Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-24 Thread Roderick Colenbrander
On Sun, May 24, 2009 at 2:49 AM, James McKenzie
jjmckenzi...@earthlink.net wrote:
 Roderick Colenbrander wrote:

 Thanks, I used this to compile wine 1.1.21 for testing purposes this
 week. I had to update the scripts a bit (e.g. use newere versions of
 some libraries and tools because the old ones are offline). I can post
 a patch against the old script. Further don't ship the opengl hack
 anymore for new wine packages as you are aware it isn't needed for
 xquartz 2.3.3 anymore. Everyone should move to the latest xquartz.
 This might prevent some opengl bug reports which I have to close on
 bugzilla as well ;)


 Can you provide the updates to the scripts?  Since I am using Leopard,
 the opengl fix is not needed anymore, but it may have to stay until
 XQuartz 2.3.3 is backported for Tiger.

 James McKenzie



Hi James,

This is the script I used. It mainly consists of some new servers and
updated version numbers because the original versions weren't
available anymore (sure they are useally in some 'old' directory).
Further I'm not building with the opengl patch.

Roderick


build_darwine_x86.sh.gz
Description: GNU Zip compressed data



Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-23 Thread James McKenzie
Roderick Colenbrander wrote:

 Thanks, I used this to compile wine 1.1.21 for testing purposes this
 week. I had to update the scripts a bit (e.g. use newere versions of
 some libraries and tools because the old ones are offline). I can post
 a patch against the old script. Further don't ship the opengl hack
 anymore for new wine packages as you are aware it isn't needed for
 xquartz 2.3.3 anymore. Everyone should move to the latest xquartz.
 This might prevent some opengl bug reports which I have to close on
 bugzilla as well ;)

   
Can you provide the updates to the scripts?  Since I am using Leopard,
the opengl fix is not needed anymore, but it may have to stay until
XQuartz 2.3.3 is backported for Tiger.

James McKenzie





Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-22 Thread Roderick Colenbrander
On Wed, May 20, 2009 at 4:04 PM, Austin English austinengl...@gmail.com wrote:
 On Wed, May 20, 2009 at 4:46 AM, Roderick Colenbrander
 thunderbir...@gmail.com wrote:
 On Tue, May 19, 2009 at 6:41 PM, Mike Kronenberg
 mike.kronenb...@kronenberg.org wrote:
 On 18.05.2009, at 06:56, Dmitry Timoshkov wrote:

 James McKenzie jjmckenzi...@earthlink.net wrote:

 Austin:
 Contact Mike Kronenberg or Zach Drayer and see what they currently
 have.

 IMHO since they haven't even bothered so far to change the license from
 GPL to LGPL to match Wine, and clarify what exactly is so much different
 in their builds so that they insist on different naming (Darwine vs.
 Wine),
 they shouldn't be even considered as partners to the Wine project.

 If we could have our own Wine builds for Intel Macs, that would finally
 help to avoid this confusion Darwine adds, and remove it from our Wiki
 altogether (since it's apparently where the users coming to them from).

 --
 Dmitry.





 Hi,

 (I hope I did not double-post, but somehow my mail from yesterday was eaten
 by filter-gnomes)

 It's not about being willing to, but plain lack of time.
 I follow this list closely and work on solutions as time permits.
 After half a year, it's been four weeks now that I am able again to build
 and test on a regular base again.

 There are other components on OS X that need some love, like the
 winehelper.app into which I'm looking atm.

 License and renaming is definitely on the list.
 I thought to revamp the package, once the winehelper is replaced, to not
 double do the work.

 As already mentioned, I build the dependencies and store them inside the
 apple .app package, which allows for drag'n'drop installation and removal.

 Having the dependencies as frameworks would be even better, as there is a
 lot of trouble with PATHS, especially if multiple environments are on the
 system, like fink and macports.

 But if the name-change is the most pressing issue, I will gladly do that
 with this weekends release.

 Mike Kronenberg




 Could you also upload some docs / scripts on how to build 'DarWine'
 from scratch? I have an app which I need to run on osx which I like to
 package as well. I have time to help fixing osx issues (duplicating
 the effort is not worth it).

 Roderick




 It's available under 'build env':
 http://www.kronenberg.org/darwine/buildenv-1.1.5.zip

 --
 -Austin


Thanks, I used this to compile wine 1.1.21 for testing purposes this
week. I had to update the scripts a bit (e.g. use newere versions of
some libraries and tools because the old ones are offline). I can post
a patch against the old script. Further don't ship the opengl hack
anymore for new wine packages as you are aware it isn't needed for
xquartz 2.3.3 anymore. Everyone should move to the latest xquartz.
This might prevent some opengl bug reports which I have to close on
bugzilla as well ;)

Roderick




Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-22 Thread James Mckenzie
Roderick Colenbrander wrote about Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

On Wed, May 20, 2009 at 4:04 PM, Austin English austinengl...@gmail.com 
wrote:
 On Wed, May 20, 2009 at 4:46 AM, Roderick Colenbrander
 thunderbir...@gmail.com wrote:
 On Tue, May 19, 2009 at 6:41 PM, Mike Kronenberg
 mike.kronenb...@kronenberg.org wrote:
 On 18.05.2009, at 06:56, Dmitry Timoshkov wrote:

 James McKenzie jjmckenzi...@earthlink.net wrote:

 Austin:
 Contact Mike Kronenberg or Zach Drayer and see what they currently
 have.

 IMHO since they haven't even bothered so far to change the license from
 GPL to LGPL to match Wine, and clarify what exactly is so much different
 in their builds so that they insist on different naming (Darwine vs.
 Wine),
 they shouldn't be even considered as partners to the Wine project.

 If we could have our own Wine builds for Intel Macs, that would finally
 help to avoid this confusion Darwine adds, and remove it from our Wiki
 altogether (since it's apparently where the users coming to them from).

 --
 Dmitry.





 Hi,

 (I hope I did not double-post, but somehow my mail from yesterday was eaten
 by filter-gnomes)

 It's not about being willing to, but plain lack of time.
 I follow this list closely and work on solutions as time permits.
 After half a year, it's been four weeks now that I am able again to build
 and test on a regular base again.

 There are other components on OS X that need some love, like the
 winehelper.app into which I'm looking atm.

 License and renaming is definitely on the list.
 I thought to revamp the package, once the winehelper is replaced, to not
 double do the work.

 As already mentioned, I build the dependencies and store them inside the
 apple .app package, which allows for drag'n'drop installation and removal.

 Having the dependencies as frameworks would be even better, as there is a
 lot of trouble with PATHS, especially if multiple environments are on the
 system, like fink and macports.

 But if the name-change is the most pressing issue, I will gladly do that
 with this weekends release.

 Mike Kronenberg




 Could you also upload some docs / scripts on how to build 'DarWine'
 from scratch? I have an app which I need to run on osx which I like to
 package as well. I have time to help fixing osx issues (duplicating
 the effort is not worth it).

 Roderick




 It's available under 'build env':
 http://www.kronenberg.org/darwine/buildenv-1.1.5.zip

 --
 -Austin


Thanks, I used this to compile wine 1.1.21 for testing purposes this
week. I had to update the scripts a bit (e.g. use newere versions of
some libraries and tools because the old ones are offline). I can post
a patch against the old script. Further don't ship the opengl hack
anymore for new wine packages as you are aware it isn't needed for
xquartz 2.3.3 anymore. Everyone should move to the latest xquartz.
This might prevent some opengl bug reports which I have to close on
bugzilla as well ;)

Does XQuartz 2.3.3 apply on Tiger systems?  The 'hack' is for both Tiger and 
Leopard
so that some missing functions will work.

Please list the updated libraries so that I can upgrade the script as well.

James McKenzie





Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-20 Thread Mike Kronenberg

Hi,

It's not about being willing to, but plain lack of time.
I follow this list closely and work as time permits.
After half a year, it's been four weeks now that I am able again to  
build and test on a regular base again.


There are other components on OS X that need some love, like the  
winehelper.app into which I'm looking atm.


License and renaming is definitely on the list.
I thought to revamp the package, once the winehelper is replaced to  
not double the work.


As already mentioned, I build the dependencies and store them inside  
the apple .app package, which allows for drag'n'drop installation and  
removal.


Having the dependencies as frameworks would be even better, as there  
is a lot of trouble with PATHS, especially if multiple environments  
are on the system, like fink and macports.


But if the name-change is the most pressing issue, I will gladly do  
that for you.


Mike Kronenberg






On 18.05.2009, at 06:56, Dmitry Timoshkov wrote:


James McKenzie jjmckenzi...@earthlink.net wrote:


Austin:
Contact Mike Kronenberg or Zach Drayer and see what they currently
have.


IMHO since they haven't even bothered so far to change the license  
from
GPL to LGPL to match Wine, and clarify what exactly is so much  
different
in their builds so that they insist on different naming (Darwine vs.  
Wine),

they shouldn't be even considered as partners to the Wine project.

If we could have our own Wine builds for Intel Macs, that would  
finally

help to avoid this confusion Darwine adds, and remove it from our Wiki
altogether (since it's apparently where the users coming to them  
from).


--
Dmitry.








Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-20 Thread Mike Kronenberg

On 18.05.2009, at 06:56, Dmitry Timoshkov wrote:


James McKenzie jjmckenzi...@earthlink.net wrote:


Austin:
Contact Mike Kronenberg or Zach Drayer and see what they currently
have.


IMHO since they haven't even bothered so far to change the license  
from
GPL to LGPL to match Wine, and clarify what exactly is so much  
different
in their builds so that they insist on different naming (Darwine vs.  
Wine),

they shouldn't be even considered as partners to the Wine project.

If we could have our own Wine builds for Intel Macs, that would  
finally

help to avoid this confusion Darwine adds, and remove it from our Wiki
altogether (since it's apparently where the users coming to them  
from).


--
Dmitry.






Hi,

(I hope I did not double-post, but somehow my mail from yesterday was  
eaten by filter-gnomes)


It's not about being willing to, but plain lack of time.
I follow this list closely and work on solutions as time permits.
After half a year, it's been four weeks now that I am able again to  
build and test on a regular base again.


There are other components on OS X that need some love, like the  
winehelper.app into which I'm looking atm.


License and renaming is definitely on the list.
I thought to revamp the package, once the winehelper is replaced, to  
not double do the work.


As already mentioned, I build the dependencies and store them inside  
the apple .app package, which allows for drag'n'drop installation and  
removal.


Having the dependencies as frameworks would be even better, as there  
is a lot of trouble with PATHS, especially if multiple environments  
are on the system, like fink and macports.


But if the name-change is the most pressing issue, I will gladly do  
that with this weekends release.


Mike Kronenberg




Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-20 Thread Roderick Colenbrander
On Tue, May 19, 2009 at 6:41 PM, Mike Kronenberg
mike.kronenb...@kronenberg.org wrote:
 On 18.05.2009, at 06:56, Dmitry Timoshkov wrote:

 James McKenzie jjmckenzi...@earthlink.net wrote:

 Austin:
 Contact Mike Kronenberg or Zach Drayer and see what they currently
 have.

 IMHO since they haven't even bothered so far to change the license from
 GPL to LGPL to match Wine, and clarify what exactly is so much different
 in their builds so that they insist on different naming (Darwine vs.
 Wine),
 they shouldn't be even considered as partners to the Wine project.

 If we could have our own Wine builds for Intel Macs, that would finally
 help to avoid this confusion Darwine adds, and remove it from our Wiki
 altogether (since it's apparently where the users coming to them from).

 --
 Dmitry.





 Hi,

 (I hope I did not double-post, but somehow my mail from yesterday was eaten
 by filter-gnomes)

 It's not about being willing to, but plain lack of time.
 I follow this list closely and work on solutions as time permits.
 After half a year, it's been four weeks now that I am able again to build
 and test on a regular base again.

 There are other components on OS X that need some love, like the
 winehelper.app into which I'm looking atm.

 License and renaming is definitely on the list.
 I thought to revamp the package, once the winehelper is replaced, to not
 double do the work.

 As already mentioned, I build the dependencies and store them inside the
 apple .app package, which allows for drag'n'drop installation and removal.

 Having the dependencies as frameworks would be even better, as there is a
 lot of trouble with PATHS, especially if multiple environments are on the
 system, like fink and macports.

 But if the name-change is the most pressing issue, I will gladly do that
 with this weekends release.

 Mike Kronenberg




Could you also upload some docs / scripts on how to build 'DarWine'
from scratch? I have an app which I need to run on osx which I like to
package as well. I have time to help fixing osx issues (duplicating
the effort is not worth it).

Roderick




Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-20 Thread Austin English
On Wed, May 20, 2009 at 4:46 AM, Roderick Colenbrander
thunderbir...@gmail.com wrote:
 On Tue, May 19, 2009 at 6:41 PM, Mike Kronenberg
 mike.kronenb...@kronenberg.org wrote:
 On 18.05.2009, at 06:56, Dmitry Timoshkov wrote:

 James McKenzie jjmckenzi...@earthlink.net wrote:

 Austin:
 Contact Mike Kronenberg or Zach Drayer and see what they currently
 have.

 IMHO since they haven't even bothered so far to change the license from
 GPL to LGPL to match Wine, and clarify what exactly is so much different
 in their builds so that they insist on different naming (Darwine vs.
 Wine),
 they shouldn't be even considered as partners to the Wine project.

 If we could have our own Wine builds for Intel Macs, that would finally
 help to avoid this confusion Darwine adds, and remove it from our Wiki
 altogether (since it's apparently where the users coming to them from).

 --
 Dmitry.





 Hi,

 (I hope I did not double-post, but somehow my mail from yesterday was eaten
 by filter-gnomes)

 It's not about being willing to, but plain lack of time.
 I follow this list closely and work on solutions as time permits.
 After half a year, it's been four weeks now that I am able again to build
 and test on a regular base again.

 There are other components on OS X that need some love, like the
 winehelper.app into which I'm looking atm.

 License and renaming is definitely on the list.
 I thought to revamp the package, once the winehelper is replaced, to not
 double do the work.

 As already mentioned, I build the dependencies and store them inside the
 apple .app package, which allows for drag'n'drop installation and removal.

 Having the dependencies as frameworks would be even better, as there is a
 lot of trouble with PATHS, especially if multiple environments are on the
 system, like fink and macports.

 But if the name-change is the most pressing issue, I will gladly do that
 with this weekends release.

 Mike Kronenberg




 Could you also upload some docs / scripts on how to build 'DarWine'
 from scratch? I have an app which I need to run on osx which I like to
 package as well. I have time to help fixing osx issues (duplicating
 the effort is not worth it).

 Roderick




It's available under 'build env':
http://www.kronenberg.org/darwine/buildenv-1.1.5.zip

-- 
-Austin




Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-17 Thread Steven Edwards
On Sat, May 16, 2009 at 11:23 PM, James McKenzie
jjmckenzi...@earthlink.net wrote:
 BTW, the version of Wine for Mac that I used for testing was built using
 Mike Kronenberg's Build Environment 1.1.5.

I tested this last night myself and am running winetest now. I still
get a few d3d texture failures but that could be because my mini's a
POS with the Intel GMA card. I'm interested in seeing other results so
if you get a chance could you (or anyone else lurking with OS X) do a
winetest run?

Thanks
-- 
Steven Edwards

There is one thing stronger than all the armies in the world, and
that is an idea whose time has come. - Victor Hugo




Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-17 Thread Austin English
On Sun, May 17, 2009 at 6:49 AM, Steven Edwards
sedwa...@bordeauxgroup.com wrote:
 On Sat, May 16, 2009 at 11:23 PM, James McKenzie
 jjmckenzi...@earthlink.net wrote:
 BTW, the version of Wine for Mac that I used for testing was built using
 Mike Kronenberg's Build Environment 1.1.5.

 I tested this last night myself and am running winetest now. I still
 get a few d3d texture failures but that could be because my mini's a
 POS with the Intel GMA card. I'm interested in seeing other results so
 if you get a chance could you (or anyone else lurking with OS X) do a
 winetest run?

Ideally, against a more recent wine version.

Shameless plug:
I've got a script to do it, but no one that I know of is testing it on
OS X. If someone could test it, I'll add any needed fixes:
http://winezeug.googlecode.com/svn/trunk/build_script/daily.sh

-- 
-Austin




Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-17 Thread ryan woodsmall

On May 17, 2009, at 3:45 PM, Austin English wrote:


Ideally, against a more recent wine version.

Shameless plug:
I've got a script to do it, but no one that I know of is testing it on
OS X. If someone could test it, I'll add any needed fixes:
http://winezeug.googlecode.com/svn/trunk/build_script/daily.sh


I have (yet another) build script, but OS X requires a number of deps  
to be compiled and installed as Apple doesn't ship some libraries,  
headers, or ships incomplete packages here and there.  This is all  
pretty bare bones stuff.


I can vouch for functionality with Mac OS X 10.5.7 + XQuartz 2.3.3.1 +  
Wine 1.1.21 (from source).  If and when I can find some time IRL, I  
can get the entire Wine compile and install with deps scripted up.   
This of course depends on free time, which is always somewhat lacking.


Your script looks good, Austin - lots of functionality there!

  ryan woodsmall
rwoodsm...@mac.com


Be well, do good work, and keep in touch. - Garrison Keillor




Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-17 Thread James McKenzie
Austin English wrote:
 On Sun, May 17, 2009 at 6:49 AM, Steven Edwards
 sedwa...@bordeauxgroup.com wrote:
   
 On Sat, May 16, 2009 at 11:23 PM, James McKenzie
 jjmckenzi...@earthlink.net wrote:
 
 BTW, the version of Wine for Mac that I used for testing was built using
 Mike Kronenberg's Build Environment 1.1.5.
   
 I tested this last night myself and am running winetest now. I still
 get a few d3d texture failures but that could be because my mini's a
 POS with the Intel GMA card. I'm interested in seeing other results so
 if you get a chance could you (or anyone else lurking with OS X) do a
 winetest run?
 

 Ideally, against a more recent wine version.

 Shameless plug:
 I've got a script to do it, but no one that I know of is testing it on
 OS X. If someone could test it, I'll add any needed fixes:
 http://winezeug.googlecode.com/svn/trunk/build_script/daily.sh

   
Austin:

Contact Mike Kronenberg or Zach Drayer and see what they currently
have.  I know that Mike's builds add all of the necessary libraries to
the Application Object.  That keeps the system clean and allows for
'Drag and Drop' installation/removal of Wine for MacOSX.  Your script
seems to be clean as well, but has no MacOSX functionality added to it. 
Would be nice if it were there.

James McKenzie





Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-17 Thread Austin English
On Sun, May 17, 2009 at 6:43 PM, James McKenzie
jjmckenzi...@earthlink.net wrote:
 Austin English wrote:
 On Sun, May 17, 2009 at 6:49 AM, Steven Edwards
 sedwa...@bordeauxgroup.com wrote:

 On Sat, May 16, 2009 at 11:23 PM, James McKenzie
 jjmckenzi...@earthlink.net wrote:

 BTW, the version of Wine for Mac that I used for testing was built using
 Mike Kronenberg's Build Environment 1.1.5.

 I tested this last night myself and am running winetest now. I still
 get a few d3d texture failures but that could be because my mini's a
 POS with the Intel GMA card. I'm interested in seeing other results so
 if you get a chance could you (or anyone else lurking with OS X) do a
 winetest run?


 Ideally, against a more recent wine version.

 Shameless plug:
 I've got a script to do it, but no one that I know of is testing it on
 OS X. If someone could test it, I'll add any needed fixes:
 http://winezeug.googlecode.com/svn/trunk/build_script/daily.sh


 Austin:

 Contact Mike Kronenberg or Zach Drayer and see what they currently
 have.  I know that Mike's builds add all of the necessary libraries to
 the Application Object.  That keeps the system clean and allows for
 'Drag and Drop' installation/removal of Wine for MacOSX.  Your script
 seems to be clean as well, but has no MacOSX functionality added to it.
 Would be nice if it were there.

It's not really made to install all the needed dependencies (there is
install-wine-deps.sh for that).

The Mac platform is so different in many ways that it's a bit hard to
do. Does the user want to use fink/macports? Or install each from
source? Do we install to /usr/local/bin? Or to a custom directory
elsewhere? It's a big mess...

There is an OS X code path in place, but it is untested.

-- 
-Austin




News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-16 Thread James McKenzie
The news is good. 

First, if you are using Tiger, X11 is still broken and probably will
remain so.
Second, you do not need to upgrade to Leopard 10.5.7 to use XQuartz
2.3.3, the installer was fixed so it would install on 10.5.6.
Third, Graphical games that depend on GLSL functions work.  I tried
dOOm, the Windows95 version, and it is definitely playable.  Frame rates
drop whenever you pick something up, but this also happens with
CrossOver Games for Mac.  This does not happen with Crossover Pro for
Mac 7.1.

I do not have any other programs that depend on GLSL functionality, but
I suspect they will work on this combination.

BTW, the version of Wine for Mac that I used for testing was built using
Mike Kronenberg's Build Environment 1.1.5.

James McKenzie