On Fri, May 22, 2009 at 4:54 AM, Mike Kronenberg <mike.kronenb...@kronenberg.org> wrote: > On 22.05.2009, at 05:05, Nathan Gray wrote: > >> On Thu, May 21, 2009 at 10:45 AM, Aric Stewart <a...@codeweavers.com> >> wrote: >>> >>> Well the Mac OS X Joystick code will only work on Leopard. >>> So you will have to build and run it on Leopard box using xcode3. >> >> I'm certainly running on Leopard, but I can't say how Mike built it. >> >>> If you are good there then try building the winetests for dinput and run >>> them with your joystick plugged in. You should get some status traces >>> about >>> your joystick (finding the name and status of the various axes and >>> buttons) >> >> I guess I'll see if I can find time to set up a build environment. >> The last time I tried I could never build a fully-functional wine >> despite hours of effort. >> >> Thanks, >> -n8 >> >> -- >> http://n8gray.org >> >> > > > Hi Natahn, > > I have a focus on simple enduser products :) > Thats why my downloadable builds are all made on Tiger (XCode 2.x) to have a > single app running on both systems. > But the script from my building environment is made to build on Leopard > (XCode 3.x) , too.
I guess that explains it -- thanks for clarifying. You may want to add a note somewhere that joysticks won't work with your builds to save some frustration. Thanks, -n8 -- http://n8gray.org