secur32: Fix some memory leaks

2007-10-02 Thread Andrew Talbot
Please ignore this patch: I overlooked the original scope of the
allocations.

-- 
Andy.






Re: WineConf this weekend

2007-10-02 Thread Brian Vincent
On 10/2/07, Jeremy White <[EMAIL PROTECTED]> wrote:
> Just being brutal about this - in years past, I felt we
> made a critical mistake in trying to do streaming audio or video.
>
> It never worked, was a distraction, and I'm not sure it ever
> benefited anyone.

Hehe.. now this year I'm on the other side of the fence.

I would be thrilled if someone could have video available as a file
download.  I don't care so much about a stream and a stream not
archived would be even more useless (unless I stay awake until 1am at
a location with Internet access.)

-Brian




Re: Alexandre Julliard : ntdll: Remove assumptions that the subheap is at the beginning of the memory block .

2007-10-02 Thread Alexandre Julliard
"Allan Tong" <[EMAIL PROTECTED]> writes:

>> ntdll: Remove assumptions that the subheap is at the beginning of the memory 
>> block.
>
> In HEAP_CreateSubHeap, shouldn't the return value also be changed,
> e.g. return "&((HEAP*)address)->subheap" if a main heap was created?

Yes indeed, I knew I was going to miss one, thanks for spotting this!

-- 
Alexandre Julliard
[EMAIL PROTECTED]




Re: WineConf this weekend

2007-10-02 Thread Jeremy White
Just being brutal about this - in years past, I felt we
made a critical mistake in trying to do streaming audio or video.

It never worked, was a distraction, and I'm not sure it ever
benefited anyone.

An obvious exception could be the keynote.  Beyond that, my opinion
is that irc chat logs, or emailed summaries are more useful.

Cheers,

Jeremy "ifdown eth0" White


Mike Hearn wrote:
> I'll ask Lucy about videos tomorrow. I don't know how long we can
> record using the Google equipment but we make videos pretty regularly,
> so an unedited video stream might be plausible.
> 
> Otherwise if somebody has a camera they want to bring along, feel free
> ... don't trust me to get video-recording sorted at this stage :/
> 
> On 10/2/07, James Hawkins <[EMAIL PROTECTED]> wrote:
>> On 10/2/07, Mike Hearn <[EMAIL PROTECTED]> wrote:
>>> Hello,
>>>
>>> If you're on the wineconf mailing list, you already received all the
>>> details for this weekend. If you weren't planning on coming, but are
>>> near Zurich and want to tag along anyway, feel free! We'll be on the
>>> 5th floor of Freigutstrasse 12:
>>>
>>> http://maps.google.com/maps?q=freigutstrasse+12,zurich
>>>
>>> Hope you see you all there!
>>>
>> Hi,
>>
>> Speaking on behalf of those that can't make it to WineConf this year,
>> will someone be taking notes or A/V?  It's bad enough that we can't
>> join everyone at the pubs, but it's even worse that we miss the
>> information exchanged during the discussions.
>>
>> Thanks,
>> James Hawkins
>>
> 
> 





Re: WineConf this weekend

2007-10-02 Thread Mike Hearn
I'll ask Lucy about videos tomorrow. I don't know how long we can
record using the Google equipment but we make videos pretty regularly,
so an unedited video stream might be plausible.

Otherwise if somebody has a camera they want to bring along, feel free
... don't trust me to get video-recording sorted at this stage :/

On 10/2/07, James Hawkins <[EMAIL PROTECTED]> wrote:
> On 10/2/07, Mike Hearn <[EMAIL PROTECTED]> wrote:
> > Hello,
> >
> > If you're on the wineconf mailing list, you already received all the
> > details for this weekend. If you weren't planning on coming, but are
> > near Zurich and want to tag along anyway, feel free! We'll be on the
> > 5th floor of Freigutstrasse 12:
> >
> > http://maps.google.com/maps?q=freigutstrasse+12,zurich
> >
> > Hope you see you all there!
> >
>
> Hi,
>
> Speaking on behalf of those that can't make it to WineConf this year,
> will someone be taking notes or A/V?  It's bad enough that we can't
> join everyone at the pubs, but it's even worse that we miss the
> information exchanged during the discussions.
>
> Thanks,
> James Hawkins
>




Re: WineConf this weekend

2007-10-02 Thread James Hawkins
On 10/2/07, Mike Hearn <[EMAIL PROTECTED]> wrote:
> Hello,
>
> If you're on the wineconf mailing list, you already received all the
> details for this weekend. If you weren't planning on coming, but are
> near Zurich and want to tag along anyway, feel free! We'll be on the
> 5th floor of Freigutstrasse 12:
>
> http://maps.google.com/maps?q=freigutstrasse+12,zurich
>
> Hope you see you all there!
>

Hi,

Speaking on behalf of those that can't make it to WineConf this year,
will someone be taking notes or A/V?  It's bad enough that we can't
join everyone at the pubs, but it's even worse that we miss the
information exchanged during the discussions.

Thanks,
James Hawkins




WineConf this weekend

2007-10-02 Thread Mike Hearn
Hello,

If you're on the wineconf mailing list, you already received all the
details for this weekend. If you weren't planning on coming, but are
near Zurich and want to tag along anyway, feel free! We'll be on the
5th floor of Freigutstrasse 12:

http://maps.google.com/maps?q=freigutstrasse+12,zurich

Hope you see you all there!

thanks -mike




Re: Alexandre Julliard : ntdll: Remove assumptions that the subheap is at the beginning of the memory block .

2007-10-02 Thread Allan Tong
> ntdll: Remove assumptions that the subheap is at the beginning of the memory 
> block.

In HEAP_CreateSubHeap, shouldn't the return value also be changed,
e.g. return "&((HEAP*)address)->subheap" if a main heap was created?

 - Allan




Re: ntdll: loader.c prevent accidental calls of entry point during dll events(resend)

2007-10-02 Thread Juan Lang
On 10/1/07, James Hawkins <[EMAIL PROTECTED]> wrote:
> On 9/30/07, EA Durbin <[EMAIL PROTECTED]> wrote:
> >
> > Patch by Anastacious Focht

While we're at it, we won't accept any patches from Anastasius Focht
(note the name is misspelled.)  There are two reasons:
1. That name is a pseudonym, and we only accept patches from people
using their real names.
2. Mr. Focht's contributions are valuable for understanding what MS is
up to from time to time, but he does use a disassembler, and that's
not allowed from Wine contributors.

--Juan




Re: Are *any* games as popular as World of Warcraft?

2007-10-02 Thread Reece Dunn
On 01/10/2007, Dan Kegel <[EMAIL PROTECTED]> wrote:
> On 10/1/07, Reece Dunn <[EMAIL PROTECTED]> wrote:
> > Searching Google is only really useful around the time of release
> > (with a suitable time window either side).
>
> If that were true, I would expect World of Warcraft's google
> search curve to have flatlined long ago, but instead it's
> still going strong.  What's driving all those queries if not
> user interest?

Sure. My comments were generalisations that apply to most games.

> I certainly agree that other sources of data will show
> things that Google query history doesn't, but that
> huge signal for WoW has to mean something.

Definitely. I have had a look at the search trend you gave a link to
and WoW is consistently (abnormally?) high. I'm sure that the number
of hours played (per user, per day, per week) is high as well... and
the number of breakups as a result of this!

- Reece




Re: Are *any* games as popular as World of Warcraft?

2007-10-02 Thread Reece Dunn
On 01/10/2007, Jesse Allen <[EMAIL PROTECTED]> wrote:
> On 10/1/07, Daniel Remenak <[EMAIL PROTECTED]> wrote:
> > No other single game has the market penetration and staying power of
> > WoW as things stand.
>
> I think starcraft has it beat for penetration and staying power,
> actually. But WoW is the current money maker.

Until Starcraft II :) (Interestingly, these are all Blizzard games.)

There are different things to consider when deciding the popularity of a game.

Searching Google is only really useful around the time of release
(with a suitable time window either side). That is because there will
be a media buildup to, say, Halo 3 and people will get excited about
it. After release, you will get reviews from magazines and the like
published on the internet, as well as user reviews from blogs. There
will also be activity on game forums that may be hard to judge by
Google alone.

In time, as bugs and issues get resolved; as the excitement dies down,
this activity will fade. Does this mean that the game is no longer
popular? No. It may be that you are still making your way through
Oblivion or its extensions, or that you are playing Starcraft,
Warcraft III, Counterstike and others at LAN parties with friends.

You may have dusted off your copy of Settlers II or Lemmings,
installed DOSBox and are enjoying revisiting classic games.

The online multiplayer facilities of games like Starcraft, and the
MMORPG games like World of Warcraft and Guild Wars, have more
visibility because of their online nature and visibility there.

- Reece




Re: programs/net: Add russian resources (resend)

2007-10-02 Thread Konstantin Kondratyuk
Hello!

> My note is a nitpicking, but...
>
> >+ * NET.EXE - Wine-compatible net program
> >+ * English language support
>
> This file supports Russian language, not English

Thanks, Kirill. I correct my patch...

-- 
Best regards,
Konstantin Kondratyuk.




Re: programs/net: Add russian resources (resend)

2007-10-02 Thread Kirill K. Smirnov
My note is a nitpicking, but...

>--- /dev/null  2007-06-28 07:33:44 +0400
>+++ programs/net/Ru.rc 2007-07-13 10:05:45 +0400
>@@ -0,0 +1,40 @@
>+/*
>+ * NET.EXE - Wine-compatible net program
>+ * English language support

This file supports Russian language, not English

>+ *
>+ * Copyright (C) 2007 Konstantin Kondratyuk (Etersoft)
>+ *

Patching against git-current tree:

$ cat net_russian.patch | patch -p0
patching file programs/net/rsrc.rc
Hunk #1 succeeded at 24 (offset 1 line).
patching file programs/net/Ru.rc

It seems that something is definitely missed...

--
Kirill




Re: Are *any* games as popular as World of Warcraft?

2007-10-02 Thread Kai Blin
On Tuesday 02 October 2007 11:12:41 Stefan Dösinger wrote:
> I think the main blockers for Wine as a gaming Platform isn't D3D any more.
> A few months back sound used to be a blocker, but Maarten has done a great
> job on that. Most issues seem to be located in the copy protection area,
> and in input handling. Sadly, there are some copy protection / anti cheat
> rootkits which are technically almost impossible to support(namely
> GameGuard), and in the Input area we have another OpenGL child window like
> problem. Also the network sometimes makes troubles, but this has improved
> with the recent wintrust / crypt work done for iTunes.

Smells like a WineConf BOF topic. I'd especially be interested in the current 
status of copy protection support.

Cheers,
Kai

-- 
Kai Blin
WorldForge developer  http://www.worldforge.org/
Wine developerhttp://wiki.winehq.org/KaiBlin
Samba team member http://www.samba.org/samba/team/
--
Will code for cotton.


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Re: Are *any* games as popular as World of Warcraft?

2007-10-02 Thread Stefan Dösinger
Am Montag, 1. Oktober 2007 21:36:26 schrieb Roderick Colenbrander:
> Call of Duty is popular but I would say that CounterStrike (+
> CounsterStrike Source, the port to the Source engine) are way more popular.
>
> More and more games these days are distributed using Steam. That's
> something to watch too.
There are very few cash cow games, the ones I know were mentioned already. 
However, from a Wine point of view, the engines are more interesting. When 
looking at the engines, there are a few popular ones: ID Software 
engines(quake, doon), Unreal, Source, and a few others. Many of the new high 
end games released in the last months were Unreal 3 based. Bioshock, Medal of 
Honor: Airborne, Rainbow Six: Vegas, and others. Also note that while most 
engines are cross platform in their nature and have an opengl renderer, many 
games ship only the D3D backend, or the opengl backend is not functional.

The games which cause the buzz on the graphics market are usually single 
player games(TES Oblivion, Bioshock). Those are usually used by users to talk 
about how good or crappy Wine is, but the games that are long term 
interesting and block Windows to Linux switches are always Multiplayer or 
Online games, or sometimes Kids games. Those games are usually rather simple 
in their graphics requirements.

I think the main blockers for Wine as a gaming Platform isn't D3D any more. A 
few months back sound used to be a blocker, but Maarten has done a great job 
on that. Most issues seem to be located in the copy protection area, and in 
input handling. Sadly, there are some copy protection / anti cheat rootkits 
which are technically almost impossible to support(namely GameGuard), and in 
the Input area we have another OpenGL child window like problem. Also the 
network sometimes makes troubles, but this has improved with the recent 
wintrust / crypt work done for iTunes.


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