Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-08 Thread Han-Teng Liao
Citation needed?!

http://books.google.co.uk/books?id=R__hfWbE3DwClpg=PA193dq=East%20Asian%20online%20gaming%20malehl=zh-TWpg=PA193#v=onepageq=East%20Asian%20online%20gaming%20malef=false

Since online gamers are a predominantly male group of excessive internet
users, they may be the cause of identified gender gaps. Most studies in
this area orginate in East Asia 


Note that the Chinese Wikipedia has a strong presence of Animations, Comics
and Games (ACG) group contributors that are young, predominantly male.
There is some cultural conflicts when some ACG contributors use East Asian
ACG-only vocabulary and cultural references to general audience of editors
in the village pump.

Thus, the Wikipedia gaming question is beyond just interface, we may also
consider the existing demographics (using language version as unit of
analysis) and their social and cultural environments.

For example, it would be interesting to see how far gaming as a category
has developed across language versions and how such development correlates
to gender ratio.

For example, based on Chinese Wikipedia and Baidu Baike (Chinese
Wikipedia's competitor hosted by Baidu the search engine), the contrast is
clear. Note that Baide Baike deployed a point-based system with sort of
role-playing categories that sound like online games. It corresponds to the
labour-intensive but subject to potential manipulation of the metric
system. Some Chinese Wikipedians think it is a good practice while some
other think it makes the editorial processes stray away from productive
editing.

I understand that the gaming industry is big and its market growing and
thus may open doors for more contribution and readership of Wikipedia.
However, it is critical to examine and think through how games can change
Wikipedia, and more importantly, how Wikipedia can change games.


2013/7/7 Kerry Raymond kerry.raym...@gmail.com

  I believe women are well-represented (possibly even the majority) in
 casual gaming.

 ** **
  --

 *From:* wiki-research-l-boun...@lists.wikimedia.org [mailto:
 wiki-research-l-boun...@lists.wikimedia.org] *On Behalf Of *Han-Teng Liao
 *Sent:* Sunday, 7 July 2013 7:43 PM

 *To:* Research into Wikimedia content and communities
 *Cc:* e...@lists.wikimedia.org
 *Subject:* Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

  ** **

 Will this move (inviting gamers to contribute to Wikipedia in gamified
 interfaces) further skew the gender demographics of Wikipedia contributors?
  Is there any alternative that provide customized interfaces that are more
 inviting to existing gender-balanced or even female-dominant sub-cultural
 groups?

 ** **

 2013/7/7 ENWP Pine deyntest...@hotmail.com

 Hi Quim and Sarah,

 I should have worded my question more precisely. I'm asking what Wikimedia
 could do to recruit people who play video games on various platforms and in
 various types of games (casual, FPS, MMPORG, and so on) so that they
 convert the time they currently use for gaming into time spent contributing
 to Wikimedia projects of any kind or subject rather than on the important
 but narrower subject of video games. For example, what would it take to
 convert people who currently play crossword puzzles or Scrabble on their
 smartphones into editors of Wiktionary? What would it take to convert
 people who play geocaching into photo contributors to Commons? What would
 it take to convert FPS gamers into NPP or anti-vandalism editors?

 The people on the Research list are generating a lot of good discussion
 about gamification within Wikimedia to encourage more and higher quality
 participation, and we're also discussing how to recruit gamers to become
 new Wikimedia contributors. Please come over to the thread on Research-l
 and let's continue talking there. (:

 Pine


  Date: Fri, 05 Jul 2013 07:31:17 -0700
  From: Quim Gil q...@wikimedia.org
  To: e...@lists.wikimedia.org
  Subject: Re: [EE] Recruiting gamers to edit Wikimedia
  Message-ID: 51d6d8b5.4040...@wikimedia.org
  Content-Type: text/plain; charset=UTF-8; format=flowed


 
  On 07/04/2013 12:46 PM, ENWP Pine wrote:
   I've asked these questions in other ways and places and I'd like to
 hear
   what other people on the Research and EE lists think.
  
   There are many video game players of diverse ages, genders, languages,
   and locations. How could Wikimedia editing be made into an appealing
   activity for people who are currently video gamers? How could Wikimedia
 

   market itself to gamers, including console, LAN, FPS, MMORPG, and
 mobile
   gamers?
 
  Have you asked at
  http://en.wikipedia.org/wiki/Wikipedia:WikiProject_Video_games ?
 
  (as an outsider) I would say that gaming in general is pretty well
  covered, at least in comparison with other areas of knowledge. Or what
  would be the reason to target gamers?
 
  Editing per se is not the problem. There is no lack of gamers using
  wikis (and MediaWiki!) e.g

Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-07 Thread Han-Teng Liao
Will this move (inviting gamers to contribute to Wikipedia in gamified
interfaces) further skew the gender demographics of Wikipedia contributors?
 Is there any alternative that provide customized interfaces that are more
inviting to existing gender-balanced or even female-dominant sub-cultural
groups?


2013/7/7 ENWP Pine deyntest...@hotmail.com

 Hi Quim and Sarah,

 I should have worded my question more precisely. I'm asking what Wikimedia
 could do to recruit people who play video games on various platforms and in
 various types of games (casual, FPS, MMPORG, and so on) so that they
 convert the time they currently use for gaming into time spent contributing
 to Wikimedia projects of any kind or subject rather than on the important
 but narrower subject of video games. For example, what would it take to
 convert people who currently play crossword puzzles or Scrabble on their
 smartphones into editors of Wiktionary? What would it take to convert
 people who play geocaching into photo contributors to Commons? What would
 it take to convert FPS gamers into NPP or anti-vandalism editors?

 The people on the Research list are generating a lot of good discussion
 about gamification within Wikimedia to encourage more and higher quality
 participation, and we're also discussing how to recruit gamers to become
 new Wikimedia contributors. Please come over to the thread on Research-l
 and let's continue talking there. (:

 Pine


  Date: Fri, 05 Jul 2013 07:31:17 -0700
  From: Quim Gil q...@wikimedia.org
  To: e...@lists.wikimedia.org
  Subject: Re: [EE] Recruiting gamers to edit Wikimedia
  Message-ID: 51d6d8b5.4040...@wikimedia.org
  Content-Type: text/plain; charset=UTF-8; format=flowed

 
  On 07/04/2013 12:46 PM, ENWP Pine wrote:
   I've asked these questions in other ways and places and I'd like to
 hear
   what other people on the Research and EE lists think.
  
   There are many video game players of diverse ages, genders, languages,
   and locations. How could Wikimedia editing be made into an appealing
   activity for people who are currently video gamers? How could Wikimedia
   market itself to gamers, including console, LAN, FPS, MMORPG, and
 mobile
   gamers?
 
  Have you asked at
  http://en.wikipedia.org/wiki/Wikipedia:WikiProject_Video_games ?
 
  (as an outsider) I would say that gaming in general is pretty well
  covered, at least in comparison with other areas of knowledge. Or what
  would be the reason to target gamers?
 
  Editing per se is not the problem. There is no lack of gamers using
  wikis (and MediaWiki!) e.g. http://www.wikia.com/ or
  http://www.minecraftwiki.net/ . The average gamer probably gets the
 idea
  of crowdsourcing knowledge pretty well. Those wikis are community wikis
  though, as an editor you won't need to deal (much) with relevance,
  references, POV, essay, etc. I don't know what are the conditions to
  upload copyrighted content but probably these wikis are more permissive
  than Wikimedia's.
 
  Well, I guess http://en.wikipedia.org/wiki/Template:Move_to_gaming_wiki
  exists for a reason. Maybe if we would send gamers (also) to
  http://en.wikibooks.org/wiki/Subject:Games we could keep a bit more
  talent around...
 
  --
  Quim Gil
  Technical Contributor Coordinator @ Wikimedia Foundation
  http://www.mediawiki.org/wiki/User:Qgil
 
 


  Date: Fri, 5 Jul 2013 08:26:14 -0700
  From: Sarah Stierch sstie...@wikimedia.org
  To: WMF Editor Engagement Team e...@lists.wikimedia.org
  Subject: Re: [EE] Recruiting gamers to edit Wikimedia
  Message-ID:
  cafk0ehvocyv-n5kmchop-c0r7wy649adxmdhg5u+cvbjgha...@mail.gmail.com
  Content-Type: text/plain; charset=iso-8859-1
 
  Hi,
 
  And yes, if you're interested in engaging (or re engaging) with people
  already in the community or who don't edit as frequently perhaps, you can
  contact people who have userboxes on English Wikipedia saying they are
 into
  video games:
 
  http://en.wikipedia.org/wiki/Wikipedia:Userboxes/Games/Video_games
 
  I do this for women's history projects and programs. I either use
  EdwardsBot and spam them with a template inviting them to something or
  whatever, or invite them individually (more time consuming of course).
 
  Sarah
 
 
  On Fri, Jul 5, 2013 at 7:31 AM, Quim Gil q...@wikimedia.org wrote:

 
   On 07/04/2013 12:46 PM, ENWP Pine wrote:
  
   I've asked these questions in other ways and places and I'd like to
 hear
   what other people on the Research and EE lists think.
  
   There are many video game players of diverse ages, genders, languages,
   and locations. How could Wikimedia editing be made into an appealing
   activity for people who are currently video gamers? How could
 Wikimedia
   market itself to gamers, including console, LAN, FPS, MMORPG, and
 mobile
   gamers?
  
  
   Have you asked at http://en.wikipedia.org/wiki/**
   Wikipedia:WikiProject_Video_**games
 http://en.wikipedia.org/wiki/Wikipedia:WikiProject_Video_games?
  
   (as an outsider) I would say that 

Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia (Michael Tsikerdekis)

2013-07-07 Thread Michael Tsikerdekis
Hello,

I don't know if someone mentioned this already but perhaps the issue can be
examined in terms of needs and how these are satisfied (kind of like the
requirements used in interaction design).

Gamers play games to satisfy certain needs. How many of these would be
satisfied if they were to use their time on Wikipedia? Could gamification
help? What if all of their online friends were present in Wikipedia as
well? Would that increase the likelihood of joining?

From my experience, when I had a survey on Wikipedia and offered barnstars,
there were certain Wikipedians that loved to get one and valued it. This is
pretty similar to awards systems that one finds in games. Perhaps, a global
achievement scale for edit counts and other metrics would increase
participation and could even satisfy some of the gamers' needs (the
recognition part found also in Maslow's hierarchy).

But, it all comes down to primary needs. Games provide entertainment,
social opportunity and personal identity development (or role playing).
Writing articles provides personal satisfaction and social opportunities
(but perhaps less direct socializing). Also, the complexity of tasks has
increased along with regulations. Rules for e.g., WOW are easily explained
and forced upon players by the environment. When it comes to writing,
restricting e.g., people to write in neutral point of view is not something
that can be achieved by software. One has to learn npov along with writing
itself.

I think you touch something important here, but achieving it will take some
serious research to understand what both groups want and find a common
ground.

Michael Tsikerdekis
___
Wiki-research-l mailing list
Wiki-research-l@lists.wikimedia.org
https://lists.wikimedia.org/mailman/listinfo/wiki-research-l


Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-07 Thread Kerry Raymond
I believe women are well-represented (possibly even the majority) in casual
gaming.

 

  _  

From: wiki-research-l-boun...@lists.wikimedia.org
[mailto:wiki-research-l-boun...@lists.wikimedia.org] On Behalf Of Han-Teng
Liao
Sent: Sunday, 7 July 2013 7:43 PM
To: Research into Wikimedia content and communities
Cc: e...@lists.wikimedia.org
Subject: Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

 

Will this move (inviting gamers to contribute to Wikipedia in gamified
interfaces) further skew the gender demographics of Wikipedia contributors?
Is there any alternative that provide customized interfaces that are more
inviting to existing gender-balanced or even female-dominant sub-cultural
groups?

 

2013/7/7 ENWP Pine deyntest...@hotmail.com

Hi Quim and Sarah,

I should have worded my question more precisely. I'm asking what Wikimedia
could do to recruit people who play video games on various platforms and in
various types of games (casual, FPS, MMPORG, and so on) so that they convert
the time they currently use for gaming into time spent contributing to
Wikimedia projects of any kind or subject rather than on the important but
narrower subject of video games. For example, what would it take to convert
people who currently play crossword puzzles or Scrabble on their smartphones
into editors of Wiktionary? What would it take to convert people who play
geocaching into photo contributors to Commons? What would it take to convert
FPS gamers into NPP or anti-vandalism editors?

The people on the Research list are generating a lot of good discussion
about gamification within Wikimedia to encourage more and higher quality
participation, and we're also discussing how to recruit gamers to become new
Wikimedia contributors. Please come over to the thread on Research-l and
let's continue talking there. (:

Pine


 Date: Fri, 05 Jul 2013 07:31:17 -0700
 From: Quim Gil q...@wikimedia.org
 To: e...@lists.wikimedia.org
 Subject: Re: [EE] Recruiting gamers to edit Wikimedia
 Message-ID: 51d6d8b5.4040...@wikimedia.org
 Content-Type: text/plain; charset=UTF-8; format=flowed


 
 On 07/04/2013 12:46 PM, ENWP Pine wrote:
  I've asked these questions in other ways and places and I'd like to hear
  what other people on the Research and EE lists think.
 
  There are many video game players of diverse ages, genders, languages,
  and locations. How could Wikimedia editing be made into an appealing
  activity for people who are currently video gamers? How could Wikimedia

  market itself to gamers, including console, LAN, FPS, MMORPG, and mobile
  gamers?
 
 Have you asked at 
 http://en.wikipedia.org/wiki/Wikipedia:WikiProject_Video_games ?
 
 (as an outsider) I would say that gaming in general is pretty well 
 covered, at least in comparison with other areas of knowledge. Or what 
 would be the reason to target gamers?
 
 Editing per se is not the problem. There is no lack of gamers using 
 wikis (and MediaWiki!) e.g. http://www.wikia.com/ or 
 http://www.minecraftwiki.net/ . The average gamer probably gets the idea 
 of crowdsourcing knowledge pretty well. Those wikis are community wikis 
 though, as an editor you won't need to deal (much) with relevance, 
 references, POV, essay, etc. I don't know what are the conditions to 
 upload copyrighted content but probably these wikis are more permissive 
 than Wikimedia's.
 
 Well, I guess http://en.wikipedia.org/wiki/Template:Move_to_gaming_wiki 
 exists for a reason. Maybe if we would send gamers (also) to 
 http://en.wikibooks.org/wiki/Subject:Games we could keep a bit more 
 talent around...
 
 -- 
 Quim Gil
 Technical Contributor Coordinator @ Wikimedia Foundation
 http://www.mediawiki.org/wiki/User:Qgil
 
 


 Date: Fri, 5 Jul 2013 08:26:14 -0700
 From: Sarah Stierch sstie...@wikimedia.org
 To: WMF Editor Engagement Team e...@lists.wikimedia.org
 Subject: Re: [EE] Recruiting gamers to edit Wikimedia
 Message-ID:
 cafk0ehvocyv-n5kmchop-c0r7wy649adxmdhg5u+cvbjgha...@mail.gmail.com
mailto:cafk0ehvocyv-n5kmchop-c0r7wy649adxmdhg5u%2bcvbjgha...@mail.gmail.com
 
 Content-Type: text/plain; charset=iso-8859-1
 
 Hi,
 
 And yes, if you're interested in engaging (or re engaging) with people
 already in the community or who don't edit as frequently perhaps, you can
 contact people who have userboxes on English Wikipedia saying they are
into
 video games:
 
 http://en.wikipedia.org/wiki/Wikipedia:Userboxes/Games/Video_games
 
 I do this for women's history projects and programs. I either use
 EdwardsBot and spam them with a template inviting them to something or
 whatever, or invite them individually (more time consuming of course).
 
 Sarah
 
 
 On Fri, Jul 5, 2013 at 7:31 AM, Quim Gil q...@wikimedia.org wrote:


 
  On 07/04/2013 12:46 PM, ENWP Pine wrote:
 
  I've asked these questions in other ways and places and I'd like to
hear
  what other people on the Research and EE lists think.
 
  There are many video game players of diverse ages, genders, languages

Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-06 Thread Joe Corneli
I think there's a gap between the OP's question about recruiting gamers
(including console, LAN, FPS, MMORPG, and mobile gamers) and the range of
ideas offered about []gamification[] of WP editing.

But I think it could be useful to return to the initial question, and think
more about what the experience of gamers is like, and what this does or
doesn't have to do with Wiki{p,m}edia.

James Gee: People are quite poor at understanding and remembering
information they have received out of context or too long before they can
make use of it.  Good games never do this to players, but find ways to put
information inside the worlds the players move through, and make clear the
meaning of such information and how it applies to that world.

To me this suggests further questions:

(1 - about gamers) What causes people to contribute texts in-game or
para-game?
(2 - about game designers) What motivates people to *author* good games
in the first place?

(3 - about wiki) Can people author good games that take place on
Wiki{p,m}edia?

I can imagine a site called WikiGame that people can use to create game
scenarios that take place partly in the real world and partly in
Wikipedia.  This has less to with gamification of Wikipedia editing and
more to do with creating fun games that involve writing.


On Sat, Jul 6, 2013 at 1:54 AM, Steven Walling swall...@wikimedia.orgwrote:


 On Fri, Jul 5, 2013 at 4:28 PM, Kerry Raymond kerry.raym...@gmail.comwrote:

 Wikicup is highly structured and targeted towards improving quality and
 attracts only a small number of participants. It appears to be targeting
 existing editors to make better quality contributions. So it’s certainly an
 example of gamification, but not one that’s likely to find “mass appeal” or
 attract/motivate new editors.

 ** **

 I think if we are looking for “mass appeal” then I think we need to look
 at “casual gaming” and what makes them tick. Why do people play little
 short-play games? What’s the equivalent for Wikipedia? Could we create a
 “game” that throws up a random “citation needed” (perhaps in a particular
 category) and asks for a URL that supports the claim? The game would have
 to have other “players” checking the citation or else people would upload
 any old URL. Maybe it could be structured along the lines of Yahoo Answers,
 where the “players” get Best Answer statistics and can be on leaderboards
 for different categories of content. There’s a nice match here to Wikipedia
 since we already have categories.

 **

 I think Kerry is on the right track here. WikiCup, the Core Contest etc.
 are really cool, but they're at the highest end of the quality/difficulty
 spectrum when it comes to motivating users.

 A few projects at WMF that have touched on gamification elements:

1. Mobile microcontributions. This is primarily in the planning
stage, but there are variety of small, simple, repeatable things that are
potentially easy to do on mobile. This fits with the mindset of mobile
gaming, where people intermittently play games to pass the time on transit,
waiting in line, etc. More info:

 http://www.mediawiki.org/wiki/Wikimedia_Mobile_engineering/Strategy/2013-2014_planning#Micro-Contributions
2. Our Getting Started workflow for onboarding new users. Try it:
https://en.wikipedia.org/wiki/Special:GettingStarted One of the ideas
we'll be testing next is a progress bar, which encourages users to complete
learning five edits to learn each task type. Right now, we see editors use
the Try another article function on the toolbar to skip around and edit
multiple articles within a particular workflow, such as copyediting or
adding wikilinks. There's very little stopping us from adapting this in to
a perpetually available game associated with the many todo items in
Wikipedia:Backlog, after we've figured out how best to apply to the new
editor onboarding experience.
3. The Education Program experimented with leaderboards for students.
Example:

 http://en.wikipedia.org/w/index.php?title=Wikipedia:Canada_Education_Program/Leaderboardoldid=487269755Based
  on feedback from students this was a motivator, but it needs to be
tested in a controlled way for regular editors, as we know that student
activity and retention follows very different patterns compared to editors
not introduced to editing via a classroom assignment. This is one of those
things we should test with a degree of caution, as competition is not
always friendly and positive.
4. Many people have brought up the idea of hooking up Mozilla's Open
Badges architecture to Wikimedia projects. See
https://en.wikipedia.org/wiki/Wikipedia:BADGE and
https://meta.wikimedia.org/wiki/Badges

 There are probably others I'm forgetting.

 --
 Steven Walling
 https://wikimediafoundation.org/

 ___
 Wiki-research-l mailing list
 

Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-06 Thread Lane Rasberry
Hello,

There is an effort at gamification of learning Wikipedia being created at
The Wikipedia Adventure.
http://en.wikipedia.org/wiki/Wikipedia:The_Wikipedia_Adventure
If this module works for guiding people through the introduction to
Wikipedia then it could be further adapted in all kinds of ways.
User:Ocaasi is managing the content development of this, including
community feedback.

yours,



On Sat, Jul 6, 2013 at 8:13 AM, Joe Corneli holtzerman...@gmail.com wrote:

 I think there's a gap between the OP's question about recruiting gamers
 (including console, LAN, FPS, MMORPG, and mobile gamers) and the range of
 ideas offered about []gamification[] of WP editing.

 But I think it could be useful to return to the initial question, and
 think more about what the experience of gamers is like, and what this
 does or doesn't have to do with Wiki{p,m}edia.

 James Gee: People are quite poor at understanding and remembering
 information they have received out of context or too long before they can
 make use of it.  Good games never do this to players, but find ways to put
 information inside the worlds the players move through, and make clear the
 meaning of such information and how it applies to that world.

 To me this suggests further questions:

 (1 - about gamers) What causes people to contribute texts in-game or
 para-game?
 (2 - about game designers) What motivates people to *author* good games
 in the first place?

 (3 - about wiki) Can people author good games that take place on
 Wiki{p,m}edia?

 I can imagine a site called WikiGame that people can use to create game
 scenarios that take place partly in the real world and partly in
 Wikipedia.  This has less to with gamification of Wikipedia editing and
 more to do with creating fun games that involve writing.


 On Sat, Jul 6, 2013 at 1:54 AM, Steven Walling swall...@wikimedia.orgwrote:


 On Fri, Jul 5, 2013 at 4:28 PM, Kerry Raymond kerry.raym...@gmail.comwrote:

 Wikicup is highly structured and targeted towards improving quality and
 attracts only a small number of participants. It appears to be targeting
 existing editors to make better quality contributions. So it’s certainly an
 example of gamification, but not one that’s likely to find “mass appeal” or
 attract/motivate new editors.

 ** **

 I think if we are looking for “mass appeal” then I think we need to look
 at “casual gaming” and what makes them tick. Why do people play little
 short-play games? What’s the equivalent for Wikipedia? Could we create a
 “game” that throws up a random “citation needed” (perhaps in a particular
 category) and asks for a URL that supports the claim? The game would have
 to have other “players” checking the citation or else people would upload
 any old URL. Maybe it could be structured along the lines of Yahoo Answers,
 where the “players” get Best Answer statistics and can be on leaderboards
 for different categories of content. There’s a nice match here to Wikipedia
 since we already have categories.

 **

 I think Kerry is on the right track here. WikiCup, the Core Contest etc.
 are really cool, but they're at the highest end of the quality/difficulty
 spectrum when it comes to motivating users.

 A few projects at WMF that have touched on gamification elements:

1. Mobile microcontributions. This is primarily in the planning
stage, but there are variety of small, simple, repeatable things that are
potentially easy to do on mobile. This fits with the mindset of mobile
gaming, where people intermittently play games to pass the time on 
 transit,
waiting in line, etc. More info:

 http://www.mediawiki.org/wiki/Wikimedia_Mobile_engineering/Strategy/2013-2014_planning#Micro-Contributions
2. Our Getting Started workflow for onboarding new users. Try it:
https://en.wikipedia.org/wiki/Special:GettingStarted One of the ideas
we'll be testing next is a progress bar, which encourages users to 
 complete
learning five edits to learn each task type. Right now, we see editors use
the Try another article function on the toolbar to skip around and edit
multiple articles within a particular workflow, such as copyediting or
adding wikilinks. There's very little stopping us from adapting this in to
a perpetually available game associated with the many todo items in
Wikipedia:Backlog, after we've figured out how best to apply to the new
editor onboarding experience.
3. The Education Program experimented with leaderboards for students.
Example:

 http://en.wikipedia.org/w/index.php?title=Wikipedia:Canada_Education_Program/Leaderboardoldid=487269755Based
  on feedback from students this was a motivator, but it needs to be
tested in a controlled way for regular editors, as we know that student
activity and retention follows very different patterns compared to editors
not introduced to editing via a classroom assignment. This is one of those
things we should test with a 

Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-06 Thread ENWP Pine
Hi Quim and Sarah,

I should have worded my question more precisely. I'm asking what Wikimedia 
could do to recruit people who play video games on various platforms and in 
various types of games (casual, FPS, MMPORG, and so on) so that they convert 
the time they currently use for gaming into time spent contributing to 
Wikimedia projects of any kind or subject rather than on the important but 
narrower subject of video games. For example, what would it take to convert 
people who currently play crossword puzzles or Scrabble on their smartphones 
into editors of Wiktionary? What would it take to convert people who play 
geocaching into photo contributors to Commons? What would it take to convert 
FPS gamers into NPP or anti-vandalism editors?

The people on the Research list are generating a lot of good discussion about 
gamification within Wikimedia to encourage more and higher quality 
participation, and we're also discussing how to recruit gamers to become new 
Wikimedia contributors. Please come over to the thread on Research-l and let's 
continue talking there. (:

Pine


 Date: Fri, 05 Jul 2013 07:31:17 -0700
 From: Quim Gil q...@wikimedia.org
 To: e...@lists.wikimedia.org
 Subject: Re: [EE] Recruiting gamers to edit Wikimedia
 Message-ID: 51d6d8b5.4040...@wikimedia.org
 Content-Type: text/plain; charset=UTF-8; format=flowed
 
 On 07/04/2013 12:46 PM, ENWP Pine wrote:
  I've asked these questions in other ways and places and I'd like to hear
  what other people on the Research and EE lists think.
 
  There are many video game players of diverse ages, genders, languages,
  and locations. How could Wikimedia editing be made into an appealing
  activity for people who are currently video gamers? How could Wikimedia
  market itself to gamers, including console, LAN, FPS, MMORPG, and mobile
  gamers?
 
 Have you asked at 
 http://en.wikipedia.org/wiki/Wikipedia:WikiProject_Video_games ?
 
 (as an outsider) I would say that gaming in general is pretty well 
 covered, at least in comparison with other areas of knowledge. Or what 
 would be the reason to target gamers?
 
 Editing per se is not the problem. There is no lack of gamers using 
 wikis (and MediaWiki!) e.g. http://www.wikia.com/ or 
 http://www.minecraftwiki.net/ . The average gamer probably gets the idea 
 of crowdsourcing knowledge pretty well. Those wikis are community wikis 
 though, as an editor you won't need to deal (much) with relevance, 
 references, POV, essay, etc. I don't know what are the conditions to 
 upload copyrighted content but probably these wikis are more permissive 
 than Wikimedia's.
 
 Well, I guess http://en.wikipedia.org/wiki/Template:Move_to_gaming_wiki 
 exists for a reason. Maybe if we would send gamers (also) to 
 http://en.wikibooks.org/wiki/Subject:Games we could keep a bit more 
 talent around...
 
 -- 
 Quim Gil
 Technical Contributor Coordinator @ Wikimedia Foundation
 http://www.mediawiki.org/wiki/User:Qgil
 
 


 Date: Fri, 5 Jul 2013 08:26:14 -0700
 From: Sarah Stierch sstie...@wikimedia.org
 To: WMF Editor Engagement Team e...@lists.wikimedia.org
 Subject: Re: [EE] Recruiting gamers to edit Wikimedia
 Message-ID:
   cafk0ehvocyv-n5kmchop-c0r7wy649adxmdhg5u+cvbjgha...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1
 
 Hi,
 
 And yes, if you're interested in engaging (or re engaging) with people
 already in the community or who don't edit as frequently perhaps, you can
 contact people who have userboxes on English Wikipedia saying they are into
 video games:
 
 http://en.wikipedia.org/wiki/Wikipedia:Userboxes/Games/Video_games
 
 I do this for women's history projects and programs. I either use
 EdwardsBot and spam them with a template inviting them to something or
 whatever, or invite them individually (more time consuming of course).
 
 Sarah
 
 
 On Fri, Jul 5, 2013 at 7:31 AM, Quim Gil q...@wikimedia.org wrote:
 
  On 07/04/2013 12:46 PM, ENWP Pine wrote:
 
  I've asked these questions in other ways and places and I'd like to hear
  what other people on the Research and EE lists think.
 
  There are many video game players of diverse ages, genders, languages,
  and locations. How could Wikimedia editing be made into an appealing
  activity for people who are currently video gamers? How could Wikimedia
  market itself to gamers, including console, LAN, FPS, MMORPG, and mobile
  gamers?
 
 
  Have you asked at http://en.wikipedia.org/wiki/**
  Wikipedia:WikiProject_Video_**gameshttp://en.wikipedia.org/wiki/Wikipedia:WikiProject_Video_games?
 
  (as an outsider) I would say that gaming in general is pretty well
  covered, at least in comparison with other areas of knowledge. Or what
  would be the reason to target gamers?
 
  Editing per se is not the problem. There is no lack of gamers using wikis
  (and MediaWiki!) e.g. http://www.wikia.com/ or
  http://www.minecraftwiki.net/ . The average gamer probably gets the idea
  of crowdsourcing knowledge pretty well. Those wikis are community 

Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-05 Thread Laura Hale
From a gaming perspective, WikiCup is kind of good.  It works well in terms
of setting goals and targetting specific topics.  It also generally
requires reading guidelines to maximize success.


On Thu, Jul 4, 2013 at 10:39 PM, Stéphane X stef.deneubo...@gmail.comwrote:

 Personnally, I'm a gamer and I use to edit wikimedia projects.
 I think it may be interesting if we create a game around some wikimedia
 projects.
 Another option may be to let people learn about the open-source-idea and
 what that could do with the world. I think this idea could stimulate a lot
 of people to take part in the wikimedia projects.

 We should take care that we not only stimulate gamers to edit only game
 related articles.

 Kind regards,
 Stéphane


 2013/7/4 ENWP Pine deyntest...@hotmail.com

  I've asked these questions in other ways and places and I'd like to
 hear what other people on the Research and EE lists think.

 There are many video game players of diverse ages, genders, languages,
 and locations. How could Wikimedia editing be made into an appealing
 activity for people who are currently video gamers? How could Wikimedia
 market itself to gamers, including console, LAN, FPS, MMORPG, and mobile
 gamers?

 Pine

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Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-05 Thread Kerry Raymond
Wikicup is highly structured and targeted towards improving quality and
attracts only a small number of participants. It appears to be targeting
existing editors to make better quality contributions. So it’s certainly an
example of gamification, but not one that’s likely to find “mass appeal” or
attract/motivate new editors.

 

I think if we are looking for “mass appeal” then I think we need to look at
“casual gaming” and what makes them tick. Why do people play little
short-play games? What’s the equivalent for Wikipedia? Could we create a
“game” that throws up a random “citation needed” (perhaps in a particular
category) and asks for a URL that supports the claim? The game would have to
have other “players” checking the citation or else people would upload any
old URL. Maybe it could be structured along the lines of Yahoo Answers,
where the “players” get Best Answer statistics and can be on leaderboards
for different categories of content. There’s a nice match here to Wikipedia
since we already have categories.

 

Kerry

 

  _  

From: wiki-research-l-boun...@lists.wikimedia.org
[mailto:wiki-research-l-boun...@lists.wikimedia.org] On Behalf Of Laura Hale
Sent: Friday, 5 July 2013 4:53 PM
To: Research into Wikimedia content and communities
Subject: Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

 

From a gaming perspective, WikiCup is kind of good.  It works well in terms
of setting goals and targetting specific topics.  It also generally requires
reading guidelines to maximize success.

 

On Thu, Jul 4, 2013 at 10:39 PM, Stéphane X stef.deneubo...@gmail.com
wrote:

Personnally, I'm a gamer and I use to edit wikimedia projects. 

I think it may be interesting if we create a game around some wikimedia
projects.

Another option may be to let people learn about the open-source-idea and
what that could do with the world. I think this idea could stimulate a lot
of people to take part in the wikimedia projects.

 

We should take care that we not only stimulate gamers to edit only game
related articles.

 

Kind regards,

Stéphane

 

2013/7/4 ENWP Pine deyntest...@hotmail.com

I've asked these questions in other ways and places and I'd like to hear
what other people on the Research and EE lists think.

 

There are many video game players of diverse ages, genders, languages, and
locations. How could Wikimedia editing be made into an appealing activity
for people who are currently video gamers? How could Wikimedia market itself
to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?

Pine

 

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Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-05 Thread Steven Walling
On Fri, Jul 5, 2013 at 4:28 PM, Kerry Raymond kerry.raym...@gmail.comwrote:

 Wikicup is highly structured and targeted towards improving quality and
 attracts only a small number of participants. It appears to be targeting
 existing editors to make better quality contributions. So it’s certainly an
 example of gamification, but not one that’s likely to find “mass appeal” or
 attract/motivate new editors.

 ** **

 I think if we are looking for “mass appeal” then I think we need to look
 at “casual gaming” and what makes them tick. Why do people play little
 short-play games? What’s the equivalent for Wikipedia? Could we create a
 “game” that throws up a random “citation needed” (perhaps in a particular
 category) and asks for a URL that supports the claim? The game would have
 to have other “players” checking the citation or else people would upload
 any old URL. Maybe it could be structured along the lines of Yahoo Answers,
 where the “players” get Best Answer statistics and can be on leaderboards
 for different categories of content. There’s a nice match here to Wikipedia
 since we already have categories.

 **

I think Kerry is on the right track here. WikiCup, the Core Contest etc.
are really cool, but they're at the highest end of the quality/difficulty
spectrum when it comes to motivating users.

A few projects at WMF that have touched on gamification elements:

   1. Mobile microcontributions. This is primarily in the planning stage,
   but there are variety of small, simple, repeatable things that are
   potentially easy to do on mobile. This fits with the mindset of mobile
   gaming, where people intermittently play games to pass the time on transit,
   waiting in line, etc. More info:
   
http://www.mediawiki.org/wiki/Wikimedia_Mobile_engineering/Strategy/2013-2014_planning#Micro-Contributions
   2. Our Getting Started workflow for onboarding new users. Try it:
   https://en.wikipedia.org/wiki/Special:GettingStarted One of the ideas
   we'll be testing next is a progress bar, which encourages users to complete
   learning five edits to learn each task type. Right now, we see editors use
   the Try another article function on the toolbar to skip around and edit
   multiple articles within a particular workflow, such as copyediting or
   adding wikilinks. There's very little stopping us from adapting this in to
   a perpetually available game associated with the many todo items in
   Wikipedia:Backlog, after we've figured out how best to apply to the new
   editor onboarding experience.
   3. The Education Program experimented with leaderboards for students.
   Example:
   
http://en.wikipedia.org/w/index.php?title=Wikipedia:Canada_Education_Program/Leaderboardoldid=487269755Based
on feedback from students this was a motivator, but it needs to be
   tested in a controlled way for regular editors, as we know that student
   activity and retention follows very different patterns compared to editors
   not introduced to editing via a classroom assignment. This is one of those
   things we should test with a degree of caution, as competition is not
   always friendly and positive.
   4. Many people have brought up the idea of hooking up Mozilla's Open
   Badges architecture to Wikimedia projects. See
   https://en.wikipedia.org/wiki/Wikipedia:BADGE and
   https://meta.wikimedia.org/wiki/Badges

There are probably others I'm forgetting.

-- 
Steven Walling
https://wikimediafoundation.org/
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Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-04 Thread Stéphane X
Personnally, I'm a gamer and I use to edit wikimedia projects.
I think it may be interesting if we create a game around some wikimedia
projects.
Another option may be to let people learn about the open-source-idea and
what that could do with the world. I think this idea could stimulate a lot
of people to take part in the wikimedia projects.

We should take care that we not only stimulate gamers to edit only game
related articles.

Kind regards,
Stéphane


2013/7/4 ENWP Pine deyntest...@hotmail.com

  I've asked these questions in other ways and places and I'd like to hear
 what other people on the Research and EE lists think.

 There are many video game players of diverse ages, genders, languages, and
 locations. How could Wikimedia editing be made into an appealing activity
 for people who are currently video gamers? How could Wikimedia market
 itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?

 Pine

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 Wiki-research-l mailing list
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 https://lists.wikimedia.org/mailman/listinfo/wiki-research-l


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Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-04 Thread John Andersson
I have been thinking that this is something we perhaps should approach 
university classes in game design about and see what they would come up with 
(perhaps as a formal assignement for them). 

However, I have yet to contact teachers to start talking to about this idea and 
also to list things that the game(s) could focus on. Any thoughts about this 
approach? 

Best, 

John Andersson
WMSE

From: deyntest...@hotmail.com
To: e...@lists.wikimedia.org; wiki-research-l@lists.wikimedia.org
Date: Thu, 4 Jul 2013 12:46:29 -0700
Subject: [Wiki-research-l] Recruiting gamers to edit Wikimedia







I've asked these questions in other ways and places and I'd like to hear what 
other people on the Research and EE lists think.




There are many video game players of diverse ages, genders, languages, and 
locations. How could Wikimedia editing be made into an appealing activity for 
people who are currently video gamers? How could Wikimedia market itself to 
gamers, including console, LAN, FPS, MMORPG, and mobile gamers?

Pine
  
  

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Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-04 Thread Manuel Palomo Duarte
I'm university lecturer, teaching video game development courses for 5
years. for me, it seems an interesting idea: a good analysis of a videogame
is a formative assessment and can help improve Wikipedia.

I'd be interested in the project ...

2013/7/4 John Andersson johnandersso...@hotmail.com

 I have been thinking that this is something we perhaps should approach
 university classes in game design about and see what they would come up
 with (perhaps as a formal assignement for them).

 However, I have yet to contact teachers to start talking to about this
 idea and also to list things that the game(s) could focus on. Any thoughts
 about this approach?

 Best,

 John Andersson
 WMSE

 --
 From: deyntest...@hotmail.com
 To: e...@lists.wikimedia.org; wiki-research-l@lists.wikimedia.org
 Date: Thu, 4 Jul 2013 12:46:29 -0700
 Subject: [Wiki-research-l] Recruiting gamers to edit Wikimedia


  I've asked these questions in other ways and places and I'd like to hear
 what other people on the Research and EE lists think.

 There are many video game players of diverse ages, genders, languages, and
 locations. How could Wikimedia editing be made into an appealing activity
 for people who are currently video gamers? How could Wikimedia market
 itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?

 Pine

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-- 
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Software Process Improvement and Formal Methods group (SPIFM).
Degree Coordinator for Computer Science.
Department of Computer Science.
Escuela Superior de Ingenieria.
C/ Chile, 1
11002 - Cadiz (Spain)
University of Cadiz
http://neptuno.uca.es/~mpalomo
Tlf: (+34) 956 015483
Mobile phone: (+34) 649 280080
Mobile phone from University network: 45483
Fax: (+34) 956 015139

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Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-04 Thread Kerry Raymond
I don't think the hard-core gaming community are likely to switch over to
Wikipedia editing. I think you are dealing with some extremely different
personality types. Indeed, I have always thought it would be interesting to
do a study of Myers Briggs (or whatever personality test you prefer) to both
gamers, Wikipedia editors and compare that with the community profiles as a
whole. I rather suspect that both gamers and editors would cluster in
certain parts of the profiles. (Says she, an INTJ wikipedia editor).

 

 But I think you might get more joy if you ask the question

 

What aspects of games that make them engaging can we transfer to Wikipedia
editing? Then you can draw on gaming literature, e.g. understanding game
flow

 

http://dl.acm.org/citation.cfm?id=1077253

 

and do an assessment of where Wikipedia editor does and doesn't satisfy the
game flow criteria. And then look at criteria that are not met and come up
with ideas to introduce that aspect of game flow into Wikipedia editing.

 

As a concrete example, we know that people like the competitive aspect of
games (getting a personal best score, beating other human/computer players,
leaderboards). Now Wikipedia editors have the concept of edit count, but
frankly as a new editor, you are competing with people with a lot of years
and probably a lot of bot-edits under their belt:

 

http://en.wikipedia.org/wiki/Wikipedia:List_of_Wikipedians_by_number_of_edit
s

 


so it's hard to see that as a satisfying competition for new entrants. But
can you construct some kind of league where new users compete against other
new users? Where they can see themselves as having some prospect of
winning or doing better?


 


If you look at Kiva micro-lending (an inherently non-gaming activity), one
thing they did that was very successful was allowing people to form
arbitrary teams and they have a teams leaderboard. At  the current top of
Kiva teams' leader board are Atheists, Agnostics, Skeptics, Freethinkers,
Secular Humanists and the Non-Religious  closely followed by Kiva
Christians (as I recall the atheist team formed as a reaction to the
formation of the Christian team), as they attempt to prove the value of
their beliefs by total loan value! :-) I am in Team Australia where we
exhorted each other to push ourselves up the leaderboard against other
national teams and we are currently the top national team. Meanwhile on
the last month leaderboard the winning team is Guys holding fish (who
affiliate based on We love fish and/or fishing so much that many of us have
chosen to present ourselves on KIVA with a photo of ourselves, holding a
fish! )


 


  http://www.kiva.org/community http://www.kiva.org/community


 

 Could we do something similar on Wikipedia? 

 

That's just one example of taking a gaming concept into Wikipedia editing. I
am sure there are many more. Look for research on gamification:

 

http://en.wikipedia.org/wiki/Gamification

 

Kerry

 

  _  

From: wiki-research-l-boun...@lists.wikimedia.org
[mailto:wiki-research-l-boun...@lists.wikimedia.org] On Behalf Of ENWP Pine
Sent: Friday, 5 July 2013 5:46 AM
To: e...@lists.wikimedia.org; Wiki Research-l
Subject: [Wiki-research-l] Recruiting gamers to edit Wikimedia

 

I've asked these questions in other ways and places and I'd like to hear
what other people on the Research and EE lists think.

 

There are many video game players of diverse ages, genders, languages, and
locations. How could Wikimedia editing be made into an appealing activity
for people who are currently video gamers? How could Wikimedia market itself
to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?

Pine

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Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-04 Thread Kerry Raymond
I think there might be some resistance within the WP community to encouraging 
detailed game content in WP. There are plenty of other wikis out there with 
game content (every plant and and zombie in Plants Vs Zombies, screenshots, 
tips, etc) that would not be seen as notable or encyclopedic.

Sent from my iPad

On 05/07/2013, at 8:38 AM, Piotr Konieczny pio...@post.pl wrote:

 On 7/4/2013 9:46 PM, ENWP Pine wrote:
 I've asked these questions in other ways and places and I'd like to hear 
 what other people on the Research and EE lists think.
 
 There are many video game players of diverse ages, genders, languages, and 
 locations. How could Wikimedia editing be made into an appealing activity 
 for people who are currently video gamers? How could Wikimedia market itself 
 to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?
 
 Pine
 
 
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 There are already some gamification ideas out there (google/wp for WP:GAME 
 and such. WP:CUP is most popular, and competitions like Wikipedia Loves 
 Monuments and such have some fans as well. They are certainly not as widely 
 promoted as they could be, and the game companies are blind to an opportunity 
 of offering rewards to players who expand Wikipedia content about their 
 games...
 
 -- 
 Piotr Konieczny, PhD
 http://hanyang.academia.edu/PiotrKonieczny
 http://scholar.google.com/citations?user=gdV8_AEJ
 http://en.wikipedia.org/wiki/User:Piotrus
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Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia

2013-07-04 Thread Fred Bauder
There is resistance to including material with no published reliable
source. They can also edit Wikia which is to a certain extent devoted to
gaming.

Fred

 I think there might be some resistance within the WP community to
 encouraging detailed game content in WP. There are plenty of other wikis
 out there with game content (every plant and and zombie in Plants Vs
 Zombies, screenshots, tips, etc) that would not be seen as notable or
 encyclopedic.

 Sent from my iPad

 On 05/07/2013, at 8:38 AM, Piotr Konieczny pio...@post.pl wrote:

 On 7/4/2013 9:46 PM, ENWP Pine wrote:
 I've asked these questions in other ways and places and I'd like to
 hear what other people on the Research and EE lists think.

 There are many video game players of diverse ages, genders, languages,
 and locations. How could Wikimedia editing be made into an appealing
 activity for people who are currently video gamers? How could
 Wikimedia market itself to gamers, including console, LAN, FPS,
 MMORPG, and mobile gamers?

 Pine


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 There are already some gamification ideas out there (google/wp for
 WP:GAME and such. WP:CUP is most popular, and competitions like
 Wikipedia Loves Monuments and such have some fans as well. They are
 certainly not as widely promoted as they could be, and the game
 companies are blind to an opportunity of offering rewards to players
 who expand Wikipedia content about their games...

 --
 Piotr Konieczny, PhD
 http://hanyang.academia.edu/PiotrKonieczny
 http://scholar.google.com/citations?user=gdV8_AEJ
 http://en.wikipedia.org/wiki/User:Piotrus
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