secur32: Fix some memory leaks
Please ignore this patch: I overlooked the original scope of the allocations. -- Andy.
Re: WineConf this weekend
On 10/2/07, Jeremy White <[EMAIL PROTECTED]> wrote: > Just being brutal about this - in years past, I felt we > made a critical mistake in trying to do streaming audio or video. > > It never worked, was a distraction, and I'm not sure it ever > benefited anyone. Hehe.. now this year I'm on the other side of the fence. I would be thrilled if someone could have video available as a file download. I don't care so much about a stream and a stream not archived would be even more useless (unless I stay awake until 1am at a location with Internet access.) -Brian
Re: Alexandre Julliard : ntdll: Remove assumptions that the subheap is at the beginning of the memory block .
"Allan Tong" <[EMAIL PROTECTED]> writes: >> ntdll: Remove assumptions that the subheap is at the beginning of the memory >> block. > > In HEAP_CreateSubHeap, shouldn't the return value also be changed, > e.g. return "&((HEAP*)address)->subheap" if a main heap was created? Yes indeed, I knew I was going to miss one, thanks for spotting this! -- Alexandre Julliard [EMAIL PROTECTED]
Re: WineConf this weekend
Just being brutal about this - in years past, I felt we made a critical mistake in trying to do streaming audio or video. It never worked, was a distraction, and I'm not sure it ever benefited anyone. An obvious exception could be the keynote. Beyond that, my opinion is that irc chat logs, or emailed summaries are more useful. Cheers, Jeremy "ifdown eth0" White Mike Hearn wrote: > I'll ask Lucy about videos tomorrow. I don't know how long we can > record using the Google equipment but we make videos pretty regularly, > so an unedited video stream might be plausible. > > Otherwise if somebody has a camera they want to bring along, feel free > ... don't trust me to get video-recording sorted at this stage :/ > > On 10/2/07, James Hawkins <[EMAIL PROTECTED]> wrote: >> On 10/2/07, Mike Hearn <[EMAIL PROTECTED]> wrote: >>> Hello, >>> >>> If you're on the wineconf mailing list, you already received all the >>> details for this weekend. If you weren't planning on coming, but are >>> near Zurich and want to tag along anyway, feel free! We'll be on the >>> 5th floor of Freigutstrasse 12: >>> >>> http://maps.google.com/maps?q=freigutstrasse+12,zurich >>> >>> Hope you see you all there! >>> >> Hi, >> >> Speaking on behalf of those that can't make it to WineConf this year, >> will someone be taking notes or A/V? It's bad enough that we can't >> join everyone at the pubs, but it's even worse that we miss the >> information exchanged during the discussions. >> >> Thanks, >> James Hawkins >> > >
Re: WineConf this weekend
I'll ask Lucy about videos tomorrow. I don't know how long we can record using the Google equipment but we make videos pretty regularly, so an unedited video stream might be plausible. Otherwise if somebody has a camera they want to bring along, feel free ... don't trust me to get video-recording sorted at this stage :/ On 10/2/07, James Hawkins <[EMAIL PROTECTED]> wrote: > On 10/2/07, Mike Hearn <[EMAIL PROTECTED]> wrote: > > Hello, > > > > If you're on the wineconf mailing list, you already received all the > > details for this weekend. If you weren't planning on coming, but are > > near Zurich and want to tag along anyway, feel free! We'll be on the > > 5th floor of Freigutstrasse 12: > > > > http://maps.google.com/maps?q=freigutstrasse+12,zurich > > > > Hope you see you all there! > > > > Hi, > > Speaking on behalf of those that can't make it to WineConf this year, > will someone be taking notes or A/V? It's bad enough that we can't > join everyone at the pubs, but it's even worse that we miss the > information exchanged during the discussions. > > Thanks, > James Hawkins >
Re: WineConf this weekend
On 10/2/07, Mike Hearn <[EMAIL PROTECTED]> wrote: > Hello, > > If you're on the wineconf mailing list, you already received all the > details for this weekend. If you weren't planning on coming, but are > near Zurich and want to tag along anyway, feel free! We'll be on the > 5th floor of Freigutstrasse 12: > > http://maps.google.com/maps?q=freigutstrasse+12,zurich > > Hope you see you all there! > Hi, Speaking on behalf of those that can't make it to WineConf this year, will someone be taking notes or A/V? It's bad enough that we can't join everyone at the pubs, but it's even worse that we miss the information exchanged during the discussions. Thanks, James Hawkins
WineConf this weekend
Hello, If you're on the wineconf mailing list, you already received all the details for this weekend. If you weren't planning on coming, but are near Zurich and want to tag along anyway, feel free! We'll be on the 5th floor of Freigutstrasse 12: http://maps.google.com/maps?q=freigutstrasse+12,zurich Hope you see you all there! thanks -mike
Re: Alexandre Julliard : ntdll: Remove assumptions that the subheap is at the beginning of the memory block .
> ntdll: Remove assumptions that the subheap is at the beginning of the memory > block. In HEAP_CreateSubHeap, shouldn't the return value also be changed, e.g. return "&((HEAP*)address)->subheap" if a main heap was created? - Allan
Re: ntdll: loader.c prevent accidental calls of entry point during dll events(resend)
On 10/1/07, James Hawkins <[EMAIL PROTECTED]> wrote: > On 9/30/07, EA Durbin <[EMAIL PROTECTED]> wrote: > > > > Patch by Anastacious Focht While we're at it, we won't accept any patches from Anastasius Focht (note the name is misspelled.) There are two reasons: 1. That name is a pseudonym, and we only accept patches from people using their real names. 2. Mr. Focht's contributions are valuable for understanding what MS is up to from time to time, but he does use a disassembler, and that's not allowed from Wine contributors. --Juan
Re: Are *any* games as popular as World of Warcraft?
On 01/10/2007, Dan Kegel <[EMAIL PROTECTED]> wrote: > On 10/1/07, Reece Dunn <[EMAIL PROTECTED]> wrote: > > Searching Google is only really useful around the time of release > > (with a suitable time window either side). > > If that were true, I would expect World of Warcraft's google > search curve to have flatlined long ago, but instead it's > still going strong. What's driving all those queries if not > user interest? Sure. My comments were generalisations that apply to most games. > I certainly agree that other sources of data will show > things that Google query history doesn't, but that > huge signal for WoW has to mean something. Definitely. I have had a look at the search trend you gave a link to and WoW is consistently (abnormally?) high. I'm sure that the number of hours played (per user, per day, per week) is high as well... and the number of breakups as a result of this! - Reece
Re: Are *any* games as popular as World of Warcraft?
On 01/10/2007, Jesse Allen <[EMAIL PROTECTED]> wrote: > On 10/1/07, Daniel Remenak <[EMAIL PROTECTED]> wrote: > > No other single game has the market penetration and staying power of > > WoW as things stand. > > I think starcraft has it beat for penetration and staying power, > actually. But WoW is the current money maker. Until Starcraft II :) (Interestingly, these are all Blizzard games.) There are different things to consider when deciding the popularity of a game. Searching Google is only really useful around the time of release (with a suitable time window either side). That is because there will be a media buildup to, say, Halo 3 and people will get excited about it. After release, you will get reviews from magazines and the like published on the internet, as well as user reviews from blogs. There will also be activity on game forums that may be hard to judge by Google alone. In time, as bugs and issues get resolved; as the excitement dies down, this activity will fade. Does this mean that the game is no longer popular? No. It may be that you are still making your way through Oblivion or its extensions, or that you are playing Starcraft, Warcraft III, Counterstike and others at LAN parties with friends. You may have dusted off your copy of Settlers II or Lemmings, installed DOSBox and are enjoying revisiting classic games. The online multiplayer facilities of games like Starcraft, and the MMORPG games like World of Warcraft and Guild Wars, have more visibility because of their online nature and visibility there. - Reece
Re: programs/net: Add russian resources (resend)
Hello! > My note is a nitpicking, but... > > >+ * NET.EXE - Wine-compatible net program > >+ * English language support > > This file supports Russian language, not English Thanks, Kirill. I correct my patch... -- Best regards, Konstantin Kondratyuk.
Re: programs/net: Add russian resources (resend)
My note is a nitpicking, but... >--- /dev/null 2007-06-28 07:33:44 +0400 >+++ programs/net/Ru.rc 2007-07-13 10:05:45 +0400 >@@ -0,0 +1,40 @@ >+/* >+ * NET.EXE - Wine-compatible net program >+ * English language support This file supports Russian language, not English >+ * >+ * Copyright (C) 2007 Konstantin Kondratyuk (Etersoft) >+ * Patching against git-current tree: $ cat net_russian.patch | patch -p0 patching file programs/net/rsrc.rc Hunk #1 succeeded at 24 (offset 1 line). patching file programs/net/Ru.rc It seems that something is definitely missed... -- Kirill
Re: Are *any* games as popular as World of Warcraft?
On Tuesday 02 October 2007 11:12:41 Stefan Dösinger wrote: > I think the main blockers for Wine as a gaming Platform isn't D3D any more. > A few months back sound used to be a blocker, but Maarten has done a great > job on that. Most issues seem to be located in the copy protection area, > and in input handling. Sadly, there are some copy protection / anti cheat > rootkits which are technically almost impossible to support(namely > GameGuard), and in the Input area we have another OpenGL child window like > problem. Also the network sometimes makes troubles, but this has improved > with the recent wintrust / crypt work done for iTunes. Smells like a WineConf BOF topic. I'd especially be interested in the current status of copy protection support. Cheers, Kai -- Kai Blin WorldForge developer http://www.worldforge.org/ Wine developerhttp://wiki.winehq.org/KaiBlin Samba team member http://www.samba.org/samba/team/ -- Will code for cotton. pgpDYMhYyhNcA.pgp Description: PGP signature
Re: Are *any* games as popular as World of Warcraft?
Am Montag, 1. Oktober 2007 21:36:26 schrieb Roderick Colenbrander: > Call of Duty is popular but I would say that CounterStrike (+ > CounsterStrike Source, the port to the Source engine) are way more popular. > > More and more games these days are distributed using Steam. That's > something to watch too. There are very few cash cow games, the ones I know were mentioned already. However, from a Wine point of view, the engines are more interesting. When looking at the engines, there are a few popular ones: ID Software engines(quake, doon), Unreal, Source, and a few others. Many of the new high end games released in the last months were Unreal 3 based. Bioshock, Medal of Honor: Airborne, Rainbow Six: Vegas, and others. Also note that while most engines are cross platform in their nature and have an opengl renderer, many games ship only the D3D backend, or the opengl backend is not functional. The games which cause the buzz on the graphics market are usually single player games(TES Oblivion, Bioshock). Those are usually used by users to talk about how good or crappy Wine is, but the games that are long term interesting and block Windows to Linux switches are always Multiplayer or Online games, or sometimes Kids games. Those games are usually rather simple in their graphics requirements. I think the main blockers for Wine as a gaming Platform isn't D3D any more. A few months back sound used to be a blocker, but Maarten has done a great job on that. Most issues seem to be located in the copy protection area, and in input handling. Sadly, there are some copy protection / anti cheat rootkits which are technically almost impossible to support(namely GameGuard), and in the Input area we have another OpenGL child window like problem. Also the network sometimes makes troubles, but this has improved with the recent wintrust / crypt work done for iTunes. signature.asc Description: This is a digitally signed message part.