Re: [PATCH 2/2] gdi32: Add support for emulating bold faces of bitmap fonts. Take 2. Resend.

2012-06-01 Thread Dmitry Timoshkov
Alexandre Julliard  wrote:

> > What I have done is a comparison of screenshots of the affected application
> > produced under Windows and Wine. If there will be a need in futher 
> > improvements
> > I'll certainly have a look what can be enhanced.
> 
> Once again, have you explicitly tested 32-pixel wide characters?
> Obviously other sizes won't show the problem.

No, I haven't specifically tested that case. I believe that I would have
noticed a problem with the application I tested with.

> >> > Besides,
> >> > status of the patches was New, both for the test and this implementation.
> >> 
> >> What has this got to do with anything? If your patch receives comments
> >> you have to address them, I'm not going to review it if someone else
> >> already did.
> >
> > Shouldn't the patch status reflect that? Or commenting on a patch 
> > automatically
> > makes it rejected?
> 
> It may or may not, depending on how you address the comments. Usually it
> would become superseded once you send a fixed version.

This clearly shows a lack of communication, which leads to dropping useful
patches. Huw asked a question, I answered in belief that my response makes
things clearer. Satus of the patch remained as 'New', which means "Patch not
even looked at yet", 30 days have passed, the patch disappeared from the patch
tracker.

-- 
Dmitry.




Re: [PATCH 2/2] gdi32: Add support for emulating bold faces of bitmap fonts. Take 2. Resend.

2012-06-01 Thread Alexandre Julliard
Dmitry Timoshkov  writes:

>> Have you actually tested it with characters 32-pixel wide, and confirmed
>> that Windows messes them up the same way?
>
> What I have done is a comparison of screenshots of the affected application
> produced under Windows and Wine. If there will be a need in futher 
> improvements
> I'll certainly have a look what can be enhanced.

Once again, have you explicitly tested 32-pixel wide characters?
Obviously other sizes won't show the problem.

>> > Besides,
>> > status of the patches was New, both for the test and this implementation.
>> 
>> What has this got to do with anything? If your patch receives comments
>> you have to address them, I'm not going to review it if someone else
>> already did.
>
> Shouldn't the patch status reflect that? Or commenting on a patch 
> automatically
> makes it rejected?

It may or may not, depending on how you address the comments. Usually it
would become superseded once you send a fixed version.

-- 
Alexandre Julliard
julli...@winehq.org




Re: [PATCH 2/2] gdi32: Add support for emulating bold faces of bitmap fonts. Take 2. Resend.

2012-06-01 Thread Dmitry Timoshkov
Alexandre Julliard  wrote:

> >> You did get a comment from Huw that you need to allocate extra bytes,
> >> you still haven't done that AFAICS.
> >
> > That was a just a question, to which I had answered. There are the tests,
> > and the app which needs this functionality (and uses various fonts with
> > different font sizes) works just fine with current approach.
> 
> Have you actually tested it with characters 32-pixel wide, and confirmed
> that Windows messes them up the same way?

What I have done is a comparison of screenshots of the affected application
produced under Windows and Wine. If there will be a need in futher improvements
I'll certainly have a look what can be enhanced.

> > Besides,
> > status of the patches was New, both for the test and this implementation.
> 
> What has this got to do with anything? If your patch receives comments
> you have to address them, I'm not going to review it if someone else
> already did.

Shouldn't the patch status reflect that? Or commenting on a patch automatically
makes it rejected? What about the test sent as 1/2? It has got no comments.

-- 
Dmitry.




Re: [PATCH 2/2] gdi32: Add support for emulating bold faces of bitmap fonts. Take 2. Resend.

2012-06-01 Thread Alexandre Julliard
Dmitry Timoshkov  writes:

> Alexandre Julliard  wrote:
>
>> > Any chance for at least a comment?
>> 
>> You did get a comment from Huw that you need to allocate extra bytes,
>> you still haven't done that AFAICS.
>
> That was a just a question, to which I had answered. There are the tests,
> and the app which needs this functionality (and uses various fonts with
> different font sizes) works just fine with current approach.

Have you actually tested it with characters 32-pixel wide, and confirmed
that Windows messes them up the same way?

> Besides,
> status of the patches was New, both for the test and this implementation.

What has this got to do with anything? If your patch receives comments
you have to address them, I'm not going to review it if someone else
already did.

-- 
Alexandre Julliard
julli...@winehq.org




Re: [PATCH 2/2] gdi32: Add support for emulating bold faces of bitmap fonts. Take 2. Resend.

2012-06-01 Thread Dmitry Timoshkov
Alexandre Julliard  wrote:

> > Any chance for at least a comment?
> 
> You did get a comment from Huw that you need to allocate extra bytes,
> you still haven't done that AFAICS.

That was a just a question, to which I had answered. There are the tests,
and the app which needs this functionality (and uses various fonts with
different font sizes) works just fine with current approach. Besides,
status of the patches was New, both for the test and this implementation.

-- 
Dmitry.




Re: [PATCH 2/2] gdi32: Add support for emulating bold faces of bitmap fonts. Take 2. Resend.

2012-06-01 Thread Alexandre Julliard
Dmitry Timoshkov  writes:

> Any chance for at least a comment?

You did get a comment from Huw that you need to allocate extra bytes,
you still haven't done that AFAICS.

-- 
Alexandre Julliard
julli...@winehq.org