Re: msi/tests: Use BOOL type where appropriate (resend)

2013-10-08 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2667

Your paranoid android.


=== wvista (32 bit msi) ===
Timeout

=== w2008s64 (32 bit msi) ===
Timeout
Failure running script in VM: network read timed out

=== w2008s64 (64 bit msi) ===
Timeout




Re: [1/3] xmllite: Use buffer offset instead of pointers

2013-10-08 Thread Alexandre Julliard
Nikolay Sivov nsi...@codeweavers.com writes:

 On 10/6/2013 19:06, Nikolay Sivov wrote:
 It's normal to grow destination buffer, in this case all stored
 pointers will be trashed. This patch uses offsets from start of a
 buffer instead.

 Hi, Alexandre.

 Patches list shows a build failure for this one, and I don't see any
 failures on testbot for it so assuming something it fails on your
 machine. So what's the exact failure you get?

It's compiler warnings, you have several uninitialized or unused
variables. Please review your changes carefully.

-- 
Alexandre Julliard
julli...@winehq.org




Re: winemac.drv: add fullscreen mode support for Mac OS X 10.7+

2013-10-08 Thread Ken Thomases
Hi,

I finally got around to working on support for Cocoa full-screen mode in the 
Mac driver, based on the work of Kevin Eaves.  I've attached a new patch.  This 
patch can only be applied on top of the other Mac driver patches I just 
submitted to wine-patches.

Some changes from Kevin's original, in no particular oder:

* I have not used the user32 hack to increase the max tracking size and let 
windows grow so their non-frame area covers the screen.  Instead, the call to 
SetWindowPos() that results from a WINDOW_FRAME_CHANGED event uses 
SWP_NOSENDCHANGING for Cocoa-full-screen windows.  That prevents any immediate 
modification of the new window rect to be within the max tracking size.  
However, some programs (e.g. Guild Wars) end up moving the window again shortly 
afterward and then it gets constrained.  This results in a window that doesn't 
quite fill the screen, showing a plain background around the edges.  This isn't 
ideal.  As previously discussed, this may require a new driver entry point to 
allow it to override the size limits.  (Although I got slapped down for trying 
to add a similar entry point for some other work.)

* Cocoa understandably refuses to minimize a window that's in full-screen mode. 
 So, if Win32-land tries to programmatically minimize a full-screen window, 
Cocoa just immediately tells it that it's been unminimized.  This shouldn't 
come up much.  (One can access a window's system menu using the keyboard to 
test.)

* We can't distinguish the program trying to make a window Win32 full-screen 
vs. it merely echoing back the frame set by Cocoa full-screen.  So, we never 
consider a window to be in Win32 full-screen mode if it's in Cocoa full-screen 
mode.  That means that the menu and Dock auto-unhide.  Many (most?) apps will 
modify the window style in addition to just setting the frame such that it 
becomes incompatible with Cocoa full-screen mode.  In that case, the window is 
first taken out of Cocoa full-screen and then put into Win32 full-screen mode.  
The menu and Dock are properly hidden, but the window went back to its original 
space, which may not be what the user wants.

* I have added the standard menu item for controlling Cocoa full-screen, Enter 
Full Screen, to the Window menu.  Cocoa automatically renames that to Exit Full 
Screen and back as the window enters and exits full-screen mode.  As with other 
items in the Mac menus, I don't allow keyboard shortcuts that don't include 
Option among the modifiers.  So, I've used Command-Option-Control-F instead of 
just Command-Control-F.

* The menu item and the window widget are properly disabled when the window is 
disabled.

* The maximum tracking size set by the app for the window is respected in 
full-screen mode.  If the app leaves the default max tracking size alone, then 
the full-screen size is unconstrained (and so fills the screen) even though the 
Win32 default is slightly too small to allow that.

* If the app programmatically changes the window rect while the window is in 
Cocoa full-screen mode, that change is honored.  This may end up looking a bit 
odd, but is necessary for correctness.  Furthermore, the changed rect is 
maintained as the window exits full-screen mode, which is not what Cocoa would 
normally do.  (Cocoa restores the window to the size and position it had before 
entering full-screen.)  This is necessary when, for example, a game switches 
from windowed (in Cocoa full-screen mode) to Win32 full-screen.  It will often 
change the window style in such a way that forces it out of Cocoa full-screen 
and changes its size to fill the screen.  We don't want Cocoa negating that 
size change as it transitions out of Cocoa full-screen mode.

Programmatic changes of the window rect that occur during and shortly after the 
transition into full-screen are not interpreted as setting the frame that 
should be restored when exiting full-screen mode.  Those are probably just 
responses from Wine and the app to the changes that Cocoa has initiated.

* I set NSWindowCollectionBehaviorFullScreenAuxiliary on any windows which 
don't get NSWindowCollectionBehaviorFullScreenPrimary.  I'm not certain that 
this is right.  That flag is not as clearly documented as I would like.  My 
intent is to allow other Wine windows to share the space with a 
full-screen-primary window.

* WS_EX_TOOLWINDOW windows (utility windows, in Cocoa parlance) are not 
eligible for Cocoa full-screen.  This means that they get 
NSWindowCollectionBehaviorFullScreenAuxiliary as per the previous point, so 
they can share a space with a full-screen primary window.

* I have left out any attempt to reconcile Cocoa full-screen with changes to 
the display mode which result in the displays being captured.  I don't know of 
an app which does that while leaving its window eligible for Cocoa full-screen, 
although I haven't tested many yet.


I invite everybody who's interested to test and/or review.  Cocoa full-screen 
was introduced 

Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Henri Verbeet
On 8 October 2013 00:27, Stefan Dösinger ste...@codeweavers.com wrote:
 diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
 index 52eac16..eb8ca7e 100644
 --- a/dlls/wined3d/surface.c
 +++ b/dlls/wined3d/surface.c
 @@ -5608,8 +5608,6 @@ HRESULT surface_load_location(struct wined3d_surface 
 *surface, DWORD location, c
  }
  }

 -if (location == SFLAG_INSRGBTEX  
 gl_info-supported[EXT_TEXTURE_SRGB_DECODE])
 -location = SFLAG_INTEXTURE;

  if (surface-flags  location)
  {
 @@ -5671,12 +5669,6 @@ HRESULT surface_load_location(struct wined3d_surface 
 *surface, DWORD location, c
  surface_evict_sysmem(surface);
  }

 -if (surface-flags  (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)
 - gl_info-supported[EXT_TEXTURE_SRGB_DECODE])
 -{
 -surface-flags |= (SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
 -}
 -
  return WINED3D_OK;
  }

This change seems good on its own, as far as I can tell all callers
already handle this correctly. I'm less sure about the other changes,
the texture code seems like the right place to handle
EXT_texture_sRGB_decode.




Re: riched20: Set control content in WM_CREATE message

2013-10-08 Thread Akihiro Sagawa
On Sat, 05 Oct 2013 14:54:07 +0200, Piotr Caban wrote:
 +  if (!(editor-styleFlags  ES_MULTILINE))
 +  {
 +len = 0;
 +while(textW[len] != '0'  textW[len] != '\r'  textW[len] != '\n')
 +  len++;
 +  }

Although this patch has been committed as 
e660bf676c111ce20d9e868280094f1c5bb81c79,
I doubt that it works properly. Did you mean '\0' or 0?

Regards,
Akihiro Sagawa





Re: riched20: Set control content in WM_CREATE message

2013-10-08 Thread Piotr Caban

Hi Akihiro,

On 10/08/13 12:51, Akihiro Sagawa wrote:

On Sat, 05 Oct 2013 14:54:07 +0200, Piotr Caban wrote:

+  if (!(editor-styleFlags  ES_MULTILINE))
+  {
+len = 0;
+while(textW[len] != '0'  textW[len] != '\r'  textW[len] != '\n')
+  len++;
+  }


Although this patch has been committed as 
e660bf676c111ce20d9e868280094f1c5bb81c79,
I doubt that it works properly. Did you mean '\0' or 0?

I meant to check for terminating null-character. I'll fix it.

Thanks,
Piotr





Re: [1/3] xmllite: Use buffer offset instead of pointers

2013-10-08 Thread Nikolay Sivov

On 10/8/2013 10:56, Alexandre Julliard wrote:

Nikolay Sivov nsi...@codeweavers.com writes:


On 10/6/2013 19:06, Nikolay Sivov wrote:

It's normal to grow destination buffer, in this case all stored
pointers will be trashed. This patch uses offsets from start of a
buffer instead.


Hi, Alexandre.

Patches list shows a build failure for this one, and I don't see any
failures on testbot for it so assuming something it fails on your
machine. So what's the exact failure you get?

It's compiler warnings, you have several uninitialized or unused
variables. Please review your changes carefully.

Okay, will do. Strangely I see no warnings here, but that's probably a 
different gcc version.





Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Am 2013-10-08 12:06, schrieb Henri Verbeet:
 On 8 October 2013 00:27, Stefan Dösinger ste...@codeweavers.com
 wrote:
 diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c 
 index 52eac16..eb8ca7e 100644 --- a/dlls/wined3d/surface.c +++
 b/dlls/wined3d/surface.c @@ -5608,8 +5608,6 @@ HRESULT
 surface_load_location(struct wined3d_surface *surface, DWORD
 location, c } }
 
 -if (location == SFLAG_INSRGBTEX 
 gl_info-supported[EXT_TEXTURE_SRGB_DECODE]) -location =
 SFLAG_INTEXTURE;
 
 if (surface-flags  location) { @@ -5671,12 +5669,6 @@ HRESULT
 surface_load_location(struct wined3d_surface *surface, DWORD
 location, c surface_evict_sysmem(surface); }
 
 -if (surface-flags  (SFLAG_INTEXTURE | SFLAG_INSRGBTEX) -
  gl_info-supported[EXT_TEXTURE_SRGB_DECODE]) -{ -
 surface-flags |= (SFLAG_INTEXTURE | SFLAG_INSRGBTEX); -} - 
 return WINED3D_OK; }
 
 This change seems good on its own, as far as I can tell all
 callers already handle this correctly.
Are you sure? E.g. if a texture is used with srgb=true and sRGB_decode
is supported, wined3d_texture_bind sets WINED3D_TEXTURE_IS_SRGB. If
the application later calls PreLoad manually, texture2d_preload is
called with SRGB_ANY. Because of the set IS_SRGB flag it chooses to
load the srgb copy. It correctly uses the rgb texture structure and
binds the rgb GL texture, but still passes srgb=true to
surface_load(), which results in SFLAG_INSRGBTEX being passed to
surface_load_location, even though we want to load the RGB copy.

I'll see if I can simplify the sRGB_decode handling while still
keeping it in the texture.

Patches 4 and 5 should apply without this one by the way.

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Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Henri Verbeet
On 8 October 2013 13:44, Stefan Dösinger stefandoesin...@gmail.com wrote:
 Are you sure? E.g. if a texture is used with srgb=true and sRGB_decode
 is supported, wined3d_texture_bind sets WINED3D_TEXTURE_IS_SRGB. If
 the application later calls PreLoad manually, texture2d_preload is
 called with SRGB_ANY. Because of the set IS_SRGB flag it chooses to
 load the srgb copy. It correctly uses the rgb texture structure and
 binds the rgb GL texture, but still passes srgb=true to
 surface_load(), which results in SFLAG_INSRGBTEX being passed to
 surface_load_location, even though we want to load the RGB copy.

Right. It should be pretty easy to fix that by taking
EXT_TEXTURE_SRGB_DECODE into account in texture_srgb_mode() though.




Re: (try 6)[3/5] imm32: use thread data from target HWND

2013-10-08 Thread Alexandre Julliard
Aric Stewart a...@codeweavers.com writes:

 @@ -1597,7 +1612,9 @@ BOOL WINAPI ImmGetConversionStatus(
  HWND WINAPI ImmGetDefaultIMEWnd(HWND hWnd)
  {
  HWND ret;
 -IMMThreadData* thread_data = IMM_GetThreadData(0);
 +IMMThreadData* thread_data = IMM_GetThreadDataForWindow(hWnd);
 +if (!thread_data)
 +return NULL;
  if (thread_data-hwndDefault == NULL)
  thread_data-hwndDefault = CreateWindowExW( WS_EX_TOOLWINDOW,
  szwIME, NULL, WS_POPUP, 0, 0, 1, 1, 0, 0, 0, 0);

It doesn't seem right to create the default window from a different
thread.

-- 
Alexandre Julliard
julli...@winehq.org




Wrong status of gdi32

2013-10-08 Thread Akira Nakagawa
I found this page
http://www.nirsoft.net/dll_information/windows8/gdi32_dll.html shows
that gdi32 dll has more than 800 functions,but the spec file has only 500 .




Re: gdi32/tests: Skip linked font like SimSun-ExtB in fixed-pitch font selection.

2013-10-08 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2669

Your paranoid android.


=== wvista (32 bit font) ===
The test timed out

=== w2008s64 (32 bit font) ===
Timeout
Failure running script in VM: network read timed out




RE: binfmt support

2013-10-08 Thread xantares 09


From: xantare...@hotmail.com
To: hverb...@gmail.com
Subject: RE: binfmt support
Date: Mon, 7 Oct 2013 11:47:05 +






 Date: Mon, 7 Oct 2013 12:23:30 +0200
 Subject: Re: binfmt support
 From: hverb...@gmail.com
 To: xantare...@hotmail.com
 CC: wine-devel@winehq.org
 
 On 7 October 2013 12:06, xantares 09 xantare...@hotmail.com wrote:
  ... I don't see a reason why to not include it at the wine level instead of
  every linux distros, see:
  https://github.com/xantares/wine/commit/76ebd5d29effaf4b6b39ceecb689f7008bf6b376
 
  What do you think ?
 
 Ignoring the discussion if we want this or not for the moment, I'd
 guess this would break as soon as you pass something other than /usr
 for --prefix to configure.

Yes,
It'll only work when prefix=/usr, which is always what happens when building 
packaging.
This is what we want ; we still want to honor the prefix var.
x.




  


Re: Wrong status of gdi32

2013-10-08 Thread C.W. Betts
Some of those are probably Wine-specific, and/or are forwarded from other DLLs.
On Oct 8, 2013, at 8:35 AM, Akira Nakagawa matyapir...@gmail.com wrote:

 I found this page shows that gdi32 dll has more than 800 functions,but the 
 spec file has only  500 .
 
 




Re: Wrong status of gdi32

2013-10-08 Thread Austin English
On Tue, Oct 8, 2013 at 11:54 AM, C.W. Betts computer...@hotmail.com wrote:
 Some of those are probably Wine-specific, and/or are forwarded from other
 DLLs.

 On Oct 8, 2013, at 8:35 AM, Akira Nakagawa matyapir...@gmail.com wrote:

 I found this page shows that gdi32 dll has more than 800 functions,but the
 spec file has only  500 .

That info is from the windows 8 dll, not wine's. Wine doesn't
implement the full win32 API, only what is needed to run applications.

If you've got an application that doesn't run because of a missing
gdi32 function, please report it to bugzilla: https://bugs.winehq.org

-- 
-Austin




Re: [PATCH 5/5] user32: Implement better stub of OpenInputDesktop.

2013-10-08 Thread Qian Hong
Hello, this patch is in pending status, is there any way I can improve it?

IMO there is no way to 'correctly' implement OpenInputDesktop before
implementing SwitchDesktop, as far as SwitchDesktop is a stub, it is
safe to assume that OpenInputDesktop will always return either NULL or
Winsta0/Default, that is what the patch does and what the tests in
[PATCH 3/5] shows..

It is not trivial to implement SwitchDesktop, also I don't know any
real world app needing SwitchDesktop except some virtual desktop
manager, so I'm not sure it is worth to spend time on implementing
SwitchDesktop. However, OpenInputDesktop is needed by multiple apps
(TeamViewer, QQ International, Inspect tool from Windows Platform SDK
as bug 12067), is it acceptable to submit such a 'better stub' to Wine
and leaving SwitchDesktop as a stub?

Any comment is great appreciated!

On Tue, Oct 8, 2013 at 11:41 AM, Qian Hong qh...@codeweavers.com wrote:
 Fixed http://bugs.winehq.org/show_bug.cgi?id=12067 , let QQ users happy :)

 ---
  dlls/user32/tests/winstation.c |   22 --
  dlls/user32/winstation.c   |   22 +++---
  2 files changed, 19 insertions(+), 25 deletions(-)





-- 
Regards,
Qian Hong

-
http://www.codeweavers.com




Re: [PATCH] d3dx9: Move object initialization into a separate function.

2013-10-08 Thread Matteo Bruni
Hi Rico,

2013/10/8 Rico Schüller kgbric...@web.de:
 Hi,

 this moves the object initialization into a separate function, so it could
 be used for strings and resources. It also removes the STATE_TYPE as we
 could distinguish the types at the object level.

 1. When an object has a destination, it points to another shader variable.
 This was state ST_PARAMETER.

 2. If a variable has something in data, it is fxlc, shader (preshader) or a
 string. This was state ST_CONSTANT and ST_FXLC.

 3. If it has both (destination and data), it points to an array of shader
 variables. The name is in the destination, the index could be calculated
 with the data. This will be added in a later patch.


There's still the issue of distinguishing between ST_CONSTANT and
ST_FXLC, checking object_id and type might cover that though.

 Also saving the destination parameter in the object gains some speed when we
 need to access the variable as we don't need to run get_parameter_by_name()
 each time we need the variable ...


I'm not sure storing additional info into the objects is the right
thing to do. Take a look at the D3DXFX_NOT_CLONEABLE flag from
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172855%28v=vs.85%29.aspx.
Notice that GetPassDesc() doesn't return the shader data if the object
was created with the flag. What I've been thinking is that it simply
can't because the original shader data, stored in an object, were
freed after parsing.
While nothing forces us to do the same (except probably avoiding to
use more memory than strictly necessary) I think it's better not to
put additional stuff into the objects or generally assume that the
objects are still available after parsing. That means creating the
shaders and the strings at parse time or right after that and storing
any additional required information (e.g. preshader) in the parameter.

So, directly storing the referenced parameter is a good idea but I'd
prefer that pointer to be in d3dx_parameter.

 Cheers
 Rico

 ---
  dlls/d3dx9_36/effect.c | 98
 ++
  1 Datei geändert, 34 Zeilen hinzugefügt(+), 64 Zeilen entfernt(-)


Cheers,
Matteo




Re: ws2_32/tests: Use BOOL type where appropriate

2013-10-08 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2674

Your paranoid android.


=== wxppro (32 bit sock) ===
sock.c:519: Test failed: oob_server (bc): unexpectedly at the OOB mark: 0
sock: unhandled exception c005 at 71AB8D62

=== w2008s64 (32 bit sock) ===
sock.c:519: Test failed: oob_server (2c8): unexpectedly at the OOB mark: 0

=== w7pro64 (32 bit sock) ===
sock.c:509: Test failed: oob_server (8a4): unexpectedly at the OOB mark: 0
sock.c:519: Test failed: oob_server (8a4): unexpectedly at the OOB mark: 0

=== w864 (32 bit sock) ===
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: