Re: Another GSoC idea

2007-03-16 Thread Bryan Haskins

A DX app packed nicely with winlib would be wonderful. It realistically
isn't an enormous hurdle but the 'look what I did!' factor would be amazing.
Now if only you could convince Blizzard for WoW =D

On 3/15/07, Remco <[EMAIL PROTECTED]> wrote:


I was thinking of a combined project between Ogre (graphics engine) and
Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX backend.
Maybe a student could try to get the DirectX-backend working in Linux with
Wine.

This would result in a lot of patches for Wine, and the first native Linux
DirectX app of this size that I know of. Wouldn't that be cool?

Remco








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Cheers,
Bryan



Re: Another GSoC idea

2007-03-16 Thread Detlef Riekenberg
On Fr, 2007-03-16 at 10:30 +0100, Stefan Dösinger wrote:
> Am Freitag 16 März 2007 02:49 schrieb Remco:
> > I was thinking of a combined project between Ogre (graphics engine) and
> > Wine. 

> Last I tried ogre on Wine I saw 
> that the gl backend mostly works, but the d3d9 and d3d7 backends are in a bad 
> shape.

I test sometimes "Magic_of_Stonehenge.exe" and that Ogre3D-Demo works
with the OpenGL and the d3d9 Backend.

The d3d9-Backend uses less CPU-Time compared to the OpenGL Backend.
(1027x768x32 Fullscreen in virtual Desktop-Mode,
 ATI Radeon 9500PRO, ATI-Driver)


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By by ... Detlef






Re: Another GSoC idea

2007-03-16 Thread Kai Blin
On Friday 16 March 2007 13:09, Remco wrote:
> > I don't actually see the difference between running Ogre apps and other
> > DirectX apps.
> >
> > Or am I getting you wrong and you're suggesting to make the DirectX
> > backend work as a winelib app on native Linux without Wine?
> >
> > Cheers,
> > Kai
>
> Yeah, that's what I meant. I just thought it would be a nice showcase of
> Wine(lib) if the best-known open source graphics engine would have
> DirectX-support not only on Windows, but also on Linux. I've had this idea
> for a while now, but it might be a nice SoC-project.

Ok, then ignore my objections, that indeed sounds like a fun project.

Cheers,
Kai

-- 
Kai Blin, 
WorldForge developerhttp://www.worldforge.org/
Wine developer  http://wiki.winehq.org/KaiBlin/
--
Will code for cotton.


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Re: Another GSoC idea

2007-03-16 Thread Remco
> I don't actually see the difference between running Ogre apps and other 
> DirectX apps.
>
> Or am I getting you wrong and you're suggesting to make the DirectX backend 
> work as a winelib app on native Linux without Wine?
>
> Cheers,
> Kai

Yeah, that's what I meant. I just thought it would be a nice showcase of 
Wine(lib) if the best-known open source graphics engine would have 
DirectX-support not only on Windows, but also on Linux. I've had this idea for 
a while now, but it might be a nice SoC-project.

Remco







 

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Re: Another GSoC idea

2007-03-16 Thread Stefan Dösinger
Am Freitag 16 März 2007 02:49 schrieb Remco:
> I was thinking of a combined project between Ogre (graphics engine) and
> Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX
> backend. Maybe a student could try to get the DirectX-backend working in
> Linux with Wine.
>
> This would result in a lot of patches for Wine, and the first native Linux
> DirectX app of this size that I know of. Wouldn't that be cool?
Yes, this sounds like a good bug fixing SoC. Last I tried ogre on Wine I saw 
that the gl backend mostly works, but the d3d9 and d3d7 backends are in a bad 
shape.

Hunting those bugs should be comparably easy. Ogre is open source, and has a 
(hopefully) helpful community :-)


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Re: Another GSoC idea

2007-03-15 Thread Kai Blin
On Friday 16 March 2007 02:49, Remco wrote:
> I was thinking of a combined project between Ogre (graphics engine) and
> Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX
> backend. Maybe a student could try to get the DirectX-backend working in
> Linux with Wine.

I haven't tried yet, but this should be rather straightforward. You'd need to 
recompile all the depenencies and Ogre from source in wine, though, that's 
quite a hassle. I use Ogre in another project I'm in, I build Ogre rpm 
packages, I know what I'm talking about there. The Win32 dep package is for 
MSVC++ 2005 SP1, which didn't work in Wine, I think.

> This would result in a lot of patches for Wine, and the first native Linux
> DirectX app of this size that I know of. Wouldn't that be cool?

I don't actually see the difference between running Ogre apps and other 
DirectX apps.

Or am I getting you wrong and you're suggesting to make the DirectX backend 
work as a winelib app on native Linux without Wine?

Cheers,
Kai

-- 
Kai Blin, 
WorldForge developerhttp://www.worldforge.org/
Wine developer  http://wiki.winehq.org/KaiBlin/
--
Will code for cotton.


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Another GSoC idea

2007-03-15 Thread Remco
I was thinking of a combined project between Ogre (graphics engine) and Wine. 
Ogre works on Windows and Linux. It has an OpenGL and DirectX backend. Maybe a 
student could try to get the DirectX-backend working in Linux with Wine.

This would result in a lot of patches for Wine, and the first native Linux 
DirectX app of this size that I know of. Wouldn't that be cool?

Remco





 

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