Re: Another GSoC idea
A DX app packed nicely with winlib would be wonderful. It realistically isn't an enormous hurdle but the 'look what I did!' factor would be amazing. Now if only you could convince Blizzard for WoW =D On 3/15/07, Remco <[EMAIL PROTECTED]> wrote: I was thinking of a combined project between Ogre (graphics engine) and Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX backend. Maybe a student could try to get the DirectX-backend working in Linux with Wine. This would result in a lot of patches for Wine, and the first native Linux DirectX app of this size that I know of. Wouldn't that be cool? Remco Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. http://answers.yahoo.com/dir/?link=list&sid=396546091 -- Cheers, Bryan
Re: Another GSoC idea
On Fr, 2007-03-16 at 10:30 +0100, Stefan Dösinger wrote: > Am Freitag 16 März 2007 02:49 schrieb Remco: > > I was thinking of a combined project between Ogre (graphics engine) and > > Wine. > Last I tried ogre on Wine I saw > that the gl backend mostly works, but the d3d9 and d3d7 backends are in a bad > shape. I test sometimes "Magic_of_Stonehenge.exe" and that Ogre3D-Demo works with the OpenGL and the d3d9 Backend. The d3d9-Backend uses less CPU-Time compared to the OpenGL Backend. (1027x768x32 Fullscreen in virtual Desktop-Mode, ATI Radeon 9500PRO, ATI-Driver) -- By by ... Detlef
Re: Another GSoC idea
On Friday 16 March 2007 13:09, Remco wrote: > > I don't actually see the difference between running Ogre apps and other > > DirectX apps. > > > > Or am I getting you wrong and you're suggesting to make the DirectX > > backend work as a winelib app on native Linux without Wine? > > > > Cheers, > > Kai > > Yeah, that's what I meant. I just thought it would be a nice showcase of > Wine(lib) if the best-known open source graphics engine would have > DirectX-support not only on Windows, but also on Linux. I've had this idea > for a while now, but it might be a nice SoC-project. Ok, then ignore my objections, that indeed sounds like a fun project. Cheers, Kai -- Kai Blin, WorldForge developerhttp://www.worldforge.org/ Wine developer http://wiki.winehq.org/KaiBlin/ -- Will code for cotton. pgpgCfvZj1K5v.pgp Description: PGP signature
Re: Another GSoC idea
> I don't actually see the difference between running Ogre apps and other > DirectX apps. > > Or am I getting you wrong and you're suggesting to make the DirectX backend > work as a winelib app on native Linux without Wine? > > Cheers, > Kai Yeah, that's what I meant. I just thought it would be a nice showcase of Wine(lib) if the best-known open source graphics engine would have DirectX-support not only on Windows, but also on Linux. I've had this idea for a while now, but it might be a nice SoC-project. Remco Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. http://tools.search.yahoo.com/toolbar/features/mail/
Re: Another GSoC idea
Am Freitag 16 März 2007 02:49 schrieb Remco: > I was thinking of a combined project between Ogre (graphics engine) and > Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX > backend. Maybe a student could try to get the DirectX-backend working in > Linux with Wine. > > This would result in a lot of patches for Wine, and the first native Linux > DirectX app of this size that I know of. Wouldn't that be cool? Yes, this sounds like a good bug fixing SoC. Last I tried ogre on Wine I saw that the gl backend mostly works, but the d3d9 and d3d7 backends are in a bad shape. Hunting those bugs should be comparably easy. Ogre is open source, and has a (hopefully) helpful community :-) pgpGULttzDwuo.pgp Description: PGP signature
Re: Another GSoC idea
On Friday 16 March 2007 02:49, Remco wrote: > I was thinking of a combined project between Ogre (graphics engine) and > Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX > backend. Maybe a student could try to get the DirectX-backend working in > Linux with Wine. I haven't tried yet, but this should be rather straightforward. You'd need to recompile all the depenencies and Ogre from source in wine, though, that's quite a hassle. I use Ogre in another project I'm in, I build Ogre rpm packages, I know what I'm talking about there. The Win32 dep package is for MSVC++ 2005 SP1, which didn't work in Wine, I think. > This would result in a lot of patches for Wine, and the first native Linux > DirectX app of this size that I know of. Wouldn't that be cool? I don't actually see the difference between running Ogre apps and other DirectX apps. Or am I getting you wrong and you're suggesting to make the DirectX backend work as a winelib app on native Linux without Wine? Cheers, Kai -- Kai Blin, WorldForge developerhttp://www.worldforge.org/ Wine developer http://wiki.winehq.org/KaiBlin/ -- Will code for cotton. pgpCBRhxpaPzQ.pgp Description: PGP signature
Another GSoC idea
I was thinking of a combined project between Ogre (graphics engine) and Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX backend. Maybe a student could try to get the DirectX-backend working in Linux with Wine. This would result in a lot of patches for Wine, and the first native Linux DirectX app of this size that I know of. Wouldn't that be cool? Remco Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. http://answers.yahoo.com/dir/?link=list&sid=396546091