelands

2018-01-27 Thread Klaus Halfmann
Found only some obvious reformattings, LGTM.

Two questions inline.

Will do a testplay today in German an check for missing 
translations and formatting issues.

./wideland --scenario=/data/campaigns/bar01.wmf/

Aahh. thron is the name of one of the characters :-)


Diff comments:

> === modified file 'data/campaigns/bar01.wmf/scripting/texts.lua'
> --- data/campaigns/bar01.wmf/scripting/texts.lua  2017-06-05 11:33:26 
> +
> +++ data/campaigns/bar01.wmf/scripting/texts.lua  2018-01-26 17:04:24 
> +
> @@ -42,21 +41,19 @@
> title = _"Start building mines on the mountain",
> number = 2,
> body = objective_text(_"Build coal and iron mines",
> -  listitem_bullet(_"Build a coal mine and an iron mine.") ..
> -  listitem_arrow(_"To do so, place a flag up on the mountain’s flank to 
> the east (on mountain terrain though, not mountain meadow). When you click on 
> the new flag, you can send geologists there. Because the flag is on a 
> mountain, the geologists will search for ores; otherwise, they would search 
> for water. Then build a mine for both kinds of resources that they will find, 
> choosing the appropriate mine to be built:") ..
> -  "" ..
> -  rt("image=tribes/immovables/resi_coal1/idle_00.png", p(_"a bit of 
> coal")) ..
> -  rt("image=tribes/immovables/resi_coal2/idle_00.png", p(_"a lot of 
> coal")) ..
> -  rt("image=tribes/immovables/resi_iron1/idle_00.png", p(_"a bit of 
> iron")) ..
> -  rt("image=tribes/immovables/resi_iron2/idle_00.png", p(_"a lot of 
> iron")) ..
> -  rt("image=tribes/immovables/resi_gold1/idle_00.png", p(_"a bit of 
> gold")) ..
> -  rt("image=tribes/immovables/resi_gold2/idle_00.png", p(_"a lot of 
> gold")) ..
> -  rt("image=tribes/immovables/resi_stones1/idle_00.png", p(_"a bit of 
> granite")) ..
> -  rt("image=tribes/immovables/resi_stones2/idle_00.png", p(_"a lot of 
> granite")) ..
> -  rt("image=tribes/immovables/resi_water1/idle_00.png", p(_"water")) ..
> -  rt("image=tribes/immovables/resi_none/idle_00.png", p(_"nothing was 
> found here")) ..
> -  "" ..

What kind of Markup is rt?
This does not look lkie this explanation: 
https://www.w3schools.com/tags/tag_rt.asp

> - p(_[[Mines can only be built on mountain terrain. Suitable places 
> for mines are displayed as orange mine symbols.]]))
> +  li(_"Build a coal mine and an iron mine.") ..
> +  li_arrow(_"To do so, place a flag up on the mountain’s flank to the 
> east (on mountain terrain though, not mountain meadow). When you click on the 
> new flag, you can send geologists there. Because the flag is on a mountain, 
> the geologists will search for ores; otherwise, they would search for water. 
> Then build a mine for both kinds of resources that they will find, choosing 
> the appropriate mine to be built:") ..
> +  li_image("tribes/immovables/resi_coal1/idle_00.png", _"a bit of coal") 
> ..
> +  li_image("tribes/immovables/resi_coal2/idle_00.png", _"a lot of coal") 
> ..
> +  li_image("tribes/immovables/resi_iron1/idle_00.png", _"a bit of iron") 
> ..
> +  li_image("tribes/immovables/resi_iron2/idle_00.png", _"a lot of iron") 
> ..
> +  li_image("tribes/immovables/resi_gold1/idle_00.png", _"a bit of gold") 
> ..
> +  li_image("tribes/immovables/resi_gold2/idle_00.png", _"a lot of gold") 
> ..
> +  li_image("tribes/immovables/resi_stones1/idle_00.png", _"a bit of 
> granite") ..
> +  li_image("tribes/immovables/resi_stones2/idle_00.png", _"a lot of 
> granite") ..
> +  li_image("tribes/immovables/resi_water1/idle_00.png", _"water") ..
> +  li_image("tribes/immovables/resi_none/idle_00.png", _"nothing was 
> found here") ..
> +  p(_[[Mines can only be built on mountain terrain. Suitable places for 
> mines are displayed as orange mine symbols.]]))
>  }
>  
>  obj_basic_food = {
> @@ -166,7 +153,7 @@
>  
>  briefing_msg_02 = {
> title = _"The Story Begins",
> -   body = thron(
> +   body = thron("",

Uhm, what kind of markup/formatting is a thron?

>-- TRANSLATORS: Thron
>_[[We can see the raging flames that swallow Al’thunran from here, 
> miles away.]]
>.. paragraphdivider() ..


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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1574379-forester-wit into lp:widelands

2018-01-27 Thread SirVer
you are right, we should probably codify our style somewhere - since we are 
only using parts of the google c++ style.

we have a long history of boost usage in Widelands, so we continue using it. We 
also have used exceptions a lot in the past, so we also continue using them.

Were we a greenfield project, I personally would follow the style guide closer.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1574379-forester-wit into lp:widelands

2018-01-27 Thread Teppo Mäenpää
I will take note for future. Thanks.

I cannot resist asking: The Google C++ style guide disallows boost, with 
exceptions; lexical_cast is not mentioned in the list of allowed uses. How 
strictly should one follow the style guide?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1574379-forester-wit into lp:widelands

2018-01-27 Thread GunChleoc
One more comment for the future: You could use boost::lexical_cast instead of 
"int ival = strtol(value.c_str(), nullptr, 10);"
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bugfix-empire-campaign into lp:widelands

2018-01-27 Thread GunChleoc
I completely misunderstood his comment, I thought he meant the repetition of 
"we".

"sparingly" is wrong grammar. You can change it to "frugal" if you want.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1574379-forester-wit into lp:widelands

2018-01-27 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/bug-1574379-forester-wit into 
lp:widelands has been updated.

Status: Needs review => Merged

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1574379-forester-wit/+merge/336068
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1574379-forester-wit into lp:widelands

2018-01-27 Thread Teppo Mäenpää
Forgot the commit message. I guess bunnybot is not offended by repeated 
requests.

@bunnybot merge

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1574379-forester-wit into lp:widelands

2018-01-27 Thread Teppo Mäenpää
The proposal to merge lp:~widelands-dev/widelands/bug-1574379-forester-wit into 
lp:widelands has been updated.

Commit Message changed to:

Bug 1574379: Forester prefers good soil, and is thus more efficient.

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1574379-forester-wit/+merge/336068
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1574379-forester-wit into lp:widelands

2018-01-27 Thread Teppo Mäenpää
The proposal to merge lp:~widelands-dev/widelands/bug-1574379-forester-wit into 
lp:widelands has been updated.

Commit Message changed to:

Bug 1574379: Forester prefers good soil.

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1574379-forester-wit/+merge/336068
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1574379-forester-wit into lp:widelands

2018-01-27 Thread Teppo Mäenpää
I understood the Jan14th comments so that it is okay to merge this.

@bunnybot merge

Curious to see what happens.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1574379-forester-wit into lp:widelands

2018-01-27 Thread bunnybot
Continuous integration builds have changed state:

Travis build 3102. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/334024010.
Appveyor build 2909. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1574379_forester_wit-2909.
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