Re: [yocto] Image libraries
Hi Ross, On 3 Dec 2012, at 09:51, Burton, Ross wrote: > On 1 December 2012 22:39, Chris Tapp wrote: >> Is there a recipe available for a library which can load image files into >> memory / GL textures? > > Into memory, the lowest level would be libjpeg or libpng, but then > it's your responsibility to match the pixel formats. > If you're using GL and you don't have a higher level abstraction, you > might want to look at Cogl (GL specifics abstraction and sanity layer) > or Clutter (toolkit based on Cogl). Both of these are in oe-core. Thanks, I'll have a look at that. I've been using libsdl-image to get me going as I can use that to get at the image data and it's fairly easy to work out the pixel format. > Ross Chris Tapp opensou...@keylevel.com www.keylevel.com ___ yocto mailing list yocto@yoctoproject.org https://lists.yoctoproject.org/listinfo/yocto
Re: [yocto] Image libraries
Hi Ross, On 3 Dec 2012, at 09:51, Burton, Ross wrote: > On 1 December 2012 22:39, Chris Tapp wrote: >> Is there a recipe available for a library which can load image files into >> memory / GL textures? > > Into memory, the lowest level would be libjpeg or libpng, but then > it's your responsibility to match the pixel formats. > If you're using GL and you don't have a higher level abstraction, you > might want to look at Cogl (GL specifics abstraction and sanity layer) > or Clutter (toolkit based on Cogl). Both of these are in oe-core. Thanks, I'll have a look at that. I've been using libsdl-image to get me going as I can use that to get at the image data and it's fairly easy to work out the pixel format. > Ross Chris Tapp opensou...@keylevel.com www.keylevel.com ___ yocto mailing list yocto@yoctoproject.org https://lists.yoctoproject.org/listinfo/yocto
Re: [yocto] Image libraries
On 1 December 2012 22:39, Chris Tapp wrote: > Is there a recipe available for a library which can load image files into > memory / GL textures? Into memory, the lowest level would be libjpeg or libpng, but then it's your responsibility to match the pixel formats. If you're using GL and you don't have a higher level abstraction, you might want to look at Cogl (GL specifics abstraction and sanity layer) or Clutter (toolkit based on Cogl). Both of these are in oe-core. Ross ___ yocto mailing list yocto@yoctoproject.org https://lists.yoctoproject.org/listinfo/yocto