Re: Mac OS X Joystick problem

2009-05-23 Thread Nathan Gray
On Fri, May 22, 2009 at 4:54 AM, Mike Kronenberg
mike.kronenb...@kronenberg.org wrote:
 On 22.05.2009, at 05:05, Nathan Gray wrote:

 On Thu, May 21, 2009 at 10:45 AM, Aric Stewart a...@codeweavers.com
 wrote:

 Well the Mac OS X Joystick code will only work on Leopard.
 So you will have to build and run it on  Leopard box using xcode3.

 I'm certainly running on Leopard, but I can't say how Mike built it.

 If you are good there then try building the winetests for dinput and run
 them with your joystick plugged in. You should get some status traces
 about
 your joystick (finding the name and status of the various axes and
 buttons)

 I guess I'll see if I can find time to set up a build environment.
 The last time I tried I could never build a fully-functional wine
 despite hours of effort.

 Thanks,
 -n8

 --
 http://n8gray.org




 Hi Natahn,

 I have a focus on simple enduser products :)
 Thats why my downloadable builds are all made on Tiger (XCode 2.x) to have a
 single app running on both systems.
 But the script from my building environment is made to build on Leopard
 (XCode 3.x) , too.

I guess that explains it -- thanks for clarifying.  You may want to
add a note somewhere that joysticks won't work with your builds to
save some frustration.

Thanks,
-n8

-- 
http://n8gray.org




Re: Mac OS X Joystick problem

2009-05-23 Thread Nathan Gray
On Thu, May 21, 2009 at 10:45 AM, Aric Stewart a...@codeweavers.com wrote:

 If you are good there then try building the winetests for dinput and run
 them with your joystick plugged in. You should get some status traces about
 your joystick (finding the name and status of the various axes and buttons)

Ok, I built everything with Mike's build environment (after a bit of
updating URLs and such).  From within the build directory I can run
dinput_test.exe and I get output like this (moving the stick and
pushing some buttons):

[n8g...@golux]% wine programs/winetest/dinput_test.exe joystick
joystick.c:616: -- Testing Direct Input Version 0x0700 --
fixme:dinput:get_osx_device_elements Unhandled type 513
fixme:dinput:get_osx_device_elements Unhandled type 513
joystick.c:206:  Microsoft SideWinder Precision Pro (USB) 
joystick.c:572:
joystick.c:591: X 1976 Y-1061 Z0 Rx0 Ry0 Rz -323 S0-1056
S10 POV0 9000 POV1   -1 POV2   -1 POV3   -1 B 0 0 0 1 1 0 0 1 0 0
0 0

joystick.c:596:
joystick.c:616: -- Testing Direct Input Version 0x0500 --
fixme:dinput:get_osx_device_elements Unhandled type 513
fixme:dinput:get_osx_device_elements Unhandled type 513
joystick.c:206:  Microsoft SideWinder Precision Pro (USB) 
joystick.c:572:
joystick.c:591: X 2000 Y-1101 Z0 Rx0 Ry0 Rz -323 S0-1088
S10 POV0 9000 POV1   -1 POV2   -1 POV3   -1 B 0 0 0 1 1 0 0 1 0 0
0 0

joystick.c:596:
joystick.c:616: -- Testing Direct Input Version 0x0300 --
joystick: 251 tests executed (0 marked as todo, 0 failures), 0 skipped.

 If that is working then it may be how the games interact with dinput so it
 become not a mac specific issue.

However, I still don't get any axes detected in the IL2 demo.  During
launch it produces this output:

DirectX Joystick NOT created: DirectX joystick driver: device not attached

(Yes, the joystick is attached when I launch it.)

I also don't get any joysticks listed in the Descent Freespace demo's setup app.

Is there some other demo you can recommend that works for you?

Thanks,
-n8

-- 
http://n8gray.org




Re: Mac OS X Joystick problem

2009-05-22 Thread Nathan Gray
On Thu, May 21, 2009 at 10:45 AM, Aric Stewart a...@codeweavers.com wrote:
 Well the Mac OS X Joystick code will only work on Leopard.
 So you will have to build and run it on  Leopard box using xcode3.

I'm certainly running on Leopard, but I can't say how Mike built it.

 If you are good there then try building the winetests for dinput and run
 them with your joystick plugged in. You should get some status traces about
 your joystick (finding the name and status of the various axes and buttons)

I guess I'll see if I can find time to set up a build environment.
The last time I tried I could never build a fully-functional wine
despite hours of effort.

Thanks,
-n8

-- 
http://n8gray.org




Mac OS X Joystick problem

2009-05-21 Thread Nathan Gray
Hi all,

I was happy to see that you recently added support for joysticks in OS
X.  (As you may or may not recall, I started to work on that problem a
while back but never found time to finish it.)  In any case, I was
disappointed to find that my MS Sidewinder Precision Pro (USB) still
doesn't work in the two games I tried -- The IL-2 Sturmovik demo and
the Descent Freespace demo.  The joystick seems not to be detected at
all, from what I can tell.  I filed a bug a while back in bugzilla[1]
but it doesn't seem to have gotten any attention.  Does the joystick
code work for other people?  Does it require any special
configuration?  I'm using Mike Kronenberg's 1.1.20 build.

Thanks,
-n8

[1] http://bugs.winehq.org/show_bug.cgi?id=18424

-- 
http://n8gray.org