Re: New wined3d configuration window

2006-02-06 Thread Molle Bestefich
Brian Hill wrote:
 Ok, after working on the winecfg program for a bit, this is what I have :

 http://img434.imageshack.us/my.php?image=winecfg17nf.png

Looks good!




Re: New wined3d configuration window

2006-02-06 Thread Andreas Mohr
Hi,

On Mon, Feb 06, 2006 at 02:10:43PM +0100, Molle Bestefich wrote:
 Brian Hill wrote:
  Ok, after working on the winecfg program for a bit, this is what I have :
 
  http://img434.imageshack.us/my.php?image=winecfg17nf.png
 
 Looks good!

No, it doesn't (quite ;):
64 Mb is wrong, should be 64 MB, 64 megabytes (although this part might
not be part of your new work).

Andreas Mohr




Re: New wined3d configuration window

2006-02-04 Thread Francois Gouget

On Fri, 3 Feb 2006, Brian Hill wrote:


Ok, after working on the winecfg program for a bit, this is what I have :

http://img434.imageshack.us/my.php?image=winecfg17nf.png


Would it make sense to have a separate tab for DirectX?


--
Francois Gouget [EMAIL PROTECTED]http://fgouget.free.fr/
 You can have my guns when you pry them from my kids cold, dead hands.




Re: New wined3d configuration window

2006-02-04 Thread Brian Hill

Francois Gouget wrote:


On Fri, 3 Feb 2006, Brian Hill wrote:

Ok, after working on the winecfg program for a bit, this is what I 
have :


http://img434.imageshack.us/my.php?image=winecfg17nf.png



Would it make sense to have a separate tab for DirectX?



A new tab is a possibility however there are already a lot of tabs as it is.




Re: New wined3d configuration window

2006-02-03 Thread Brian Hill

Ok, after working on the winecfg program for a bit, this is what I have :

http://img434.imageshack.us/my.php?image=winecfg17nf.png

I removed the paragraphs from the window as they took up a considerable 
amount of space.  Perhaps it would be best to document the functions as 
stated earlier through either the users guide or some kind of built-in 
help mechanism. 

The pixel shader option has been changed from a check box to a 
drop-down.  This allows selecting a version of pixel shaders to use.  
This is helpful if there is a bug in say a function that's only in PS 
1.3 so the game in question does not try to use it.


Graphics card memory allows the user to specify how much graphics card 
memory the wined3d module should report to programs.  Right now, as of 
the latest cvs version of Wine, it's hardcoded to 64 megabytes plus your 
available AGP memory.  This is a fairly good default as most vid cards 
today have at least that much but a slight theoretical performance boost 
can be gained on texture memory intensive games by allowing full use of 
a graphics cards memory.  Ideally, Wine should auto-detect this but the 
implementation varies by GPU maker.  Also, in the case of cards that 
share graphics card memory with system ram, you may not want a game to 
use all available texture memory. 

I've given the options a default setting as well.  Right now, the 
default settings are hard-linked to specific settings however in the 
future, it would be nice to have default try to automagically detect 
what settings are best. 





Re: New wined3d configuration window

2006-02-02 Thread Stefan Dösinger
Hi,
 I've been working on a new control panel for the wined3d module in
 winecfg.  There are simply too many potential options to fit it all on
 that one tab and I know that audio is getting something similar.  I was
 wondering if Wine has a HIG (Human Interface Guideline) that determines
 how the layout should go.
What options do want to add? IMO, the best guideline is to avoid options and 
try to find it automatically. Most D3D options in the registry exist, because 
the D3D code is incorrect and needs tweaks for some games - The best thing 
is to fix the code so it works without tweaks for all games :)

It's nice to see that more and more people start working on WineD3D :) :)

Stefan


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RE: New wined3d configuration window

2006-02-02 Thread Rolf Kalbermatter
Brain Hill wrote:
 
 This is what I have so far :
 http://img371.imageshack.us/my.php?image=winecfg8xe.png
 
 The symmetry is off right now, however I am trying to leave room for 
 other buttons incase they are needed.

Just an observation. There is lots of space used for explanations.
Wouldn't it be better to place that into a help file and add a Help
button to the dialog that opens up that help file (possibly with
context sensitive help)?

Rolf Kalbermatter





Re: New wined3d configuration window

2006-02-02 Thread Molle Bestefich
Stefan Dösinger wrote:
 What options do want to add? IMO, the best guideline is to avoid options and
 try to find it automatically. Most D3D options in the registry exist, because
 the D3D code is incorrect and needs tweaks for some games - The best thing
 is to fix the code so it works without tweaks for all games :)

As long as nobody drops out of the blue sky and makes the best thing
happen with a touch of h(is/er) magic wand, presenting the available
options is a *very* nice thing to do.

If the options are there, I might be able to run my games.  I'll be
able to report on the mailing list what options I used to get it to
run, which should help debug the actual problem.

If the options aren't there, I'll never know that they existed and so
I'll probably be inclined to just give up and not try to run whatever
game it is I'm trying to run.




Re: New wined3d configuration window

2006-02-02 Thread Stefan Dösinger
Hi,
 As long as nobody drops out of the blue sky and makes the best thing
 happen with a touch of h(is/er) magic wand, presenting the available
 options is a *very* nice thing to do.

 If the options are there, I might be able to run my games.  I'll be
 able to report on the mailing list what options I used to get it to
 run, which should help debug the actual problem.

 If the options aren't there, I'll never know that they existed and so
 I'll probably be inclined to just give up and not try to run whatever
 game it is I'm trying to run.
This is all correct, but on the other hand, some users might complain about a 
too complicated setup. Developers on the other hand just tell users to set an 
option instead of fixing the code.

I am all OK with options, but before adding an option one should think why it 
is necessary and if it can be avoided.


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Re: New wined3d configuration window

2006-02-02 Thread Brian Hill


It would be nice to have all options automagically detected but in my 
experience with that commercial wine variant, that simply isn't 
possible.  Games are a complex beast.  Let's say a game makes use of 
Shader Model 2.0.  And we are using a future version of wined3d that 
supports 2.0.  But under any ATI cards and their Linux drivers, this 
kills performance. 

We could have Wine autodetect and fall-back to a lower shader model with 
ATI cards but then that would make debugging more difficult.


Also, it would vary per game.   There could be another SM 2.0 game that 
does not cause issues on ATI cards.


Stefan Dösinger wrote:


Hi,
 


As long as nobody drops out of the blue sky and makes the best thing
happen with a touch of h(is/er) magic wand, presenting the available
options is a *very* nice thing to do.

If the options are there, I might be able to run my games.  I'll be
able to report on the mailing list what options I used to get it to
run, which should help debug the actual problem.

If the options aren't there, I'll never know that they existed and so
I'll probably be inclined to just give up and not try to run whatever
game it is I'm trying to run.
   

This is all correct, but on the other hand, some users might complain about a 
too complicated setup. Developers on the other hand just tell users to set an 
option instead of fixing the code.


I am all OK with options, but before adding an option one should think why it 
is necessary and if it can be avoided.
 





 








Re: New wined3d configuration window

2006-02-02 Thread Brian Hill
The top part isn't my work but that might not be a bad idea.  I simply 
offloaded some of the options at the bottom and plan on putting them in 
a separate window along with other potential options.


Rolf Kalbermatter wrote:


Brain Hill wrote:

 


This is what I have so far :
http://img371.imageshack.us/my.php?image=winecfg8xe.png

The symmetry is off right now, however I am trying to leave room for 
other buttons incase they are needed.
   



Just an observation. There is lots of space used for explanations.
Wouldn't it be better to place that into a help file and add a Help
button to the dialog that opens up that help file (possibly with
context sensitive help)?

Rolf Kalbermatter

 







Re: New wined3d configuration window

2006-02-02 Thread Lionel Ulmer
On Thu, Feb 02, 2006 at 11:01:55AM +0100, Stefan Dösinger wrote:
 What options do want to add? IMO, the best guideline is to avoid options and 
 try to find it automatically. Most D3D options in the registry exist, because 
 the D3D code is incorrect and needs tweaks for some games - The best thing 
 is to fix the code so it works without tweaks for all games :)

Well, while it's a worthy goal to try to auto-detect everything
automatically, I think that to have best performance in all cases,
configuration options are needed.

What people could work on is a centralized, WineHQ-managed database of
options (some sort of Application Database but automated). Basically, people
would connect to this database and get their Wine configuration
automatically updated to get best performance on 'officially supported'
games / applications.

The only real problem I would see with that scheme would be if multiple
applications have the same name (like for example 'game.exe') as this would
render the whole 'override' stuff useless.

  Lionel

-- 
 Lionel Ulmer - http://www.bbrox.org/




New wined3d configuration window

2006-02-01 Thread Brian Hill
So I've been bored lately and decided to start hacking on the wined3d 
module.  This is partly due to my distate with a certain commercial Wine 
variant for games.


I have intermediate OpenGL knowledge and very little Direct3D knowledge, 
so I have to rely on MSDN for finding OpenGL equivilants in Direct3D.


I've been working on a new control panel for the wined3d module in 
winecfg.  There are simply too many potential options to fit it all on 
that one tab and I know that audio is getting something similar.  I was 
wondering if Wine has a HIG (Human Interface Guideline) that determines 
how the layout should go.


This is what I have so far :
http://img371.imageshack.us/my.php?image=winecfg8xe.png

The symmetry is off right now, however I am trying to leave room for 
other buttons incase they are needed.


I am also working on the reporting of texture memory for wined3d.  Right 
now, it reports a default of 64mb.  I'd like to add a box that allows 
the user to override the amount of memory reported and a way to have it 
automatically detected.


Thanks,
Brian Hill