Re: [Xpert]Is the XFree development stuck in a dead end?

2002-07-14 Thread Nick Name

On Mon, 15 Jul 2002 01:13:19 +0100
José Fonseca <[EMAIL PROTECTED]> wrote:

>  to
>  have X configured on a dialog, you need X running and configured on
>  the first place

Great! :)))
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Re: [Xpert]Is the XFree development stuck in a dead end?

2002-07-14 Thread Nick Name

On 15 Jul 2002 01:56:41 +0200
Xavier Bestel <[EMAIL PROTECTED]> wrote:

> 
>  Is that a joke ? Did you ever try to set up a second gfx card and
>  monitor under Mac OS ? It's a breeze, just point'n'click. Whereas in
>  X, you have to hunt for the Xinerama HOWTO and mess with the config
>  file.
> 

Ok, sorry. I just made THE mistake: speaking 'bout what I don't know.
Sorry.

But really, I've tried to simply install a second video card, different
from the first, in win98. Freeze. Stop. No way, I had to remove the
card, and manually remove the driver... still I can't remember how I got
out of that mess. 

In the same period, with X, I could do everything I want, even get two
3d games running at the same time, one on a matrox, and another on a
s3/3dfx pair... simple: use two X servers :)

Sorry I will never speak 'bout mac again :)

Vincenzo
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Re: [Xpert]Is the XFree development stuck in a dead end?

2002-07-14 Thread Nick Name


> 1. XFree is far too slow.

I don't know what your terms of comparison are, but for example "return
to castle wolfenstein" on same hardware runs really faster than on
windows, with maximum settings. Dunno if this means anything.

> 2. What is presented on the screen should always be consistent (i.e.
> no flickering).

It is already?

> (3. It should be possible to configure XFree over a dialog that is
> intergrated in Gnome and Kde.)

Someone should write it. Indeed I think there are: I personally use
debian, but Mandrake, Suse and RedHat users continuously say that their
distribution can do everything graphically.

> I think the reason for
> that is that XFree is far more complex than necessary for its intended
> job. 

I think that this complexity allows me to run two X server on two 486, a
font server on pentium and applications on an athlon. No other windowing
system can do this AFAIK.

> But I guess that less than 5% of the XFree
> users are actually using this feature

But it happens they use it. And anyone who has two computer connected
with ethernet and some kind of unix has needed this sometimes.

> and there are already other
> solutions like VNC available.

Which is based on the xfree86 architecture AFAIK.

> Another source of complexity comes from
> the ancient, more than 10 years old X API. Many people argue that one
> just has to add new extensions to keep XFree up to date. But this way
> X gets more and more complex. 

It's not true. You just learn what you need.

> What I want to
> suggest is to start from scratch and design a new, clean and modern
> windowing system without any legacy.

There are already. Go and see berlin, for example, or microwindows, or
directfb, which appears one of the coolest. There are really MANY
others. Have a look on google, you'll find'em. I don't see the point:
this is the xfree86 project, why should they change everything? Then it
would be another project.

> I personally don't see any alternative to overcome
> the current problems of XFree.

I don't see real problems in XFree, and think that one of the best
features of X is the networking capabilities. Indeed, have a look to how
easy is to have xinerama on two different video cards. Do this with
windows or macos. It's hard, if not impossible at all.

> The main problem with a new graphics API would be to keep backward
> compatibility with the current application base. But this problem is
> easy to solve by just porting XFree to the new API, the way it is done
> for OS X and Windows.

It's already planned for MANY other windowing system. By now, I think
that X cannot get out of some of its limitations, but its implemented
features are what many people needs. Those who can't bear the
limitations, should join one of the existing projects, but he/she will
realize that the first thing he/she'll be missing will be ... X, and
that mantaining backward compatibility is a challenge.

Sorry for my bad english, and hope to have clarified your ideas a bit :)

> 
> Cheers
> Lukas
> 

Bye

Vincenzo
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Re: [Xpert]2 mice with 2 mouse pointer

2002-07-10 Thread Nick Name

I didn't want to polemicize, (hope this is an english word :-) only to ask of course.

Vincenzo Ciancia
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Re: [Xpert]2 mice with 2 mouse pointer

2002-07-10 Thread Nick Name

On Wed, 10 Jul 2002 08:24:16 +0100 (BST)
Dr Andrew C Aitchison <[EMAIL PROTECTED]> wrote:

>  Which window would get keyboard input ?

Maybe you can have a "primary pointer" and "secondary pointers".

Still I can't see the point-er :) What use could a second pointer be of?

Vince
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Re: [Xpert]Monitor works under windows.. but not X.. why??

2002-07-09 Thread Nick Name

On Mon, 08 Jul 2002 11:21:13 -0400
"Random Person" <[EMAIL PROTECTED]> wrote:

> 
>  HSync: 31.5 Khz
>  VertRefresh: 60-70 Khz
>  Mode: 640x480

I think you could try to use a fixed 60hz vertical refresh, maybe with
VertRefresh 60-60... or 59-61

Vincenzo
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Re: [Xpert]refresh rates

2002-07-07 Thread Nick Name

On Sun, 7 Jul 2002 11:06:47 -0500
Billy Biggs <[EMAIL PROTECTED]> wrote:

>  Seems like a much better goal.

I could never disagree  :)

Vincenzo
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Re: [Xpert]refresh rates

2002-07-07 Thread Nick Name

On Sun, 7 Jul 2002 17:06:14 +0200
wvl <[EMAIL PROTECTED]> wrote:

> (as an ex-Windows user, modelines don't ring a bell)

I agree perfectly... there should be a line like "verticalrefreshrate 85hz" dunno why 
it's not there

Vince
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Re: [Xpert]refresh rates

2002-07-07 Thread Nick Name

On Sun, 7 Jul 2002 16:33:04 +0200
Peter Toneby <[EMAIL PROTECTED]> wrote:

> f your
>  hardware doesn't support this then you have to use modelines to get
>  the best out of the hardware

In fact,my monitor can do 100hz at 1280x1024, but X does not automatically select it. 

But when I found a modeline, I saw that 100hz looked ugly... :) Maybe X is like emacs, 
he's always right...
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Re: [Xpert]refresh rates

2002-07-07 Thread Nick Name

On Sun, 7 Jul 2002 16:10:18 +0200
wvl <[EMAIL PROTECTED]> wrote:

> 
>  But could be a HELL of alot easier ;)

What do you mean? It should or it is?

Vince
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Re: [Xpert]refresh rates

2002-07-07 Thread Nick Name

On Sun, 07 Jul 2002 16:24:59 +0300
Bozhan Boiadzhiev <[EMAIL PROTECTED]> wrote:

> sorry !  how to do that?

You can read the documentation *or* find a modeline generator on the web... search 
google for "modeline generator" or your distribution's archive... it's easy. 

Vince
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Re: [Xpert]refresh rates

2002-07-07 Thread Nick Name

On Sun, 07 Jul 2002 15:32:57 +0300
Bozhan Boiadzhiev <[EMAIL PROTECTED]> wrote:

> Why refresh rates in given reslolution in X are always worst than 
> resolution and refresh rate wich can be reached
> with windows?
> 

That's not true. You only need the correct modeline.

Vincenzo
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Re: [Xpert]Just a question

2002-07-06 Thread Nick Name


> 
>Note that X11 is a pixel-perfect specification, so the likelyhood
> of your OpenGL implementation being able to draw anything other than
> glRectangle properly is slim to none. 

Right... many things to think about. 

Thanks

Vincenzo
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Re: [Xpert]Just a question

2002-07-06 Thread Nick Name

On Sat, 6 Jul 2002 12:35:32 -0700 (PDT)
Mark Vojkovich <[EMAIL PROTECTED]> wrote:

> Rendering the entire X11 primitive set in OpenGL
>  probably isn't possible because X11 has things that aren't in
>  OpenGL - like planemasks.  So you'd have to fall back to a drawpixels
>  sort of implementation if you want a compliant implementation.

Hmm... maybe I could have a mixed implementation, "drawpixels" on a texture for what 
is not implementable in opengl. But looks like it would require much more work than 
simply modifying shadowfb.

How does the driver for darwin work? I heard rumours that darwin has opengl as its 
graphic driver... so it should be something like what I am looking for...

Thanks for the answers, they are clear and illuminating

Vincenzo Ciancia
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Re: [Xpert]Just a question

2002-07-06 Thread Nick Name

On Sat, 6 Jul 2002 09:15:28 +0100 (BST)
Dr Andrew C Aitchison <[EMAIL PROTECTED]> wrote:

> 
>  If you are prepared to optimize for a particular OpenGL
>  implementation, you might well be able to point the X server at a
>  piece of offscreen video memory and have the hardware accelerate the
>  X server.

That's a good answer. I have not mentioned the other idea I have:
instead of running X in a texture, which would be cool indeed, I could
make an X server which really uses opengl instructions to draw stuff. It
would be accelerated if the underlying opengl is. This, instead of
allowing an x server over a wall in a 3d world, would allow (with some
extension) arbitrary rotating and "alpha-channeling" of any X window...

Or, at least, it would allow a widget set designed for opengl, with
advanced nice features in mind, to coexist with windows of the X server
on the same display.

Is it just another driver? Would it be easy to implement it? No one has
ever heard of such a thing?

Vincenzo
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[Xpert]Just a question

2002-07-05 Thread Nick Name

Sorry to bother you all, but this is not the kind of question you can
ask google: have you ever heard of an X server implementation *for*
opengl? IE: an X server which runs on top of Opengl.

I would like such a thing, because it could allow me to experiment
something like a 3d world with, say, an X server on a texture... sort of
backward-compatibility :))

Thanks everybody

Vincenzo Ciancia
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