Re: Wine Direct3D progress
On Dec 21, 2007 12:52 AM, Tom Wickline [EMAIL PROTECTED] wrote: 640MB 8800GTS, Gentoo Linux That should say 8800GTX Tom
Wine Direct3D progress
Hi, I tried some test with current git 2007_12_20 for compare with version 2007_07_19, just for fun :) OLD CONFIGURATION: Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 6800 GS Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation Patches: 3DMark hack ACTUAL CONFIGURATION (bold results): Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 7900 GT (nvidia 169.04) Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation Patches: 3DMark hack, small gothic patch, wined3d: rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath, wined3d: use IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear results: actual wine/wine/windows 3DMark 2003 game tests: 13868/9174/14362 points game 1: 320.7/288/476 fps game 2: 113.3/65/101 fps game 3: 97.4/58/86 fps game 4: 74.1/49/80 fps cpu tests: 2661/2402/1797 points game 1: 230.2/218/203 fps game 2: 58.3/51/31 fps 3DMark 2005 game tests: 2600/586/6004 points game 1: 13.5/7.1/29.4 fps game 2: 9.6/3.2/16.4 fps game 3: 8.7/0.8/28.7 fps cpu tests: 32098/6954/9758 points game 1: 16.8/1.9/4.9 fps game 2: 27.3/11/8.6 fps 3DMark 2006 game tests: 768/126/1149 points game 1: 5.2/1.2/9.3 fps game 2: 7.6/0.9/9.7 fps hdr game tests: 298/167/1022 points game 1: 1.976/1.4/8.8 fps game 2: 3.989/1.9/11.6 fps cpu tests: 2412/2426/2665 points game 1: 0.782/0.794/0.855 fps game 2: 1.190/1.186/1.329 fps RTHDRIBL test 1: 104/59/86 fps NVidia SDK Demos AnisoDecimation: 601/672/1204 fps AntiAliasingWithPostProcessing: 296/897/1273 fps AntiAliasingWithTransparency: 91/55/66.8 fps BumpyShinyVariations: 362/605/1274 fps DepthOfField: 17.4/11.6/112 fps FilterBlit: 545/785/1414 fps FogPolygonVolumes3: 205/260/365 fps FresnelReflection: 517/675/1377 fps Glow: 268/488/827 fps HLSL_Instancing: 78/79/90.7 fps HLSL_SoftShadows: 85.5/37/61.4 fps HardwareShadowMap: 264/225/698 fps Mandelbrot: 32.1/0.7/260 fps Membrane: 1093/2167/2928 fps MeshMenderSimpleExample: 606/735/1100 fps NVTriStripTest: 578/347/395 fps PaletteSkin: 952/1358/ fps PracticalPSM: 77.5/70.9/165 fps QuerySample: 687/1204/3714 fps SnowAccumulation: 0.47/0.6/141 fps StencilShadow: 915/1431/1817 fps TwoSidedPolys: 1135/2418/3730 fps VertexMorph: 997/1533/2702 fps VertexTextureFetchWater: 234/203/343 fps WaterInteraction: (none)/874/1311 fps hlsl_aniso: 1414/1623/2822 fps Mirek Slugen
Re: Wine Direct3D progress
On 20/12/2007, Mirek Slugeň [EMAIL PROTECTED] wrote: OLD CONFIGURATION: Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 6800 GS Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation Patches: 3DMark hack ACTUAL CONFIGURATION (bold results): Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 7900 GT (nvidia 169.04) Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation Patches: 3DMark hack, small gothic patch, wined3d: rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath, wined3d: use IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear Changing the graphics card skews the results a bit :-/ Unfortunately it's pretty hard to say how much of an impact that has per test.
Re: Wine Direct3D progress
On Thu, Dec 20, 2007 at 03:58:05PM +0100, H. Verbeet wrote: OLD CONFIGURATION: Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 6800 GS Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation Patches: 3DMark hack ACTUAL CONFIGURATION (bold results): Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 7900 GT (nvidia 169.04) Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation Patches: 3DMark hack, small gothic patch, wined3d: rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath, wined3d: use IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear Changing the graphics card skews the results a bit :-/ Unfortunately it's pretty hard to say how much of an impact that has per test. and changing drivers (assumption) and the patches won't help either. -- cu pgpHPbbXCdrA2.pgp Description: PGP signature
Re: Wine Direct3D progress
Am Donnerstag, 20. Dezember 2007 16:45:11 schrieb Christoph Frick: Changing the graphics card skews the results a bit :-/ Unfortunately it's pretty hard to say how much of an impact that has per test. and changing drivers (assumption) and the patches won't help either. Yeah, the different hardware setup limits the usefulness of the results. It would be really interesting to see this comparison with the same hardware and driver :-) On a related note, it would be really cool if people could help with writing cxtest(www.cxtest.org) scripts for the various apps. This will allow automated performance testing and automated one-click regression testing if problems occur. I have once written such benchmarks for ut2004, half life 2 and 3dmark2000, but more are definitly welcome. My time is too limited to take care of all this, so our D3D QA still relies on user testing for the most part.
Re: Wine Direct3D progress
On Dec 20, 2007 9:33 AM, Mirek Slugeň [EMAIL PROTECTED] wrote: 3DMark 2006 game tests: 768/126/1149 points game 1: 5.2/1.2/9.3 fps game 2: 7.6/0.9/9.7 fps hdr game tests: 298/167/1022 points game 1: 1.976/1.4/8.8 fps game 2: 3.989/1.9/11.6 fps cpu tests: 2412/2426/2665 points game 1: 0.782/0.794/0.855 fps game 2: 1.190/1.186/1.329 fps Mirek Slugen I ran 3DMark06 just now and got a score of 3464 Some System Specs: Quad Core 2.4Ghz, 8GB RAM, 1.2TB HD Space, 640MB 8800GTS, Gentoo Linux SM2.0 = 1662 HDR SM3 = 880 CPU = 2841 http://img409.imageshack.us/img409/7809/screenshotwinedesktop2oy0.png http://img516.imageshack.us/img516/3826/screenshotwinedesktop3vu1.png http://img521.imageshack.us/img521/252/screenshotwinedesktop4xo2.png Tom