Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-20 Thread Roderick Colenbrander
2010/7/20 Roderick Colenbrander :
> 2010/7/20 Oldřich Jedlička :
>> Hi Stefan,
>>
>> On Tuesday 20 July 2010 00:01:13 Stefan Dösinger wrote:
>>> Am 19.07.2010 um 21:24 schrieb Oldřich Jedlička:
>>> > Hi Stefan,
>>> >
>>> > On Monday 19 July 2010 20:56:35 Stefan Dösinger wrote:
>>> >> Allowing the creation of the surface is most likely not enough, the
>>> >> backbuffer has to be useable after it has been created. Specifically,
>>> >> when the app attaches the backbuffer to the frontbuffer(assuming this
>>> >> works, needs a test) wined3d has to be made aware of the change -
>>> >> there's a SetFrontBackBuffers method in the wined3d device to
>>> >> reconfigure the primary swapchain.
>>> >
>>> > There is at least one game verified to work with CreateSurface method
>>> > that allows creation of back buffers - Bulanci (Combat Pillows, bug
>>> > #9008). But I have to admit that I don't know the internals of WineD3D,
>>> > nor DirectX.
>>>
>>> You probably get away with not dealing with AddAttachedSurface by luck.
>>> With the GDI 2D renderer ddraw passes the attached backbuffer explicitly
>>> to wined3d. With the GL renderer you may not be so lucky because it may
>>> render to an offscreen texture instead of the backbuffer.
>>
>> I've analysed the usage by the game and read something about
>> AddAttachedSurface.
>>
>> MSDN says that AddAttachedSurface might work, but should not be used on the
>> flipping chain (i.e. to attach back buffers to front buffers). Thus I think 
>> there
>> is no change necessary at the moment.
>
> Sounds like a test is needed there since MSDN is not the most reliable
> source of information. I found a comment on MSDN which says
> AddAttachedSurface can work on a swapchain but it is an unsupported
> feature.
>
>> I've downloaded the "bulanci" game (Combat Pillows) and analysed how it is
>> used. The created BACKBUFFER is always Blt'ed onto the FRONTBUFFER (see
>> attachment), there is no call to AddAttachedSurface. I don't know if there is
>> any additional action (=coding) needed.
>>
>> @all: Can anybody please have look at the attached log snippet if there is
>> something wrong? It looks to me that everything works. I've used wine with
>> original patch removing the backbuffer check.
>>
>
> If it is really true that AddAttachedSurface won't work then a patch
> like this might be fine (wait for Stefan's confirmation though). I
> wonder can you perform any 3D rendering to this type of extra
> backbuffer (it would need FBOs then) or is it just a 'helper' buffer?
> Might require testing too...
>
> Roderick
>

Just something else I thought about before going to bed, the game only
requests that the surface is a 'back buffer'. CreateNewSurface in
DirectDraw sets video memory related flags. It might be useful to add
some tests what type of memory, Windows selects for a standalone
backbuffer. Who knows it might select system memory.

Roderick




Re: wined3d: Add Nvidia 8800GTX detection

2010-07-20 Thread Chris Robinson
On Tuesday, July 20, 2010 2:54:24 pm Luke Bratch wrote:
> The attached uses that experimental extension [1] to report the correct
> total memory for cards that support it, while sticking with the existing
> hard coded values and code layout for those that don't.

I think the extension should be checked regardless of the card type. 
Especially with the open source drivers, there's no reason ATi or Intel cards 
can't pick it up. And with the Nouveau driver, even older nVidia cards can get 
it.

I'd also think the wrapping function should be generically named, so it can be 
extended to use other extensions, in case alternative ones come up.

On a technical note, it looks like you're checking the extension incorrectly. 
You're checking the address of the extension array entry, instead of the array 
entry value.




Re: dmusic: remove unused variable

2010-07-20 Thread Nikolay Sivov

 On 7/21/2010 08:31, Austin English wrote:

  HRESULT WINAPI DMUSIC_CreateDirectMusicPortImpl (LPCGUID lpcGUID, LPVOID 
*ppobj, LPUNKNOWN pUnkOuter, LPDMUS_PORTPARAMS pPortParams, LPDMUS_PORTCAPS 
pPortCaps) {
IDirectMusicPortImpl *obj;
-   HRESULT hr = E_FAIL;
UINT j;

TRACE("(%p,%p,%p)\n", lpcGUID, ppobj, pUnkOuter);
@@ -381,7 +380,6 @@ HRESULT WINAPI DMUSIC_CreateDirectMusicPortImpl (LPCGUID 
lpcGUID, LPVOID *ppobj,
obj->caps = *pPortCaps;
obj->pDirectSound = NULL;
obj->pLatencyClock = NULL;
-   hr = DMUSIC_CreateReferenceClockImpl(&IID_IReferenceClock, 
(LPVOID*)&obj->pLatencyClock, NULL);

  if(0)
  {
I doubt you could remove a call here. And probably return value should 
be used to exit earlier on a failure.





Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-20 Thread Roderick Colenbrander
2010/7/20 Oldřich Jedlička :
> Hi Stefan,
>
> On Tuesday 20 July 2010 00:01:13 Stefan Dösinger wrote:
>> Am 19.07.2010 um 21:24 schrieb Oldřich Jedlička:
>> > Hi Stefan,
>> >
>> > On Monday 19 July 2010 20:56:35 Stefan Dösinger wrote:
>> >> Allowing the creation of the surface is most likely not enough, the
>> >> backbuffer has to be useable after it has been created. Specifically,
>> >> when the app attaches the backbuffer to the frontbuffer(assuming this
>> >> works, needs a test) wined3d has to be made aware of the change -
>> >> there's a SetFrontBackBuffers method in the wined3d device to
>> >> reconfigure the primary swapchain.
>> >
>> > There is at least one game verified to work with CreateSurface method
>> > that allows creation of back buffers - Bulanci (Combat Pillows, bug
>> > #9008). But I have to admit that I don't know the internals of WineD3D,
>> > nor DirectX.
>>
>> You probably get away with not dealing with AddAttachedSurface by luck.
>> With the GDI 2D renderer ddraw passes the attached backbuffer explicitly
>> to wined3d. With the GL renderer you may not be so lucky because it may
>> render to an offscreen texture instead of the backbuffer.
>
> I've analysed the usage by the game and read something about
> AddAttachedSurface.
>
> MSDN says that AddAttachedSurface might work, but should not be used on the
> flipping chain (i.e. to attach back buffers to front buffers). Thus I think 
> there
> is no change necessary at the moment.

Sounds like a test is needed there since MSDN is not the most reliable
source of information. I found a comment on MSDN which says
AddAttachedSurface can work on a swapchain but it is an unsupported
feature.

> I've downloaded the "bulanci" game (Combat Pillows) and analysed how it is
> used. The created BACKBUFFER is always Blt'ed onto the FRONTBUFFER (see
> attachment), there is no call to AddAttachedSurface. I don't know if there is
> any additional action (=coding) needed.
>
> @all: Can anybody please have look at the attached log snippet if there is
> something wrong? It looks to me that everything works. I've used wine with
> original patch removing the backbuffer check.
>

If it is really true that AddAttachedSurface won't work then a patch
like this might be fine (wait for Stefan's confirmation though). I
wonder can you perform any 3D rendering to this type of extra
backbuffer (it would need FBOs then) or is it just a 'helper' buffer?
Might require testing too...

Roderick




Re: wined3d: Add Nvidia 8800GTX detection

2010-07-20 Thread Roderick Colenbrander
On Wed, Jul 21, 2010 at 3:59 AM, Roderick Colenbrander
 wrote:
> On Tue, Jul 20, 2010 at 11:54 PM, Luke Bratch  wrote:
>> --- On Tue, 20/7/10, Henri Verbeet  wrote:
>>
>>> Negative on using experimental extensions I'm afraid.
>>> Writing a proof
>>> of concept patch is ok, of course, and I'd be willing to
>>> review that,
>>> but it can't go in until the extension is finalized. Note
>>> that this
>>> wouldn't allow you to get rid of the current code though,
>>> you still
>>> need a fallback. It would just allow for more accurate
>>> reporting on
>>> cards that do support that extension.
>>
>> The attached uses that experimental extension [1] to report the correct 
>> total memory for cards that support it, while sticking with the existing 
>> hard coded values and code layout for those that don't.
>>
>> I would appreciate any comments.
>>
>> Thanks
>>
>> Luke Bratch
>>
>> [1] 
>> http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt
>
> Actually I wrote a GL_NVX_gpu_memory_info patch as well, didn't have
> time to send the mail to here yet. The patch I wrote is a bit
> different and I think that's how it should work. You have to keep the
> current code as it is. After the gpu / amount of video memory have
> been selected AND if no gpu memory override is set in the registry
> (there can be good reasons for not exposing all video memory) then if
> the nvidia extension is around, the amount of video memory should be
> overridden. Let me dig up the stuff I made.
>
> Roderick
>

I just had a look at the old stuff I made but it was quite hacky and
not what I remembered from it (thought it was a bit nicer).

After thinking about it a bit, I think it is not an easy 'few lines'
patch but it requires more changes. First the issues and what I don't
like about adding it to the current mechanism. You could reason that
we should query the amount of video memory from within each
'guess_card' function. The problem right now is that each function
'returns' when the right card has been found but we would like to do
the override after the card has been found but before we return from
the call. The code could be changed to do this but I think I find it
nicer to make some bigger changes to the code.

I think 'select_card_*' should just return the pci device id and the
default amount of video memory should be stored in lets say the driver
version table (a different name for the table might make sense). It
would also avoid us from duplicating some of the logic for open source
nvidia/ati drivers (if they ever become useful for 3D gaming apart
from Quake3). I think I was against such a change a few months ago
when some of the code was restructured. If I was against it was likely
because it was harder to add comments which can be useful for memory
info.

Once all video memory is in the table, we could grab the default
amount of video memory from this table from 'wined3d_guess_card'. In
order to override the amount of video memory we could add an
(optional) 'select_nvidia_gpu_memory' to 'vendor_card_select_table' to
override the default amount of video memory. It would be easy to add
other GL_*_memory_info extensions as selectors.

Before the memory info can be moved to the table, Intel driver
information has to be added to there (there is none now but we have
memory info in the selector functions). Then all the memory info can
be moved.

I'm a little tired now, so might have missed something. I will likely
play with this since I have a need for it as well. It is not so hard,
but Henri I promise that the next WineD3D thing I hack on again is the
blit_shader... Hopefully I have time for that by the end of this week.

Roderick




Re: wined3d: Add Nvidia 8800GTX detection

2010-07-20 Thread Roderick Colenbrander
On Wed, Jul 21, 2010 at 1:57 AM, Seth Shelnutt  wrote:
> For ati there is also GL_ATI_mem_info [1] or WGL_AMD_gpu_association [2] . I
> believe that [1] is now obsolete as from reading some of the wine-dev
> mailing list [3], and some other site it seems AMD is now pushing the using
> of WGL_AMD_gpu_association instead. A patch could be written in the exact
> same manor as your nvidia patch for ati. There doesn't appear to be an intel
> or via extension to get video memory, although it's much less of a problem
> for those integrated graphics.
>

The WGL/GLX_AMD_gpu_association extension exports the amount of video
memory but the extension itself is more meant to divide the load
between multiple (even different) GPUs. The GL_ATI_mem_info extension
is fancier and like the Nvidia one it also exports the amount of free
video memory. The downside is that older drivers don't support the
(undocumented) total amount of video memory.

Looking at the past most Nvidia extensions at some point become ARB
extensions or serve as the start of one. I wouldn't be surprised if
there would come some EXT/ARB specification. The few GL games out
there right now all uses hacks to get this information (WoW for
instance uses ddraw when running using OpenGLon Windows, recent ID
software games use extensions like NV-CONTROL on Linux).

Roderick




Re: wined3d: Add Nvidia 8800GTX detection

2010-07-20 Thread Roderick Colenbrander
On Tue, Jul 20, 2010 at 11:54 PM, Luke Bratch  wrote:
> --- On Tue, 20/7/10, Henri Verbeet  wrote:
>
>> Negative on using experimental extensions I'm afraid.
>> Writing a proof
>> of concept patch is ok, of course, and I'd be willing to
>> review that,
>> but it can't go in until the extension is finalized. Note
>> that this
>> wouldn't allow you to get rid of the current code though,
>> you still
>> need a fallback. It would just allow for more accurate
>> reporting on
>> cards that do support that extension.
>
> The attached uses that experimental extension [1] to report the correct total 
> memory for cards that support it, while sticking with the existing hard coded 
> values and code layout for those that don't.
>
> I would appreciate any comments.
>
> Thanks
>
> Luke Bratch
>
> [1] 
> http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt

Actually I wrote a GL_NVX_gpu_memory_info patch as well, didn't have
time to send the mail to here yet. The patch I wrote is a bit
different and I think that's how it should work. You have to keep the
current code as it is. After the gpu / amount of video memory have
been selected AND if no gpu memory override is set in the registry
(there can be good reasons for not exposing all video memory) then if
the nvidia extension is around, the amount of video memory should be
overridden. Let me dig up the stuff I made.

Roderick




Re: [2/2] user32: Prevent resize of minimized windows from SetWindowPos (Bug 1719).

2010-07-20 Thread Dylan Smith
On Tue, Jul 20, 2010 at 8:34 PM, Marvin  wrote:

> === W7PRO (32 bit win) ===
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 006E01AE
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 007001AE
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000501A0
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:2664: Test failed: GetActiveWindow() = 
> win.c:2664: Test failed: GetFocus() = 
> win.c:2690: Test failed: GetActiveWindow() = 
> win.c:2690: Test failed: GetFocus() = 
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000601A0
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000501A2
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:2749: Test failed: GetActiveWindow() = 
> win.c:2749: Test failed: GetFocus() = 
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 00040146
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 002E01A2
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 002F01A2
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 007101AE
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 007501AE
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 007601AE
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 001801A0
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000401A8
> fg 00030050 in hook HCBT_SETFOCUS
> win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 00040146
> fg 00030050 in hook HCBT_SETFOCUS
>

These failures seems identical to results of the last patch committed to
this file, and seem unrelated to my patchset.



Re: [2/2] user32: Prevent resize of minimized windows from SetWindowPos (Bug 1719).

2010-07-20 Thread testbot
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3631

Your paranoid android.


=== W7PRO (32 bit win) ===
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 006E01AE fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 007001AE fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000501A0 fg 
00030050 in hook HCBT_SETFOCUS
win.c:2664: Test failed: GetActiveWindow() = 
win.c:2664: Test failed: GetFocus() = 
win.c:2690: Test failed: GetActiveWindow() = 
win.c:2690: Test failed: GetFocus() = 
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000601A0 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000501A2 fg 
00030050 in hook HCBT_SETFOCUS
win.c:2749: Test failed: GetActiveWindow() = 
win.c:2749: Test failed: GetFocus() = 
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 00040146 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 002E01A2 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 002F01A2 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 007101AE fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 007501AE fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 007601AE fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 001801A0 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000401A8 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 00040146 fg 
00030050 in hook HCBT_SETFOCUS




Re: [1/2] user32/tests: Minimized windows shouldn't be resizable.

2010-07-20 Thread testbot
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3630

Your paranoid android.


=== W7PRO (32 bit win) ===
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 006E01AE fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 007001AE fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000501A0 fg 
00030050 in hook HCBT_SETFOCUS
win.c:2664: Test failed: GetActiveWindow() = 
win.c:2664: Test failed: GetFocus() = 
win.c:2690: Test failed: GetActiveWindow() = 
win.c:2690: Test failed: GetFocus() = 
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000601A0 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000501A2 fg 
00030050 in hook HCBT_SETFOCUS
win.c:2749: Test failed: GetActiveWindow() = 
win.c:2749: Test failed: GetFocus() = 
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 00030144 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 009901AE fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 009A01AE fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000601A2 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000A01A2 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000B01A2 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 001801A0 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 000401A8 fg 
00030050 in hook HCBT_SETFOCUS
win.c:823: Test failed: wrong dwWindowStatus:  != 0001 active 00030144 fg 
00030050 in hook HCBT_SETFOCUS




Re: wined3d: Add Nvidia 8800GTX detection

2010-07-20 Thread Seth Shelnutt
For ati there is also GL_ATI_mem_info [1] or WGL_AMD_gpu_association [2] . I
believe that [1] is now obsolete as from reading some of the wine-dev
mailing list [3], and some other site it seems AMD is now pushing the using
of WGL_AMD_gpu_association instead. A patch could be written in the exact
same manor as your nvidia patch for ati. There doesn't appear to be an intel
or via extension to get video memory, although it's much less of a problem
for those integrated graphics.

One thing with your patch is that only since 190.x drivers has the extension
been introduced. So any card that is older than the 6xxx series won't
support the extension. So you could remove the code for the FX card and
below. Besides that I think your implementation is good; but I'm no dev, so
I'll let Roderick and Henri make the real comments.



[1] http://www.opengl.org/registry/specs/ATI/meminfo.txt
[2] http://www.opengl.org/registry/specs/AMD/wgl_gpu_association.txt
[3] http://www.mail-archive.com/wine-devel@winehq.org/msg57060.html


On Tue, Jul 20, 2010 at 9:54 PM, Luke Bratch  wrote:

> --- On Tue, 20/7/10, Henri Verbeet  wrote:
>
> > Negative on using experimental extensions I'm afraid.
> > Writing a proof
> > of concept patch is ok, of course, and I'd be willing to
> > review that,
> > but it can't go in until the extension is finalized. Note
> > that this
> > wouldn't allow you to get rid of the current code though,
> > you still
> > need a fallback. It would just allow for more accurate
> > reporting on
> > cards that do support that extension.
>
> The attached uses that experimental extension [1] to report the correct
> total memory for cards that support it, while sticking with the existing
> hard coded values and code layout for those that don't.
>
> I would appreciate any comments.
>
> Thanks
>
> Luke Bratch
>
> [1]
> http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt
>
>
>



Re: [PATCH] shlwapi: Be less strict on which type of IShellFolder can be enumerated

2010-07-20 Thread testbot
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3623

Your paranoid android.


=== W2KPROSP4 (32 bit ordinal) ===
ordinal.c:595: Test failed: GetShellSecurityDescriptor should fail
ordinal.c:618: Test failed: returned value is not valid SD
No test summary line found

=== WVISTAADM (32 bit ordinal) ===
No test summary line found

=== W7PRO (32 bit ordinal) ===
ordinal.c:1768: Test failed: got 28
ordinal.c:1818: Test failed: got 28
ordinal.c:1826: Test failed: got 28
ordinal.c:1834: Test failed: got 39, length 40
ordinal.c:1845: Test failed: got 42

=== W7PROX64 (32 bit ordinal) ===
ordinal.c:1762: Test failed: got 9
ordinal.c:1768: Test failed: got 25
ordinal.c:1783: Test failed: got 6
ordinal.c:1796: Test failed: got 9
ordinal.c:1804: Test failed: got 9
ordinal.c:1818: Test failed: got 25
ordinal.c:1826: Test failed: got 25
ordinal.c:1856: Test failed: got 19
ordinal.c:1867: Test failed: got 22




Re: wined3d: Add Nvidia 8800GTX detection

2010-07-20 Thread Luke Bratch
--- On Tue, 20/7/10, Henri Verbeet  wrote:

> Negative on using experimental extensions I'm afraid.
> Writing a proof
> of concept patch is ok, of course, and I'd be willing to
> review that,
> but it can't go in until the extension is finalized. Note
> that this
> wouldn't allow you to get rid of the current code though,
> you still
> need a fallback. It would just allow for more accurate
> reporting on
> cards that do support that extension.

The attached uses that experimental extension [1] to report the correct total 
memory for cards that support it, while sticking with the existing hard coded 
values and code layout for those that don't.

I would appreciate any comments.

Thanks

Luke Bratch

[1] http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt

Allow-accurate-Nvidia-memory-detection.patch
Description: Binary data



Re: [3\4] d3d9: Partially implement GetAdapterDisplayModeEx

2010-07-20 Thread Chris Robinson
On Tuesday, July 20, 2010 2:28:44 pm Louis Lenders wrote:
> +TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
> +TRACE("iface %p, adapter %u, mode %p, rotation %p\n", iface, adapter,
> mode, rotation);

This doesn't look right. You probably only need the second TRACE statement, 
there.

It also looks like adapterinfo is being leaked. Any reason you HeapAlloc one 
to pass in, instead of passing a pointer to a stack object? Eg:

struct wined3d_adapter_info_ex adapterinfo;
...
hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, adapter, &m, &adapterinfo);




Re: [PATCH 4/4] wined3d: Use a more consistent name for the normalized texrect "extension".

2010-07-20 Thread Stefan Dösinger

Am 20.07.2010 um 18:51 schrieb Henri Verbeet:
> -|| gl_info->supported[WINE_NORMALIZED_TEXRECT])
> +|| gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
I understand the WINE->WINED3D part - it's a wined3d specific thing, nothing 
wine global. But why did you add GL to the name?





Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-20 Thread Oldřich Jedlička
Hi Stefan,

On Tuesday 20 July 2010 00:01:13 Stefan Dösinger wrote:
> Am 19.07.2010 um 21:24 schrieb Oldřich Jedlička:
> > Hi Stefan,
> > 
> > On Monday 19 July 2010 20:56:35 Stefan Dösinger wrote:
> >> Allowing the creation of the surface is most likely not enough, the
> >> backbuffer has to be useable after it has been created. Specifically,
> >> when the app attaches the backbuffer to the frontbuffer(assuming this
> >> works, needs a test) wined3d has to be made aware of the change -
> >> there's a SetFrontBackBuffers method in the wined3d device to
> >> reconfigure the primary swapchain.
> > 
> > There is at least one game verified to work with CreateSurface method
> > that allows creation of back buffers - Bulanci (Combat Pillows, bug
> > #9008). But I have to admit that I don't know the internals of WineD3D,
> > nor DirectX.
> 
> You probably get away with not dealing with AddAttachedSurface by luck.
> With the GDI 2D renderer ddraw passes the attached backbuffer explicitly
> to wined3d. With the GL renderer you may not be so lucky because it may
> render to an offscreen texture instead of the backbuffer.

I've analysed the usage by the game and read something about 
AddAttachedSurface. 

MSDN says that AddAttachedSurface might work, but should not be used on the 
flipping chain (i.e. to attach back buffers to front buffers). Thus I think 
there 
is no change necessary at the moment.

I've downloaded the "bulanci" game (Combat Pillows) and analysed how it is 
used. The created BACKBUFFER is always Blt'ed onto the FRONTBUFFER (see 
attachment), there is no call to AddAttachedSurface. I don't know if there is 
any additional action (=coding) needed.

@all: Can anybody please have look at the attached log snippet if there is 
something wrong? It looks to me that everything works. I've used wine with 
original patch removing the backbuffer check.

Regards,
Oldrich.
wine: created the configuration directory '/home/oldium/.wine'
trace:ddraw:DllMain (0x7dda,1,(nil))
trace:ddraw:DllRegisterServer 
trace:ddraw:DllMain (0x7dda,0,(nil))
trace:ddraw:DllMain (0x7dd8,1,(nil))
trace:ddraw:DllRegisterServer 
trace:ddraw:DllMain (0x7dd8,0,(nil))
trace:ddraw:DllMain (0x7daa,1,(nil))
trace:ddraw:DllMain (0x7daa,0,(nil))
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x33d12c
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
fixme:advapi:SetNamedSecurityInfoW L"C:\\windows\\system32\\gecko\\1.0.0\\wine_gecko\\components\\xpti.dat" 1 536870916 (nil) (nil) 0x1b460c (nil)
fixme:iphlpapi:NotifyAddrChange (Handle 0x27be8f8, overlapped 0x27be900): stub
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
fixme:advapi:SetNamedSecurityInfoW L"C:\\windows\\system32\\gecko\\1.0.0\\wine_gecko\\components\\compreg.dat" 1 536870916 (nil) (nil) 0x1e82414 (nil)
wine: configuration in '/home/oldium/.wine' has been updated.
trace:ddraw:DllMain (0x7e6d,1,0x1)
trace:ddraw:DirectDrawCreate ((null),0x4be96c,(nil))
trace:ddraw:DDRAW_Create ((null),0x4be96c,(nil))
fixme:win:EnumDisplayDevicesW ((null),0,0x32f620,0x), stub!
trace:ddraw:DDRAW_Create WineD3D created at 0x1256d0
trace:ddraw:device_parent_WineD3DDeviceCreated iface 0x1242ec, device 0x12ba00
trace:ddraw:DDRAW_Create wineD3DDevice created at 0x12ba00
trace:ddraw:IDirectDrawImpl_QueryInterface (0x1242c8)->({6c14db80-a733-11ce-a521-0020af0be560},0x4be96c)
trace:ddraw:IDirectDrawImpl_QueryInterface (0x1242c8) Returning IDirectDraw interface at 0x1242d8
trace:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1242c8)->(0x30036,0011)
trace:ddraw:DDRAW_dump_cooperativelevel  - DDSCL_FULLSCREEN DDSCL_EXCLUSIVE 
trace:ddraw:IDirectDrawImpl_SetCooperativeLevel SetCooperativeLevel retuning DD_OK
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
fixme:mixer:ALSA_MixerInit No master control found on SAA7134, disabling mixer
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x135de8,0x135d48): stub
trace:ddraw:IDirectDrawImpl_SetDisplayModeNoOverride (0x1242c8)->(800,600,32,0,0): Relay!
trace:ddraw:IDirectDrawImpl_CreateSurface (0x1242c8)->(0x32fbd8,0x32fbb0,(nil))
trace:ddraw:IDirectDrawImpl_CreateSurface  (0x1242c8) Requesting surface desc :
trace:ddraw:DDRAW_dump_members  - DDSD_CAPS : DDSCAPS_PRIMARYSURFACE 
trace:ddraw:PixelFormat_WineD3DtoDD Converting WINED3DFORMAT 115 to DDRAW
trace:ddraw:PixelFormat_WineD3DtoDD Returning: ( DDPF_RGB , RGB bits: 32,  R 00ff G ff00 B 00ff)
trace:ddraw:IDirectDrawImpl_CreateNewSurface  (0x1242c8) Requesting surface desc :
trace:ddraw:DDRAW_dump_members  - DDSD_CAPS : DDSCAPS_FRONTBUFFER DDSCAPS_PRIMARYSURFACE 
trace:ddraw:DDRAW_dump_members  - DDSD_HEIGHT : 600
trace:ddraw:DDRAW_dump_members  - DDSD_WIDTH : 800
trace:ddraw:DDRAW_dump_members  - DDSD_PIXELFORMAT : ( DDPF_RGB , RGB bits: 32,  R 00ff G ff00 B 00ff)
trace:ddraw:IDirectD

Re: Quick legal question... teapot related

2010-07-20 Thread David Gerard
On 20 July 2010 20:20, Avery Pennarun  wrote:
> On Tue, Jul 20, 2010 at 10:35 AM, David Gerard  wrote:
>> On 20 July 2010 14:52, Dan McDonald  wrote:
>>> On 07/20/2010 06:44 AM, Misha Koshelev wrote:

 If I take a publicly available teaset:
 http://www.sjbaker.org/teapot/teaset.tgz
 And run it through a Microsoft function:
 http://msdn.microsoft.com/en-us/library/bb205470%28v=VS.85%29.aspx
 D3DXTesselateRectPatch for example
 And then copy the vertex buffer and index buffer and save them...
 Do I have the rights to use the vertex and index buffers?

>>> I would think that the output of the function does not pass the
>>> threshold of originality requirement in U.S. copyright law. We will see
>>> what the higher powers decide.

>> It absolutely In does not create a new copyright in US law. (Bridgeman v.
>> Corel.) No machine transformation of a public domain object can create
>> a new copyright, no matter who built the machine.

> So if the original file was under an acceptable license, then the
> output file still will be, right?


Technically, per US copyright:

http://en.wikipedia.org/wiki/Bridgeman_Art_Library_v._Corel_Corp.

That said, Alexandre might want to be more paranoid. And I still like
the wine glass idea;-)


- d.




Re: Fyi patch submission information on wiki updated for GitHub

2010-07-20 Thread Misha Koshelev
On Mon, 2010-07-19 at 22:48 -0600, Vitaliy Margolen wrote:
> On 07/19/2010 08:59 PM, Misha Koshelev wrote:
> > Unfortunately, the more intuitive
> > git format-patch -k --stdout HEAD~79..HEAD~78>  /tmp/patch.old
> >
> > does not seem to result in patches that can be properly applied onto a
> > different (upstream) remote (see below).
> 
> Works fine here. You must have had some additional changes between upstream 
> and HEAD~79. Or your tree diverged from the origin (you had some of your 
> patches merged and not rebased) which is the same as above.
> 
> And you should really be using "--attach". It's always the better option, 
> especially for the series of patches.
> 
> Vitaliy

Dear Vitaliy and all:

I have spent some time investigating this.

I have created an entirely new GitHub fork and, indeed, the two
statements:
a) git format-patch -n --attach --stdout HEAD~80..HEAD~79
b) git format-patch -k -o out upstream/stable..origin
seem to result in patches that apply to wine-git in this case.

I have also spent some time updating the GitHub information on the
GitWine wiki, and I believe it should now be streamlined and correct:
http://wiki.winehq.org/GitWine#head-0e6d3133a16d3a26de956c500675e5e623462a9e

I am still not quite sure why I had this divergence between patches
generated using (a) and (b) in my previous GitHub fork, but my guess is
that this comes from using git merge rather than git rebase when
updating my repository to match upstream Wine. In any case, I will have
to wait and see whether this happens again.

Finally, thanks to some helpful comments from others, I will try to
contain my enthusiasm and not send so many emails to wine-devel. I will
restrict myself to major milestones & such.

Thank you all for your help!
Misha





Re: Quick legal question... teapot related

2010-07-20 Thread Avery Pennarun
On Tue, Jul 20, 2010 at 10:35 AM, David Gerard  wrote:
> On 20 July 2010 14:52, Dan McDonald  wrote:
>> On 07/20/2010 06:44 AM, Misha Koshelev wrote:
>>> If I take a publicly available teaset:
>>> http://www.sjbaker.org/teapot/teaset.tgz
>>> And run it through a Microsoft function:
>>> http://msdn.microsoft.com/en-us/library/bb205470%28v=VS.85%29.aspx
>>> D3DXTesselateRectPatch for example
>>> And then copy the vertex buffer and index buffer and save them...
>>> Do I have the rights to use the vertex and index buffers?
>>> I am assuming yes... but wanted to double check first.
>
>> I would think that the output of the function does not pass the
>> threshold of originality requirement in U.S. copyright law. We will see
>> what the higher powers decide.
>
> It absolutely does not create a new copyright in US law. (Bridgeman v.
> Corel.) No machine transformation of a public domain object can create
> a new copyright, no matter who built the machine.

So if the original file was under an acceptable license, then the
output file still will be, right?

Avery




Re: [PATCH 7/7] d3d10: Implement D3D10ReflectShader().

2010-07-20 Thread Rico Schüller

Am 20.07.2010 11:26, schrieb Henri Verbeet:

2010/7/19 Rico Schüller:
   

+e[i].SemanticName = get_semantic(data + name_offset);
 

I'm not sure this will work, I was under the impression semantics can
be arbitrary strings. (Which is also why d3d10core goes through the
trouble of copying the string data.)


   
Yeah, you are right. Not sure why I changed this. The problem is when I 
release the shader reflection the element signature semantic name could 
have garbage (when the memory is overwritten). I'll recheck that one.





Re: wined3d: Add Nvidia 8800GTX detection

2010-07-20 Thread Henri Verbeet
On 20 July 2010 19:46, Roderick Colenbrander  wrote:
> It is quite easy to add some basic support for it (I
> would not use the free video memory code yet) but I'm not sure if we
> want to support this yet since the extension is experimental. If it is
> fine by Henri, I can add it as it would help a lot of users.
>
Negative on using experimental extensions I'm afraid. Writing a proof
of concept patch is ok, of course, and I'd be willing to review that,
but it can't go in until the extension is finalized. Note that this
wouldn't allow you to get rid of the current code though, you still
need a fallback. It would just allow for more accurate reporting on
cards that do support that extension.




Re: wined3d: Add Nvidia 8800GTX detection

2010-07-20 Thread Roderick Colenbrander
On Tue, Jul 20, 2010 at 1:54 PM, Henri Verbeet  wrote:
> On 20 July 2010 15:49, Luke Bratch  wrote:
>> Adds detection for the Nvidia 8800GTX card and sets its video memory 
>> correctly.
>>
>> I have sent this patch in the past but it got rejected, as this method of 
>> calculating video card type/memory wasn't supposed to stay around forever, 
>> but another similar patch got accepted yesterday so I'm trying again.
>>
> I mostly let Roderick worry about card detection, but at the very
> least this patch has a trailing tab and a driver version number that's
> inconsistent with the other entries.

I think the main reason you want to add the 8800 GTX is because of GPU
memory detection (the fact that it is detected as a slightly slower
8800 is not a real issue). I would rather not add all different types
of GPU models.

In the long term we might want to change our GPU detection logic. In
case of Nvidia it would make sense to use NV-CONTROL which is an X11
extension for that we would have to move the logic to winex11.drv (and
that might also be better since some apps want to see the proper
driver name). For other vendors there is no good mechanism. ATI has
ATIFGLEXTENSION but they discourage using it. I emailed with a few
months ago and they would rather see us using 'libatiadlxx.so /
atiadlxx.dll' but I believe it doesn't go through X11 which isn't
nice. For other vendors there is no mechanism at all.

As a short term solution we might want to use GL_NVX_gpu_memory_info.
It provides the total amount of memory info, the amount of free
texture memory and some more things. I have used this extension in
some projects and it works fine but the extension is still
experimental. It is quite easy to add some basic support for it (I
would not use the free video memory code yet) but I'm not sure if we
want to support this yet since the extension is experimental. If it is
fine by Henri, I can add it as it would help a lot of users.

Roderick




Re: dlls/kernel32/volume

2010-07-20 Thread Stephen Mark Smith

On 20/07/10 14:54, Stephen Mark Smith wrote:

On 20/07/10 14:00, Alexandre Julliard wrote:

stephenmsm...@blueyonder.co.uk writes:


diff --git a/dlls/kernel32/volume.c b/dlls/kernel32/volume.c
index 7596864..4908739 100644
--- a/dlls/kernel32/volume.c
+++ b/dlls/kernel32/volume.c
@@ -526,10 +526,17 @@ BOOL WINAPI GetVolumeInformationW( LPCWSTR 
root, LPWSTR label, DWORD label_len,

  }
  else
  {
-if (!root[0] || root[1] != ':' || root[lstrlenW(root)-1] != 
'\\' )
+if (!isalphaW(root[0]) || root[1] != ':' || 
root[lstrlenW(root)-1] != '\\')

  {
-SetLastError( ERROR_INVALID_NAME );
-return FALSE;
+WCHAR curpath[MAX_PATH],winpath[MAX_PATH];
+GetCurrentDirectoryW(MAX_PATH,curpath);
+GetWindowsDirectoryW(winpath,MAX_PATH);
+
+if(lstrlenW(curpath)>  3&&  root[0] == winpath[0])
+{
+SetLastError( ERROR_INVALID_NAME );
+return FALSE;
+}

This clearly makes no sense, path syntax doesn't depend on the windows
directory.

I agree it makes no sense however it seems to match windows behavior, 
results from my own vista box:


Current directory is C:\Users\Administrator\Documents\Visual Studio 
2010\Projects\volumeandfiletests\Debug

GetVolumeInformation succeds with no trailing backslash for E:
Current directory is C:\
GetVolumeInformation succeds with no trailing backslash for C:
GetVolumeInformation succeds with no trailing backslash for E:
Current directory is E:\
GetVolumeInformation succeds with no trailing backslash for E:
Current directory is E:\data


moved executable off C: to see if it was using executables path not 
windows path produces more confusing results:

Current directory is F:\
GetVolumeInformation succeds with no trailing backslash for E:
GetVolumeInformation succeds with no trailing backslash for F:
Current directory is C:\
GetVolumeInformation succeds with no trailing backslash for C:
GetVolumeInformation succeds with no trailing backslash for E:
GetVolumeInformation succeds with no trailing backslash for F:
Current directory is E:\
GetVolumeInformation succeds with no trailing backslash for E:
GetVolumeInformation succeds with no trailing backslash for F:
Current directory is E:\data
GetVolumeInformation succeds with no trailing backslash for F:

Attached simpler patch that does not error when CWD is a root dir passes 
one additional test case this does not help bug 20887 and does not match 
behavior above.  My original patch does not cover second set of results 
either.

Help greatly welcomed.

Stephen M Smith
>From 2f3b38e0d7f02352d07b4c14201808feba45b599 Mon Sep 17 00:00:00 2001
From: Stephen M Smith 
Date: Tue, 20 Jul 2010 15:32:14 +0100
Subject: GetVolumeInformationW no error on no trailing \ when current dir is 
root dir

---
 dlls/kernel32/tests/volume.c |1 -
 dlls/kernel32/volume.c   |   12 +---
 2 files changed, 9 insertions(+), 4 deletions(-)

diff --git a/dlls/kernel32/tests/volume.c b/dlls/kernel32/tests/volume.c
index b3b4429..4e5240c 100644
--- a/dlls/kernel32/tests/volume.c
+++ b/dlls/kernel32/tests/volume.c
@@ -337,7 +337,6 @@ static void test_GetVolumeInformationA(void)
 ok(ret, "SetCurrentDirectory: error %d\n", GetLastError());
 ret = pGetVolumeInformationA(Root_Dir0, vol_name_buf, vol_name_size, NULL,
 NULL, NULL, fs_name_buf, fs_name_len);
-todo_wine
 ok(ret, "GetVolumeInformationA failed, last error %u\n", GetLastError());
 
 /* check for error on no trailing \ when current dir is windows dir */
diff --git a/dlls/kernel32/volume.c b/dlls/kernel32/volume.c
index 7596864..3198421 100644
--- a/dlls/kernel32/volume.c
+++ b/dlls/kernel32/volume.c
@@ -526,10 +526,16 @@ BOOL WINAPI GetVolumeInformationW( LPCWSTR root, LPWSTR 
label, DWORD label_len,
 }
 else
 {
-if (!root[0] || root[1] != ':' || root[lstrlenW(root)-1] != '\\' )
+if (!isalphaW(root[0]) || root[1] != ':' || root[lstrlenW(root)-1] != 
'\\')
 {
-SetLastError( ERROR_INVALID_NAME );
-return FALSE;
+WCHAR curpath[MAX_PATH];
+GetCurrentDirectoryW(MAX_PATH,curpath);
+
+if(lstrlenW(curpath) > 3)
+{
+SetLastError( ERROR_INVALID_NAME );
+return FALSE;
+}
 }
 device[4] = root[0];
 }
-- 
1.7.0.4




Re: dlls/kernel32/volume

2010-07-20 Thread Stephen Mark Smith

On 20/07/10 14:00, Alexandre Julliard wrote:

stephenmsm...@blueyonder.co.uk writes:

   

diff --git a/dlls/kernel32/volume.c b/dlls/kernel32/volume.c
index 7596864..4908739 100644
--- a/dlls/kernel32/volume.c
+++ b/dlls/kernel32/volume.c
@@ -526,10 +526,17 @@ BOOL WINAPI GetVolumeInformationW( LPCWSTR root, LPWSTR 
label, DWORD label_len,
  }
  else
  {
-if (!root[0] || root[1] != ':' || root[lstrlenW(root)-1] != '\\' )
+if (!isalphaW(root[0]) || root[1] != ':' || root[lstrlenW(root)-1] != 
'\\')
  {
-SetLastError( ERROR_INVALID_NAME );
-return FALSE;
+WCHAR curpath[MAX_PATH],winpath[MAX_PATH];
+GetCurrentDirectoryW(MAX_PATH,curpath);
+GetWindowsDirectoryW(winpath,MAX_PATH);
+
+if(lstrlenW(curpath)>  3&&  root[0] == winpath[0])
+{
+SetLastError( ERROR_INVALID_NAME );
+return FALSE;
+}
 

This clearly makes no sense, path syntax doesn't depend on the windows
directory.

   
I agree it makes no sense however it seems to match windows behavior, 
results from my own vista box:


Current directory is C:\Users\Administrator\Documents\Visual Studio 
2010\Projects\volumeandfiletests\Debug

GetVolumeInformation succeds with no trailing backslash for E:
Current directory is C:\
GetVolumeInformation succeds with no trailing backslash for C:
GetVolumeInformation succeds with no trailing backslash for E:
Current directory is E:\
GetVolumeInformation succeds with no trailing backslash for E:
Current directory is E:\data





Re: kernel32: Enhance EndUpdateResource

2010-07-20 Thread Alexandre Julliard
Andrey Turkin  writes:

> Fixes bugs 12017 and 22812
> ---
>  dlls/kernel32/resource.c   |  113 +++
>  dlls/kernel32/tests/resource.c |  307 
> +++-
>  2 files changed, 326 insertions(+), 94 deletions(-)

It breaks the tests:

../../../tools/runtest -q -P wine -M msi.dll -T ../../.. -p msi_test.exe.so 
package.c && touch package.ok
package.c:7660: Test failed: Expected "", got 
"Z:\home\julliard\wine\wine\dlls\msi\tests\FileName9.dll"
package.c:8289: Test failed: Expected "", got 
"Z:\home\julliard\wine\wine\dlls\msi\tests\FileName4.dll"
package.c:8626: Test failed: Expected "", got 
"Z:\home\julliard\wine\wine\dlls\msi\tests\FileName3.dll"
package.c:8905: Test failed: Expected 
"Z:\home\julliard\wine\wine\dlls\msi\tests\FileName3.dll", got ""
make: *** [package.ok] Error 4

-- 
Alexandre Julliard
julli...@winehq.org




Re: [1/5] msi: Add a test for MsiSetFeatureState.

2010-07-20 Thread testbot
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3600

Your paranoid android.


=== W7PROX64 (32 bit package) ===
package.c:7603: Test failed: Expected "C:\winetest\FileName1", got ""
package.c:7609: Test failed: Expected "C:\winetest\FileName2", got ""
package.c:7615: Test failed: Expected "C:\winetest\FileName3", got ""
package.c:7627: Test failed: Expected "C:\winetest\FileName5", got ""
package.c:7633: Test failed: Expected "C:\winetest\", got ""
package.c:7639: Test failed: Expected "C:\winetest\", got ""
package.c:7655: Test failed: Expected "C:\winetest\FileName8.dll", got ""
package.c:7666: Test failed: Expected "C:\winetest\FileName10.dll", got ""
package.c:11679: Test failed: Expected 
"{295F085F-224B-4C34-9A18-C7DBA5A9AC1A}", got "apple"
package.c:11706: Test failed: Expected first 3 chars of 
"{295F085F-224B-4C34-9A18-C7DBA5A9AC1A}", got "apple"
package.c:11716: Test failed: Expected first 37 chars of 
"{295F085F-224B-4C34-9A18-C7DBA5A9AC1A}", got "apple"
package.c:11726: Test failed: Expected 
"{295F085F-224B-4C34-9A18-C7DBA5A9AC1A}", got "apple"
package.c:11758: Test failed: Expected 
"{295F085F-224B-4C34-9A18-C7DBA5A9AC1A}", got "apple"

=== W7PROX64 (64 bit package) ===
package.c:8212: Test failed: Expected "C:\winetest\FileName1", got ""
package.c:8223: Test failed: Expected "C:\winetest\", got ""
package.c:8234: Test failed: Expected "C:\winetest\", got ""
package.c:8284: Test failed: Expected "C:\winetest\FileName3.dll", got ""
package.c:8295: Test failed: Expected "C:\winetest\FileName5.dll", got ""
package.c:8304: Test failed: Expected "C:\", got ""
package.c:8310: Test failed: Expected "C:\winetest\", got ""
package.c:8331: Test failed: Expected "C:\winetest\FileName1", got ""
package.c:8340: Test failed: Expected "C:\winetest\FileName1", got ""




NPTL and kthreads in the developer guide

2010-07-20 Thread Peter Davies
Since kthreads has now been removed, references to it in the
developer's guide should presumably be removed. What about NPTL?
Should discussion comparing it to kthreads be removed?

Peter




Re: D3DXCreateTeapot

2010-07-20 Thread GOUJON Alexandre

On 07/20/2010 01:39 PM, Reece Dunn wrote:

On 19 July 2010 19:54, Ian Macfarlane  wrote:
   

Following the question as to how to implement D3DXCreateTeapot, might I
suggest making it in the form of a wine glass?

Given that is unlikely to negatively affect anything (indeed the entire
method does border on the ridiculous) I think it would make a nice hidden
touch.
 

Sounds like a good idea.
The DXDiag application could then use this API to render a nice Wine glass :)
A 3D Wine glass rotating in the winecfg About tab should be cool but I 
guess it needs some work.
If I were you, I would start with a simple sphere (kind of 3D stub) 
fixing the bug.

Then you could freely work on it and let your imagination soar !




Re: [2/2] winhttp: Handle errors from SSL_read.

2010-07-20 Thread testbot
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3599

Your paranoid android.


=== W2K3R2SESP2 (32 bit winhttp) ===
winhttp.c:219: Test failed: WinHttpSendRequest failed: 12007




Re: Quick legal question... teapot related

2010-07-20 Thread David Gerard
On 20 July 2010 14:52, Dan McDonald  wrote:
> On 07/20/2010 06:44 AM, Misha Koshelev wrote:

>> If I take a publicly available teaset:
>> http://www.sjbaker.org/teapot/teaset.tgz
>> And run it through a Microsoft function:
>> http://msdn.microsoft.com/en-us/library/bb205470%28v=VS.85%29.aspx
>> D3DXTesselateRectPatch for example
>> And then copy the vertex buffer and index buffer and save them...
>> Do I have the rights to use the vertex and index buffers?
>> I am assuming yes... but wanted to double check first.

> I would think that the output of the function does not pass the
> threshold of originality requirement in U.S. copyright law. We will see
> what the higher powers decide.


It absolutely does not create a new copyright in US law. (Bridgeman v.
Corel.) No machine transformation of a public domain object can create
a new copyright, no matter who built the machine.

I still like the wine glass idea better ;-)


- d.




Re: [1/2] winhttp: Add a partial implementation of WINHTTP_OPTION_SECURITY_CERTIFICATE_STRUCT.

2010-07-20 Thread testbot
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3598

Your paranoid android.


=== W2K3R2SESP2 (32 bit winhttp) ===
winhttp.c:219: Test failed: WinHttpSendRequest failed: 12007
winhttp.c:301: Test failed: WinHttpSendRequest failed: 12007
winhttp.c:317: Test failed: Expected ERROR_INVALID_PARAMETER got 12019.
winhttp.c:318: Test failed: Expected bytes_rw to remain unchanged.
winhttp.c:317: Test failed: Expected ERROR_INVALID_PARAMETER got 12019.
winhttp.c:318: Test failed: Expected bytes_rw to remain unchanged.
winhttp.c:317: Test failed: Expected ERROR_INVALID_PARAMETER got 12019.
winhttp.c:318: Test failed: Expected bytes_rw to remain unchanged.
winhttp.c:317: Test failed: Expected ERROR_INVALID_PARAMETER got 12019.
winhttp.c:318: Test failed: Expected bytes_rw to remain unchanged.
winhttp.c:317: Test failed: Expected ERROR_INVALID_PARAMETER got 12019.
winhttp.c:318: Test failed: Expected bytes_rw to remain unchanged.
winhttp.c:317: Test failed: Expected ERROR_INVALID_PARAMETER got 12019.
winhttp.c:318: Test failed: Expected bytes_rw to remain unchanged.
winhttp.c:323: Test failed: WinHttpReceiveResponse failed: 12017.
winhttp.c:327: Test failed: WinHttpReadData failed: 12019.
winhttp.c:329: Test failed: Read 0 bytes instead of 15.
winhttp.c:795: Test failed: failed to send request 12007

=== W7PRO (32 bit winhttp) ===
winhttp.c:810: Test failed: failed to send request 12030




Re: [PATCH 4/8] include: Add INameSpaceTreeControlCustomDraw interface declaration. (try 2)

2010-07-20 Thread Alexandre Julliard
David Hedberg  writes:

> +/*
> + * INameSpaceTreeControlCustomDraw interface
> + */
> +[
> + object,
> + uuid(2D3BA758-33EE-42D5-BB7B-5F3431D86C78),
> + local
> +]
> +
> +interface INameSpaceTreeControlCustomDraw : IUnknown
> +{
> +typedef DWORD NSTCCUSTOMDRAW; /*FIXME*/

Why aren't you defining this properly?

-- 
Alexandre Julliard
julli...@winehq.org




Re: [2/4] d3dx9: Add shift modifiers parsing to the shader assembler.

2010-07-20 Thread Henri Verbeet
On 20 July 2010 15:11, Matteo Bruni  wrote:
> +const char *shiftstrings[] = {
Minor, but you should probably declare that as "static const char *
const shiftstrings[]".




Re: wined3d: Add Nvidia 8800GTX detection

2010-07-20 Thread Henri Verbeet
On 20 July 2010 15:49, Luke Bratch  wrote:
> Adds detection for the Nvidia 8800GTX card and sets its video memory 
> correctly.
>
> I have sent this patch in the past but it got rejected, as this method of 
> calculating video card type/memory wasn't supposed to stay around forever, 
> but another similar patch got accepted yesterday so I'm trying again.
>
I mostly let Roderick worry about card detection, but at the very
least this patch has a trailing tab and a driver version number that's
inconsistent with the other entries.




Re: Quick legal question... teapot related

2010-07-20 Thread Dan McDonald
On 07/20/2010 06:44 AM, Misha Koshelev wrote:
> If I take a publicly available teaset:
> http://www.sjbaker.org/teapot/teaset.tgz
> 
> And run it through a Microsoft function:
> http://msdn.microsoft.com/en-us/library/bb205470%28v=VS.85%29.aspx
> D3DXTesselateRectPatch for example
> 
> And then copy the vertex buffer and index buffer and save them...
> 
> Do I have the rights to use the vertex and index buffers?
> 
> I am assuming yes... but wanted to double check first.

I would think that the output of the function does not pass the
threshold of originality requirement in U.S. copyright law. We will see
what the higher powers decide.

Dan




Re: user32: warnings (around uninitialized variables).

2010-07-20 Thread Alexandre Julliard
Gerald Pfeifer  writes:

> @@ -388,6 +388,8 @@ static int DIB_GetBitmapInfo( const BITMAPINFOHEADER 
> *header, LONG *width,
>  *compr  = header->biCompression;
>  return 1;
>  }
> +
> +*width = *height = 0;
>  ERR("(%d): unknown/wrong size for header\n", header->biSize );
>  return -1;
>  }

0 is not valid for a bitmap, these should never be used in the error
case.

-- 
Alexandre Julliard
julli...@winehq.org




Re: mmio: Wrap TRACE strings with debugstr_a / debugstr_an (try 2)

2010-07-20 Thread Nicolas Le Cam
2010/7/20 Tim Cadogan-Cowper :
> Fixes bug 10280 (http://bugs.winehq.org/show_bug.cgi?id=10280).  Thanks to 
> Eric
> Pouech for some feedback on previous attempt and to Maarten Lankhorst for
> pointing out a more appropriate way to solve the mmio TRACE buffer overflow
> problem.
>
> IDs of the previous attempt and discussion (now redundant) are 63620, 63625 
> and
> 63725.
>
> Tim
>
>
Hi Tim,

Format specifiers shouldn't be necessary now that you use debugstr_an.

-- 
Nicolas Le Cam




Re: [5/5] msi: Set feature states to the installed state if the Preselected property is not set.

2010-07-20 Thread Hans Leidekker
Please ignore this one.






Re: [PATCH 1/7] msvcp90: Added stub dll

2010-07-20 Thread Piotr Caban

On 07/20/10 14:53, Alexandre Julliard wrote:

Piotr Caban  writes:


@@ -0,0 +1,3189 @@
+#stub 
??$?5du?$char_tra...@d@std@@@std@@yaaav?$basic_istr...@du?$char_traits@d...@std@@@0...@aav10@a...@z
+#stub 
??$?5du?$char_tra...@d@std@@@std@@yaaav?$basic_istr...@du?$char_traits@d...@std@@@0...@aav10@p...@z
+#stub 
??$?5du?$char_tra...@d@std@@v?$alloca...@d@1@@std@@yaaav?$basic_istr...@du?$char_traits@d...@std@@@0...@aav10@aav?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@0@@Z
+#stub 
??$?5gu?$char_tra...@g@std@@@std@@yaaav?$basic_istr...@gu?$char_traits@g...@std@@@0...@aav10@a...@z
+#stub 
??$?5gu?$char_tra...@g@std@@@std@@yaaav?$basic_istr...@gu?$char_traits@g...@std@@@0...@aav10@p...@z
+#stub 
??$?5gu?$char_tra...@g@std@@v?$alloca...@g@1@@std@@yaaav?$basic_istr...@gu?$char_traits@g...@std@@@0...@aav10@aav?$basic_str...@gu?$char_traits@g...@std@@v?$alloca...@g@2@@0@@Z


Why are they commented out? Why not define real stubs?


There's no reason to comment it out. I'll change it.




Re: dlls/kernel32/volume

2010-07-20 Thread Alexandre Julliard
stephenmsm...@blueyonder.co.uk writes:

> diff --git a/dlls/kernel32/volume.c b/dlls/kernel32/volume.c
> index 7596864..4908739 100644
> --- a/dlls/kernel32/volume.c
> +++ b/dlls/kernel32/volume.c
> @@ -526,10 +526,17 @@ BOOL WINAPI GetVolumeInformationW( LPCWSTR root, LPWSTR 
> label, DWORD label_len,
>  }
>  else
>  {
> -if (!root[0] || root[1] != ':' || root[lstrlenW(root)-1] != '\\' )
> +if (!isalphaW(root[0]) || root[1] != ':' || root[lstrlenW(root)-1] 
> != '\\')
>  {
> -SetLastError( ERROR_INVALID_NAME );
> -return FALSE;
> +WCHAR curpath[MAX_PATH],winpath[MAX_PATH];
> +GetCurrentDirectoryW(MAX_PATH,curpath);
> +GetWindowsDirectoryW(winpath,MAX_PATH);
> +
> +if(lstrlenW(curpath) > 3 && root[0] == winpath[0])
> +{
> +SetLastError( ERROR_INVALID_NAME );
> +return FALSE;
> +}

This clearly makes no sense, path syntax doesn't depend on the windows
directory.

-- 
Alexandre Julliard
julli...@winehq.org




Re: ntdll: Add an error code

2010-07-20 Thread Alexandre Julliard
André Hentschel  writes:

> @@ -670,7 +670,7 @@ static const DWORD table_c001[411] =
> 0,  /* c116 
> (STATUS_ABIOS_INVALID_SELECTOR) */
> ERROR_INVALID_THREAD_ID,/* c117 (STATUS_NO_LDT) */
> 0,  /* c118 
> (STATUS_INVALID_LDT_SIZE) */
> -   0,  /* c119 
> (STATUS_INVALID_LDT_OFFSET) */
> +   ERROR_INVALID_LDT_OFFSET,   /* c119 
> (STATUS_INVALID_LDT_OFFSET) */
> 0,  /* c11a 
> (STATUS_INVALID_LDT_DESCRIPTOR) */
> ERROR_BAD_EXE_FORMAT,   /* c11b 
> (STATUS_INVALID_IMAGE_NE_FORMAT) */
> ERROR_RXACT_INVALID_STATE,  /* c11c 
> (STATUS_RXACT_INVALID_STATE) */

You should add the other LDT ones while you are at it.

-- 
Alexandre Julliard
julli...@winehq.org




Re: ole32: Implement cross-process drag and drop.

2010-07-20 Thread Huw Davies
On Mon, Jul 19, 2010 at 04:42:40PM +0100, Huw Davies wrote:
> Fix a typo in a comment spotted by Detlef.
> ---
>  dlls/ole32/ole2.c |  199 
>  1 files changed, 168 insertions(+), 31 deletions(-)

Sorry, this is still broken, please ignore.

Huw.




Re: [PATCH 1/7] msvcp90: Added stub dll

2010-07-20 Thread Alexandre Julliard
Piotr Caban  writes:

> @@ -0,0 +1,3189 @@
> +#stub 
> ??$?5du?$char_tra...@d@std@@@std@@yaaav?$basic_istr...@du?$char_traits@d...@std@@@0...@aav10@a...@z
> +#stub 
> ??$?5du?$char_tra...@d@std@@@std@@yaaav?$basic_istr...@du?$char_traits@d...@std@@@0...@aav10@p...@z
> +#stub 
> ??$?5du?$char_tra...@d@std@@v?$alloca...@d@1@@std@@yaaav?$basic_istr...@du?$char_traits@d...@std@@@0...@aav10@aav?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@0@@Z
> +#stub 
> ??$?5gu?$char_tra...@g@std@@@std@@yaaav?$basic_istr...@gu?$char_traits@g...@std@@@0...@aav10@a...@z
> +#stub 
> ??$?5gu?$char_tra...@g@std@@@std@@yaaav?$basic_istr...@gu?$char_traits@g...@std@@@0...@aav10@p...@z
> +#stub 
> ??$?5gu?$char_tra...@g@std@@v?$alloca...@g@1@@std@@yaaav?$basic_istr...@gu?$char_traits@g...@std@@@0...@aav10@aav?$basic_str...@gu?$char_traits@g...@std@@v?$alloca...@g@2@@0@@Z

Why are they commented out? Why not define real stubs?

-- 
Alexandre Julliard
julli...@winehq.org




Re: [1/2] shlwapi/ordinal: Partially implement SHGetShellKey

2010-07-20 Thread Alexandre Julliard
Nikolay Sivov  writes:

> @@ -2398,6 +2457,7 @@ START_TEST(ordinal)
>  {
>  hShlwapi = GetModuleHandleA("shlwapi.dll");
>  is_win2k_and_lower = GetProcAddress(hShlwapi, "StrChrNW") == 0;
> +is_win9x = (GetVersion() & 0x8000);

You should never check the version, check for features instead.

-- 
Alexandre Julliard
julli...@winehq.org




Re: Fyi patch submission information on wiki updated for GitHub

2010-07-20 Thread Misha Koshelev
On Mon, 2010-07-19 at 22:48 -0600, Vitaliy Margolen wrote:
> On 07/19/2010 08:59 PM, Misha Koshelev wrote:
> > Unfortunately, the more intuitive
> > git format-patch -k --stdout HEAD~79..HEAD~78>  /tmp/patch.old
> >
> > does not seem to result in patches that can be properly applied onto a
> > different (upstream) remote (see below).
> 
> Works fine here. You must have had some additional changes between upstream 
> and HEAD~79. Or your tree diverged from the origin (you had some of your 
> patches merged and not rebased) which is the same as above.
Just to double check, I have the following layout:
origin  g...@github.com:misha680/wine.git (fetch)
origin  g...@github.com:misha680/wine.git (push)
upstreamhttp://github.com/mirrors/wine.git (fetch)
upstreamhttp://github.com/mirrors/wine.git (push)
wine-gitgit://source.winehq.org/git/wine.git (fetch)
wine-gitgit://source.winehq.org/git/wine.git (push)

And the following patches:
mi...@misha-d630:~/src/wine-d3dx9$ git log wine-git/master | head -n 5
commit 15c6057ce1454004ac8120fc079ef581fa0efb9c
Author: Andrew Nguyen 
Date:   Sun Jul 18 19:35:43 2010 -0500

shlwapi: Implement StrStrNIW.

mi...@misha-d630:~/src/wine-d3dx9$ git log HEAD~79 | head -n 15
commit 8e7a26b5926c9246d7d33930ccffd27c8fb66cfe
Author: Misha Koshelev 
Date:   Wed Jul 7 09:59:52 2010 -0500

d3dx9: Test number of vertices for D3DXCreateSphere, retrieve vertex
buffer.

commit 15c6057ce1454004ac8120fc079ef581fa0efb9c
Author: Andrew Nguyen 
Date:   Sun Jul 18 19:35:43 2010 -0500

shlwapi: Implement StrStrNIW.

Is there a better command to use? (fyi my upstream is called wine-git as
per reference in my previous post and what I had added on wiki yesterday
- I actually have it point to wine git rather than GitHub mirror).

> 
> And you should really be using "--attach". It's always the better option, 
> especially for the series of patches.
Duly noted.

> 
> Vitaliy

Misha





Quick legal question... teapot related

2010-07-20 Thread Misha Koshelev
If I take a publicly available teaset:
http://www.sjbaker.org/teapot/teaset.tgz

And run it through a Microsoft function:
http://msdn.microsoft.com/en-us/library/bb205470%28v=VS.85%29.aspx
D3DXTesselateRectPatch for example

And then copy the vertex buffer and index buffer and save them...

Do I have the rights to use the vertex and index buffers?

I am assuming yes... but wanted to double check first.

Thank you
Misha






Re: [PATCH 4/9] include: Add INameSpaceTreeControl, INameSpaceTreeControl2 and INameSpaceTreeControlEvents interface declarations.

2010-07-20 Thread Alexandre Julliard
David Hedberg  writes:

> +HRESULT OnItemClick(
> +[in, annotation("__in")] IShellItem *psi,
> +[in, annotation("__in")] NSTCEHITTEST nstceHitTest,
> +[in, annotation("__in")] NSTCECLICKTYPE nstceClickType);
> +
> +HRESULT OnPropertyItemCommit(
> +[in, annotation("__in")] IShellItem *psi);

Please don't add these annotations, that's redundant. If we want that
sort of things in the generated headers one day we can make widl
generate them.

-- 
Alexandre Julliard
julli...@winehq.org




Re: [1/3] winemenubuilder: use windowscodecs for some ICO to PNG conversion

2010-07-20 Thread Alexandre Julliard
Damjan Jovanovic  writes:

> +dosPNGFileName = wine_get_dos_file_name(pngFileName);
> +if (dosPNGFileName == NULL)
> +{
> +WINE_ERR("error converting %s to DOS file name\n", pngFileName);
> +goto end;
> +}

You can't rely on having a valid DOS name here. You should use the
\\?\unix format, or maybe better fix wine_get_dos_file_name() to do
that.

-- 
Alexandre Julliard
julli...@winehq.org




Re: D3DXCreateTeapot

2010-07-20 Thread Reece Dunn
On 19 July 2010 19:54, Ian Macfarlane  wrote:
> Following the question as to how to implement D3DXCreateTeapot, might I
> suggest making it in the form of a wine glass?
>
> Given that is unlikely to negatively affect anything (indeed the entire
> method does border on the ridiculous) I think it would make a nice hidden
> touch.

Sounds like a good idea.

The DXDiag application could then use this API to render a nice Wine glass :).

- Reece




Re: D3DXCreateTeapot

2010-07-20 Thread David Gerard
On 19 July 2010 19:54, Ian Macfarlane  wrote:

> Following the question as to how to implement D3DXCreateTeapot, might I
> suggest making it in the form of a wine glass?
> Given that is unlikely to negatively affect anything (indeed the entire
> method does border on the ridiculous) I think it would make a nice hidden
> touch.


+1 :-D


- d.




Re: [PATCH 1/2] include/shell32: Shell_MergeMenus should be declared in shlobj.h and exported by name. (try 2)

2010-07-20 Thread David Hedberg
On Tue, Jul 20, 2010 at 10:51 AM, Marvin  wrote:
> Hi,
>
> While running your changed tests on Windows, I think I found new failures.
> Being a bot and all I'm not very good at pattern recognition, so I might be
> wrong, but could you please double-check?
> Full results can be found at
> http://testbot.winehq.org/JobDetails.pl?Key=3576
>
> Your paranoid android.
>
>
> === WNT4WSSP6 (32 bit shlfileop) ===
> shlfileop.c:2195: Test failed: SHGetNewLinkInfoA succeeded
>

This is apparently not random chance, but as I can't reproduce it with
my own crosscompiled binaries I guess that the issue is with how the
test bot compiles the tests in this case.




Re: [PATCH 7/7] d3d10: Implement D3D10ReflectShader().

2010-07-20 Thread Henri Verbeet
2010/7/19 Rico Schüller :
> +e[i].SemanticName = get_semantic(data + name_offset);
I'm not sure this will work, I was under the impression semantics can
be arbitrary strings. (Which is also why d3d10core goes through the
trouble of copying the string data.)




Re: [PATCH 02/18] xstat: Add a pair of system calls to make extended file stats available [ver #6]

2010-07-20 Thread Luke Benstead
On 20 July 2010 04:37, Dan Kegel  wrote:

> Quoth Linus:
>
> "Ask the Wine people what strange open-function-from-hell they are
> interested in."
>
> Full message follows.  Discussion archived at e.g.
> http://marc.info/?l=linux-kernel&m=127955270231189&w=2
>
>
That link didn't work for me, it's on the LKML archive here:
http://lkml.org/lkml/2010/7/19/103

Luke.



Re: [PATCH 1/2] include/shell32: Shell_MergeMenus should be declared in shlobj.h and exported by name. (try 2)

2010-07-20 Thread testbot
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3576

Your paranoid android.


=== WNT4WSSP6 (32 bit shlfileop) ===
shlfileop.c:2195: Test failed: SHGetNewLinkInfoA succeeded




Re: shell32_test64.exe shlexec: 5-6 DDE tests always fail on testbot W7PROX64

2010-07-20 Thread Nicolas Le Cam
2010/7/20 Ilya Basin :
> M> VM                   Status    Number of test failures
> M> WINEBUILD            completed
> M> W98SE                completed 0
> M> WNT4WSSP6            completed 0
> M> W2KPROSP4            completed 0
> M> WXPPROSP3            completed 0
> M> W2K3R2SESP2          completed 0
> M> WVISTAADM            completed 0
> M> W2K8SE               completed 0
> M> W7PRO                completed 0
> M> W7PROX64             completed 0
> M> W7PROX64             completed 5
>
> M> === WINEBUILD (build) ===
> M> No build failures found
>
> M> === W98SE (32 bit shlexec) ===
> M> No test failures found
>
> M> === WNT4WSSP6 (32 bit shlexec) ===
> M> No test failures found
>
> M> === W2KPROSP4 (32 bit shlexec) ===
> M> No test failures found
>
> M> === WXPPROSP3 (32 bit shlexec) ===
> M> No test failures found
>
> M> === W2K3R2SESP2 (32 bit shlexec) ===
> M> No test failures found
>
> M> === WVISTAADM (32 bit shlexec) ===
> M> No test failures found
>
> M> === W2K8SE (32 bit shlexec) ===
> M> No test failures found
>
> M> === W7PRO (32 bit shlexec) ===
> M> No test failures found
>
> M> === W7PROX64 (32 bit shlexec) ===
> M> No test failures found
>
> M> === W7PROX64 (64 bit shlexec) ===
>
> M> shell32:
> M> shlexec.c:1738: Test failed: ShellExecuteEx(null, 
> "C:\Users\winetest\AppData\Local\Temp\wt7045.tmp\test file.sde", null, null) 
> failed: rc=29 err=2
> M> shlexec.c:1738: Test failed: ShellExecuteEx(null, 
> "C:\Users\winetest\AppData\Local\Temp\wt7045.tmp\test file.sde", null, null) 
> failed: rc=29 err=2
> M> shlexec.c:1738: Test failed: ShellExecuteEx(null, 
> "C:\Users\winetest\AppData\Local\Temp\wt7045.tmp\test file.sde", null, null) 
> failed: rc=29 err=2
> M> shlexec.c:1738: Test failed: ShellExecuteEx(null, 
> "C:\Users\winetest\AppData\Local\Temp\wt7045.tmp\test file.sde", null, null) 
> failed: rc=29 err=2
> M> shlexec.c:1738: Test failed: ShellExecuteEx(null, 
> "C:\Users\winetest\AppData\Local\Temp\wt7045.tmp\test file.sde", null, null) 
> failed: rc=29 err=2
>
> Hi! I sent multiple different patches for shlexec and ever since
> W7PROX64 (64 bit shlexec) is used by testbot, 5 DDE tests always fail
> on it. I can't reproduce it on local W7PROX64: No shlexec tests fail.
>
> test.winehq.org has the same problem
> http://test.winehq.org/data/d494bda30f1b5b9bc37f094bd8874d3aeeaf8840/win7_wtb-w7prox64-64/shell32:shlexec.html
>
> Another question: winetest64-latest.exe extracts individual test
> binaries to the temp folder and runs them. How do you extract the
> binaries without running?
>
> --
>
>
>
>
winetest64-latest.exe -x DIR (use --help or have a look in
programs/winetest/main.c to see other possibilities).

-- 
Nicolas Le Cam




Re: shell32_test64.exe shlexec: 5-6 DDE tests always fail on testbot W7PROX64

2010-07-20 Thread Paul Vriens

On 07/20/2010 07:51 AM, Ilya Basin wrote:

Another question: winetest64-latest.exe extracts individual test
binaries to the temp folder and runs them. How do you extract the
binaries without running?



winetest -x

Usage: winetest [OPTION]... [TESTS]

 --helpprint this message and exit
 --version print the build version and exit
 -cconsole mode, no GUI
 -d DIRUse DIR as temp directory (default: %TEMP%\wct)
 -epreserve the environment
 -hprint this message and exit
 -m MAIL   an email address to enable developers to contact you
 -pshutdown when the tests are done
 -qquiet mode, no output at all
 -o FILE   put report into FILE, do not submit
 -s FILE   submit FILE, do not run tests
 -t TAGinclude TAG of characters [-.0-9a-zA-Z] in the report
 -x DIRExtract tests to DIR (default: .\wct) and exit

--
Cheers,

Paul.