From: Michel Dänzer
According to Nicolai Hähnle, the relevant specification says "All
messages are initially enabled unless their assigned severity is
DEBUG_SEVERITY_LOW", so we need to explicitly disable the messages we
don't want to get. Failing that, we were accidentally logging e.g.
shader stats intended for shader-db.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93659
Tested-by: Laurent Carlier
Reviewed-by: Emil Velikov
Signed-off-by: Michel Dänzer
---
v2: Added Bugzilla/Tested-by/Reviewed-by tags
glamor/glamor.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/glamor/glamor.c b/glamor/glamor.c
index 116d10c..81aba2d 100644
--- a/glamor/glamor.c
+++ b/glamor/glamor.c
@@ -393,6 +393,9 @@ glamor_setup_debug_output(ScreenPtr screen)
return;
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+/* Disable debugging messages other than GL API errors */
+glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL,
+ GL_FALSE);
glDebugMessageControl(GL_DEBUG_SOURCE_API,
GL_DEBUG_TYPE_ERROR,
GL_DONT_CARE,
--
2.6.2
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