RE: [WIRELESS-LAN] Gaming consoles/streaming devices

2013-09-17 Thread Paul Sedy
We use SafeConnect as our NAC and basically use the built-in feature to 
recognize student entertainment devices by mac address.

We do our traffic shaping through a NetEqualizer.  Unlike the packetshaper, the 
NetEqualizer is largely ignorant of the type of traffic flowing through it, but 
will throttle if we hit 90% pipe saturation (except for some traffic we have 
whitelisted, such as VPN traffic to a remote software developer - this will not 
be slowed down).  We are not a huge campus, and with a bit of extra bandwidth 
added this past summer, I have yet to see our NetEqualizer triggered to shape 
the traffic.

Paul Sedy
The Master's College
Director of IT Operations
21726 Placerita Canyon Rd, Santa Clarita, CA 91321
661.362.2340 | rps...@masters.edu<mailto:rps...@masters.edu>

From: The EDUCAUSE Wireless Issues Constituent Group Listserv 
[mailto:WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU] On Behalf Of LaMarr Baucom
Sent: Tuesday, September 17, 2013 2:15 PM
To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU
Subject: Re: [WIRELESS-LAN] Gaming consoles/streaming devices

We use Bradford as a NAC and force our students to register all devices.  
During business hours (7:00 a.m. - 5:00 p.m.) we give a higher priority and 
guarantee bandwidth on our packet shaper to mission critical applications. 
After business hours we allow students to destroy the Internet pipe.

LaMarr Baucom
Wireless Network Engineer
Murray State University
(270) 809-2299
lamarr.bau...@murraystate.edu<mailto:lamarr.bau...@murraystate.edu>

MSU Information Systems staff will never ask for your password or other 
confidential information via email.

On Tue, Sep 17, 2013 at 4:04 PM, Entwistle, Bruce 
mailto:bruce_entwis...@redlands.edu>> wrote:

I know this topic has been discussed before but the start of the new school 
year has restarted our conversation on this topic.  What I am referring to is 
what schools are doing to accommodate students in connecting their 
entertainment devices (game consoles, media streaming players, etc) to the 
campus wireless network along with managing the traffic associated with these 
devices.  We are considering different options for authentication; periodically 
changed static key, MAC address registration, along with using our PacketShaper 
to manage the traffic, but are looking to see what other campuses have done and 
the challenges they encountered.



Thank you in advance for you response

Bruce Entwistle

Network Manager

University of Redlands



** Participation and subscription information for this EDUCAUSE 
Constituent Group discussion list can be found at 
http://www.educause.edu/groups/.

** Participation and subscription information for this EDUCAUSE 
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Re: [WIRELESS-LAN] Gaming consoles/streaming devices

2013-09-17 Thread LaMarr Baucom
We use Bradford as a NAC and force our students to register all devices.
 During business hours (7:00 a.m. - 5:00 p.m.) we give a higher priority
and guarantee bandwidth on our packet shaper to mission critical
applications. After business hours we allow students to destroy the
Internet pipe.

LaMarr Baucom
Wireless Network Engineer
Murray State University
(270) 809-2299
lamarr.bau...@murraystate.edu

MSU Information Systems staff will *never* ask for your password or
other confidential information via email.


On Tue, Sep 17, 2013 at 4:04 PM, Entwistle, Bruce <
bruce_entwis...@redlands.edu> wrote:

>  I know this topic has been discussed before but the start of the new
> school year has restarted our conversation on this topic.  What I am
> referring to is what schools are doing to accommodate students in
> connecting their entertainment devices (game consoles, media streaming
> players, etc) to the campus wireless network along with managing the
> traffic associated with these devices.  We are considering different
> options for authentication; periodically changed static key, MAC address
> registration, along with using our PacketShaper to manage the traffic, but
> are looking to see what other campuses have done and the challenges they
> encountered.  
>
> ** **
>
> Thank you in advance for you response
>
> Bruce Entwistle
>
> Network Manager
>
> University of Redlands
>
> ** **
>
> ** **
>  ** Participation and subscription information for this EDUCAUSE
> Constituent Group discussion list can be found at
> http://www.educause.edu/groups/.
>
>

**
Participation and subscription information for this EDUCAUSE Constituent Group 
discussion list can be found at http://www.educause.edu/groups/.



Re: [WIRELESS-LAN] Gaming consoles/streaming devices

2013-09-17 Thread Britton Anderson
It's a hot topic with us as well at the start of each semester. Currently,
we only allow consoles and media devices on the wired network. We don't
want them consuming air time, as nearly all of them will keep a connection
open while powered down/asleep.

Rather than manage the traffic, we manage user expectations as best we can.
Being in Alaska, bandwidth is hard to come by. And a 550Mbps link with
approximately 9,000 simultaneous clients doesn't equate to much per
connection. Like Bruce, we also utilize PacketShaper to help out. We have
partitions set up for staff and student address spaces and prioritize
staff/faculty space above students. After hours, students can (and
typically do) max it out.



Britton Anderson  |  Senior Network Communications
Specialist* *|  Office of Information Technology 
 |  907.450.8250


On Tue, Sep 17, 2013 at 1:04 PM, Entwistle, Bruce <
bruce_entwis...@redlands.edu> wrote:

>  I know this topic has been discussed before but the start of the new
> school year has restarted our conversation on this topic.  What I am
> referring to is what schools are doing to accommodate students in
> connecting their entertainment devices (game consoles, media streaming
> players, etc) to the campus wireless network along with managing the
> traffic associated with these devices.  We are considering different
> options for authentication; periodically changed static key, MAC address
> registration, along with using our PacketShaper to manage the traffic, but
> are looking to see what other campuses have done and the challenges they
> encountered.  
>
> ** **
>
> Thank you in advance for you response
>
> Bruce Entwistle
>
> Network Manager
>
> University of Redlands
>
> ** **
>
> ** **
>  ** Participation and subscription information for this EDUCAUSE
> Constituent Group discussion list can be found at
> http://www.educause.edu/groups/.
>
>

**
Participation and subscription information for this EDUCAUSE Constituent Group 
discussion list can be found at http://www.educause.edu/groups/.



Re: [WIRELESS-LAN] Gaming consoles/streaming devices

2013-09-17 Thread Danny Eaton
We here at Rice U. have a visitor wireless network (with splash page/policy 
acceptance), 802.1x network for students, staff and faculty to join, and are 
testing an eduroam setup.  personal devices are steered to the wired network, 
as we have nothing set up for MAC registration at this time for wireless 
devices.  

Connected by Motorola

Britton Anderson  wrote:

>It's a hot topic with us as well at the start of each semester. Currently,
>we only allow consoles and media devices on the wired network. We don't
>want them consuming air time, as nearly all of them will keep a connection
>open while powered down/asleep.
>
>Rather than manage the traffic, we manage user expectations as best we can.
>Being in Alaska, bandwidth is hard to come by. And a 550Mbps link with
>approximately 9,000 simultaneous clients doesn't equate to much per
>connection. Like Bruce, we also utilize PacketShaper to help out. We have
>partitions set up for staff and student address spaces and prioritize
>staff/faculty space above students. After hours, students can (and
>typically do) max it out.
>
>
>
>Britton Anderson  |  Senior Network Communications
>Specialist* *|  Office of Information Technology 
> |  907.450.8250
>
>
>On Tue, Sep 17, 2013 at 1:04 PM, Entwistle, Bruce <
>bruce_entwis...@redlands.edu> wrote:
>
>>  I know this topic has been discussed before but the start of the new
>> school year has restarted our conversation on this topic.  What I am
>> referring to is what schools are doing to accommodate students in
>> connecting their entertainment devices (game consoles, media streaming
>> players, etc) to the campus wireless network along with managing the
>> traffic associated with these devices.  We are considering different
>> options for authentication; periodically changed static key, MAC address
>> registration, along with using our PacketShaper to manage the traffic, but
>> are looking to see what other campuses have done and the challenges they
>> encountered.  
>>
>> ** **
>>
>> Thank you in advance for you response
>>
>> Bruce Entwistle
>>
>> Network Manager
>>
>> University of Redlands
>>
>> ** **
>>
>> ** **
>>  ** Participation and subscription information for this EDUCAUSE
>> Constituent Group discussion list can be found at
>> http://www.educause.edu/groups/.
>>
>>
>
>**
>Participation and subscription information for this EDUCAUSE Constituent Group 
>discussion list can be found at http://www.educause.edu/groups/.
>
>
>
>!DSPAM:911,5238c90e81051294314587!


RE: [WIRELESS-LAN] Gaming consoles/streaming devices

2013-09-18 Thread Tim Cappalli
We use ClearPass to classify the device and assign the appropriate role on
our open network (which also serves guests).





* *

*Tim Cappalli, *Network Engineer
LTS | Brandeis University
x67149 | (617) 701-7149
cappa...@brandeis.edu



*From:* The EDUCAUSE Wireless Issues Constituent Group Listserv [mailto:
WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU] *On Behalf Of *Danny Eaton
*Sent:* Tuesday, September 17, 2013 6:08 PM
*To:* WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU
*Subject:* Re: [WIRELESS-LAN] Gaming consoles/streaming devices



We here at Rice U. have a visitor wireless network (with splash page/policy
acceptance), 802.1x network for students, staff and faculty to join, and
are testing an eduroam setup.  personal devices are steered to the wired
network, as we have nothing set up for MAC registration at this time for
wireless devices.



*Connected by Motorola*



Britton Anderson  wrote:

It's a hot topic with us as well at the start of each semester. Currently,
we only allow consoles and media devices on the wired network. We don't
want them consuming air time, as nearly all of them will keep a connection
open while powered down/asleep.



Rather than manage the traffic, we manage user expectations as best we can.
Being in Alaska, bandwidth is hard to come by. And a 550Mbps link with
approximately 9,000 simultaneous clients doesn't equate to much per
connection. Like Bruce, we also utilize PacketShaper to help out. We have
partitions set up for staff and student address spaces and prioritize
staff/faculty space above students. After hours, students can (and
typically do) max it out.




Britton Anderson  |

 Senior Network Communications Specialist* *|

 Office of Information Technology <http://www.alaska.edu/oit> |

 907.450.8250





On Tue, Sep 17, 2013 at 1:04 PM, Entwistle, Bruce <
bruce_entwis...@redlands.edu> wrote:

I know this topic has been discussed before but the start of the new school
year has restarted our conversation on this topic.  What I am referring to
is what schools are doing to accommodate students in connecting their
entertainment devices (game consoles, media streaming players, etc) to the
campus wireless network along with managing the traffic associated with
these devices.  We are considering different options for authentication;
periodically changed static key, MAC address registration, along with using
our PacketShaper to manage the traffic, but are looking to see what other
campuses have done and the challenges they encountered.



Thank you in advance for you response

Bruce Entwistle

Network Manager

University of Redlands





** Participation and subscription information for this EDUCAUSE
Constituent Group discussion list can be found at
http://www.educause.edu/groups/.



** Participation and subscription information for this EDUCAUSE
Constituent Group discussion list can be found at
http://www.educause.edu/groups/.

!DSPAM:911,5238c90e81051294314587!

**
Participation and subscription information for this EDUCAUSE Constituent Group 
discussion list can be found at http://www.educause.edu/groups/.